Why is leaving and rejoing games accepted?
#126
Posté 10 septembre 2015 - 08:11
We are discussing a game, a virtual world made by people
By the way "and the old drop out on Zone 5 and reenter with a level one character when there is a single enemy left so that you can insta-level the level one toon." That's awesome thanks surely will try next time
#127
Posté 10 septembre 2015 - 08:24
Jamiam please don't talk about real life
We are discussing a game, a virtual world made by people
Playing in in this virtual world, is no less a real life activity as is walking in the park (don't feed the squirrels, exit at sunset), driving down the road (obey the speed limit, use your turn signals, don't cut off other drivers), working a job at a factory (insert tab A into slot A, not into slot B you buffoon!), cooking dinner (crack the eggs and dump only the innards into the frying pan, not the shells). In other words, it's an activity that has rules (rigidly enforced or not), a set of outcomes based on the person's inputs, and expectations as toward what is acceptable behavior, or not. Thus, I argue that it is as 'real life' as any activity you can think of. That is not to argue the 'importance' of the activity, vis-a-vis, other activities, but it does allow appropriate analogies to be drawn with respect to whether expected behaviors of the participants are exploitive, or not, based on the 'rule sets' governing those activities and behaviors.
#128
Posté 10 septembre 2015 - 08:31
Who governs this virtual world?
You can say that real world is "governed" by God if you are believer but virtual is completely different
#129
Posté 10 septembre 2015 - 08:35

#130
Posté 10 septembre 2015 - 08:52
Why play a game at all if you are so vulnerable?
We play to have fun so just play with your friends who don't "cheat" and have fun
#131
Posté 10 septembre 2015 - 09:00
#132
Posté 10 septembre 2015 - 12:57
Using real life analogies is inappropriate because of the level of consequences to real life crimes versus cheating in a video game. The impact of those things in real life is not comparable to the impact of "cheating" in a video game, so the comparison is off-putting at best.Playing in in this virtual world, is no less a real life activity as is walking in the park (don't feed the squirrels, exit at sunset), driving down the road (obey the speed limit, use your turn signals, don't cut off other drivers), working a job at a factory (insert tab A into slot A, not into slot B you buffoon!), cooking dinner (crack the eggs and dump only the innards into the frying pan, not the shells). In other words, it's an activity that has rules (rigidly enforced or not), a set of outcomes based on the person's inputs, and expectations as toward what is acceptable behavior, or not. Thus, I argue that it is as 'real life' as any activity you can think of. That is not to argue the 'importance' of the activity, vis-a-vis, other activities, but it does allow appropriate analogies to be drawn with respect to whether expected behaviors of the participants are exploitive, or not, based on the 'rule sets' governing those activities and behaviors.
I gives off the impression that the person making the comparisons takes "cheating" in a video game as serious as something in real life that can lead to someone dying. And while I understand that is not how you meant it, it could be read as being implied.
Back on topic, do you use auto-attack cancel? Because, in my opinion, this is way more obviously an exploit than re-entry.
Did you use walking fortress and counter strike against bolters? Under your strict definition, this would be considered an exploit.
I'm just going to cut and paste one of my other posts, because I think it succinctly sums up my position as to the difference between the XP glitches lobbies and re-entry. (And I've never re-entered and probably never will since I only pug).
There's a couple different things being discussed in this thread.
1. Should the community ostracize players for leaving and rejoining as it's not "sporting?"
Sure, whatever. Communities always have different standards than the developers and social pressure can be a powerful thing.
I've never done it, and probably never will, because I just don't care enough.
2. What type of cheese is it?
In my mind, there is a clear demarcation between:
A) using intended game mechanics in unintended ways; and
B) doing something that game is actively stopping you from doing.
In the first case, it's the developers bad. They created the game mechanics, and creative uses of those mechanics isn't cheating. It's using your tools in a more efficient way than intended.
A good example of this was the counter strike/walking fortress use against bolters. Using game mechanics in a creative way.
In the second case, it's the players bad. Your doing sonething that game is not intending in any fashion. There is no mechanic intended to allow you to increase your exp gain per enemy.
But I agree with you, even if they wanted to change it, I hope this is very low in their priority list.
- Jeremiah12LGeek aime ceci
#133
Posté 10 septembre 2015 - 01:00
Just PM one of the dev's and ask.Alls I wanted to know why it's an acceptable way to play when is cheating....
- ParthianShotX aime ceci
#134
Posté 10 septembre 2015 - 01:01
I get it now since its an videos game anything's goes. But in real life you are perfect angels lol. You change persona when u get on the internet I get it. ![]()
#135
Posté 10 septembre 2015 - 04:13
I do not think it was intended by Bioware to rejoin with 3 lives and fresh potions.If that was the case we should have unlimited lives and potions.
If BioWare states that this is an intended use of the exploit, I will gladly go along with its abuse, even if I personally think that it is (would be) a crappy decision and poor game design.
I think the larger problem is -- how do you fix it? And another question would be -- what is the practical difference between leaving and allowing someone *else* to join? Either a random PUG in a public game or another person on your friends list in private.
"Hey Tom, Billy's used up his potions and his lives and we're only on wave 3 -- can you take his place? I know you have the achievement already, but you can peace out near the end of wave 5 and he can rejoin to get the achievement credit."
How do you tell the difference between that and
"Hey Tom, Billy has to leave, RL issues came up. Can you take his place?"
The only difference is if Billy rejoins at the end...so you'd have to do something like say "Unless you're in the match 100% of the game you get no achievement progress" -- which means someone legitimately disconnecting forces the whole group to restart (or that person won't get credit if he rejoins). Nor can someone legitimately join to replace someone who disconnected permanently or needed to run for other reasons (well, they could, they just wouldn't get credit).
#136
Posté 10 septembre 2015 - 04:46
#137
Posté 10 septembre 2015 - 04:51
So if no one cares everyone cheated to get xp and challenges done why does everyone care about double xp its the same freakin thing... what a bunch of hypocrites.
No, it's not the same thing. Bioware hasn't labeled this an exploit. Bioware hasn't threatened the ban hammer.
Everyone is on the same playing field and able to do this without fear of repercussions.
#138
Posté 10 septembre 2015 - 04:54
#139
Posté 10 septembre 2015 - 04:57
#140
Posté 10 septembre 2015 - 04:58
The people that benefited the most from the XP exploit had an unfair advantage over those that chose to respect Bioware's stance.
Everyone can choose to leave and rejoin if they so please. Bioware hasn't said its breaking TOS. This is why its not the same thing. Not sure how else to explain it.
It has been like this since launch. People even used to swap characters. I never did but apparently that was common practice. They have since removed the ability to do that. Maybe with this post they'll find a way to change it. Who knows.
Leaving and joining seems to be more popular on PS4 and PC. I've only experienced it on Xbox a handful of times, and that was during the HB challenge week.
- Sulaco_7 aime ceci
#141
Posté 10 septembre 2015 - 04:59
#142
Posté 10 septembre 2015 - 05:00
#143
Posté 10 septembre 2015 - 05:03
Cheating is cheating just this is accepted because they wanted challenge points but couldn't get them legitimately... basically the same thing as xp lobbies...
His point is that Bioware hasn't labeled it as cheating.
DAIMP is an imaginary world. People bring their own sense of morality to it, but it doesn't change the fact that Bioware is the ultimate arbiter regarding what is and what is not cheating.
Bioware said that XP glitched lobbies was cheating.
Bioware has not said that reentry to HB is cheating.
That is the difference.
- TheThirdRace, Ghost Of N7_SP3CTR3, Proto et 1 autre aiment ceci
#144
Posté 10 septembre 2015 - 05:06
I bet if more people get on the ban wagon it will be considered an exploit....
do you want people banned for this?
#145
Posté 10 septembre 2015 - 05:08
How can you get an unfair advantage in a co op game just wondering?
By receiving 4X the intended XP using a method that Bioware labeled cheating and an exploit.
Cheating is cheating just this is accepted because they wanted challenge points but couldn't get them legitimately... basically the same thing as xp lobbies...
Read Jay P's post.
#146
Posté 10 septembre 2015 - 05:09
wow Ruggie4.20 you are stuck on this
you just want everyone to know you are good at this game and dont want anyone else to be where your at
guess what? we dont care and we will eventually be where you are at
well it seems BIO ware isnt interested either
get over it
there will be a new cheat tomorrow
deal with it
- Zantazar aime ceci
#147
Posté 10 septembre 2015 - 05:10
#148
Posté 10 septembre 2015 - 05:11
I think most of us grind daily.
- xsvTOYZ aime ceci
#149
Posté 10 septembre 2015 - 05:15
#150
Posté 10 septembre 2015 - 05:15





Retour en haut






