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Why is leaving and rejoing games accepted?


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#201
xxthat guyxx

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The problem is more about some players think everything is an exploit instead of letting Bioware set their rules.

Since the begining of DAMP, we've seen a couple trends, so let's examine them a bit...

 

Rejoining as a level 1 on wave 5
Let's get something straight, Bioware made rejoining a game without losing your XP a feature. It was to avoid the fiasco from ME3MP where players lots "Billions" in XP and Gold.

Now, the "rejoining with a level 1 at wave 5" resided in a gray area. I don't think Bioware intended the original feature to do that, but when they were made aware of it, they let it slide. Eventually, the pressure from some community members made Bioware change its mind. More conditions to keep your XP while rejoining were added and the point has been close.

At no point in time this practice was considered a cheat by Bioware. It was in a grey area, then it was blocked so it doesn't happen. Bioware didn't threatened anyone with bans, they simply corrected an unintended use of their feature.

 

Animation cancelling
This is a feature. Bioware coded it with that specific purpose. It was like that in ME3MP, it's the same with DAMP. End of discussion.

 

Spawn camping
This one is very interesting...

The thing is, it was perfectly possible to spawn camp at launch and nobody, even Bioware, cared about it. Let's be real, what "benefit" could you ever gain from that? Absolutely nothing. You need to kill things for XP and collect gold to get any progress. So spawn camping wasn't even remotely in your interest, but you were free to gimp yourself if it made you happy.

Then the Hakkon weapons arrived. Suddenly, there were items directly tied to a boss (dragon) so speedrunning thru the whole map COULD allow you to get the item you wanted faster. Because they tied the items to the Dragons, it wasn't pure RNG anymore, people could tip the odds their way by completing the games faster.

Again, after some pressure from some members of the community that saw this as an unfair advantage, Bioware decided to finally take position on the matter and made the practice "not ok". But that's not how it ended. At first, they reduced the spawn points blocking radius to a very low value. The results were pretty bad, enemies were spawning on your head and the whole game became very silly. Then, they saw their tech wasn't up to snuff so they decided to simply halve the original values which made spawn camping much harder to accomplish. In the process, they also changed their position to a somewhat middle ground between "ok" and "not ok". Thus, their positioned went from "ok" to "not ok" to "ok, but you're gonna have to work a lot for it". Bioware never threatened anyone with bans, they simply adjusted their rules with the new conditions they were facing. They even confirmed spawn camping wasn't a problem, they only acted because they tied the Hakkon weapons to the dragons and were at a lost on how to fix this without taking this workaround.

The irony here is that people that complained the most about the "unfair" advantage were the ones that got nerfed the most. By reducing the spawn point blocking radius, Bioware effectively made spawn camping impossible for low promotion players. All the while, leaderboard players, the very ones that were using spawn camping the most to begin with, are still using it just as easily and with Bioware's blessing on top of that! And nobody complains! LOL!!!

Personally, I don't think this was a cheat, an exploit or an unfair advantage. If you're strong enough to spawn camp, you already play the game enough to get the weapons anyway. Getting them faster is just a plus. If you don't play the game much and get the weapons anyway because you're being carried, then good for you. I hope you're gonna be strong enough to play with me whenever I need a PUG in my lobby. It's a win-win situation, there's no unfair advantage, it's just about putting the time and your skills to contribution.

 

Double XP bug (double gold)
This one was definitely a bug introduced by a patch recently released. Bioware made it very clear it wasn't intended to give players twice the XP.

Their official stance was "don't do it on purpose, but if you happen to get into such a lobby, enjoy the free XP while it lasts". At no point in time did they threatened anyone with a ban BEFORE they took position on the matter. AFTER they took position, they said there MIGHT be consequences for those abusing the exploit. To this day, we still haven't seen any repercussion for the guilty players.

Personally, I think there's nothing Bioware can do. Their tech cannot find out who did it on purpose and who never realized they did it in the first place. They do have metrics, but I doubt they're gonna be precise enough to do anything substantial about it. At most, my guess is that we might see a small ban wave for the worst offenders, but no one that benefited from that bug "normally" will ever be reprimanded. In any case, except for the leaderboard drama, it's a win-win situation for players. PUGs got stronger with promotions and the overall playerbase benefited from that. Players that complain they worked harder for that XP and it's an unfair situation are simply grasping at straws. Yes, they did work harder and there's no denying that, but then again so would someone that exclusively played Routine over someone playing Perilous. The point is moot, your "efforts" aren't exclusively quantified by how much you played on that specific period where the exploit was possible.

As for the 2x gold bug, it was blown out of proportion as this is a leaderboard drama exclusively. Gold was only counting twice for the challenges, players never benefited from more gold in their inventory.

Finally, the XP "cap" they introduced to solve the situation is a good temporary solution, but it should have been removed when the real fix for the double XP bug was put in place. It's perfectly possible to go over the cap on some maps with certain team composition. Bioware refuses to acknowledge the problem and we are being wrongly punished for that.

My personal take on the double XP bug is that it was blown out of proportion because Bioware made the challenge system the way it is. Because the challenges aren't repeatable, the only way to increase your score at a certain point is to promote. So your leaderboard rank is directly tied to how much promotes you can do instead of being tied to how much challenge you can complete. Ironically, nobody complains about that. People instead complain about the playerbase becoming stronger and not dying all the time...

 

Rejoining a game on Heartbreaker after being in the fade
Since the launch of DAMP, Bioware has been very open minded about players rejoining a game after they were in the fade. Hell, Bioware openly accepted this on ME3MP too. While Heartbreaker was being tested in Beta, devs were suggesting to testers to rejoin between zones, they considered it "fair play" and "nothing wrong with it", a feature if you will.

The truth is, NOBODY had a problem with that until there was a challenge that gave an inordinate amount of points for the leaderboard. Now people are panicking about people completing that challenge...

Bioware haven't made their position known on the subject, but I think it's pretty easy to guess where they stand. If you had to make a choice between removing a vital "feature" with all the work it requires to do so OR hope people just wake up and complete the damn challenge already to get back to their original "spot" on the leaderboard, my guess is the choice is pretty darn easy...

 

TL;DR
Most of the drama is about Bioware's inability to build adequate Challenge and RNG systems. Those 2 systems are responsible for like 99% of all the drama around DAMP. Yet, some members of the community are hell bent on taking it out on players...

The simple solution would simply be to remove the global leaderboard entirely. It ends most likely 95% of the drama while keeping all your hard earned progress. You could still compare yourself with your friends, but all the Epeens would mostly fall flat ;)

The game is actually in a much better place now than even 4 months ago, can we just enjoy it while it lasts?

Nice book........


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#202
Micabo

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Nice book........

lmao



#203
Sothalor

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You know what, at this point I don't want them to even try "fixing" this.

 

Because seemingly every time some fix for some issue or another gets attempted, the game seemingly sprouts new orifices every which way and begins dribbling fecal matter everywhere: AKA attempted fixes always seem to break new things. ALWAYS!

 

 

So let the leaderboard exploiters do their thing. Whoop de doo.

 

 

I just don't want some BS "fix" that suddenly makes the game crash every time you try to join a friend's session. Or randomly reequips your character with Inquisition gear when you load. Or wipes your ability bar. Or makes you join new games with all your potions used up and all your rezzes depleted.

 

Because you know, YOU ****ing KNOW, something like that is going to happen.

 

There's enough broken stuff in this game. This isn't a major one by any means. So leave it. The ****. Alone.



#204
ruggie

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For a "troll thread" which it is not its got more post than the top posts or close. Many people agree it is a cheat. Complaining about xp glitches still while people cheat doing this is absurd.... not to mention the xp cap which people still fsil to acknowledge including the devs is not impossible to hit like I was told. Just because YOU couldn't hit it doesn't mean thosec who did are using any exploit to hit it. L2p is all I have to say. I'm well hated in here and idc.

#205
Jay P

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edit: meh

#206
Caldyrvan

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Looks like you guys play nicely with words ;)

All depends on the point of view. What you have learned what is right what is wrong.

Same as the difference between moral and ethics ... an ethic husband knows he shouldn´t cheat on his wife a moral one is not doing it.

 

In single player I cheat (or exploit or buguse .. or whatever you want to call it to make you feel better) or use mods making life easier.

But on games or no matter which kind of thing that has an effect on other people I don´t do it.

 

The line gets a little blurry in the internet where you are not meeting people for real and you have not to deal with them.

And for the part of some is righ some not and other things a bit right: Sounds like you would not steal money from me be taking it out of my purse but if it was lying around on the table you wound not mind to take it :D


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#207
Zantazar

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For a "troll thread" which it is not its got more post than the top posts or close. Many people agree it is a cheat. Complaining about xp glitches still while people cheat doing this is absurd.... not to mention the xp cap which people still fsil to acknowledge including the devs is not impossible to hit like I was told. Just because YOU couldn't hit it doesn't mean thosec who did are using any exploit to hit it. L2p is all I have to say. I'm well hated in here and idc.

 

Do they?

 

I think that you should send Bioware the correct terms and conditions that you have, as they obviously do not have the correct version. And before you start throwing cheat accusations at me, I have never used the xp glitch, nor the rejoining to finish a game exploit/cheat/glitch whatever you deem to call it.

 

You should really take the time to understand the proper meaning in English of the word "exploit" and "cheat" as has been previously mentioned, but you have chosen to ignore those replies.

 

Whilst I agree with you in principle, you should not try to change the meaning of words, or portray your version of Bioware's terms.

 

Zan the Man has a Plan



#208
Yallegro

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TL;DR
Most of the drama is about Bioware's inability to build adequate Challenge and RNG systems. Those 2 systems are responsible for like 99% of all the drama around DAMP. Yet, some members of the community are hell bent on taking it out on players...

The simple solution would simply be to remove the global leaderboard entirely. It ends most likely 95% of the drama while keeping all your hard earned progress. You could still compare yourself with your friends, but all the Epeens would mostly fall flat ;)

The game is actually in a much better place now than even 4 months ago, can we just enjoy it while it lasts?

 

No,

 

-Bugs

-Instability

-Skills not working like described

-Too few maps

-All objectives/modes boil down to "kill everything"

 

That is where the tears lie


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#209
ruggie

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If not a cheat or exploit wtf is it

#210
Zantazar

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If not a cheat or exploit wtf is it

 

Oh my, it is a feature that Bioware has integrated into the game, and that is a fact, and also indisputable, whether you like it or not. It may be intended, it may not be intended, but that is not what this "debate" is about. It is not a cheat. You may have your opinion in that you consider it a cheat, but that is purely your opinion and you should not try and state this as a fact.

 

You also may find it beneficial to express yourself in a more coherent fashion, and avoid abbreviated expletives.

 

Zan the Man has a Plan



#211
ruggie

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Then the xp lobbies were integrated too. Considering they both are just host migrations.

#212
Zantazar

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Then the xp lobbies were integrated too. Considering they both are just host migrations.

 

You don't give up do you.

 

Yes, they were integrated. I believe this was a coding error that went through with a patch. Then Bioware stated that this was unintentional. I also believe that they asked players to avoid using this "glitch" until they corrected the issue. At that point players were then aware that by using this "glitch" they were in essence exploiting this ability to gain extra xp.

 

As far as I am aware, at no point has Bioware made any statement regarding leaving and rejoining other than when they stopped the promotion circumvention previously where you could leave at level 20 and rejoin as level 1 to receive the full xp for that game, so they are completely aware that players can still leave and rejoin with the same character and receive the xp. They will keep this ability due to ctd's etc.

 

If they can introduce some coding to make rejoining players have the same potions etc. as when they left, that would be good. Although I doubt that they will instigate this due to man hours/priorities etc.

 

You have sucked this topic dry and you know it, you seem fairly intelligent, and therefore I conclude that you fully understand the situation and are now simply trolling.

 

This is my last post in this thread.

 

Zan the Man has a Plan



#213
sonofbarak

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You don't give up do you.

 

Yes, they were integrated. I believe this was a coding error that went through with a patch. Then Bioware stated that this was unintentional. I also believe that they asked players to avoid using this "glitch" until they corrected the issue. At that point players were then aware that by using this "glitch" they were in essence exploiting this ability to gain extra xp.

 

As far as I am aware, at no point has Bioware made any statement regarding leaving and rejoining other than when they stopped the promotion circumvention previously where you could leave at level 20 and rejoin as level 1 to receive the full xp for that game, so they are completely aware that players can still leave and rejoin with the same character and receive the xp. They will keep this ability due to ctd's etc.

 

If they can introduce some coding to make rejoining players have the same potions etc. as when they left, that would be good. Although I doubt that they will instigate this due to man hours/priorities etc.

 

You have sucked this topic dry and you know it, you seem fairly intelligent, and therefore I conclude that you fully understand the situation and are now simply trolling.

 

This is my last post in this thread.

 

Zan the Man has a Plan

 

zan just trolling lol
 



#214
ParthianShotX

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Here's the thing:  I do think it's an exploit.  I haven't done it.  But then I thought the XP thing was an exploit, didn't do it and look at what they did there.  At this point, I don't care and I'd rather they leave everything alone.  I may not be recalling it correctly, but weren't you (Ruggie) one of the ones during the whole XP era that kept saying whatever other people did in their games was none of our business as it didn't impact our gameplay?  Forgive me if I'm wrong; I just thought I remembered you saying something like that.  



#215
DanakV

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Wow, I knew there was I reason I avoided this thread until I got bored this morning.

 

It is demonstrably not a cheat.  This has been occurring for nearly a year now & BioWare has had plenty of chances to voice concern about how this is occurring if they so chose.  As several others have mentioned, BioWare is the arbiter of what is cheating or what is not and their silence on this topic speaks volumes.

 

It is just as clearly an unintended "feature" of the game so it is probably fair to consider it somewhat of an exploit.  BioWare obviously wanted players to have a finite number of deaths available since this was a departure from the functionality of ME3MP & they coded the entire Fade mechanic.  I think it is a bit disingenuous to say this is not a bit exploitative to intentionally quit & rejoin just because it is possible to do so.

 

My personal take is that the practice is extremely cheesy and a bit distasteful to me, but if others want to do so then they can go right ahead.  I view this capability as a bit of a necessary evil since bugs & disconnects are so prevalent in the game.  Attempting to remedy this matter would likely just end up punishing people who are accidentally dropped from a game so I'd prefer it just be left alone.


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#216
Silversmurf

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Wow, I knew there was I reason I avoided this thread until I got bored this morning.

 

It is demonstrably not a cheat.  This has been occurring for nearly a year now & BioWare has had plenty of chances to voice concern about how this is occurring if they so chose.  As several others have mentioned, BioWare is the arbiter of what is cheating or what is not and their silence on this topic speaks volumes.

 

It is just as clearly an unintended "feature" of the game so it is probably fair to consider it somewhat of an exploit.  BioWare obviously wanted players to have a finite number of deaths available since this was a departure from the functionality of ME3MP & they coded the entire Fade mechanic.  I think it is a bit disingenuous to say this is not a bit exploitative to intentionally quit & rejoin just because it is possible to do so.

 

My personal take is that the practice is extremely cheesy and a bit distasteful to me, but if others want to do so then they can go right ahead.  I view this capability as a bit of a necessary evil since bugs & disconnects are so prevalent in the game.  Attempting to remedy this matter would likely just end up punishing people who are accidentally dropped from a game so I'd prefer it just be left alone.



#217
Carbon_Bishop

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When you rejoin a game because you entered the fade, you regain all of your lives, and potions, how is that not a cheat?  Of course it's a cheat.  If you want to split hairs and play semantics and call it an "exploit", fine.  But it is most certainly using game mechanics in an unintended way.

 

That being said, this issue ranks at about issue #1,367 than I want the devs to work on fixing.  This troll thread needs to die already.


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