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Seriously what the Hell Bioware ! Where was the choice ? ( SPOILERS)


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#151
OdanUrr

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At the end or during the regular campaign? During the regular campaign he was probably hoping that Cory could still remove it from you or that he could do it via the use of the sphere, but with the sphere cracked he could never attempt that possible outcome. The loss of the hand was probably the last resort method that he thought up on the fly i.e. they couldn't have a fully in control Inquisitor running around Thedas and had to find some way to GM fiat his powers away.

 

In Trespasser I mean. He does something with his powers to temporarily halt the effects of the Mark but at no time does he suggest you amputate your arm. All he says is that you don't have a lot of time and that the Mark will eventually kill you.



#152
HydroFlame20

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I'm sure there is some form of forgotten magic that can grow it back if possible one can hope lol.

#153
Domiel Angelus

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In Trespasser I mean. He does something with his powers to temporarily halt the effects of the Mark but at no time does he suggest you amputate your arm. All he says is that you don't have a lot of time and that the Mark will eventually kill you.

 

The slowly fading green of the mark as he walks away makes me think he used his powers to turn your arm to stone. 


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#154
Almostfaceman

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You were the chosen one by virtue of buying the game, making a character, and running through it to the end of the story. If you want to call yourself a flesh world version of Flemeth, I guess you aren't incorrect since it was all your decision. Beyond that takes it just a bit of a stretch too far.

 

Well, you said something. You didn't back it up with an argument, but you said something. There's strong evidence that there are "behind the scenes" forces at work, I gave Flemeth as an example who was a direct agent in the first two games (she saves both the Warden and Hawke). Flemeth can "see" the future as can other beings (the person who was turned into a statue, the statue we find in the basement of the Circle Tower in Origins). What evidence do you have that this whole "just in time" "in the right place at the right time" stuff is merely a huge, gigantic, incredibly convenient coincidence? You don't have any, really. 



#155
TevinterSupremacist

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Now, now, choices are overrated. They severely diminish resources if implemented, plus they limit the writers' ability to tell their story as it puts too much power about what will happen in the story in the hands of the players.


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#156
The Night Haunter

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You do realise Fen'Harel could opt for simply letting the Anchor kill you?

That's presuming Solas is telling the truth and the anchor would kill you. Since he is a lieing semi-evil guy who wants to destroy the world I wouldn't take his word on that. The Anchor is potentially more powerful than Solas even with Mythal & Old God Soul, so it makes sense that he would instigate events that would convince you to let him or leave you incapable of resisting him when he removes it.



#157
almasy87

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That is a moral discussion, but no one can live alone without an arm, would be hard and really sad, wake up every morning and see you haven't your hand.

The inquisitor saves the world, she/he doesn't deserve that end.

What do you mean "no one can live without an arm"?
Are you aware that there are people out there who live perfectly fine without arms, legs, fingers, etc? Like people disfigured by war or such?
Pianists or painters who have no arts and still find a way to live, painting with their mouth..? Or people who are blind or can't walk and still live? Sure they might not be super happy but still they can live, love, have emotions.

The quizzy should be glad that it was "just" one arm. He/She can still walk and the alternative was death. Sure life might be harder but he/she can adapt. Whether or not my Lavellan can still fight, she can still build a life for herself. She's not gonna jump into depression just because she lost an arm. That would be very offensive towards disabled people..



#158
Mr.House

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That's presuming Solas is telling the truth and the anchor would kill you. Since he is a lieing semi-evil guy who wants to destroy the world I wouldn't take his word on that. The Anchor is potentially more powerful than Solas even with Mythal & Old God Soul, so it makes sense that he would instigate events that would convince you to let him or leave you incapable of resisting him when he removes it.

It's pretty clear the anchor was killing inky.



#159
Shechinah

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It's pretty clear the anchor was killing inky.

 

Especially since the focus mechanic, in my opinion, very well foreshadowed and showed how the Mark would eventually gather focus at such a rate that the Inquisitor would be unable to discharge it in time which would eventually lead to their death and likely the death and destruction of those and that around them.  
 


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#160
Finis Valorum

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What do you mean "no one can live without an arm"?
Are you aware that there are people out there who live perfectly fine without arms, legs, fingers, etc? Like people disfigured by war or such?
Pianists or painters who have no arts and still find a way to live, painting with their mouth..? Or people who are blind or can't walk and still live? Sure they might not be super happy but still they can live, love, have emotions.

The quizzy should be glad that it was "just" one arm. He/She can still walk and the alternative was death. Sure life might be harder but he/she can adapt. Whether or not my Lavellan can still fight, she can still build a life for herself. She's not gonna jump into depression just because she lost an arm. That would be very offensive towards disabled people..

 

While I don't know any amputees, my great aunt did have a largely useless right side due to ms. While she could live and still enjoy certain things, she did complain that she could never dress nicely or style her hair the way she wanted it without help. On the one hand she was, of course, a lot less fit compared to the paragon of physical fitness that is our inquisitor. On the other, she did once bet me that I couldn't put on some of my more difficult clothes, in my case we settled on my full equestrian show outfit, without help. Long story short, I lost that bet. While I did eventually manage to get my riding boots and trousers on, the parts where I failed miserably were the dress shirt and ascot. If I were a woman I would probably also have failed the hair styling part, as it was I managed to slick the entire lot back in a reasonable fashion with styling gel.

I imagine one handed reading of books would also get tedious rather quickly and moving around and positioning the large furniture, beds, wardrobes, sofa's etc in my home would also range from very difficult to nigh impossible.

I suppose if the Inquisitor remains rich servants can remedy a lot of this, but it wouldn't make one feel any better or more useful.

 

As for how bad it would be, I guess that depends on the person but for our Inquisitor as a young and fit guy/gal who is used to literally fighting his/her own battles it would be pretty devastating to suddenly have to rely on other people for a great many things they used to be able to do themselves.

My great aunt always considered herself quite lucky that her disease only became noticeably debilitating when she was already in her fifties, our Inquisitor is way younger than that.


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#161
Broganisity

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unfair-gif.gif

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The same is true for stories. Stories that don't get a reaction from the reader have most likely failed what they were trying to do. The fact that this story progression has you feel something is an accomplishment.


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#162
Donk

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So just played through Tresspass DLC after putting over 120hrs into my Female Qunari Mage only to find out that you have no choice put to lop off one of your hands leaving your Inquisitor crippled,it was bad enough having to pay for a expansion to get some answers because the main story ending was intentionally vague all the while being denied any meaningful choices only to find out that yet again we are given no meaningful choice because whether you keep or disband the Inquisition you still have to lop off a hand making a Sword and Shield or Archer character useless from that point on.

 

I'm hesitant to actually finish my other Inquisitors now as I don't want to leave them crippled too its a shame you cant get refunds on DLC because I havent felt like I have wasted my time on a charcter this much since playing the campaign of Halo Reach years back  

 

Okay, what people need to realize is that just because you're playing a BioWare game, doesn't mean it's freeplay and you can do whatever you want. There are choices, yes; more choices than most games, but ultimately these choices lead to the story that the devs choose to tell.

 

It's not a case of what happens.. but more of a case of how.

 

Let's take for instance, Dragon Age 2's story. You were free to choose aesthetic appearances, class and personality for Hawke. But you still had to be Hawke. You could make choices in that 10 year period in Kirkwall, but it all had to lead to the same outcome, which was the stepping stone to the events we see here.

 

Now let's look at Origins. While Origins had way more choices than any other Dragon Age game, it was the same scenario. You could choose race, class, personality, but you still had to be a grey warden. There was no getting out of that. The goal remained the same, no matter whether you chose to support templars or mages at the circle, or between werewolves and elves at the Dalish camp, or which dwarf got the throne when there was political chaos in Orzammar.

 

The result is the same; you slay the archdemon and stop the blight. You could choose sacrifice yourself or pimp either yourself, Alistair or Logain to do the deed with Morrigan to make a baby.

 

Now, looking at the latest scenario; you were presented with a choice. To disband for Inquisition or continue.

 

As for the hand..  Maybe there is a reason, that relates to an important part of the story, why the Inquisitor couldn't die. Who knows?



#163
Finis Valorum

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Still if smiths in our 16th century could make a halfway decent prosthetic, there's no reason why our Inquisitor should have to settle for a stump or a hideous crossbow thingy (that would be useless to my mage anyway). Even if it's no more useful than a simple hook, surely they could create a decent looking hand-like prosthetic that we can wear with a glove and still look decent.

 

For wealthy amputees it seems like a good solution might only be a few years away. http://edition.cnn.c...d-senses-touch/



#164
In Exile

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Like sure maybe they should have given the option for death, but by having them always live (with a disablity) means they can now play a major role, either background, a chestmaster, an adviser ect

Do you really want to see the quizay get the status as the hoF, who is now just a codex and epilogue slider man?


Yes, absolutely. The Inquisitor has a voice so the cameo isn't impossible ala Hawke but I don't expect a major role.

#165
Rappeldrache

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The same is true for stories. Stories that don't get a reaction from the reader have most likely failed what they were trying to do. The fact that this story progression has you feel something is an accomplishment.

 

But at the end of a story the reader / gamer should not feel SOOO sad, disappointed, cheated as a lot of people do. You cant just talk this "away". :(

I was shocked, too when I saw the ending. Not only about the lost arm, but also about Solas plans for the world and his betrayal (I had NO Solas-romance). But: After a few time it was ok. The ending was hart, but great! It needet some time till I recognize this to be honest. :ph34r: This is ok. 

 

 

Bioware gave us the possibility to create our "own" character, to do something we can't do in reallife soooo good. This part of the game is very important for a lot of people. If you don't believe: Take a look on Nexus, how many cosmetic mods you will find there.

Bioware have taken our characters "away" and made a few unfriendly things with him / her (cut arm, lost mark, mentaly disstressed, I'm sure my Inquisitor have PTSD  :( ). THATS OK! GREAT STORY, GREAT ENDING!

But now: Bioware, please, give the character back to the people, so they could try somehow to ... repair, clean up the mess as far as possible. And give a little choice to the people to do so. Of course: The Inquisitor will NEVER be the same again.

 

I repeat myself: Even in reallife you have the chance to choose what you want to do after sutch an accident: Chance nothing, wear a prothesis or even let your arm "regrown" (arm transplation: http://www.hopkinsme...transplant.html).

So the solution is just to give the people a little choice AFTER Trespasser what they want to do, with THEIR Inquisitor and the lost arm.

I'm VERY sure IF Bioware would do something like this, they would NEVER make something that could touch "really" the world  ....  I mean: They made the world, they know whats right and wrong. :lol:  "Bioware is the enchanter." :lol:

 

 

NOT chancing the end - NOT chancing anything in the history, the world, the companions. Just: Giving a cosmetic choice AFTER the ending. Thats all.

 

If you are happy with your lost arm .... just don't care about. Make the choice that you don't want to chance something (or ignore the choice possibility) and nothing chances to you. Where's the problem? ;)

Please accept: For OTHER players OTHER game parts are important (as for you). The look of the character if VERY important to a lot of people / gamer / customer. You can't just say: "Ah come on, don't care about it. You are stupid / anti-social/ strange / a escapist or just superficial if you care about how your Inquisitor look like. :o



#166
Almostfaceman

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If you are happy with your lost arm .... just don't care about. Make the choice that you don't want to chance something (or ignore the choice possibility) and nothing chances to you. Where's the problem? ;)

Please accept: For OTHER players OTHER game parts are important (as for you). The look of the character if VERY important to a lot of people / gamer / customer. You can't just say: "Ah come on, don't care about it. You are stupid / anti-social/ strange / a escapist or just superficial if you care about how your Inquisitor look like. :o

 

So I guess you're saying you want the choice to what... save the Inquisitors arm? I thought most people were whining they couldn't kill off their Inquisitor by attacking Solas... or can you? I haven't tried that yet. But in this case, you're gonna have to suck it up buttercup. The Anchor is killing the Inquisitor and Solas isn't an all-powerful god. He can't fix you and you can't fix yourself. 

 

I don't mind losing the arm, I think it was a good idea, story-wise. Choices, I think I would have given players the choice to die by Solas, if they don't have that choice already. Unless, of course, they have more plans for our Inquisitor protagonist. 


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#167
Semyaza82

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    For me losing the arm worked really well. Getting the anchor in the first place wasn't optional, it was never something the Inquisitor had full control over and never something they knew a great deal about. With that, it makes sense the ultimate conclusion of having the anchor wasn't something that the Inquisitor could control. Player choice is a huge thing, but it doesn't have to mean that there can't be anything ever that happens to the PC that they don't get to control.  

    As for getting to have a prosthetic arm or something like it - they had pretty much just lost it and were in the middle of the extremely important Exalted Conference, so it would probably not be an immediate priority. And not like they would have had a random wooden arm laying around. 

    Finally the loss of the arm sets up a valid reason for the Inquisitor to not be out adventuring in the next game (not saying its impossible, just a reason for them not to be doing so). Which could mean that if the Inquisitor does show up in the next game (and it seems fairly likely they will in some role or another) they could easily add an option for some kind of prosthetic during creation of a custom.



#168
Qun00

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Two-handed wielding characters are crippled for life too.

The only people who are unaffected by this are mages. They don't need both hands to use spells.

But this isn't what actually bothers me. It's the meaning. Removing what made the Inquisitor what s/he is was the writers' way of tailoring the story towards the outcome they want: Disbanding the Inquisition.

With nearly every character in the DLC pressuring the player to do it, this was the cherry on the cake.

After all, what greater symbol is there to the end of the Inquisition than the Herald losing his/her blessed hand?

Honestly, I find this sort of meddling rather insulting.
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#169
Rappeldrache

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@almostfaceman ;)

So I guess you're saying you want the choice to what... save the Inquisitors arm? I thought most people were whining they couldn't kill off their Inquisitor by attacking Solas... or can you? I haven't tried that yet.

 

I quote myself:

 

"The ending was hart, but great! It needet some time till I recognize this to be honest. :ph34r:
THATS OK! GREAT STORY, GREAT ENDING!

 

So the solution is just to give the people a little choice AFTER Trespasser what they want to do, with THEIR Inquisitor and the lost arm.

NOT chancing the end - NOT chancing anything in the history, the world, the companions. Just: Giving a cosmetic choice AFTER the ending. Thats all."

 

 

But this isn't what actually bothers me. It's the meaning. Removing what made the Inquisitor what s/he is was the writers' way of tailoring the story towards the outcome they want: Disbanding the Inquisition.
After all, what greater symbol is there to the end of the Inquisition than the Herald losing his/her blessed hand?

Honestly, I find this sort of meddling rather insulting.

 

I never seen it ... like this. :o :o  You are ... it is really interesting what you write.

 

:wacko:  WAHHHHHHHHHHHHHHHHH you depress me now ..... :wacko:



#170
Eterna

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That is a moral discussion, but no one can live alone without an arm, would be hard and really sad, wake up every morning and see you haven't your hand.

The inquisitor saves the world, she/he doesn't deserve that end.

 

"all endings must be happy!"



#171
Rappeldrache

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"all endings must be happy!"

 

;) Quote myself:

 

"I f I want to see something with a sad ending I look to the news (or sometimes to my own life :lol:  ) - if I play a game I want to have the choice to fly away from reality (a bit)."

 

;)



#172
Broganisity

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:huh:


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#173
Finis Valorum

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Two-handed wielding characters are crippled for life too.

The only people who are unaffected by this are mages. They don't need both hands to use spells.

But this isn't what actually bothers me. It's the meaning. Removing what made the Inquisitor what s/he is was the writers' way of tailoring the story towards the outcome they want: Disbanding the Inquisition.

With nearly every character in the DLC pressuring the player to do it, this was the cherry on the cake.

After all, what greater symbol is there to the end of the Inquisition than the Herald losing his/her blessed hand?

Honestly, I find this sort of meddling rather insulting.

 

No, mages cannot wield a staff anymore (the mage combat animation clearly need you to wield the staff with both hands to make it useful in combat), which means they're also far less powerful than they were before, even discounting the abilities granted by the mark.

 

But you have it exactly right, without the mark and our hand we're not the Inquisitor anymore, we're just another crippled war vet and in this land with healing magic it seems that actual cripples are quite rare, which is kind of logical considering that a great many of the cripples in our wars, historically, needed an amputation not because the outright severity of their injury but due to infection, which seems to rarely, if ever, happen with healing magic.

 

I hope that we get to reconstruct the former Inquisitor in the new installment, like we did Hawke here, and that they provide us with a vareity of options, including one where Dorian might have helped us grow a new arm with blood magic, or a variety of prosthetics, including more aesthetically pleasing once than the horrid crossbow thingy, that would only work for a rogue anyway.


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#174
Vilegrim

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It was a great DLC, but it's right somehow: We don't have a lot of options at the end.

 

A option where the Inquisitor DIE would be great (for some people, not for me to be honest) and a REAL Haypp End (with some expansive magic to make the forearm grown back) would be nice. A some options between this both.  This for the personal chiose.

 

For the Inquisition I see only: Disband or be part of the church. Not a lot to be honest.

 

For me it was enough, only this thing with the forearm drives me crazy. :( I'm a CharacterCreator Fan and .... I don't want to have a handicaped Inquisitor Lady. :(

 

.

 

 

so the inquisition has to become part of the most evil organisation in the history of Thedas..or disband?   Right so I didn't want an evil ending that extreme, joining the next blight would have been less hardcore evil, what's next gang rape and murder of mages simulator? (Aka Templar training)



#175
Rappeldrache

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so the inquisition has to become part of the most evil organisation in the history of Thedas..or disband?   Right so I didn't want an evil ending that extreme, joining the next blight would have been less hardcore evil, what's next gang rape and murder of mages simulator? (Aka Templar training)

 

Isn't this a bit ... extreme. :o