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Anyone else afraid ME:A will go Open World, and narrative will take a back seat?


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#51
FKA_Servo

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Witcher 1 had great music and great quests but I really disliked the back tracking, plus the game had a terrible mac port that made chapter 3 unplayable. For a game that ran on Nevewinter Night's engine, it looks damn good. Graphics has always been a strong point of the series and I like that CDPR doesn't try to scale that back until they made TW3 and flip flopped on this part and made bad excuses.

 

The execution probably works well because there is a very large source material to back it, I want to see what CDPR can do with their own ip.

 

In addition to dice poker, I'll actually give you the music, Triss' original VA, and chapter 4. I kinda feel like the story is about as interesting and variable as Bioware at its least ambitious, though - three paths, but the only real difference is who is accompanying you at certain points. Plus, all the acting and writing is super awkward and the villain is totally Algernop Krieger.

 

Spoiler

 

The similarities go more than just skin deep, if you think about it.

 

I am super excited to see how Cyberpunk shakes out, though.



#52
Zekka

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In addition to dice poker, I'll actually give you the music, Triss' original VA, and chapter 4. I kinda feel like the story is about as interesting and variable as Bioware at its least ambitious, though - three paths, but the only real difference is who is accompanying you at certain points. Plus, all the acting and writing is super awkward and the villain is totally Algernop Krieger.

 

Spoiler

 

The similarities go more than just skin deep, if you think about it.

 

I am super excited to see how Cyberpunk shakes out, though.

yeah, you start to realize how choosing each path in the game was the same but different people accompanying you and the whole swamp level was disgusting.

 

I've heard Alvin doesn't make a return in TW3, it's a disappointment if you ask me. Yeah, the first game is quite generic with it's story while the 2nd is more convoluted. I've heard criticism about how TW3 doesn't follow up with the political aspect of the 2nd



#53
Queen Skadi

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Metal Gear Solid's story didn't go bad by going open world, it was always bad. You just grew up.

 

Even the localizers were laughing at it.

 

 

LOL!

 

Wait who is Agness and what is this from?



#54
Mcfly616

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I thought Inquisition did a pretty good job with balancing story and exploration. I loved the Mako. I hated how TW3 added in all these characters that weren;t even mentioned in the first two games. Like Ciri, she was like a daughter to Geralt, but apparently was never brought up. ME and Dragon Age however likes to reuse characters. My favorite was Young Adult Connor.

 You're aware that the Witcher games are quasi-sequels to an epic books series, right? Ciri is well established within the lore of the universe. As for the games, people tend to be thrown off with their expectations of a trilogy. The Witcher games are essentially 3 self-contained stories, with only personal relationships carrying over from the previous game. They all tell their own tale. Unlike most trilogies where each installments plot bleeds into the next.

 

There was no need to introduce her into the first couple games because Geralt had amnesia and only just regained his memory no more than 6 months before the Witcher 3. She's been gone for years. Her re-emergence is the catalyst to TW3's plot.



#55
FKA_Servo

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yeah, you start to realize how choosing each path in the game was the same but different people accompanying you and the whole swamp level was disgusting.

 

I've heard Alvin doesn't make a return in TW3, it's a disappointment if you ask me. Yeah, the first game is quite generic with it's story while the 2nd is more convoluted. I've heard criticism about how TW3 doesn't follow up with the political aspect of the 2nd

 

I dug the politics in TW2, I have to say.

 

Spoiler



#56
Catastrophy

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I used to be in that camp.

 

Mainly it was from not enjoying Bethesda's approach to RPGs, and some disappointment with Dragon Age: Inquisition. DA:I left me with the impression that trying to mesh a strong focus on the characters populating with the game world with an open world approach would leave an RPG that was Jack of all trades but master of none. 

 

TW3 changed my mind on that. I'd be a lot more pessimistic about ME:A if TW3 had suffered from the same problems as DA:I.

DAI isn't "open world". There's invisible walls all over the instances and the nogo-zones feel very forced if you expect to hike and climb there. It's large levels with predefined paths.



#57
Sylvius the Mad

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I'm not afraid of that at all. I think that would be terrific.
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#58
Sylvius the Mad

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DAI isn't "open world". There's invisible walls all over the instances and the nogo-zones feel very forced if you expect to hike and climb there. It's large levels with predefined paths.

There aren't a lot of invisible walls. Some, and they annoy me, but not many.

#59
mickey111

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narrative can take a back seat or not regardless of open world. Good story = good story and bad story = bad story, see skyrim and witcher 3 as examples. I don't doubt that that open world makes it harder to create a good narrative, so my question is whether Bioware can actually make it work this time unlike with inquisition. Open worlds work when there is a linear narrative with the world and a whole heap of side characters and quests to supplement that narrative, but Bioware don't do linear narratives, they give you a few groupings of missions, with these groups been playable in whatever order and the only linear thing about Bioware plots is the one mission between each group, and this isn't how it was in witcher 3. So in a way you could describe Biowares narrative style as somewhat open on a miniature scale. and with MEA been a big galaxy, I don't know how witcher 3 design logic can be applied to MEA.



#60
Catastrophy

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There aren't a lot of invisible walls. Some, and they annoy me, but not many.

I include the impassable inclines (those that are too steep). In general I prefer zoning that has enemies which are too powerful so you need to come back later or be very patient geting past.

Yes, some mountains are just to steep, but that doesn't usually include dunes. Skyrim did a good job in terrain design and Gothic 1 in restricting access by enemy level.



#61
JeffZero

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narrative can take a back seat or not regardless of open world. Good story = good story and bad story = bad story, see skyrim and witcher 3 as examples. I don't doubt that that open world makes it harder to create a good narrative, so my question is whether Bioware can actually make it work this time unlike with inquisition. Open worlds work when there is a linear narrative with the world and a whole heap of side characters and quests to supplement that narrative, but Bioware don't do linear narratives, they give you a few groupings of missions, with these groups been playable in whatever order and the only linear thing about Bioware plots is the one mission between each group, and this isn't how it was in witcher 3. So in a way you could describe Biowares narrative style as somewhat open on a miniature scale. and with MEA been a big galaxy, I don't know how witcher 3 design logic can be applied to MEA.

 

Maybe it's time to do a more linear path within Andromeda's hypothetical open world(s), then. If that's the only way to solve the issue of telling a good narrative, I'm totally in for it. Just keep the whole thing about player choices mattering in every mission and build toward an endgame, in a set path.

 

Alternatively, structure the game as with previous entries, but I don't see that happening.



#62
Panda

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That's exactly what I'm worried about. I hope the game is not all about open world and exploration. I want it to have content, story, quests, characters, those should stay as main point of the game.


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#63
Capt_Kangaroo

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I think they're aiming to replicate the experience of ME1 more than anything.

I bloody hope not.

I thought ME 1 was the worst in the series, nothing would bore me more than another Mako fetch game.

 

Cheers


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#64
Zekka

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I include the impassable inclines (those that are too steep). In general I prefer zoning that has enemies which are too powerful so you need to come back later or be very patient geting past.
Yes, some mountains are just to steep, but that doesn't usually include dunes. Skyrim did a good job in terrain design and Gothic 1 in restricting access by enemy level.

The good thing about the gothic games was the high enemy variety and you could still beat the game without leveling up.

#65
FKA_Servo

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I bloody hope not.

I thought ME 1 was the worst in the series, nothing would bore me more than another Mako fetch game.

 

Cheers

 

Nah. ME1 was the only entry in the series that had any magic to it. I hope they bring that feeling back, Mako jumping and all. I want them to drown us in uncharted planets.

 

That's exactly what I'm worried about. I hope the game is not all about open world and exploration. I want it to have content, story, quests, characters, those should stay as main point of the game.

 

The characters and the sidecontent are seriously the only thing about the whole series that everyone can agree on - seems like a more loose, open world and episodic main storyline coupled with a lot of companion content would be the way to go, at least to me. I don't even see why we need a central conflict.


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#66
Erstus

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I believe we will probably see an open-world experience similar to that of DAI except probably with a heavier focus on exploration and larger mapa.

I also believe Bio will improve upon the negative aspects of DAI's open-world to deliver more valued narrative and purpose

#67
Pasquale1234

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The characters and the sidecontent are seriously the only thing about the whole series that everyone can agree on - seems like a more loose, open world and episodic main storyline coupled with a lot of companion content would be the way to go, at least to me. I don't even see why we need a central conflict.


I'd be quite content to do without a central conflict (or main antagonist). I do, however, need the protag to have a primary goal. One of my issues with DA2 is that I could never suss out or ascribe any motives or goals to Hawke beyond the first act. Once she was settled in her Hightown Estate, she became this passive bystander / problem solver with no real purpose of her own. That didn't work for me.

#68
Sylvius the Mad

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I include the impassable inclines (those that are too steep). In general I prefer zoning that has enemies which are too powerful so you need to come back later or be very patient geting past.
Yes, some mountains are just to steep, but that doesn't usually include dunes. Skyrim did a good job in terrain design and Gothic 1 in restricting access by enemy level.

The Hinterlands had a lot of what you describe, but less so the other zones.

Emprise let you get up on top of the walls, thereby breaking the encounters with those in the tunnels.

The Hissing Wastes let you go pretty much everywhere.

Crestwood had hills that tried to direct you, but they were climbable. Forbidden Oasis was the same.

I'll agree that Skyrim did a good job of this. Those mountains were brilliant. Creative jumping (and some patience) could get you just about anywhere.

#69
Sylvius the Mad

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I'd be quite content to do without a central conflict (or main antagonist). I do, however, need the protag to have a primary goal. One of my issues with DA2 is that I could never suss out or ascribe any motives or goals to Hawke beyond the first act. Once she was settled in her Hightown Estate, she became this passive bystander / problem solver with no real purpose of her own. That didn't work for me.

I generally invent my own primary motive for my character. This works as long as I have some modicum of control over what my character says and does. DA2 is probably BioWare's worst game in this regard.

I don't find the lack of obvious objective to be a problem, though.

#70
Innocent Bystander

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I have no idea how DAI or TW3 did it, so no opinion there, but if they did it SWTOR style (minus the obvious MMO stuff) it wouldn't be the worst thing ever.
I mean, sure, it was mediocre MMO at best, but it was excellent singleplayer RPG experience (with added bonus of being ganked by superior enemy forces with 10+ levels advantage).

Now excuse me, I HAVE TO go save Vette and help Mako with something or whatnot.

#71
Mathias

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Metal Gear Solid's story didn't go bad by going open world, it was always bad. You just grew up.

Even the localizers were laughing at it.



LOL!

I'm 27 and I still consider MGS1 and 3 to have one of the best video game storylines. Kojima has a unique way of storytelling that millions of people responded positively to. Call it whatever you want but he's able draw powerful emotions from people who play his games.

#72
JeffZero

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MGSV has a remarkably undercooked narrative, for a couple of big reasons.

No, MGS has never been perfect. But a few of those games continue to impress the heck out of me.

#73
shodiswe

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Open World is nice.. But the the costant talk about changing writers and could hurt the story... DukeNukem?

I hope it will be a great game though.

#74
Mcfly616

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I bloody hope not.

I thought ME 1 was the worst in the series, nothing would bore me more than another Mako fetch game.

 

Cheers

 too bad the Mako 'fetching' was completely optional.

 

 

Cheers.



#75
Mcfly616

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I'm 27 and I still consider MGS1 and 3 to have one of the best video game storylines. Kojima has a unique way of storytelling that millions of people responded positively to. Call it whatever you want but he's able draw powerful emotions from people who play his games.

 The overall MGS story is ridiculously convoluted. Though it has its high points and the major plot points are epic, it ultimately suffers from weird/absurd story/character choices. Seems to be a Japanese "thing".

 

 

That being said MGS3:Snake Eater is one of the best games ever. And I'm enjoying the hell out of MGSV right now (though I didn't buy it for the story). It's firmly in the runner-up spot for my 2015 GotY.