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Tresspasser- new Sigils


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#26
PapaCharlie9

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Deathroot + Bear for Pyro/Necro is looking very good.



#27
rayx

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I saw 3 level 27 Brontos in northern emerald graves. I warped in there to check out the difficulty solo with all trials on. The fight took quite a while, and I looted the sigil on the first one I killed.

Thanks ! 

Tried today in the same place and killed 30+ bronto still can't get it ..... God I hate random looting.



#28
tcun44

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My KE has been using belt of the storm pact to overcharge my electric attacks (electricity staff basic attacks, storm spells are 3 times stronger), which lowers my health to only 200+ hp, so sigil of the deathroot has no negative affect on me and is a must have for dps. To be honest, KE generally doens't require that much healing anyway if you play efficiently, so I say sigil of the deathroot has its niche use on KE if you are pushing for ultimate dps,

 

Belt of the Storm? New loot after the latest DLC?



#29
zeypher

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K loving the sigil of the bear,



#30
0rangekun

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Sigil of Lyrium could be crazy fun with Chaotic Focus, assuming it works exactly like it says. I'm only playing on Hard, though.



#31
Bigdawg13

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Sigil of the bear is a bad mix for reaver. RoP eats away stamina at same rate but regen is slower.

#32
Mordray Darkblood

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Sigil of the bear is a bad mix for reaver. RoP eats away stamina at same rate but regen is slower.

 

Ring of Pain, Blizzard, Block and Slash (is that all of the Stamina/Mana per second ones?), shut off passive regeneration.

 

I tested this using a mod that only zeroed out those abilities stamina/mana costs and neither Mana nor Stamina would passively regenerate while they were running. Hitting something as a Warrior or Rift Mage would generate stamina, but just standing around didn't generate anything.

 

I used +Stamina amulets on my Reaver as a way of increasing the buffer range and to confirm that passive regeneration was disabled by "X per Second" powers.



#33
Bigdawg13

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Ring of Pain, Blizzard, Block and Slash (is that all of the Stamina/Mana per second ones?), shut off passive regeneration.

 

I tested this using a mod that only zeroed out those abilities stamina/mana costs and neither Mana nor Stamina would passively regenerate while they were running. Hitting something as a Warrior or Rift Mage would generate stamina, but just standing around didn't generate anything.

 

I used +Stamina amulets on my Reaver as a way of increasing the buffer range and to confirm that passive regeneration was disabled by "X per Second" powers.

 

It has NOTHING to do with regeneration while the abilities are on.  Once your stamina is drained, RoP shuts off (yay) and begins to regenerate.  But with Sigil of the Bear, it takes TWICE as long to recoop the stamina.  Unfortunately RoP drains your stamina by % so it doesn't matter if you have 200 stamina, 2000 stamina, or 10 stamina as lasts the same amount of time.  The only benefit would be for devour; however, I generally use upgraded charging bull to turn it into a 10 stamina skill.



#34
Bigdawg13

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I think Bioware missed one.  There should be a 'Sigil of the Horse':  Take no fall damage ever.


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#35
Mordray Darkblood

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RoP is percent based? Since when? It wasn't when I was messing with it. +100 (cheat engine edit...) Stamina Amulate doubled its up time...

#36
Rynas

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Who came up with these things?  The same person who thought up the Berserker masterwork?  Most of them are completely useless.



#37
Bigdawg13

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RoP is percent based? Since when? It wasn't when I was messing with it. +100 (cheat engine edit...) Stamina Amulate doubled its up time...

 

It has always been.

 

http://forum.bioware...mbat-mechanics/

 

 


  • Costs 10 stamina to activate and 5.1% of max stamina per second to sustain.

Perhaps you didn't truly alter your max stamina but just the value on the screen.  

 

But hey, don't believe me.  Go use the sigil of the bear and let that stamina regen 1/2 the speed.  

 

It isn't like I read the bit in the link and just believed it.  I went in game and put on armor that put my stamina to 200 and used ring of pain and timed how long it lasted.  Then I switched out armor and it took the same amount of time with 100 stamina.  Then I formed my guess it was % based, and then read the forums to find out, sure enough it seems I was correct.


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#38
zeypher

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Sigil of the bear is a bad mix for reaver. RoP eats away stamina at same rate but regen is slower.

Auto attacks for a 2 handed reaver get back stamina extremely quickly, so sigil of bear still works better than no sigil. 2 handed warriors recover more stamina per auto attack than any other class, what we reavers always wanted was more stamina to continue our rop for longer to avail its benefits.

 

200 stamina allows me to maintain my rop for 10 secs while doing dragon rage and still having stamina to devour. That is why 200 stamina is soo good for reavers. Before i ran a amulet of stamina to help a bit , now i can run another amulet instead. So the sigil is an overall benefit for me.



#39
Bigdawg13

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I don't think I'm being clear. It doesn't matter if you have 1000000 stamina or 100, the time RoP lasts is the same. (I'm ignoring the 10 stamina startup cost)

but we've beaten this horse to death and I'm certain we will not agree that sigil of the bear is crap for reavers. I'll be using the guard sigil.

#40
zeypher

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I don't think I'm being clear. It doesn't matter if you have 1000000 stamina or 100, the time RoP lasts is the same. (I'm ignoring the 10 stamina startup cost)

but we've beaten this horse to death and I'm certain we will not agree that sigil of the bear is crap for reavers. I'll be using the guard sigil.

well will test it out more but so far rop seems o have a static cost. WIll look at it later when i get my current warrior to skyhold.



#41
zeypher

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It has NOTHING to do with regeneration while the abilities are on.  Once your stamina is drained, RoP shuts off (yay) and begins to regenerate.  But with Sigil of the Bear, it takes TWICE as long to recoop the stamina.  Unfortunately RoP drains your stamina by % so it doesn't matter if you have 200 stamina, 2000 stamina, or 10 stamina as lasts the same amount of time.  The only benefit would be for devour; however, I generally use upgraded charging bull to turn it into a 10 stamina skill.

If this is true then yes the bronto is the better sigil. I do also wonder then why the hell i kept using the stamina amulet on my reavers if rop drained it all in the same amount of time. I feel like an fool.



#42
MyKingdomCold

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I have a question about sigil of the golem.  So it has +10% attack and -100% critical chance.  Is the -100% critical chance just based on "normal" stats? I mean if I were to craft an item that increased my critical chance % would it work?  I mean it still wouldn't be at -100% right? Or would it?  



#43
zeypher

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K ran the maths for bear sigil and ring of pain:

 

1: 100 stamina, rop cost per second 5 stamina, activation cost 10

     Meaning holding ROP for 10 seconds costs total of 60 stamina, and we dont have enough stamina for devour while still having ROP active.

 

2: 200 stamina, rop cost per sec is now 10 activation is 10

    Now even after 10 secs of rop we have 90 stamina left which allows us to use a devour while rop is active for 80% heal.

 

So unless something wrong with the numbers sigil of bear still extremely useful for a reaver as he can use 80% devour instead of 40% due to having rop active.



#44
Bigdawg13

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If this is true then yes the bronto is the better sigil. I do also wonder then why the hell i kept using the stamina amulet on my reavers if rop drained it all in the same amount of time. I feel like an fool.


Passive regeneration is also % based so a +50 stamina amulet will appear to increase how fast it regens. But the sigil compensates for that.

#45
zeypher

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But as i posted sigil still leaves me stamina to do other things than rop, while without it i cannot. I like having the stamina to pop my war horn and combat roll.



#46
Bigdawg13

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K ran the maths for bear sigil and ring of pain:

1: 100 stamina, rop cost per second 5 stamina, activation cost 10
Meaning holding ROP for 10 seconds costs total of 60 stamina, and we dont have enough stamina for devour while still having ROP active.

2: 200 stamina, rop cost per sec is now 10 activation is 10
Now even after 10 secs of rop we have 90 stamina left which allows us to use a devour while rop is active for 80% heal.

So unless something wrong with the numbers sigil of bear still extremely useful for a reaver as he can use 80% devour instead of 40% due to having rop active.


My devour is only 10 stamina because of charging bull.

#47
Bigdawg13

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I look at it this way. Because passive regen is % based, the sigil of the bear effectively is the same as cutting the cost of all skills in half; however that is not true of RoP.

In regards to 2h regen from auto attacking, sigil of bear effectively is like cutting it in half too because it takes twice as many hits to refill.
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#48
zeypher

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True true not denying that but as i said charging bull devour is only 40% hp restore while rop devour is 80%. For me after looking it over is i like having spare stamina to fire some skills other than ROP if i need to. So i can get the stamina via an amulet or sigil. I prefer the sigil as it frees me a amulet slot.



#49
Bigdawg13

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I had to switch to a laptop as typing this out on my phone was taking too long.

 

First, let me illuminate a few mechanics.

 

Passive regen for 2H warriors (4% of max stamina per sec & 15 stamina per swing).

 

RoP uses 5.1% of max stamina per second to maintain, but I'll use 5% for simplicity.

 

I do not recall the time for a single autoattack of say...an axe. On top of that someone might be animation-canceling which would change things up.  For sake of this discussion let's say you are fighting a single target and do 1 autoattack per second.

 

Scenario 1)  100 stamina, no sigil, normal regen, use charging bull while under RoP to make devour cheap (10 stamina).  

10 stamina is used to initiate RoP leaving 90 stamina.  Charging bull (used later) will give us a net total of 80 stamina for RoP.  Assuming we don't step out of it or cancel it on purpose,  that lets us use RoP for 16 seconds.  How long does it take to regain our 100 stamina?  We regen a total of 19 per second (4% passive + auto-attacking a single-target for 15 stamina).  It takes 5 seconds to regen the 100 stamina and restart.

 

Total time under RoP:  16 seconds.  Time outside of it, 5 seconds.  Total time altogether is 21 seconds.  Time under RoP is 76% (i.e. we have the benefits of RoP 76% of the time, roughly 3/4 time).

 

Scenario 2)  200 stamina, sigil of the bear, stamina regen is cut in half (2% instead of 4%).  We use up 10 stamina to initiate RoP and will use charging bull for cheap devour under RoP leaving us with 180 stamina to play with.  RoP consumes twice as much per second now though, giving us 18 seconds of time under RoP.  We regen at a rate of 19 per second (2% passive + auto-attacking single target for 15 stamina per hit).  It takes 10.5 seconds to regen our stamina (as compared to the 5 before).

 

Total time under RoP:  18 seconds.  Time outside of it, 10.5 seconds.  Total time altogether is 28.5 seconds.  Time under RoP is 63% (i.e. more like 2/3 of the time under the benefits of RoP0.

 

Summary:  Scenario 2 gave us an extra 2 seconds of RoP, but took twice as long to get our stamina back to full.  For short fights this is a better route IMHO.  But when nightmare is enabled with Walk Softly this is no longer true.  

 

Also, note that there is only a single target used in this example.  Nor did I look at passives that are deep in the 2H tree that increase stamina regen for hitting multiple enemies.  It is not clear if you get 2x the stamina when your 2H cleaves multiple targets to me.

 

What I do know is that the 10 seconds outside of RoP feel like forever.  And when I'm hurt, I desperately want to quickly enable RoP, for a fast charging bull->devour.  

 

Example:  Let's assume that more sigil of the bear is better.  Let's take it to an extreme level.  Instead of 200% stamina with -50% regen, let's look at 1000% stamina and assume the passive regen is balanced.  How long does it take to regen 1000 stamina at 19 stamina per hit?   I.E.  how long do you have to auto-attack waiting for that huge stamina pool to refill?


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#50
zeypher

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Its definitely more than 19, feels like more easily. Besides at 1000 stamina adjusted will still take a long time, as it stands we got 2 choices, amulet of sigil for more stamina. Ideally i wish we could have allocated our stat points but since we cant do that we have 160 max with a amulet or 200 max with a sigil. Those are our only two options.

 

The sigil is a lot easier to get and frees up our amulet slot.  The best stamina amulet lies in JOH, bear sigil a LOT easier to get.