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Am I the only one who feels like Tresspasser was a disappointment?


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#51
Shechinah

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1.  How did the qunari know the password? "Qun magic!"

 

2. How did Solas NOT know the password? "..."

 

3. How is an exalted council called without the empress of orlais while IN orlais? The whole gaspard bug pissed me off too.

 

1. The Qunari had been gathering magical artifacts and other items of knowledge which you discover in their base and the Inquisitor themselves explain it when prompted by the sight in the lead Qunari's office. The section of Qunari encountered by the Inquisitor is a section of the Ben-Hassrath that specialises in detecting, studying and neutralizes elements of a magical nature.

 

2. Solas explains that an agent of his was suppose to aquire it but failed. When Solas came free of his weakened state or learned the password from perhaps one of his spies posing as Briala's, he was able to take control of that section of the mirrors. This is also a reference to the "Masked Empire" which helped answer one of the questions some readers had about the ending of the book.

 

3. While it may seem strange, I do not believe world leaders always participate in meetings such as this one especially if they worry about one of the parties' participating possible intending ill and the world leaders cannot send a large force with them because it would be seen as violating the spirit of the meeting. Additionally, the Inquisitor even as a warrior or a rogue has a very dangerous weapon permanently attached to their hand. With these things in mind, I can understand why the respective leaders would decide to send delegations rather than appear themselves.
 


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#52
CoM Solaufein

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There should have been an option to tell Solas to leave your arm alone and just let it kill you.


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#53
9TailsFox

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No I liked only problem was bugs. If no bugs would be pleased what I get. Would liked more interactions whit companions of course, but yeh it will be nether enough.


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#54
AnUnculturedLittlePotato

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2. Solas explains that an agent of his was suppose to aquire it but failed. When Solas came free of his weakened state or learned the password from perhaps one of his spies posing as Briala's, he was able to take control of that section of the mirrors. This is also a reference to the "Masked Empire" which helped answer one of the questions some readers had about the ending of the book.

 

 

But why did he not know it to begin with? the password has his own name and the eluvians were presumably known to him



#55
9TailsFox

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There should have been an option to tell Solas to leave your arm alone and just let it kill you.

You argue whit someone who can instantly kill you if he wished. Yes my sarcastic Inquisitor would :lol:



#56
9TailsFox

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But why did he not know it to begin with? the password has his own name and the eluvians were presumably known to him

This i don't understand why it in explanation. I automatically assumed Solas know how to use telephone/teleportation device from his time. We were walking in his "temple".



#57
berelinde

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OST was incredible. Story and character interaction were pretty good, although everyone seemed to be suffering from plot-induced stupidity (seriously, if the Qunari can figure out that Solas is affiliated with Fan'Haerl, the Inquisition should be able to.)

 

It doesn't sit well with me that we basically had to pay for what felt like the 'true' ending to the game.. it wasn't as jarring as, say, the vanilla ME3 ending, but I do think DAI's ending pre-Trespessar is weak. I hope this isn't the start of a trend, and that Bioware take their time and hash out solid plot conclusions in future installments.

Ethically, I know where you're coming from... but I don't mind it. The ending is important, and shouldn't be rushed, which clearly happened with some parts of DAI, even with the extra development time. This DLC took months to make all on its own, and it shows. It's a lot more polished and fine-tuned than the base game, and it has the benefit of months of feedback. Think about it. Most people want the devs to take player feedback into account, and who doesn't want the most satisfying ending possible. You can't rewrite large portions of the base game based on player feedback, so it makes sense to get to a good stopping point, wait a bit, and take it from there.

 

Actually, I wouldn't mind if they adopted that method and expanded upon it, making the game as a serial of sorts and releasing the different acts one at a time. It would be a bad move for them financially since you'd lose players by the end, but I wouldn't mind it. It would allow them to be a lot more thorough.



#58
9TailsFox

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The ending came out of nowhere? Really?! You did play Inquisition first right?

 

I'm not saying it was an obvious ending, but there is so much in the main game that is hinting at Solas and his plans, especially considering the post-credits scene. I didn't figure out his plans before hand or anything, but when he came out with it I wasn't shocked.

 

I thought Trespasser was awesome, BW deserve all the credit they get for this one. The little letter/note from the BW team just before the credits, that was such a nice touch.

This it wasn't surprising at all Solas already told us in main game what he wants.

 

"Imagine if spirits were not a rarity but a part of our natural world like... a fast-flowing river. Yes, it can drown careless children, but it can also carry a merchant's goods or grind a miller's flour. That is what the world could be if the Veil were not present. For better or worse."


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#59
Scofield

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Yip your in the minority, am im right there with you :D nice place to be for a change, the minority, long may it continue ;)


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#60
DaryAlexV

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Am I the only one who feels like Tresspasser was a disappointment?


Yes, you are.

#61
geckocide

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Ethically, I know where you're coming from... but I don't mind it. The ending is important, and shouldn't be rushed, which clearly happened with some parts of DAI, even with the extra development time. This DLC took months to make all on its own, and it shows. It's a lot more polished and fine-tuned than the base game, and it has the benefit of months of feedback. Think about it. Most people want the devs to take player feedback into account, and who doesn't want the most satisfying ending possible. You can't rewrite large portions of the base game based on player feedback, so it makes sense to get to a good stopping point, wait a bit, and take it from there.

 

Actually, I wouldn't mind if they adopted that method and expanded upon it, making the game as a serial of sorts and releasing the different acts one at a time. It would be a bad move for them financially since you'd lose players by the end, but I wouldn't mind it. It would allow them to be a lot more thorough.

 

I think it sets a bad precadent. We're getting to the point where games seem more and more like an empty purchase, with the pushing of on-disc DLC, online passes etc. If games are going to be sold incomplete then I think their prices should reflect that- while I like DAI, I might not have purchased it at full price if I'd have known that most of the hundreds' of hours worth of content that was promised was going to be fetch-quest grinding and that the meaningful ending to the game wouldn't be released until almost a year later.

 

Getting back on topic, I feel the Souls' franchise approach to DLC was the one that I agree with most- that it should enhance the main game experience, but not be a necessary component of that game experience. Lair of the Shadow Broker was one of the best examples of this; it was fantastic, but you weren't hurt particularly if you didn't have it. The same of Leviathan, Omega, JoH and Descent. But things like Javik and Trespasser are very significant things to keep gated from the main game. This isn't even going into the topic of how last-gen owners were screwed over with this round of DLC but I don't want to get into that.

 

Going to an episodic model wouldn't be a bad idea. Bioware seem to be in the habit of taking on a bigger workload than they can manage and in their last two big releases it's shown, aswell as the debacle of DA2. It would absolutely be nice for player feedback to be taken into account more, too; I truly believe had the Extended Cut shipped with ME3 there wouldn't have been as much furor over that game. The bitterness seems to stick around because of the abrubt, expositionless fade-to-black ending to what was, until then, an amazing game, and it almost seems to me like Bioware are afraid to write the stories they want for fear of upsetting so many people again.

 

I know I'm being a bit of a hypocrite here because I bought Trespasser pretty much on release and pre-ordered the bug-rife Digital Deluxe Edition on PC. While I thought Trespasser was a worthwhile purchase, I was still a little unhappy at only now being able to find some closure to my Inquisitor's story. I think too often we consumers forget how much power we actually have; I'll definitely be waiting for some sort of sale in the future.


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#62
Amirit

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I can't fathom the darkness of a heart who complains about Trespasser, seriously. The blight is surely strawberry icecream compared to your poisoned heart. Please do not enter the Golden City.

Only bug I can complain: Wrong ruler of Orlais, Briala + Celene is a big deal for me (and surely means a lot in this DLC - Briala+Eluvians and stuff)

 

Oh, I am not alone with this bug? I worked so hard to put all 3 of them together, was so proud of my diplomatic skills - you can not imagine my disappointment to see Gaspard as a solitary ruler! Especially since I would never even consider him as one.



#63
pdusen

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I think you missunderstood. I meant that the ending in and of itself came from nowhere. Descent you knew you were getting towards the end. JoH you knew. DA:I you knew. DA:II and origins you knew. IT came from nowhere in the literal sense that it felt out of place. I knew what the ending was going to be like. IT simply felt out of place.

 

 

I'm sorry, what? How could you possibly have been surprised when the ending happened? The ending didn't "come out of nowhere". The last half hour before the ending they spend beating you over the head with "IT'S RIGHT OVER THERE. THE ENDING IS ALMOST HERE. GET READY TO BE DONE." You even get last-minute dialog from your party, essentially saying "Well, we're all about to die. It's been fun."

 

 

Oh, I am not alone with this bug? I worked so hard to put all 3 of them together, was so proud of my diplomatic skills - you can not imagine my disappointment to see Gaspard as a solitary ruler! Especially since I would never even consider him as one.

 

I had the wrong ruler mentioned by Teagan, if that's what you mean. I'm pretty certain it's just a dialog bug. There are other references to the correct rulers (In my game, Celene+Briala) in other places.


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#64
Ariella

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One might suggest that a viewing of DA Redemption is in order as Tallis is chasing a Saarbas who has the Mask of Fen Heral. And when the Saarabas uses the mask to open a rift in the Veil he addresses the Dread Wolf as if he would hear the Saarabas.

#65
dragondreamer

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But why did he not know it to begin with? the password has his own name and the eluvians were presumably known to him

 

Briala created the password when she activated them.  I imagine it's like resetting a password, maybe Solas knew what it was before the eluvians were all knocked offline, but not since they were reinitialized.  He had no way of knowing Briala had used his name in the new password. 



#66
Shechinah

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Briala created the password when she activated them.  I imagine it's like resetting a password, maybe Solas knew what it was before the eluvians were all knocked offline, but not since they were reinitialized.  He had no way of knowing Briala had used his name in the new password. 

 

Solas: "Yes, you remember Briala from Halamshiral? For a time, she controlled part of the labyrinth. One of my agents was supposed to take it from her but he did not succeed. I had to override the magic personally."
 


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#67
Mr.House

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But why did he not know it to begin with? the password has his own name and the eluvians were presumably known to him

Because when Briala had to activate the network with the keystone, she had to create a new password, since his agent failed to get it, he had no way of knowing what the new password was.

 

Solas states this himself in the dlc.



#68
Shechinah

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Because when Briala had to activated he network with the keystone, she had to create a new password, since his agent failed to get it, he had no way of knowing what the new password was.

 

Solas states this himself in the dlc.

 

Though to be fair, "failed" is not so much the case as "did not want to know" but as far as Solas knows, it was because of failure, not because of a decision. 
 



#69
Darkstarr11

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The Dragon Age series is one of my favorite rpg to play
but I agree that the story is a letdown. Felt like a fifth grader wrote it. One line in particular. I have just uncovered a plot that the qunari want to destroy/invade Thedas and all my Inquisitor can say is "they are going to kill me!"

As if it's my Inquisitors fault. As if she hasn't already risked life and limb to save other peoples lives and that this info would only add support for the Inquisition, not lead to its being disbanded.

 

They meant Cullen and Josie.  Not the Council.  SCREW the Council! :P   


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#70
Antonio246

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It wasn't a total disappointment. It had a great story, but the ending made me feel pretty worthless and unappreciated after all my hard work. I didn't like the fact that I lost my arm. that annoyed me the most. I also didn't like the fact that I only had the options to bend my knee to the chantry or disband. I was really hoping to tell them to stick it up their asses and leave my Inquisition alone. I'm the Inquisitor! I bow to no one. But I worked too hard on my Inquisition. I won't let it be disbanded. Even if I have to ****** myself out to the chantry. Not proud of it, but the Inquisition is the only force capable of keeping the peace now that the Templars and Seekers are destroyed. I also hate that I can't return to skyhold after the council.


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#71
berelinde

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I think it sets a bad precadent. We're getting to the point where games seem more and more like an empty purchase, with the pushing of on-disc DLC, online passes etc. If games are going to be sold incomplete then I think their prices should reflect that- while I like DAI, I might not have purchased it at full price if I'd have known that most of the hundreds' of hours worth of content that was promised was going to be fetch-quest grinding and that the meaningful ending to the game wouldn't be released until almost a year later.

 

Getting back on topic, I feel the Souls' franchise approach to DLC was the one that I agree with most- that it should enhance the main game experience, but not be a necessary component of that game experience. Lair of the Shadow Broker was one of the best examples of this; it was fantastic, but you weren't hurt particularly if you didn't have it. The same of Leviathan, Omega, JoH and Descent. But things like Javik and Trespasser are very significant things to keep gated from the main game. This isn't even going into the topic of how last-gen owners were screwed over with this round of DLC but I don't want to get into that.

 

Going to an episodic model wouldn't be a bad idea. Bioware seem to be in the habit of taking on a bigger workload than they can manage and in their last two big releases it's shown, aswell as the debacle of DA2. It would absolutely be nice for player feedback to be taken into account more, too; I truly believe had the Extended Cut shipped with ME3 there wouldn't have been as much furor over that game. The bitterness seems to stick around because of the abrubt, expositionless fade-to-black ending to what was, until then, an amazing game, and it almost seems to me like Bioware are afraid to write the stories they want for fear of upsetting so many people again.

 

I know I'm being a bit of a hypocrite here because I bought Trespasser pretty much on release and pre-ordered the bug-rife Digital Deluxe Edition on PC. While I thought Trespasser was a worthwhile purchase, I was still a little unhappy at only now being able to find some closure to my Inquisitor's story. I think too often we consumers forget how much power we actually have; I'll definitely be waiting for some sort of sale in the future.

I agree with the bolded. If the base game is incomplete, the price should reflect that. That said, I would cheerfully have paid $85 ($70 Digital Deluxe edition + $15 Trespasser) for DAI, so I don't consider myself overcharged in the slightest. In actual fact, I don't consider myself overcharged and I bought the Inquisitor's Edition for myself, the Deluxe Edition for my sister, JoH, Descent, and Trespasser.

 

But yeah, I think we're on the same page with regards to an episodic model. It would be an interesting experiment, and one that might benefit the player tremendously, as it would allow evolution within the game's lifecycle without waiting for the next title to try something new. But it has drawbacks. It would pretty much force them to go to a strictly digital format. I like to have physical copies of the games I buy, as do many others. If it were a choice between having a Dragon Age game in digital format or not having it at all, I wouldn't hesitate to buy it anyway, but some might. An episodic model would be a gamble for them. On the one hand, they'd save money because they'd be able to avoid dumping more resources into unpopular features, but on the other, a poor initial showing might discourage players from buying the second installment. On the one hand, it would keep the hype going longer. There would still be a longish wait for the first installment because they'd need to pitch the game and get green-lighted, then develop the infrastructure, etc, but after that, they would be pretty much guaranteed publicity every six months or so when they released a new installment. That said, Dragon Age isn't an only child. Like every other corporation, they're streamlining and economizing, and that seems to mean that they're sharing staff among Dragon Age, Mass Effect, and the new IP. They would probably be able to charge $40 for each of 3 installments, say, but they might not be willing to dedicate their staff to one IP for such an extended interval. Yeah, they might agree that selling three $40 installments over 18 months is more profitable than selling one $70 game and a handful of DLC, but it's even more profitable for them to release one $70 game, a handful of DLC, and then another $70 game 18 months later.


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#72
dragondreamer

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Solas: "Yes, you remember Briala from Halamshiral? For a time, she controlled part of the labyrinth. One of my agents was supposed to take it from her but he did not succeed. I had to override the magic personally."
 

 

Yup.  It was very nice to get all this clarified by Solas. :)

Spoiler


#73
fizzypop

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I disagree. the romance stuff for Solas was perfect. I didn't romance Solas for a happy ending or romance, I romanced him because it was clear as day this would be tragic as hell. Solas was always going to be a tragic romance and I hope Patrick keeps it that way as not all romances should be happy.

It has nothing to do with it being a tragic ending. That's not the problem, the problem is that it was just that one moment. I think because we found out about Solas so late it left very little for Solasmancers. I think if we knew sooner about Solas and had more meaningful interaction with him aside from that one scene it would have been better. While I liked some of the specific dialogue he gave quizzy if he was romanced I think an extra question or two would have been warranted. It played too much like the friendly version of meeting him in my eyes. I think they could have done better.

That being said it was much better than the way they handled Thane. I really wish Shep could have visited more and had more meaningful time with Thane though. So I guess my complaint is the same. They were closer this time, but going the extra yard would have not only made it more heartbreaking and more real imo.



#74
Mr.House

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It has nothing to do with it being a tragic ending. That's not the problem, the problem is that it was just that one moment. I think because we found out about Solas so late it left very little for Solasmancers. I think if we knew sooner about Solas and had more meaningful interaction with him aside from that one scene it would have been better. While I liked some of the specific dialogue he gave quizzy if he was romanced I think an extra question or two would have been warranted. It played too much like the friendly version of meeting him in my eyes. I think they could have done better.

That being said it was much better than the way they handled Thane. I really wish Shep could have visited more and had more meaningful time with Thane though. So I guess my complaint is the same. They were closer this time, but going the extra yard would have not only made it more heartbreaking and more real imo.

AH I get you.