Trespasser DLC : Sigils?
#1
Posté 09 septembre 2015 - 11:08
Did anyone find more of these, particularly good ones for each class?
#2
Posté 09 septembre 2015 - 11:40
I'm not sure if there are any unique ones in the game or DLC or if they're all just random drops.
#3
Posté 09 septembre 2015 - 11:57
I'm not done with Trespasser yet but I've already found three, one of them being the one you mentioned.
#4
Posté 10 septembre 2015 - 04:43
I also found one that was +100% poison damage -50% attack
#5
Posté 10 septembre 2015 - 04:46
I found 6 during DLC and 3 more during main game (one was dragon loot, two were rewards from war table missions).
I don't rememer most of them, but those I remember:
+10% cold damage, -50% other damage
+25% healing, -25% attack
There was also one that lowered defence, but added to attack.
#6
Posté 11 septembre 2015 - 12:27
but i can't find them if i have already done an area,right?
#7
Posté 11 septembre 2015 - 05:06
Unless it's from a creature drop from a respawning enemy or critter (like the one I got from killing a bronto in Emerald Graves), you won't be able to access new rewards in an area you've already cleared (except if it was added to a chest you never looted or enemy you never killed).but i can't find them if i have already done an area,right?
This goes for everything added in the patch (they changed a lot of the rewards and moved some things around and added new stuff) as well as sigils if you have the DLC.
#8
Posté 11 septembre 2015 - 05:24
just downloaded but i finished everything in every area....i should go to kill Corything (sera)
i suppost i should start a new game and the reaver now seems improved (RoP and Devour.....a bit disappointed about Dragon Rage)
how this sigils exactly works? do i have to craft something?
#9
Posté 11 septembre 2015 - 05:29
Sigils seem a lot more specialized than runes, however (they give a large bonus to something but significant penalty to other things).
- cheydancer aime ceci
#10
Posté 11 septembre 2015 - 05:45
yes yes i know what some of them does. i like the idea of more specialization like less attack but more flanking. that one makes an assasin a oneshotter with twin fangs and now only with hidden blades
it's too bad it comes at the end of the game
I mean,i get sigils in Tespasser,then i come back to skyhold to craft what i found...but i have to do nothing else :|
they should put all these sigils in the previous areas
#11
Posté 11 septembre 2015 - 07:35
From starting a new game, I found my first one in a container in the Chantry basement in Haven.
#12
Posté 11 septembre 2015 - 07:40
wow so early
which one?
#13
Posté 11 septembre 2015 - 07:46
+25% healing, -25% attack
That would be great... for a spirit healer. Why do all the sigils seem to suck?
Their benefits don't outweigh their costs.
- cheydancer aime ceci
#14
Posté 11 septembre 2015 - 07:50
That would be great... for a spirit healer. Why do all the sigils seem to suck?
Their benefits don't outweigh their costs.
not really
i like -50% attack +200% flanking for an assassin. attack from stealth gets much more damage
#15
Posté 11 septembre 2015 - 08:11
As noted, the sigils are added to the whole game (you just need Trespasser installed before they show up).it's too bad it comes at the end of the game
I mean,i get sigils in Tespasser,then i come back to skyhold to craft what i found...but i have to do nothing else :|
they should put all these sigils in the previous areas
It will be difficult to find any if you're loading a post-game or in-progress save (since you've presumably already looted a lot of chests and killed a lot of the enemies and done a lot of war table operations), but it shouldn't be a problem if you're starting a new game.
#16
Posté 11 septembre 2015 - 08:17
I found one that I thought was pretty good.
+100% maximum health/ -100% armour rating.
I put it on Blackwall's armour and he survives a lot longer now.
- JeffZero aime ceci
#17
Posté 12 septembre 2015 - 01:12
As noted, the sigils are added to the whole game (you just need Trespasser installed before they show up).
It will be difficult to find any if you're loading a post-game or in-progress save (since you've presumably already looted a lot of chests and killed a lot of the enemies and done a lot of war table operations), but it shouldn't be a problem if you're starting a new game.
but the one i said is in Trespasser quest.
#18
Posté 12 septembre 2015 - 04:06
It's the sigil of the deepstalker.but the one i said is in Trespasser quest.
Go forth and kill deepstalkers if you want access to it sooner.
#19
Posté 13 septembre 2015 - 09:32
#20
Posté 13 septembre 2015 - 09:38
Well new game after trespasser was installed, not a single damn sigil so far and i am about to start the end of act 1. This is kinda annoying.
#21
Posté 13 septembre 2015 - 11:43
No .I don't have spoil of the avaar and I got this sigil.
- TheInvoker aime ceci
#22
Posté 14 septembre 2015 - 03:06
That would be great... for a spirit healer. Why do all the sigils seem to suck?
Their benefits don't outweigh their costs.
Seriously. I got about a dozen of them as trial rewards before I found out that you could save and reload the Special Shipments chest if your reward sucked. They might be OK with specific builds or if you specifically want to nerf your team, but they all seem to be formatted as "tiny benefit/staggering penalty."
- BansheeOwnage et robertmarilyn aiment ceci
#23
Posté 14 septembre 2015 - 03:16
Yup.. not usable.. good only for very specific builds or selling in the stores. Need revamp on the penalties!
#24
Posté 14 septembre 2015 - 07:16
Specific builds are a good thing but i admit that there are some of these sigils that are too bad
#25
Posté 14 septembre 2015 - 09:38
Yup.. not usable.. good only for very specific builds or selling in the stores. Need revamp on the penalties!
Specific builds are a good thing but i admit that there are some of these sigils that are too bad
Not all sigils should be good for all characters. The +10% Fire/Spirit, -50% other damage is good for Dorian (mine is fire based anyway), each has their uses. I'm sure theres more than on the wiki too.





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