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Trespasser DLC : Sigils?


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40 réponses à ce sujet

#1
Deebo305

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Just curious because I only found 1 throughout the DLC specifically granting +200% Flanking /-50 Damage during the Lyrium mine section

Did anyone find more of these, particularly good ones for each class?

#2
devSin

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They've been added into the random pools, so you find them in the main game now (I got one from a bronto in the Emerald Graves that was +100% guard, -100% barrier).

I'm not sure if there are any unique ones in the game or DLC or if they're all just random drops.

#3
Matthew VM

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I'm not done with Trespasser yet but I've already found three, one of them being the one you mentioned.



#4
Iakus

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I also found one that was +100% poison damage -50% attack



#5
Rascoth

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I found 6 during DLC and 3 more during main game (one was dragon loot, two were rewards from war table missions). 

I don't rememer most of them, but those I remember:

+10% cold damage, -50% other damage

+25% healing, -25% attack

There was also one that lowered defence, but added to attack.



#6
TheInvoker

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but i can't find them if i have already done an area,right?



#7
devSin

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but i can't find them if i have already done an area,right?

Unless it's from a creature drop from a respawning enemy or critter (like the one I got from killing a bronto in Emerald Graves), you won't be able to access new rewards in an area you've already cleared (except if it was added to a chest you never looted or enemy you never killed).

This goes for everything added in the patch (they changed a lot of the rewards and moved some things around and added new stuff) as well as sigils if you have the DLC.

#8
TheInvoker

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just downloaded but i finished everything in every area....i should go to kill Corything (sera) 

i suppost i should start a new game and the reaver now seems improved (RoP and Devour.....a bit disappointed about Dragon Rage)

 

how this sigils exactly works? do i have to craft something?



#9
devSin

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When you have Trespasser installed, you can add sigils to armor from the modification table (it works the same as adding runes to weapons). I'm not sure when it would first become available (at least by the time you get to Skyhold).

Sigils seem a lot more specialized than runes, however (they give a large bonus to something but significant penalty to other things).
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#10
TheInvoker

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yes yes i know what some of them does. i like the idea of more specialization like less attack but more flanking. that one makes an assasin a oneshotter with twin fangs and now only with hidden blades

 

it's too bad it comes at the end of the game

I mean,i get sigils in Tespasser,then i come back to skyhold to craft what i found...but i have to do nothing else :|

they should put all these sigils in the previous areas



#11
Charane

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From starting a new game, I found my first one in a container in the Chantry basement in Haven.



#12
TheInvoker

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wow so early

which one?



#13
BansheeOwnage

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+25% healing, -25% attack

That would be great... for a spirit healer. Why do all the sigils seem to suck? :( Their benefits don't outweigh their costs.


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#14
TheInvoker

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That would be great... for a spirit healer. Why do all the sigils seem to suck? :( Their benefits don't outweigh their costs.

not really

i like -50% attack +200% flanking for an assassin. attack from stealth gets much more damage



#15
devSin

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it's too bad it comes at the end of the game
I mean,i get sigils in Tespasser,then i come back to skyhold to craft what i found...but i have to do nothing else :|
they should put all these sigils in the previous areas

As noted, the sigils are added to the whole game (you just need Trespasser installed before they show up).

It will be difficult to find any if you're loading a post-game or in-progress save (since you've presumably already looted a lot of chests and killed a lot of the enemies and done a lot of war table operations), but it shouldn't be a problem if you're starting a new game.

#16
Inverse_Twilight

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I found one that I thought was pretty good. 

 

+100% maximum health/ -100% armour rating. 

 

I put it on Blackwall's armour and he survives a lot longer now. 


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#17
TheInvoker

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As noted, the sigils are added to the whole game (you just need Trespasser installed before they show up).

It will be difficult to find any if you're loading a post-game or in-progress save (since you've presumably already looted a lot of chests and killed a lot of the enemies and done a lot of war table operations), but it shouldn't be a problem if you're starting a new game.

but the one i said is in Trespasser quest.



#18
devSin

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but the one i said is in Trespasser quest.

It's the sigil of the deepstalker.

Go forth and kill deepstalkers if you want access to it sooner.

#19
TheInvoker

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http://dragonage.wik...s_(Inquisition)

 

Do i really need spoils of the avvar for the mana changes???



#20
zeypher

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Well new game after trespasser was installed, not a single damn sigil so far and i am about to start the end of act 1. This is kinda annoying.



#21
Reznore57

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http://dragonage.wik...s_(Inquisition)

 

Do i really need spoils of the avvar for the mana changes???

 

No .I don't have spoil of the avaar and I got this sigil.


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#22
berelinde

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That would be great... for a spirit healer. Why do all the sigils seem to suck? :( Their benefits don't outweigh their costs.

Seriously. I got about a dozen of them as trial rewards before I found out that you could save and reload the Special Shipments chest if your reward sucked. They might be OK with specific builds or if you specifically want to nerf your team, but they all seem to be formatted as "tiny benefit/staggering penalty."


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#23
Drengin

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Yup.. not usable.. good only for very specific builds or selling in the stores. Need revamp on the penalties!



#24
TheInvoker

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Specific builds are a good thing but i admit that there are some of these sigils that are too bad



#25
The Night Haunter

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Yup.. not usable.. good only for very specific builds or selling in the stores. Need revamp on the penalties!

 

 

Specific builds are a good thing but i admit that there are some of these sigils that are too bad

Not all sigils should be good for all characters. The +10% Fire/Spirit, -50% other damage is good for Dorian (mine is fire based anyway), each has their uses. I'm sure theres more than on the wiki too.