Is there a way to override the default loadscreen for the initial module load? (I.e. the one with the b&w pirate skull symbol.) I tried putting custom 'Generic_Default01.dds' and 'Generic_Default01.tga' files in my Override folder, then also in my ui/custom folder, but the original one still shows up.
Overriding the Generic_Default01.tga Loadscreen?
Débuté par
rjshae
, sept. 10 2015 04:16
#1
Posté 10 septembre 2015 - 04:16
#2
Posté 10 septembre 2015 - 08:24
Lance's module does it. I'm sure he'll come by and enlighten us
.
#3
Posté 10 septembre 2015 - 02:13
It looks like Lance's module is doing something similar; placing the replacement graphic in the ui/custom folder. There must be some additional setting that I need. Maybe it's in the loadscreens.2da? Hmm...
#4
Posté 10 septembre 2015 - 03:51
Could be written in one of the game's xml files. Like, not just replacing the graphic, but also mention it in an xml? Just guessing now
, don't even know how xmls work at the moment.
- rjshae aime ceci
#5
Posté 11 septembre 2015 - 03:03
I'm pretty sure my load screen replacement mod does it. I haven't seen that skull graphic you're talking about for a long time.
- rjshae aime ceci





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