I never understood why enemies have strange valus for armor and HP
We arrive late game to find simple humans with 8000 HP whilr your tank is about 1200 (depending on the build)
But they have all less than 100 armor while your mage,with a light armor can have more than 200
Now i don't understand this choice. was not possibile to make enemies with stats close to our characters?
they do this so people can see high damage numbers fly on the battlefield?





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