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Spells prepared by levelled-up NPC wizards (like henchmen)


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#1
Grani

Grani
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As far as I can see, the level-up packages include a 2da defining which spells a wizard will learn, but I see no way of altering which spells the wizard will have prepared.

 

Forcing the NPCs levelled-up this way to use each spell only once seems pretty dumb and I can't believe that a game as customizable as NWN would not let me change this.

 

So am I missing something? Is it possible to change spells prepared by a wizard?

 

If that's not possible, I guess I'll simply give the NPCs wands and make them use their own caster level instead of the item's via spellhooking.



#2
kalbaern

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Personally, I hand select spells for all of my NPCs as I create them in the toolset. I also have some premade spell templates that I can quick load spells based on their class/levels and then adjust if I desire. Various "boss" type casters I employ custom AIs that usually add "extra" spells based on a PC/Party's level(s) as well.



#3
Grani

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I generally also hand-pick spells, but I can't do it with my random NPC generator system - I only have first level blueprints as templates and level them up dynamically if need be.

 

Oh well. I gave these NPCs spell scrolls and made them cheat so that they'll use their own caster level and the DC as if they didn't cast the spell from the item.