Not being on the front line isn't the same as being on the bench.And a nobody Tevinter citizen has a better chance simply because Solas doesn't know their name? Why? Is he or she the chosen one / Shepard / Jesus? It was clearly explained in the epilogue that they'd need new people, not put the Inquisitor on the bench.
New protagonists every game dont work with current game foundation
#301
Posté 12 septembre 2015 - 12:34
- Iakus aime ceci
#302
Posté 12 septembre 2015 - 12:34
You know, there are one-armed people in real life who do a bunch of things. Also, there is such a thing as a mechanical arm. And Dagna.
Basically, the Inquisitor is pretty much at ground zero. S/he has to learn how to fight with the new arm (whatever it is), and s/he has to learn not to rely on the mark.
Sounds pretty much like a beginning character to me.
"My adventuring days are over" - Inquisitor
Sounds pretty much like the end of a character to me.
#304
Posté 12 septembre 2015 - 12:45
And a nobody Tevinter citizen has a better chance simply because Solas doesn't know their name? Why? Is he or she the chosen one / Shepard / Jesus? And what? My world saving Lavellan rogue is useless and basically an old advisor now because she lost a limb?
It was clearly explained in the epilogue that they'd need new people, not put the Inquisitor on the bench.
I don't know. I don't know who this new protagonist will be, aside from "Not the Inquisitor" So what makes this person so special is still an unknown
#305
Posté 12 septembre 2015 - 12:53
"I have a world to save. Again." - Inquisitor
Sounds kinda different to me
Those depend on the choice you made. My Inquisitor didn't say that at all. While everyone gets the "bye bye adventure" line.
Edit: And besides saving the world doesn't mean go around fighting and punching stuff. Inquisitor can save the world behind a chair being a tactician like most of the heroes in wars.
Since the series involves a lot of fighting and running around, I can bet we'll need a new person.
#307
Posté 12 septembre 2015 - 01:39
The Inquisitor says "I am going to redeem/save you", "we are going to stop him/save our friend from himself" (the second one is said after they lose their arm regardless of your choices). This continues their arc, not ends it. The writers say they want to make their story about Thedas, like The Elder Scrolls is about Tamriel. Bethesda does that so well because they have a formula that works and they stick to it. Bioware keeps bleeding one plot into the next. Leaving lose strings trailing behind each game like tin cans behind a wedding car. I'm not sure why. At this rate, neither those advocating for a world-focused narrative or those for a character-driven narrative will get what they want. What we are getting is a broken mismatch. A disjointed narrative torn this way and the next by a creative staff that doesn't seem to be on the same page.
I enjoyed Inquisition. But I was perfectly fine with Inquisitior's story ending and the next game being focused on Tevinter with a new protagonist. Trespasser has destroyed that. If the next game focuses on something other than Solas, if the Inquisitor is not the one to deal with him, the entire last half of that dlc is a complete and utter waste. The scene where the Inquisitor confronts his former ally and vows to come after him, totally pointless. It will be retroactively ruined.
Come up with whatever reasons you want about why it would be better to play as someone other than the one who vowed to stop Solas. How we can deal with other threats that aren't related to the imminent destruction of every living thing on Thedas. Shepard should have become the Earth Councilor at the end of Mass Effect and ME2 should have been about the Quarian-Geth conflict.
Say what you want, but that is **** writing.
- Tielis, TheRevanchist, Ryzaki et 6 autres aiment ceci
#308
Posté 12 septembre 2015 - 01:49
Stop comparing it to obi-wan. We didn't see his backstory in the original movies. It meant nothing to us as the audience. Trespasser, on the other hand, went out of its way to make the central conflict center around the inquisitor, not thedas.
"I will redeem/stop you"
"I have a world to save"
These are not lines you put in a narrative if you want it to be about the whole area. Trespasser personalized the story, and switching protagonists now would be awful writing.
You mean besides saying that Anakin was his friend, his closest friend? The prequels did not establish Obi Wan's history with Anakin they fleshed them out, but they didn't establish why Obi Wan cared about him.
Nobody is advocating the removal of the Inquisitor from the Solas plot, however, they don't need to be there until we actually confront Solas. The Inquisitor can take care of the administrative parts of the search, offer advice, hire the companions, etc. By making it personal it's going to be the Inquisitor's main focus while the new PC will have the job of doing the leg work, being the face of the Inquisitor.
Obi Wan never had an active role throughout the original trilogy but it was no less personal for him and his presence was any less felt.
- Iakus et Vinitchz aiment ceci
#309
Posté 12 septembre 2015 - 02:10
I enjoyed Inquisition. But I was perfectly fine with Inquisitior's story ending and the next game being focused on Tevinter with a new protagonist. Trespasser has destroyed that. If the next game focuses on something other than Solas, if the Inquisitor is not the one to deal with him, the entire last half of that dlc is a complete and utter waste. The scene where the Inquisitor confronts his former ally and vows to come after him, totally pointless. It will be retroactively ruined.
This. So much this. I wanted my gal to retire. I wanted her to settle down with Cullen and their dog. I wanted her to catch a break, finally.
But no, the **** just hit the fan, and she's loyal to Thedas and willing to do whatever it takes.
And if the inquisitor gets shuffled to off-screen status after being denied the much needed happy sunset, I am going to be way pissed off.
- Nefla, sunhair, BansheeOwnage et 2 autres aiment ceci
#310
Posté 12 septembre 2015 - 02:13
It does though, I just think you missed it. Solas (antagonist) profoundly affected our Inquisitor (protagonist) from the very moment she got the mark. Solas was moving all the strings. Solas used us to take out Cory and put HIS plan back on track. Solas was our friend, or companion, or lover and he betrayed us, personally. To our faces. There is no one more affected by Solas's actions than the Inquisitor. My counter argument is why wouldn't the Inquisitor be involved in the physical search? Why wouldn't she, after saying in my game that SHE was going to save the world again, be the one to do the leg work?
Maybe not as ground zero as picking elf root but she has the biggest stake in this.
That qualifies her for having a role, but it doesn't require her to be running around. She can still be searching for Solas and saving the world by working through an agent or agents. She can even personally show up, but even if she gets a magical prosthetic she is noticeable and the reason our Inquisitors were having super secret underground meetings was because they're about to recruit new members to do the ground work and avoid Solas' agents. She can still be involved, I don't think anyone is saying she can't, but a new PC doesn't mean the Inquisitor is going to have any less of a role with Solas.
#311
Posté 12 septembre 2015 - 02:20
The Inquisitor says "I am going to redeem/save you", "we are going to stop him/save our friend from himself" (the second one is said after they lose their arm regardless of your choices). This continues their arc, not ends it. The writers say they want to make their story about Thedas, like The Elder Scrolls is about Tamriel. Bethesda does that so well because they have a formula that works and they stick to it. Bioware keeps bleeding one plot into the next. Leaving lose strings trailing behind each game like tin cans behind a wedding car. I'm not sure why. At this rate, neither those advocating for a world-focused narrative or those for a character-driven narrative will get what they want. What we are getting is a broken mismatch. A disjointed narrative torn this way and the next by a creative staff that doesn't seem to be on the same page.
I enjoyed Inquisition. But I was perfectly fine with Inquisitior's story ending and the next game being focused on Tevinter with a new protagonist. Trespasser has destroyed that. If the next game focuses on something other than Solas, if the Inquisitor is not the one to deal with him, the entire last half of that dlc is a complete and utter waste. The scene where the Inquisitor confronts his former ally and vows to come after him, totally pointless. It will be retroactively ruined.
Well some of my Warden told Morrigan that they were going to kill her so they better forget DA2/I and gimme "Kill Morrigan" the game or some of my Warden said that they were gonna stay to fight whatever "change" is coming. Instead I never got to play as him/her again so they better follow that up too!
Otherwise I consider Witch Hunt a failure!
- TheRealJayDee et Aren aiment ceci
#312
Posté 12 septembre 2015 - 02:29
Otherwise we risk watching our character get Sheparded.
You either die/retire a hero or you live/adventure long enough to see yourself become The Shepard.
- zeypher, Iakus et Nefla aiment ceci
#313
Posté 12 septembre 2015 - 02:42
You know, there are one-armed people in real life who do a bunch of things. Also, there is such a thing as a mechanical arm. And Dagna.
Basically, the Inquisitor is pretty much at ground zero. S/he has to learn how to fight with the new arm (whatever it is), and s/he has to learn not to rely on the mark.
Sounds pretty much like a beginning character to me.
But I'm not talking about real-life disabilities, nor do I think real-life one-armed people utilize multi-handed weaponry. Let me extrapolate on the many issues I see with this "just use a prosthetic" notion...
Let's start with the sword and shield. The shield might be able to take the strongest blows imaginable, but could the arm? What happens when Brutes McLegendaryMaul slams his legendary maul into your shield-carrying prosthetic arm? Unless the Inquisitor sprung for the most expensive prosthetic ever and constructed it out of SILVERITE, I don't think that arm is going to hold... and even if it does, how do we know the impact won't make the prosthetic pop off entirely?
Same issues with the two-handed weapons, but with even more issues. I don't know if you know anything about dual-handed weapons, but one arm provides the direction and the other applies the force, so you're probably doing to need some kind of swivel joint to allow for such motions. Here's hoping that joint is sturdy enough to slam a half-ton battleaxe into a dragon skull without snapping off (notice a pattern?)...
Finally, we have the dexterity-focused rogues with their need for complicated wrist motions. A simple swivel joint isn't going to cut it here - you NEED to be able to alter your wrist in a precise manner all the time, whether its for aiming your bow or slashing with your knife. Oh, and let's not forget the oh-so-valuable skill of lockpicking, because unless you have detachable alternate hands (another structural concern), I hope you know how to pick locks one-handed...
Honestly, have you put ANY thought into the viability of this? Even with all the magic, material, and money in Thedas, Solas would probably have removed the Veil by the time such a wondrous contraption had been designed and perfected to the point of usability, especially with the general tech level of the world at large.
#314
Posté 12 septembre 2015 - 03:01
But I'm not talking about real-life disabilities,
...and then you go into a long discussion about the physics of actual combat. ![]()
I'm not mocking you, I just think it's amusing that you go through so much trouble to explain why it can't work in a world that lets people shoot fire from their fingertips and turn someone to stone with a blink of their eyes. It's fiction, and the amount of retcons we have already tells me that if it makes a good scene, the logic of how or why doesn't matter.
#315
Posté 12 septembre 2015 - 03:09
A super unique mechanical prosthetic or magic hand does make the Inquisitor super noticeable.
#316
Posté 12 septembre 2015 - 03:15
(Thedas has magic. This is a damn fantasy game. If a prosthetic arm pisses you off for some stupid reason, give them one made of magic.)
#317
Posté 12 septembre 2015 - 03:18
It appears the next game is going to be set a few years into the future anyway. So our inquisitor would be better off having someone fully fit and ready for negotiations.
I'd expect HoF's that didn't go the ultimate sacrifice would have heard the callng, so is either dead anyway, that or the darkspawn will be on the endangered species list...
#318
Posté 12 septembre 2015 - 03:33
I would love to play the Inquisitor again!...!?...?...??...???
I don't know. I just finished Trespasser with another save and it is so perfect!
But well, with my Lavellan I NEED to see Solas again...
My guess is that the Inquisitor will be a MAJOR NPC on the 4th and/or 5th depending on how Tevinter centric the next game will be. I mean, we are not sure of how much Solas we will have. Perhaps we will spend the 4th game just looking for Solas, a whole game feeling we can't reach him and a 5th game closing in and finally finding him (and knowing Bioware and plot twists perhaps he will become our ally again in the future, always a new and worse big bad villain)
Thing is we are going to play the game with anothe main character, another party and 99% chances in Tevinter and other new locations
But I'm pretty sure we will be working with the Inquisitor to find Solas and perhaps Inqui will follow us in some missions (like Leliana, Cullen and Morrigan do in DAI)
~~~~~~~~~~~~~~~~~~~~~~~~~~
However...
It is also possible they make a story 100% disconnected from DAI until the final act or even the ending. Like a story of what happened in Tevinter during the Inquisition or a story of a Tevinterian during the Qunari invasion (highly unlikely since it would be DA2 all over again, and we have seen A LOT of Qunari in the past 2 games, it is was too soon to make a Qunari centered game now)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Considering the conflitcts and cultures Bioware explored in last 2 games and DLCs Dwarf myths/past/Titans centered game would be AWESOME! And with a little effort of the writters it could work in Tevinter, problem is how to get rid of excessive Deep Roads syndrom... but major plot revelation could solve it. This was just a way too long shot of a guess full of uncertainty and 100% unlikeliness - but I needed to remember people how dwarves are forgotten =(
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another VERY GOOD soluton would be to make two DA games in other genres like RTS or action so that they could cover part of the story out of the main games (I would not play, but it is a way to expand the franchise) and they could use old characters like Hawke and Isabela (they fit perfectly into an action game)
These games would give time for the main team to properly develop the new game while fans do not starve
Last but not least they could make more books and comics to help transition between games, one per year is fine, like 1 comic 2015, 1 book 2016, and so on.
- Homeboundcrib aime ceci
#319
Posté 12 septembre 2015 - 03:35
why not play as more than one MC?
#320
Posté 12 septembre 2015 - 03:40
The Inquisitor just needs to get a prosthetic arm on par with automail from the Fullmetal Alchemist franchise then they're good to go. Considering the Inquisitor is in a world of magic and has ties to some of the best magical and engineering minds in Thedas I don't see it as a suspension of disbelief that it can happen.
- zeypher aime ceci
#321
Posté 12 septembre 2015 - 03:41
Those depend on the choice you made. My Inquisitor didn't say that at all. While everyone gets the "bye bye adventure" line.
Edit: And besides saving the world doesn't mean go around fighting and punching stuff. Inquisitor can save the world behind a chair being a tactician like most of the heroes in wars.
Since the series involves a lot of fighting and running around, I can bet we'll need a new person.
The thing is, regardless of what your inquisitor says when exiting the council he/she will always be in the war room plotting to take down Solas. While the franchise was certainly conceived as a new protag per game model, it's heavily implied throughout this DLC that they may not only be changing that, but that the next game may even be the last in the franchise. Saying you need to find new people that Solas doesn't know can also allude to a new team, especially since most of your old companions went their own way. (i.e. Vivienne, Dorian, IB, Varric, Sera).
The Inquisitor just needs to get a prosthetic eon par with automail from the Fullmetal Alchemist franchise then they're good to go. Considering the Inquisitor is in a world of magic and has ties to some of the best magical and engineering minds in Thedas I don't see it as a suspension of disbelief that it can happen.
One of the epilogue slides shows the inquisitor with a prosthetic bow attached to his/her arm. It's in the twitter thread.
IB was also initially going to have a mechanical canon attached to his amputated arm. It was one of his early concepts.
- zeypher, Moirin, Hanako Ikezawa et 3 autres aiment ceci
#322
Posté 12 septembre 2015 - 03:42
You either die/retire a hero or you live/adventure long enough to see yourself become The Shepard.
I was pleased to hear Laidlaw's comments about the Dragon Age franchise being more about "Thedas" than individual characters. It opens up infinite possibilities and besides, as the years go on, the last thing I want to see is some 90 year old, magically infused botox injected hero (known as the elder one by his friends back at the retirement home or down at the glowing hand tavern) go on yet another quest at level 843 wearing tier 140 armor that takes enough quilback hide to choke a black hole to prevent from being turned into a statute by Solas and placed in a Dr. Who episode.
New protagonist please.
#323
Posté 12 septembre 2015 - 03:46
One of the epilogue slides shows the inquisitor with a prosthetic bow attached to his/her arm. It's in the twitter thread.
IB was also initially going to have a mechanical canon attached to his amputated arm. It was one of his early concepts.
Yeah, I saw and read that. If Thedas is able to develop prosthetic limbs like that, then they'd have no problem designing one as articulated as an actual hand. Or at least good enough to do the things they need it for.
#324
Posté 12 septembre 2015 - 03:49
i want play as blight overlord rise to power, more like the architect then other tainted creature.
#325
Posté 12 septembre 2015 - 03:50
why not play as more than one MC?
Narrative wise it would be complicate, it worked fine with games like RE6, where you dont chose the controlled character dialogue and each character has his own arch, but choosing dialogue options to talk between 2 MC does not seen appealing to me





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