People noticed that a long time ago, though it was more just for fun back then...
Well I didn't really follow DAI TOO much leading up to release, so I wasn't here for that. I must admit however...that is absolutely brilliant marketing.
People noticed that a long time ago, though it was more just for fun back then...
Well I didn't really follow DAI TOO much leading up to release, so I wasn't here for that. I must admit however...that is absolutely brilliant marketing.
Well I didn't really follow DAI TOO much leading up to release, so I wasn't here for that. I must admit however...that is absolutely brilliant marketing.
Yeah, a lot of people were skeptical about it and just passed it off as a coincidence, though egg's on their face now. Still, it is rather brilliant in hindsight.
I haven't read the whole thread (too little time) but I like the concept as it is now. I like being new people and meeting new people. I can understand wanting more interaction with some characters As a specific PC (my solasmance will certainly want a word with him) but I'm also glad not to be stuck with the same protagonist over and over. Personally it makes the world seem bigger (and less ridiculous) when it's not just one character that continuously saves the world all the time.
Lastly, as big a deal the Qunari invasion is, it does not compare in narrative weight to Solas bringing down the entirety of the Veil onto everyone's head, and thus killing EVERYONE
If I were a betting man, I'd put money on Bioware having set Solas as Thedas' Ganon/Night's King: 85-90% of the next main game's plot will be about Tevinter and the Qunari, with the Inquisitor and Solas being only tangentially connected to the plot, and once the main threat du jour is dealt with, we'll hear the now familiar leitmotiv announcing that the military/political main plotline has concluded and that the apocalyptic high-fantasy finale has begun.
If they decide to bring the Inquisitor back as a guest star PC for this final stretch, fine: Quizzy's fans will get the service & closure they want and correctly written it can makes the next game's finale memorable, But I'd prefer if the Inquisitor remained off screen till that part.
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I think Bioware is done with incredibly well-known messiahs destined to save the world
You know, I truly sympathize with Bioware's writers: when they write boring, predictable overpowered Messiahs destined to save the world, they're praised for their writtings; when they decide to write more interesting protagonists and stories, they're called incompetents.
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The only counterargument in this discussion I can at least empathize with is that there should be a greater number of years pass before our new protagonist shows up
Worry not: that won't happen: it's quite clear that Bioware's endgame is for the grand finale of the Dragon Age Series to happen before the eponymous age concludes.
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I'd expect HoF's that didn't go the ultimate sacrifice would have heard the callng, so is either dead anyway, that or the darkspawn will be on the endangered species list...
Bioware HQ:
"Hey Patrick: the fridge's empty"
Patrick Weekes: "Don't worry: I got it" -> Kill the Dark-Ritualed HoF offscreen
One week later, Bioware receives one year worth of fresh cupcakes
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FF6 would like a word with you. The game had multiple Parties that each contributed to the main, overarching plot in their own way.
FF6 didn't have extensive branching dialogues: Terra was always Doc Manhattan given Bella Swan's personality
The same things happened after the end of DA2 about the mages/templars war, the "conflict who were going to shaken the world and change it forever". IN DA:I We endend it in the first big area of the game, and Hawke wasn't even there.
Would you really REALLY bet we won't see something similar again?
Well, Weekes gives me hope that things will change and be better now. I just hope that hope doesn't lead to disappointment, but we're in a better situation now than ever before, I think.
As far as the hand is concerned, I'm sure Dagna can craft some sort of dwarven prosthetic that allows you to regain more usefulness from your left hand. But like I said, whatever they may choose to do this is a goldmine for new gameplay. Lets also look at the classes that may be affected by it. Sword/Shield won't be, just attach the shield to the arm. Mages are fine as they don't need staffs to cast magic. The bowman can use the arm crossbow as shown in the epilogue. Dual wielding and two handed are the only two that would have to be scrapped if they don't give you some magical hand replacement. But that's for them to decide how to go forth with that, all I know is that it opens up a lot of potential for some new changes.
Actually, two-handed is the only style that would be a problem without a full prosthetic. For dual, you could simply have most of your arm be a blade (preferably a hilted blade), exactly like the Red Templar Shadows' red lyrium blades. Also, it must be hard for them to do much, but I digress ![]()
On a light-hearted note: Well, thankfully there aren't cameras in Thedas, so folks up in Tevinter likely won't know exactly what the Inquisitor looks like.
Or maybe a disguise? They could reintroduce shapeshifting magic and you could hunt Qunari and Solas as a giant hairy spider.
It seems sketches travel fast in Thedas. Someone recognizes you instantly and is scared when you go to Val-Royeaux early in the game, and you're not even Inquisitor yet. But who knows about Tevinter. As for the arm, gloves would be enough. Maybe a hood will be the iconic look of the Inquisitor now, which would be pretty awesome if they made it work with hair like Leliana.
I don't think success in foiling Solas' plans hinges on anonymity. The whole reason for getting new people in Tevinter is because Solas already knows everyone in the inquisition and how they operate. The inquisitor already told Solas they were coming for him, either to kill him or save him from himself. So he already knows the inquisitor is gunning for him. It's just a matter of the people and the methods of the organization that need changing. That's why the game shows that if you keep the inquisition you have greater risk of corruption. He knows how it works, whereas a small group that builds up into something else entirely is not familiar to him.
I'm glad someone agrees with me that it's not essential to have anonymity to defeat Solas, even if it would help. The Inquisitor goes against him no matter what, so obviously it's just an advantage, not a necessity. And that gives me new perspective on the "disbanding" option, too. Fewer resources for less risk of infiltration and predictability. It makes sense to me now.
Bioware HQ:
"Hey Patrick: the fridge's empty"
Patrick Weekes: "Don't worry: I got it" -> Kill the Dark-Ritualed HoF offscreen
One week later, Bioware receives one year worth of fresh cupcakes
Actually, the opposite happened. Under Weekes' direction, the HoF is back from curing the calling (although it's unknown if they succeeded) and got a happily-ever-after with Leliana, which means they're also back and relaxing if they didn't romance her. It surprised me, but I like what Weekes is doing so far.
If they write the old protagonists out of the main story then it shouldn't be a problem.
The way the game ends it very much seems like the inquisitor and at least his closest allies have a new mission, suggesting therefore that they will play a part in the next game. So it's hard to see how it would be realistic to then play some other character that isn't the inquisitor.
However, setting the game in an entirely new location, Tevinter, gives the writers scope to write a part for a new protagonist in that region. So I think the above mentioned obstacle would only truly be problematic if the game was set again in Farelden or Orlais.
*Very* interesting idea, I love it!
What if, in the next game, we are not the Inquisitor's ally, but his/her enemy! Wow, this could really be mind blowing.
Still not sure how they'd handle the Solas/Inquisitor scene, but hopefully they could come up with something that doesn't leave us feeling so ripped off, storywise.
I certainly enjoy those morally ambiguous scenarios where doing 'good', might down the road constitute a greater 'bad', or vice versa. In DAI, there were a few choice points, like who drinks from the well or whether you save Bull's Chargers or not, as in the case of Bull, it had an implication and effect in the current game, and as to the former, we really don't know yet. History is replete with such events, WWII the US and British allied with Stalin to defeat what they considered a greater threat, but move the clock past the end of WWII by 15 years and see what happened.
One of the reasons why I was pleased to hear Laidlaw's comments about this game being about greater Thedas instead of just individual characters as it allows more than one perspective of a given morally ambiguous event while preventing the 'been there done that', which often creeps into games. I suspect it is a huge challenge to writers of the franchise to have multiple story lines that can converge at some point (divergent is far easier) and yet still maintain some continuity.
In this game we found ourselves being used by Solas to achieve his goals and own ends, but what if the next game it is about doing the same, but we in turn have to use some one or some group, then betray them for some greater purpose?
I swear they could move the timeline ahead two centuries and there'd still be people b*tching about how the Warden/Hawke/Inquisitor wasn't made into a golem/undergone a blood magic ritual/harnessed the taint and should still be out there kicking butt and getting laid with their equally golemfied/blood magicked/tainted LI.
At the same time, I suppose we can look at this as, whether you or I were particularly fond of any given protagonist, as I enjoyed them all in their own way, those who are adamant about Hawk or HOF, well just shows they were written well enough to have a huge fan base. Nothing wrong with that, besides, Laidlaw already handed down word from 'above' that the focus would shift to new characters. I'm sure they will include some of old, but the story moves forward.
I have to chuckle, back in the day, I used to tease my buddies who were pale skinned, thick spectacle wearing nerds, coding games in a basement for days upon end. You guys should have become more like drunken Irish poets or suicidal Russian novelist, as it is WAY more fun. I now look back at how people become so extremely attached to characters or certain story lines and it occurs to me, there is a reason those poets were drinking and those Russian novelist were suicidal... their fans! (chuckling)
I have to agree, especially if they're setting up so that the new protagonist get to deal with/finish off the antagonist the previous protagonist is trying to stop.
At the same time, I suppose we can look at this as, whether you or I were particularly fond of any given protagonist, as I enjoyed them all in their own way, those who are adamant about Hawk or HOF, well just shows they were written well enough to have a huge fan base. Nothing wrong with that, besides, Laidlaw already handed down word from 'above' that the focus would shift to new characters. I'm sure they will include some of old, but the story moves forward.
Oh, I certainly enjoyed playing all the protagonists. But I also know that at some point the journey should end. And if you don't quit while you're ahead, you may not like what ends up happening to your character.
Oh, I certainly enjoyed playing all the protagonists. But I also know that at some point the journey should end. And if you don't quit while you're ahead, you may not like what ends up happening to your character.
I grew up reading stuff like Tolkien (long before the movies) Dragon Riders of Pern, the pre-Star Wars books, although even the contemporary stories work great, and even Star Trek are all examples of a universe or world in which stories occur, sometimes with more continuity, sometimes less, but ultimately they were more about their respective worlds than individual characters. Like yourself, I'll likely enjoy whatever comes next and enjoy pages of upset fans that the Inky didn't return with a +22 dex, +17 fire damage, 10% immolate enchanted crossbow prosthetic made by Dagna and wearing Borg Keeper medium armor.
Like yourself, I'll likely enjoy whatever comes next and enjoy pages of upset fans that the Inky didn't return with a +22 dex, +17 fire damage, 10% immolate enchanted crossbow prosthetic made by Dagna and wearing Borg Keeper medium armor.
I think we all know at the end of the day, DA4 will have random guy 78 as the protagonist that rises from the bottom. What is disappointing to myself and others is that it wastes a lot of good story potential for an arbitrary rule. I will be quite shocked if they announce that the inquisitor is going to be the playable character again, pleasantly so, but very surprised.
I also don't understand the line of thinking that says if you give a playable character a second game, every game after has to use them until they are 90 with a walker.
PS. to the above that mentioned the prosthetic arm being a gameplay mechanism, I love the idea. Interchangeable arms would be amazing, a dagger one for rogues, shields for warriors, and I love the idea of a fade arm. If a mage can summon a blade out of the fade, why not an arm?
Like others have already said, playing Inquisitor in DA4 is definitely the way to go. Before Trespassers and the original ending of the main game I would have said the Inquisitors story is over and new protagonist for the next game. But Trespassers really did set up that the Inquisitor needs to be the one to do it. They are the one who has the investment in it, and the game literally ends with them saying that they will.
So I hope Bioware has changed their mind about having a new player character each game, because I mean if they hadn't said anything about that and it wasn't the norm that people just expected, I'd say nearly everyone would 100% agree that the Inquisitor would be back again. Everything in Trespassers points to that.
And having some type of new arm will be a cool and interesting gameplay mechanic, and will be able to explain the Inquisitor starting at a lower level in the beginning as they learn a new combat style.
I grew up reading stuff like Tolkien (long before the movies) Dragon Riders of Pern, the pre-Star Wars books, although even the contemporary stories work great, and even Star Trek are all examples of a universe or world in which stories occur, sometimes with more continuity, sometimes less, but ultimately they were more about their respective worlds than individual characters. Like yourself, I'll likely enjoy whatever comes next and enjoy pages of upset fans that the Inky didn't return with a +22 dex, +17 fire damage, 10% immolate enchanted crossbow prosthetic made by Dagna and wearing Borg Keeper medium armor.
For saving the budgets, what has been proved good and what made DAI successful. I'd sincerely suggest BW to apply the principle of "one super hero, one story and one goal" to the DA series, just like what we have seen in Mass Effect series...to make the game itself more concrete and impressive
I've played and completed ME1, 2, 3 very long ago and when I started playing DAI roughly a few months ago, I know nothing about DA games nor I have ever played DAO and DA2, and after I've played for an hour, the very first response I had was heading back the EA Origin trying to find a way to get a refund...because it has nothing very special that could catch my attention, and the reason why I had to just keep up playing was I couldn't get a refund for this
The DA story is simply too complex, without a very main focus and not easy for most new players to understand what is happening and what has happened
The decision of not making Hawke the inquisitor is imo a very bad move because that made DA2 and the hawke story more like a failed one, and obviously BW has also failed to make use of all the good stories in DAO except the world that it has shaped...
I'm not seeing how a new pc can work with the Solas story.
Well I can see it but it's boring , Solas is a threat and the few who don't have poo in their eyes will want to defeat him.
I can imagine how it can be more personal for an elf , but they won't go for a pc who's an elf.
If you're an agent of the Inquisitor , it means you play mainly a tool who will gather forces and what have you but won't get to call the shots on the final showdown.
I can't imagine this , it's like Hawke being named Inquisitor and you mainly ending up playing scout harding.
If that was the idea , well they should have ended Trespasser in a different manner , made it clear the Inquisitor will die from the anchor in a couple of years and show a scene where he pass the mantle to a shadowy figure.
But Trespasser doesn't end like that , it ends with the Inqui taking charge , it ends with the Inqui saying "I will be the one to stop you".
I mean I was prepared to let go of the Inquisitor , I wasn't thrilled but fine...now Bioware push another sequel bait .
I've been there before with Hawke , It wasn't fun back then , it's still not fun now.
And what was the point of Hawke except pure fan service , from a story perspective it was horrible."I'm going to stop Cory , it is mine!" ..."Oh well I've changed my mind , I'm going to Weishauppt .Good luck Inquisitor...."
I'm all for a new protagonist with cameo or stories of the previous ones.
This argument for Inquisitor keeps getting muddled. Had the DLC retired my IQ to living on a ranch with one arm and Solas never revealed anything then sure. Count me in for new person #76 to take the reins of the next game. When I finished the game before trespasser I was 100% content. I wouldn't even be here arguing anything different.
But if the Solas arc continues in the next game I want my Inquisitor to be the one who ends it and I want to be driving. Trespasser set that stage. Why do you want some random to have that moment?
Should Frodo not have made it to Mount Doom after book 2? Why should they spend the entirety of next game establishing a new protagonist to have a relationship with Solas when they have one in the wings!
So after playing the Legacy DLC for Dragon Age 2, does that make the Inquisitor "new person #75"?
I agree. Enough with the new protagonist thing already. Mass effect was great because you were the same characters and companion closure was felt more.
Oh, I certainly enjoyed playing all the protagonists. But I also know that at some point the journey should end. And if you don't quit while you're ahead, you may not like what ends up happening to your character.
The problem is, the time to quit ahead was the ending of DA:I. We all lived and the threat seemed over. Then Trespasser happened and shook everything up. It put the Inquisitor back into the story more than ever, and that story needs resolution. We can't quit while we're ahead anymore, it's too late. We've got to keep going. That's kind of the entire reason this thread exists; the situation changed.
I grew up reading stuff like Tolkien (long before the movies) Dragon Riders of Pern, the pre-Star Wars books, although even the contemporary stories work great, and even Star Trek are all examples of a universe or world in which stories occur, sometimes with more continuity, sometimes less, but ultimately they were more about their respective worlds than individual characters. Like yourself, I'll likely enjoy whatever comes next and enjoy pages of upset fans that the Inky didn't return with a +22 dex, +17 fire damage, 10% immolate enchanted crossbow prosthetic made by Dagna and wearing Borg Keeper medium armor.
Uh... if that's what you're getting out of this discussion, you either missed the point or we failed spectacularly to make it. It's about the resolution with Solas, first and foremost. The discussion about combat mechanics was simply to show that not only is bringing the Inquisitor back plausible, but would actually offer exciting new gameplay mechanics. In my opinion, there is no good reason not to bring them back. Good storytelling demands it.
I don't think anyone believes the Inquisitor is just going to sit out DA4 entirely. But it's been made abundantly clear that the Inquisitor is not going to be the one to lead the charge against Solas. Solas knows too well how the Inquisitor and the Inquisitor's allies think. He was, after all, a founding member of the Inquisition, deep within their councils, and has proven extremely adept at manipulating everyone, including the inquisitor.
<snip>
That's true, but I think the point of what they're saying is that you lose momentum when you switch the narrative at such a crucial point. Of course it's entirely possible to play as another character, switch point of view like in a book. But the problem would be that you're switching the narrative half-way through the book with the possibility of not switching back to the original character who you've already become attached to, and who already has the most invested in the story.
Let's look at Dragon Age 2 for instance. Hawke was faced with a problem, the overarching issue was resolved by the end of the game. The difference with Inquisition is that your inquisitor resolved a much smaller issue (Corypheus and the breach), but the overarching conflict (Dread Wolf) has yet to be resolved. To place a new character in the story right now might be okay IF you're planning on focusing on a different part of the story, but as for the Dread Wolf resolution, it feels to me that the original character (Inquisitor) should be the one to resolve that.
So after playing the Legacy DLC for Dragon Age 2, does that make the Inquisitor "new person #75"?
Nope. As far as Hawke knew, Corypheus was dead. Hawke v Corypheus - resolved. Inquisitor v Solas is very much not AFTER Trespasser. This isn't about my attachment or lack thereof to a character. This is about resolving your story arcs within the narrative of your protagonist. Its Literature 101.
I'm sure the Inquisitor will return in DA4 and am even willing to concede that they must... but not as protagonist. Like every DA game there's a lead-up story that the protagonist didn't participate in directly but which they get swept up in as the game begins. That lead-up story will likely involve describing what the Inquisitor did at the end of Trespasser (which very well may involve having confronted Solas and how that went) and what fix the world is in now, indicating more or less (probably less) what a new character will be up against... Enter the new protagonist... Or the confrontation with Solas may be unknown entirely and something that the new protagonist discovers in due course as they deal with whatever happens at game start- same as DAO started us with a personal, individual story that inevitably led to recruitment to the Wardens and Ostagar.
Good storytelling is more than possible without sacrificing the iconic DA mechanic of a new character (and without forcing us to play the same character we had in DAI.) Works for me. *shrugs*