How is giving us a second protagonist with a developed (whether negative or positive) connection to former companion/current antagonist NOT ambitious? In what world this is "a slight variation of usual sucky formula", when usual "sucky" formula is "big bad appears; new hero - rise and kill!"?
It's been done to death. ME3 kind of did it with TIM, in fact, to terrible results. It relies on a relationship new players will not have experienced and many old players do not care about. It brings problems with the new setting, as the Inquisitor wouldn't be invested in the local conflicts. It causes too much baggage to be carried over from the previous game.
Also - how is it "fact" that Inquisitor's handicap "wouldn't work in a Bioware game"?
It's not a fact - it's just a claim; the one you do nothing to back up.
I've done plenty. You can claim my argument is not convincing, but not that it doesn't exist.
Same with "hypothetical" personal motivation - in what world is it 'hypothetical'? It really is beyond me how some people can claim that relationship with Solas is only "hypothetical", or wouldn't elicit any sort of strong reaction in pretty much any Inquisitor - and instead try to claim that the apparent "default" for their connection is just the fact that Solas just happened to be a 'random companion' or something of the sort.
Right - a random companion that saved Inky's life at least twice. A random companion that basically gave Inquisition his castle. A random companion that gave Corypheus the orb and started everything. A random companion that saved South from the Qunari and turns out to be a legendary hero though to be god. Oh, and that reminds me - a random companion who created the frikking Veil and now plans to destroy or change the world, including Inky and his loved ones.
How badly people would have to bend over backwards to just ignore all of that? Even the most incompetent and stupidest of Inquisitors who almost forgot about Solas's existence wouldn't realistically be just "meh" about it after reveals in Trespasser.
Not "meh," certainly, but just because someone saved your life and helped you SAVE THE WORLD doesn't mean you have to share a "personal connection" to them or you would feel any different about fighting them than if it were any random villain.
Because the current set of preferred theorized story elements for those who want a new PC in DA:4 seem to revolve around a New Protagonist dealing with a time of Civil Unrest (Slave Rebellion), a War (Tevinter/Qunari) and a thwarting an Antagonist who was set up in a Previous Game (Solas). Even if there is a number of other story lines and choices differentiating the game, doesn't this basic setup seem awfully familiar to anyone?
Possibly because DA2 was the one Bioware game that tried something different and we'd like to see the concept done right. You know, without the rushed development.
And Solas as the main antagonist was never part of the plan. I want him to be as tangential to the next game as possible.





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