I have been playing for a week or two and know the companion AI system is a little buggy. most of the bugs can be worked around with tactic adjustment and micro mgmt in tactical play. My toons are level 12 and I started to experiment with the specialization lines for my companions. I am having difficulty understanding KE logic (or lack there of) with Vivenne. It is worth mentioning that the first encounter after respecing for KE she did exactly what I expected. she closed into the fray and started beating the crud out of people.
it seems to me that she wants to do ranged damage with the staff most of the time. I can sit on the toon and keep spamming spirit blade to keep her danger close and she will close to melee range and stay there.Is there a mage melee weapon? if so I think this would be less of a problem. if not can I craft a staff that has melee stats and the ai figure out that it needs to close to range instead of just hanging out?
that being said great game. this is totally immersive and I can't stop playing.





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