So I'm surprised I'm not seeing more 'new' build guides with all the changes to abilities so I figured why not get it started. Below is my Tempest dagger ability load out:
1.Twin Fangs - Ripped Fangs
2.Deathblow - Thrill of Victory
3.Stealth - Lost in the Shadows
4.Shadow Strike - Quickblade
5.Flask of Fire - Unquenchable Flames
6. Flask of Frost - Frost Bite
7. Flask of Lightning - Thunderstruck
8. Poison Weapons - Leeching Poison
There were minimal changes for my playstyle despite the addition of toggles. I think the front facing twin fangs upgrade is very strong actually and would work well if I wanted a 'tankier' build but I find myself tankier enough and I rely on flank positioning for crit and added damage as a rogue.
The flask of frost upgrade is hysterically strong especially in clumped groups with a hidden blades proc on a weapon. Enemies refreeze immediately after being shattered so they shatter nearly each time the hidden blades proc does damage and now all the damage is AoE. Which is great because, aside from the artificer, AoE was lacking for rogues. Loses utility against things that can't be frozen but very few enemies that can't travel in large groups.
The most notable change, and I'll be surprised if I don't see this in nearly every rogue build from here on forth, is the leeching poison upgrade to poison weapons. It's as strong as the Horn of Valor ally blessing guard upgrade. 5% health back per attack basically equates to a 50% heal every FoL.
When I start my all trials nightmare playthrough this will probably be my go to build once at sky-hold. Would love thoughts, not even on just Tempest builds but on how specific abilities have caused you to change your build up in anyway would be enlightening to hear.





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