I find that when it comes to certain shows and games that some of my favourite episodes were of the "villain of the week" variety. I enjoyed the witcher 3 contracts so much that I'd drop everything else upon finding a new one. We'll be pioneers in ME:A, and it's a big and uncharted galaxy. Shows such as Farscape and Startrek have filmed hundreds of hours worth of "alien of the week" type of episodes, and this is why a main villain is merely optional for a story set up like in ME:A.
MEA doesn't really need a main villain
#2
Posté 11 septembre 2015 - 02:38
- Sylvius the Mad et LaughingWolf aiment ceci
#3
Posté 11 septembre 2015 - 02:39
I strongly disagree. A strong singular antagonist is one of the surest things a storyteller can do to get me invested, personally.
Gul Dukat was the best antagonist in Star Trek, and he had the benefit of 40+ episodes of DS9, its most serialized series. I like that style more. I mean, I get what you're saying, but Andromeda won't be "a random episode of Farscape or TNG." It'll be a full season's worth of story, if it does itself justice. It could use a driving foe.
- travmonster, Eryri, Han Shot First et 2 autres aiment ceci
#4
Posté 11 septembre 2015 - 02:40
whatever, I'm just stoked that it looks as if we'll finally catch a break from having to save our ****** homeland again.
#5
Posté 11 septembre 2015 - 02:43
whatever, I'm just stoked that it looks as if we'll finally catch a break from having to save our ****** homeland again.
Sorta. I bet wherever we start in the Helios Cluster will be under threat. ![]()
#6
Posté 11 septembre 2015 - 03:05
I just don't want a repeat of the trilogy. Galaxy spanning uber powerful giant robot Cthulus we win or we die! Universe at war! type thing. Or you know, more like ME1's story. One bad dude, big army. Not uber powerful.
#7
Posté 11 septembre 2015 - 03:09
#8
Posté 11 septembre 2015 - 03:10
Both. Seriously, I want a rogues gallery with some one shot and some recurring antagonists so that we can influence who is depicted as the primary villain in our individual experience. Similarly to the reactivity in the citadel DLC regarding which squad members arrive on scene earliest.
- Xaijin, Ahriman, JeffZero et 3 autres aiment ceci
#9
Posté 11 septembre 2015 - 03:11
Both. Seriously, I want a rogues gallery with some one shot and some recurring antagonists so that we can influence who is depicted as the primary villain in our individual experience. Similarly to the reactivity in the citadel DLC regarding which squad arrive on scene earliest.
That'd be cool.
- Lady Artifice aime ceci
#10
Posté 11 septembre 2015 - 03:14
Both. Seriously, I want a rogues gallery with some one shot and some recurring antagonists so that we can influence who is depicted as the primary villain in our individual experience. Similarly to the reactivity in the citadel DLC regarding which squad arrive on scene earliest.
so a bit like the nemesis system from shadows of mordor a.k.a one of the rare times a AAA game has dared to innovate?
#11
Posté 11 septembre 2015 - 03:18
I'd hope BioWare did far more to characterize its rogues gallery! Although, for a straight-up action/adventure romp, Shadow of Mordor managed to inject a kinda-memorable vibe into its random beasties, I'll say that.
#12
Posté 11 septembre 2015 - 03:19
Having multiple antagonist/rivals/factions would be cool instead of one big bad mustache twirling villain who planned and manipulated everything lol.
#13
Posté 11 septembre 2015 - 03:20
Both. Seriously, I want a rogues gallery with some one shot and some recurring antagonists so that we can influence who is depicted as the primary villain in our individual experience. Similarly to the reactivity in the citadel DLC regarding which squad arrive on scene earliest.
You know since Metal Gear got brought up in my last thread, why not take a similar approach to those games? Have the big bad and then have those elite 4-5 bad guys you have to face as boss fights.
- Lady Artifice aime ceci
#14
Posté 11 septembre 2015 - 03:22
I've often wished for a more Metal Gear level of imposing antagonists. One of the reasons I actually don't hate Kai Leng is that at least he's one more "threatening" face. Heh.
You know what game had a ton of decent villains? Freakin' Xenogears. Man, that game. There were like 30 of 'em.
- TheChosenOne aime ceci
#15
Posté 11 septembre 2015 - 03:22
Many obstacles and dangers - some of which can be antagonistic aliens - sure! One big villain? Nope, no need.
#16
Posté 11 septembre 2015 - 03:25
You know since Metal Gear got brought up in my last thread, why not take a similar approach to those games? Have the big bad and then have those elite 4-5 bad guys you have to face as boss fights.
You mean like 95% of video games ever?
#17
Posté 11 septembre 2015 - 03:27
Btw I hate the idea of not having a Main Antagonist. What you're probably looking for is escalation, which is what Mass Effect 1 did. You start the game off with the main threat being the Geth. Then as you progress through the first hour, the situation escalates to a rogue spectre by the name of Saren. Many hours later your follow him to his hideout in Virmire, where he's breeding an army of Krogan. While there you meet a Reaper for the first time where you find out there's legions of them, and that they are indeed coming.
So you see the the conflict of the story continues to grow bigger and bigger until it finally reaches it's climax, but you do meet your share of bad guys along the way. I find this approach to be better than fighting villains of the week until the game just....sort've ends.
#18
Posté 11 septembre 2015 - 03:29
You mean like 95% of video games ever?
Given what we have in modern day gaming, that's a huge exaggeration. And besides, it's not just that Metal Gear has boss fights. Their bosses are both intimidating and have well thought out backgrounds. This is something Mass Effect could benefit from. We need some proper boss fights in the game.
#19
Posté 11 septembre 2015 - 03:29
Having multiple antagonist/rivals/factions would be cool instead of one big bad mustache twirling villain who planned and manipulated everything lol.
Factions are appealing, but I'd also settle for one big bad who could genuinely convince me that they're master manipulators in their own right.
Saren, a skilled and intelligent agent turned reaper puppet.
TIM, absolutely a skilled manipulator, still turned reaper puppet.
Loghain, purportedly tactical genius, still canonically wrong about some big stuff. Understandable, maybe. Not a good manipulator.
Meredith, victim of her own paranoia.
Orsino, self defeating.
Corypheus, spent more time chewing scenery than he did convincing me he even knew how to read people well enough to manipulate them.
Change things up, Bioware. Give us someone who doesn't do half the protagonists' job for them.
#20
Posté 11 septembre 2015 - 03:30
You mean like 95% of video games ever?
Agreed - that's still too much "standard game fare"... making the unexplored galaxy the "villain" would be much more original and fitting. Kinda like a "frontier" story, full of disasters and mishaps. I mean, a failing ship mainframe or a hostile environment can be just as effective dangers then countless enemies leading up to a boss fight.
- Patchwork aime ceci
#21
Posté 11 septembre 2015 - 03:33
Agreed - that's still too much "standard game fare"... making the unexplored galaxy the "villain" would be much more original and fitting. Kinda like a "frontier" story, full of disasters and mishaps. I mean, a failing ship mainframe or a hostile environment can be just as effective dangers then countless enemies leading up to a boss fight.
Highly disagree. Boss fights have always been an excellent way of shaking up the gameplay, create tension, and provide challenge. If done well of course.
#22
Posté 11 septembre 2015 - 03:38
Highly disagree. Boss fights have always been an excellent way of shaking up the gameplay, create tension, and provide challenge. If done well of course.
I didn't say they can't be, I just said they aren't the only thing that could be there.
#23
Posté 11 septembre 2015 - 03:44
I strongly disagree. A strong singular antagonist is one of the surest things a storyteller can do to get me invested, personally.
Gul Dukat was the best antagonist in Star Trek, and he had the benefit of 40+ episodes of DS9, its most serialized series. I like that style more. I mean, I get what you're saying, but Andromeda won't be "a random episode of Farscape or TNG." It'll be a full season's worth of story, if it does itself justice. It could use a driving foe.
DS9 is the kind of format I'd like 1/2 or more of the stories were not tied to the big plot Gul Dukat, they were side stories. I preferred when it was Gul ducat as the villain(he stuck around in the dominion ark but not well) because one he had style in his villainy and he wasn't an unstoppable foe. the dominion is where it went down hill for me and was more along the Reaper mold of villain. But I think they should have let the tailor had his due and let him pick a side jenna's side. So IMO the villain should not be the unstoppable galaxy spanning threat so while focusing on otherwise important to unimportant side stories you don't get a weird dissonance where you wonder why you are wasting time fixing the kids go cart when the fate of the effing galaxy is on your head.
#24
Posté 11 septembre 2015 - 03:44
I want to lose from a narrative perspective and one of the easiest ways I can think of is having a formidable antagonist or villain that were pitted against.
#25
Posté 11 septembre 2015 - 03:44
Unfortunately the Human Reaper, The Shadow Broker, and Shepard's Clone was the best it's ever gotten in Mass Effect in terms of boss fights, which is a shame. This is a universe that has potential to create a lot of interesting villains and boss fights. I mean Cerberus? Hello! You could probably think of all kinds of elite soldiers/assassin's that are the personal clean up crew of The Illusive Man that could've had encounters with Shepard.





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