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How Do I Beat the Big Qunari Mage in Trespasser


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#26
Elhanan

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I found it far too slow to cast, personally. I much preferred using all that focus on Mark of the Rift whenever I could, too bad it gets a cooldown :(


It helps when cast from Stealth, I believe; it may crit and detonate from relative safety.

#27
Arvaarad

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Early spike damage helps a lot with this guy, since he doesn't do much for the first couple seconds. Though don't spike too fast or he'll do the same thing Corypheus does (except, hilariously, he gets stuck in mid-leap while at 1 hp). I used my old standby: pitch grenade + mighty offense + assassin with mark of death + tempest with flask of lightning + assassin with stealthed hidden blades.

I trigger mark of death when he's at about 60-70%, so I don't kill him too fast. Be especially careful using double mark of death if you have an assassin inquisitor and Cole. If you've got two, you'll want to trigger the first MoD quite early, at around 90% hp. Once all MoDs have triggered, gently autoattack him until he summons some demons, at which point a few hard stabs and an anchor discharge should knock him over.

#28
FredLC

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Just finished my first attempt ever on the guy (second part). I have beaten the first part no problem, but the second part is the first in all DLCs of the game my party actually died. In other tought fights, at least Blackwall always stood to finish the deed; but I knew I could loose him this time, not because of the Mage, but, ironically, because of the minions that spam spirit damage, eating my guard faster than I can replenish it.

Came to look for hints, but I play nightmare, not casual... Not sure if what I read here will help, in casual it's likely I can cream the guy (done about 70% of his health in nightmare), but I don't want to lower difficulty after not needing to do it in the entirety of the rest of the game. Many of the hints here I have tried already, and for the first time I'll miss my fade step...

Guess I gotta try again... If you guys have any clever strategy for a nightmare run, I'd love to know.

My team is Blackwall, Sera, Dorian and rift mage inquisitor.

#29
Arvaarad

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Just finished my first attempt ever on the guy (second part). I have beaten the first part no problem but the second part is the first in all DLCs of the game my party actually died. In other tought fights, at least Blackwall always stood to finish the deed, but I knew I could loose him this time, not because of the Mage, but ironically because of the minions that spam spirit damage, eating my gard faster than I can replenish it.

Came to look for hints, but I play nightmare, not casual... Not sure if what I read here will help, in casual it's likely I can cream the guy (done about 70% of his health in nightmare), but I don't want to lower difficulty after not needing to do it in the entirety of the rest of the game. Many of the hints here I have tried already, and for the first I me I'll miss my fade step...

Guess I gotta try again... If you guys have any clever strategy for a nightmare run, I'd love to know.

My team is Blackwall, Sera, Dorian and rift mage inquisitor.

A higher damage party will have a much easier time with him. I've only ever fought him on Nightmare, and I got him to 0 hp twice before I actually beat him (yay over-DPS bugs!).

Exchange Blackwall for Cole, at the very least. Blackwall's not going to be much use except when Saarath summons demons, and with higher damage you can skip most of the demon summons.

Before the fight, wait for a bit to let focus build up. It only overloads when it reaches the very top of T3, so go as close to that point as you can. Then have Cole throw a Mark of Death, spend your focus, and make Sera go into Lightning Flask. Have her chug tonics first if she has any, for Tempests' stacking damage buff. Stealth with Cole and have him use Hidden Blades. Even though Hidden Blades is thrown, get into melee range and flank the boss, as that will grant bonus damage. Same goes if any of your rogues are archers, get them into melee range and flanking for increased damage, and make sure they stealth before big attacks. If you have any damage-increasing alchemy like Mighty Offense or Pitch Grenade, consume those before Cole throws Mark of Death.

The first few seconds of the fight are easy because Saarath just crouches there trying to look cool. Ideally, by the time Saarath starts actually doing things, Cole should be almost ready to trigger Mark of Death. Make sure he triggers it before it runs out, for the bonus damage, but also keep an eye on Saarath's health. If it's around 70%, trigger Mark of Death immediately.

Whatever you do, don't let him get to 50-60% before triggering Mark of Death. He'll glitch out if he dies before summoning the first wave of demons.
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#30
FredLC

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Hmmm, can't change the team now unless I play the whole level again.

Anyway, I just got defeated in my second attempt. Bugger too, as I got as far as getting it to the last 2000 Hp, all members alive and 5 health flasks, and I thought I was golden... when he summoned a third wave with two greater shadows, at least one wraith (probably 2), a rage and a pride.

Used up my last confusion grenade, but it was not enough though I did get the pride demon. When it wore off, only Blackwall was standing and alone he was no match for those odds. Lost the fight with the Saarath below 1000 Hp. I'm REALLY pissed off with the game right now.



#31
FredLC

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Third time is the charm. Used the same strategy as before, but was more mindful of the execution, and kicked his ass. Now it's through the looking glass time.
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#32
Fullmetall21

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Oh, I totally forgot that the anchor discharge gives your party temporary invulnerability - since the anchor ability got changed 2 or 3 times in the DLC I forgot by the end what it was supposed to do :P Yeah, that sounds much more efficient than having to manually order everyone out of the AoE, though I guess there might be times when you don't have a Focus charge ready.

 

If you don't use the Discharge recklessly it should be available to you each and every time he does that move. When I figured it out, I thought that MUST have been the design (after I got murdered by that move a couple of times). After using it I didn't even realize you could actually just walk away from it. I watched a few dragon age streams since then and it appears quite a lot of people forget that the Anchor Discharge is making you invulnerable or don't notice that function at all. But in my opinion spamming that thing whenever you can will make your life a lot easier when facing those damn qunari spies.



#33
ottffsse

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first runthrough of the final dlc is finally over (I played the whole game again nm trials on).

so I did not know what to expect and played it safe and took a very strong party with me and whose company I do enjoy (also because Cass became divine and I wanted to roleplay with her in the party again to see if she had interesting dialogue), some wonderful OP items I found along the way into the final showdown with a bit of crafting to mix and match. It was quizzy lightning necro, dorian fire necro, cass, and varric. You can probably replace a mage of your choice with a different spec.

As I did not know what to expect I played it safe and did not take cole or bull along although they can be very good in dps but somewhat squishy too unfortunately.

Still the boss was taken down in 3:30. It is my favorite fight of the game no doubt about it, very dynamic.

THAT BOSS HAS SOME HIGH DAMAGE RESRISTANCES THOUGH! LOL You can see it by the lightning damage I do to the boss compared to regular mobs.



#34
InquisitorPotato

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Tips.

1.Tactical Camera is your friend here if you're having too much trouble.
2.Craft your own armor. Crafted armor is usually better than what you loot and you can make it focus on the defenses you need. on this case Magical defense.
3.When he pulls you in use your inquisitors mark ability that will cancel his attack.
4.save your Regen potions or healing mist for this fight since it can be quite the long fight.

This guy took me several tries on nightmare with no trials on about 40 mins with tactical cam because i didn't come prepared i knew about him but i underestimated him lol/



#35
Cobra's_back

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I played on normal mode as tempest archer. Party was Cass, Viv and Sera. I had to discharge my anchor all the time or else it would damage my whole party. I used leaping shot, long shot, lightning flask and fire flask during this fight. Whenever the anchor light lit up, I used it so that I didn't suffer damage. 



#36
Cobra's_back

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If you don't use the Discharge recklessly it should be available to you each and every time he does that move. When I figured it out, I thought that MUST have been the design (after I got murdered by that move a couple of times). After using it I didn't even realize you could actually just walk away from it. I watched a few dragon age streams since then and it appears quite a lot of people forget that the Anchor Discharge is making you invulnerable or don't notice that function at all. But in my opinion spamming that thing whenever you can will make your life a lot easier when facing those damn qunari spies.

I forgot to discharge the anchor when i first got the last upgrade and it killed Viv. I couldn't get through the game without discharging it frequently. 



#37
Incantrix

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beat him easily on hard mode with a decked out Varric spamming leaping shot+focus ability. I guess that's the cheesy way, but still valid. I've killed every boss in the game by using Varric and his absurd DPS.



#38
Arvaarad

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Tips.

1.Tactical Camera is your friend here if you're having too much trouble.
2.Craft your own armor. Crafted armor is usually better than what you loot and you can make it focus on the defenses you need. on this case Magical defense.
3.When he pulls you in use your inquisitors mark ability that will cancel his attack.
4.save your Regen potions or healing mist for this fight since it can be quite the long fight.

This guy took me several tries on nightmare with no trials on about 40 mins with tactical cam because i didn't come prepared i knew about him but i underestimated him lol/


Nonononono don't waste a slot on healing mist or regen! This fight is much, much easier if he dies quickly. Less chances to summon demons and pull his f-you moves. Pitch grenade at the very least, confusion grenade to use some of his summons against him. Some people find mighty offense tonic cheesy, but bring it if you don't have qualms about using it.

He doesn't drop down until you get near, so wait before approaching. If you don't have self-restrictions on using Mark of the Rift, it hits enemies a lot more times than Anchor Discharge does, so it's better for proccing things like Hidden Blades. Let two bars of focus accumulate, then run up to Saarath. He'll crouch for the first few seconds, so use that time to drop a pitch grenade, swig a mighty offense tonic, and drop Mark of the Rift on top of him. Also drop a Mark of Death if you have an assassin, and use either Thousand Cuts or Flask of Lightning if you've got a tempest. If you're taking full advantage of stealth and flanking bonuses, Saarath should be quite near death by the time your assassin pops Mark of Death. On difficulties below Nightmare, I assume you'll have to be cautious about killing him too fast using this method, as he'll glitch out if he dies before summoning demons.

There's no need for this to be a knock-down, drag-out fight.
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#39
Cobra's_back

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beat him easily on hard mode with a decked out Varric spamming leaping shot+focus ability. I guess that's the cheesy way, but still valid. I've killed every boss in the game by using Varric and his absurd DPS.

Rogues are the biggest damage dealers period. I couldn't use focus because the anchor was to unstable. I had to discharge it before focus came up or I would take out Viv's and Sera's health. Two rogues take out the guy fast. 

 

So when you say focus do you mean the anchor?



#40
Cobra's_back

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Nonononono don't waste a slot on healing mist or regen! This fight is much, much easier if he dies quickly. Less chances to summon demons and pull his f-you moves. Pitch grenade at the very least, confusion grenade to use some of his summons against him. Some people find mighty offense tonic cheesy, but bring it if you don't have qualms about using it.

He doesn't drop down until you get near, so wait before approaching. If you don't have self-restrictions on using Mark of the Rift, it hits enemies a lot more times than Anchor Discharge does, so it's better for proccing things like Hidden Blades. Let two bars of focus accumulate, then run up to Saarath. He'll crouch for the first few seconds, so use that time to drop a pitch grenade, swig a mighty offense tonic, and drop Mark of the Rift on top of him. Also drop a Mark of Death if you have an assassin, and use either Thousand Cuts or Flask of Lightning if you've got a tempest. If you're taking full advantage of stealth and flanking bonuses, Saarath should be quite near death by the time your assassin pops Mark of Death. On difficulties below Nightmare, I assume you'll have to be cautious about killing him too fast using this method, as he'll glitch out if he dies before summoning demons.

There's no need for this to be a knock-down, drag-out fight.

I missed that! So I could have removed the unstable anchor? Boy, I had no clue. He still went down fast with two rogues, but I wasn't able to use the Mark of Rift because of the unstable anchor. 



#41
Incantrix

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Rogues are the biggest damage dealers period. I couldn't use focus because the anchor was to unstable. I had to discharge it before focus came up or I would take out Viv's and Sera's health. Two rogues take out the guy fast. 

 

So when you say focus do you mean the anchor?

 

lol no. I switched to Varric and used his focus ability. Took the qunari out in about 20 seconds. I gave varric the best.



#42
Arvaarad

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I missed that! So I could have removed the unstable anchor? Boy, I had no clue. He still went down fast with two rogues, but I wasn't able to use the Mark of Rift because of the unstable anchor.

The Anchor doesn't try to kill you until you hit 3 bars of focus (at first I thought it was 1 bar too, but it actually has to hit completely full). One or two bars is safe, and that's enough to use Mark of the Rift.

EDIT: err, this is assuming you have the increased focus perks. If you only have one bar of focus, you're SoL (and oh boy, that would make it extra hard to avoid anchor overload).
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#43
Cobra's_back

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The Anchor doesn't try to kill you until you hit 3 bars of focus (at first I thought it was 1 bar too, but it actually has to hit completely full). One or two bars is safe, and that's enough to use Mark of the Rift.

EDIT: err, this is assuming you have the increased focus perks. If you only have one bar of focus, you're SoL (and oh boy, that would make it extra hard to avoid anchor overload).

Thanks so much! That explains it. I need to make sure to get the increased focus perks.



#44
Arvaarad

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Thanks so much! That explains it. I need to make sure to get the increased focus perks.


They're war table perks (I think in the Forces line?). If you're already in Trespasser, it's too late to get them.

So... uhh... disregard what I said about using Mark of the Rift. If you don't have at least one of the focus perks, you're right, you can't use MoR safely.
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#45
sleasye74

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Beat him with bees I beat him in 5min with bees(on hard)
Had Cass and Rainer tank the hell out of him, me(bow rouge inquisitor) and Dorian drop a jar of bees at the start then rain hell on him and whoop his a**, when you get him half way drop two more jars of bees and keep busting his a**.
Finish him with mark discharge

#46
ottffsse

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well I sped ran through the game and took him down at level 17 in a group of rift inferno pact quizzy, elecro dorian, sera dw, and bull reaver. it was not easy on nm all trials and having not so ideal equipment considering I sped ran the game without bothering to get any ideal fade touched effects and he was 3 lvls higher than me. and I used the desperation revival strategy to do it quickly (dorian was reviver along the other 3 suicide maniacs) but it was not easy at the end because even when dorian revives quizzy at the end to finish the boss I auto die and game over after killing him. all other fight are easy with this but it sucks as quizzy actually has to stay alive at the end. it is much easier with a real tank in the group. cass or blackwall. wanted to have cole instead of sera but he ditvhed me in skyhold as i wasn't helping enough people. 



#47
Eyes_Only

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stratagy that worked for me was to hit him hard and fast with everything I had. Then run and hide by the closed gate when he raised his barrier up. I'd disengage so Sera, Iron Bull and Dorian would follow me. He would not follow and could not hit us either with his one hit kill attacks.

 

I'd wait there until his barrier wore out and then hit him hard and fast again. Rinse and repeat. I to play on casual because I like the story more then the combat. And this is the only way I was able to beat the qunari mage.



#48
VilniusNastavnik

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I beat him rather quickly on my unspecialised Archer. Your mark of the rift should charge very quickly, when it does, get close and detonate. I pretty much spammed abilities and when needed, shadow stepped away from any AOE effects before continuing. 



#49
Mlady

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The Anchor can be confusing. It goes through 3 stages. 

 

1. Protects you.

 

2. Harms enemies.

 

3. Harms everyone if not discharged.

 

And you can only defeat the final boss by discharging it or you can keep hitting him over and over and his health won't drop to 0. Most importantly is you need Dispel. Keep him from using Barrier and hit him hard and fast. Everytime your arm starts glowing, run over to him and discharge its power. He went down pretty fast for my Rift Mage, Dorian, Cole and Cass on Normal.


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#50
Evelynne

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I don't know what everyone's talking about, I blitz'd him and he fell over.

 

Guess I've just got too much DPS :x

 

Double Static Cage, Mark of the Riff, a Throwing Blades spamming Varric, and a Warhorn Cass. He dropped to the final stage before he even started.