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Why can't Mass Effect have squad mates like MGSV's Quiet.


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#326
Hazegurl

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The interactions with Liara in general dealt with that.

 

 

You'd have a point if the Tali "romance" didn't involve full contact sexual intercourse(with no ramifications for Tali to appease the kiddies) and the Garrus one wasn't some bizarre casual sex pursuit where femshep apparently wants to be torn apart by some bone lizard's clawhammer/literal boner.

Oy Vey, don't remind me of the visuals I had for Garrus's ******. Especially after talking to Mordin.

 

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#327
AlanC9

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You'd have a point if the Tali "romance" didn't involve full contact sexual intercourse(with no ramifications for Tali to appease the kiddies) and the Garrus one wasn't some bizarre casual sex pursuit where femshep apparently wants to be torn apart by some bone lizard's clawhammer/literal boner.


I don't follow your point here.

#328
Sartoz

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I don't follow your point here.

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Incompatibilities, my dear fellow.



#329
United Servo Academy Choir

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Incompatibilities, my dear fellow.

 

Where there's a will, there's a way.


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#330
fhs33721

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  Incompatibilities, my dear fellow.

You mean like two humans of the same gender are  incompatible with each other and therefore can not share any sexual intimacy at all? Oh, wait.....

 

Basically pretty much this:

Where there's a will, there's a way.



#331
United Servo Academy Choir

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You mean like two humans of the same gender are incompatible with each other and therefore can not share any sexual intimacy at all?


WRT this, I can think of a couple of respective male and female anatomical features that would like a word.

#332
saladinbob

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Actually, all bikinis and quietness aside, it would be awesome to have a buddy system like MGSV's Quiet, you know, one where you don't have to micromanage orders, where you can just set them up to do certain stuff or position themselves on the map. For those not played the game, Quiet is a Sniper buddy you can position to scout or take a sniping spot anywhere on the map - maps that are kilometers in size. By the time you arrive at your destination she'll have scouted the entire area, pinpointing the location of all enemies and any objectives.

 

With just a quick press of a button you can have her kill a target or cover you by opening fire on everyone in visual range. In addition, she'll actively cover your stealth approach if you play that sort of game, automatically shooting anyone that attacks you. Unlike in Bioware games where if a buddy goes down you can just get them up again, a buddy that takes too much damage in MGSV is withdrawn from the area of operations until you leave and re-visit the map. 

 

In my opinion, this is a step above anything Bioware's implemented in their games yet and if we're going to have another squad-based game, such as Bioware's trademark, having a well developed but easy to use command system is a must.