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Why can't Mass Effect have squad mates like MGSV's Quiet.


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#126
Han Shot First

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I'm laughing so hard at people tossing "SJW" as some kind of a pejorative. "Kids these days, they interest themselves with social justice instead of doing drugs like in the good old days." OHMYGOD call the police!

 

SJW is the modern equivalent of 'bleeding heart liberal.'

 

It is also practically meaningless in how casually it gets tossed about on gaming forums. 


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#127
BraveVesperia

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Life is Strange is an okay game, the dialouge is atrocious though. The writers try too hard to make the girls sound like teenagers so be prepared for a lot of stupid, cheesy lines and "hella" being said 30 times an episode.

It's definitely cringey! After a while I started to find it just entertaining. I think they might have toned it down for the most recent episode though. Only one "hella", and the other character tells her she hates that word. I wonder if it was a take-that at themselves?


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#128
Schmonozov

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One reason: outrage from sex-negative feminists with low self-esteem  :D


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#129
Rhaenyss

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When people throw around "SJW" as an insult they're generally referring to the annoying people who go looking for things to be offended by. People that demand "trigger warnings" on yogurt commercials and such. You know, the ridiculous ones that undercut an otherwise logical and proper group of people.

 

Actually, here on Bioware forums it just means "everyone who mentions in any shape or form something that even remotely sounds like you want something other than booby ladies". So we have too sides of the same coin, because these anti-SJW moaners could also be classified as "ridiculous ones that undercut an otherwise logical and proper group of people."


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#130
Killroy

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Actually, here on Bioware forums it just means "everyone who mentions in any shape or form something that even remotely sounds like you want something other than booby ladies". So we have too sides of the same coin, because these anti-SJW moaners could also be classified as "ridiculous ones that undercut an otherwise logical and proper group of people."

 

Anyone who complains about BioWare games being "SJW" and calls other people "SJW" because their avatar is a female character is clearly either an idiot or a troll. Though trolls are inherently idiots, so either way, an idiot.


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#131
mickey111

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Good idea, I want a squadmate who has no personality, never says a word, and I get to shoot them. (I must be able to shoot all of my companions. No exceptions.)

Also yes to banana hammocks, but only for vanguards, and only if vanguards get to suplex their enemies. Nothing is more terrifying than a banana hammock wearing vanguard suddenly appearing in your face and man(guard)handling you.

 

 

You seem to think being mute equals having no personality. You are wrong. 



#132
Killroy

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You seem to think being mute equals having no personality. You are wrong. 

 

Some people here seem to think being mute is inherently interesting. They are wrong. 



#133
General TSAR

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Quiet kinda sucks though.  

 

Some people here seem to think being mute is inherently interesting. They are wrong.

It depends on the writer or author, but being mute can be interesting. 



#134
mickey111

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Some people here seem to think being mute is inherently interesting. They are wrong. 

 

One mute is no big deal. Saaahepard could have done most of what shepard did with someone else speaking for shepard.

 

Also I think lara of the new tomb raider goes to show that characters can express plenty of emotion without saying a word.



#135
Killroy

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Quiet kinda sucks though.  
 
It depends on the writer or author, but being mute can be interesting.


Anything can be interesting if it's written with any kind of competence. Paint drying could be exhilarating if the right writer were behind it.

One mute is no big deal. Saaahepard could have done most of what shepard did with someone else speaking for shepard.


...what?
 

Also I think lara of the new tomb raider goes to show that characters can express plenty of emotion without saying a word.


You mean a character that's alone most of the time? And then when she's not alone she starts talking?

#136
Seboist

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One mute is no big deal. Saaahepard could have done most of what shepard did with someone else speaking for shepard.

 

Also I think lara of the new tomb raider goes to show that characters can express plenty of emotion without saying a word.

 

Shepard being mute would've been an improvement in ME. Then we wouldn't have to hear the dumbest nonsense coming out of his mouth like his comparing the FCW to the genophage, asking Tali if she's royalty or asking if the Asari can reproduce with each other.



#137
mickey111

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Anything can be interesting if it's written with any kind of competence. Paint drying could be exhilarating if the right writer were behind it.


...what?
 

You mean a character that's alone most of the time? And then when she's not alone she starts talking?

 

just google the gameplay demo of the next TR game. animation is very emotive in gaming these days, a talented developer can put a lot of feeling into a mute character.



#138
daveliam

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I don't think anyone is saying that a mute character can't be interesting.  Of course they can.  I think people are saying that anyone who says that Quiet is interesting because she's mute, is grasping at straws.  Frankly, to me, she's total fanwanking.  She's a nearly naked female 'soldier' who can't speak, has 'reasons' for having to be nearly naked (that are all bogus and lame), and she rolls around in the rain caressing her wet breasts.  She's only "interesting" from the fact that it's interesting that people are trying to justify how serious she is as a character.  I get that there's to more to her character, but unfortunately that's all wrapped behind the 'pandering'.


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#139
General TSAR

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(MGS5 SPOILERS AHOY!!!)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Actually....she can speak, but only in Navajo because of Vocal Cord Parasites (x50) don't breed to that language, it's as stupid as it sounds. Why can't she simply write in English?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(MGS5 SPOILERS END!!!)


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#140
Seboist

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They tried getting her to write but she couldn't for some unexplained reason.



#141
Dutch's Ghost

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Quiet was a great character and her ending was a good send off. Ya her appearance is a bit jarring but i don't mind it, you can change her appearance but not in the cut scenes unfortunately.

#142
Killroy

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just google the gameplay demo of the next TR game. animation is very emotive in gaming these days, a talented developer can put a lot of feeling into a mute character.


Why would that be limited to mute characters?
There's nothing inherently interesting about a mute character. If a writer is good enough to make a mute character compelling they can make a non-mute character compelling. If the point of the character is to be mute then that's a pointless character.

#143
RoboticWater

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Why would that be limited to mute characters?
There's nothing inherently interesting about a mute character. If a writer is good enough to make a mute character compelling they can make a non-mute character compelling. If the point of the character is to be mute then that's a pointless character.

A thing's absence can be as interesting as its presence so long as the two are adequately contrasted.

 

If a major point of a story is communication, then having a mute character could easily support a thread of nonverbal communication. Could that be done with an intricately animated speaking character? Sure, but it lacks the potent "difference factor" that a mute character would bring. It's one thing to notice nonverbal cues and another to rely on them.



#144
The Hierophant

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They tried getting her to write but she couldn't for some unexplained reason.

For the drama.



#145
Hazegurl

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They tried getting her to write but she couldn't for some unexplained reason.

I don't think it's that she couldn't write. It's that it wouldn't have been a very smart move to write anything.

 

Spoiler

 

We don't really have a timeline for when she started to change her mind about that. Perhaps sometime before the reveal that she could speak. By then another outbreak had occurred anyway

 

Spoiler

 

And yeah, I think the whole vocal cord parasite thing was stupid. Although, parasitic vocal cord infections are real. But have nothing at all to do with languages.

 

As for mute characters. This reminds me of that episode of Buffy The vampire slayer when all the character's voices were removed and the entire episode was done in silence.  It was actually really interesting. 



#146
Killroy

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A thing's absence can be as interesting as its presence so long as the two are adequately contrasted.
 
If a major point of a story is communication, then having a mute character could easily support a thread of nonverbal communication. Could that be done with an intricately animated speaking character? Sure, but it lacks the potent "difference factor" that a mute character would bring. It's one thing to notice nonverbal cues and another to rely on them.


Again, there's nothing inherently interesting about a mute character. If being different is all it takes to be written well then we may as well fire every movie, game, novel and comic book writer and have Kojima write everything.
But here is reality, being mute is not enough to make a character interesting.

#147
RoboticWater

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Again, there's nothing inherently interesting about a mute character. If being different is all it takes to be written well then we may as well fire every movie, game, novel and comic book writer and have Kojima write everything.
But here is reality, being mute is not enough to make a character interesting.

Sure, as much as merely having the ability to talk isn't enough to make a character interesting.

 

But of two characters written with the same level of talent, the more unique one will seem more interesting. Obviously, it's a subjective matter: a mute character would be incredibly average to an audience of mute people in a mute community, but for the average speaking audience, a mute character will come off as more interesting simply because of the unique trait.


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#148
Killroy

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Sure, as much as merely having the ability to talk isn't enough to make a character interesting.


I never said the ability or inclination to speak was inherently interesting so I'm not sure what your point is.
 

But of two characters written with the same level of talent, the more unique one will seem more interesting. Obviously, it's a subjective matter: a mute character would be incredibly average to an audience of mute people in a mute community, but for the average speaking audience, a mute character will come off as more interesting simply because of the unique trait.


That's amateur hour writing.

#149
Majestic Jazz

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Killroy, there is more to characters than their speaking. A character can display traits, mannerism, and emotion and still be mute. Its all about how they are crafting in the story or how the story is crafted around them.



#150
Killroy

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Killroy, there is more to characters than their speaking. A character can display traits, mannerism, and emotion and still be mute. Its all about how they are crafting in the story or how the story is crafted around them.


Which is what I've been saying this entire time. There's nothing inherently interesting about a mute character. It comes down to good writing.