There's enough cruelty, suffering and pain in the world as is. I have no desire to fantasize about inflicting undue suffering and misery upon fictional characters. It's tedium enough that most games involve solving problems at the barrel of a gun / end of a sword, I see no reason to make it less unpleasant by turning those guns / swords upon innocents undeserving of such a fate.
I could certainly play a non-hero .. a self-centered character interested in personal gain only, so long as they aren't cruel or evil in the process.
Making a game where you're just a cruel villain wouldn't appeal at all to me... RPGs need to give that choice (I have no opposition to it being a matter of choice in game.. but if the protagonist can only be evil then I don't want to play it).
If you really have a desire to be cruel and evil, you could always get that disgusting game called "Hatred".. it might sate your lust for fantasy cruelty (or better yet.. pass on the game entirely and don't give them money)
Perhaps I did not explain my point as well as I should have, its not about kicking puppies and punting babies off cliffs because that is how you get your jollies but rather because in order to make an omelette you need to break a few eggs and your mission requires you to be ruthless, it is about giving the player more incentive to perform harsher acts and punishing idealistic notions that everyone can live in harmony and the perfect outcome can be achieved because you are mary sue hero extraordinaire.
It is about having the player walk that dangerous line between hero and villain and have them question their own morality and whether or not they are truly the hero.





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