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Skills to avoid for companions


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18 réponses à ce sujet

#1
Siven80

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So i havent played in a long time, and now that all the DLC is out i am starting a new save.

 

What are peoples thoughts on what skills to avoid for companions, what is the AI bad at using for example?

 

Thanks for ant info.



#2
Taki17

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Charging bull was used quite badly by the AI. At least it did this spring, around patch 5-6, I don't know if it has been patched since.



#3
Nightsoul1

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that's been fixed,



#4
Mordray Darkblood

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Charging bull AI was updated to better handle it and not overshoot. However, I've not used it on my companions. The enemy does seem to better use it though.

#5
devSin

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Charging Bull is good now (the AI almost never overshoots, and if they do, they don't go far), especially with the upgrade to have the next cast use no stamina.

I don't think the AI is very good at trap-type skills (Fire Mine, Ice Mine, Elemental Mines, etc.). They rarely seem able to use them effectively (and sometimes they seem to not even get set correctly). But Caltrops and Spike Mine actually do get used well for rogue companions (they drop them at appropriate times, and it actually seems to help when enemies close on them).

The AI only selectively uses avoidance skills (Parry, Block and Slash, Evade, etc.). I still think it's effective in some cases (and the AI uses them with perfect timing), but it's on purpose that they just don't use them very often (otherwise, they would spend all their time avoiding all damage) even when set to preferred.

I don't like Grappling Chain for companions. The AI tries to use it on everything (even stuff that can't be pulled), and it often preempts the warrior companion from getting to where they're needed most (you want them in the group of enemies, not grabbing a single one to drag closer to the party).
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#6
Dabrikishaw

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That what the new AOE upgrade to Grappling Chain is for.



#7
Bigdawg13

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I almost said grappling chain.  The problem with it, is that companions will use it on things that cannot be grappled.  But then I stopped myself, and I will tell you why grappling chain is a good skill for the AI.

 

1)  Lots of fights, especially the hard ones, have an identifiable enemy with an important resistance or immunity.  Going into your tactics and disabling Immolate when fighting the Feraldan Frostback is just how you play the game.  It doesn't mean you get rid of Immolate on every AI.  The same is true of Grappling Chain.

 

2)  Grappling Chain Upgraded (with either toggle) is great for the AI.  Give them boot actually does damage now.  So even if they use it on a dragon, giant, bear, or wraith it'll still do damage.  And the AoE toggle upgrade is great because there is a pretty good chance something will get pulled of importance.

 

Really the question is, how lazy are you as a player?   Are you the kind of player that will go into tactics and disable something for a special fight and/or switch toggles, OR are you the kind that just likes to bull doze through spamming spirit blade while bash your finger on the key?



#8
devSin

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That what the new AOE upgrade to Grappling Chain is for.

I still don't think it's beneficial with AI control.

Grappling Chain itself is useful as a reactive ability (you want to pull something important or something that tries to harass other characters or to spring traps). Having the AI spam it against anything and everything is something I don't think will ever be effective (even pulling a group of enemies at the start of a fight isn't that good considering you're just bringing them closer to the party than they would be if you kept running to meet them).

And yeah, it's nice that it can eventually be made to do damage, but letting the AI use it still means that it could be unavailable in the times you actually want to use it.

#9
Bigdawg13

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I still don't think it's beneficial with AI control.

Grappling Chain itself is useful as a reactive ability (you want to pull something important or something that tries to harass other characters or to spring traps). Having the AI spam it against anything and everything is something I don't think will ever be effective (even pulling a group of enemies at the start of a fight isn't that good considering you're just bringing them closer to the party than they would be if you kept running to meet them).

And yeah, it's nice that it can eventually be made to do damage, but letting the AI use it still means that it could be unavailable in the times you actually want to use it.

 

I guarantee you if you don't spec for it, it will be unavailable when you want to use it.



#10
PapaCharlie9

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I almost said grappling chain.  The problem with it, is that companions will use it on things that cannot be grappled.  But then I stopped myself, and I will tell you why grappling chain is a good skill for the AI.
 
1)  Lots of fights, especially the hard ones, have an identifiable enemy with an important resistance or immunity.  Going into your tactics and disabling Immolate when fighting the Feraldan Frostback is just how you play the game.  It doesn't mean you get rid of Immolate on every AI.  The same is true of Grappling Chain.
 
2)  Grappling Chain Upgraded (with either toggle) is great for the AI.  Give them boot actually does damage now.  So even if they use it on a dragon, giant, bear, or wraith it'll still do damage.  And the AoE toggle upgrade is great because there is a pretty good chance something will get pulled of importance.
 
Really the question is, how lazy are you as a player?   Are you the kind of player that will go into tactics and disable something for a special fight and/or switch toggles, OR are you the kind that just likes to bull doze through spamming spirit blade while bash your finger on the key?

I don't like giving Grappling Chain to AI companions because they steal my friggin' kills!  :devil:

 

Seriously, though, I've had some combos ruined because a warrior thought it was great to Grapple a stunned/sleeping/paralyzed enemy I was about to clobber with a detonator.



#11
capn233

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Charging Bull is fairly risky on AI if you are playing with FF on.  Has anyone tested the combat roll upgrade to see if it does FF?  Even if it did, probably the AI wouldn't hit other friendlies very often with it.


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#12
Andreas Amell

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I've used Grappling Chain many times to start my attacks, especially against mages. Is it best to leave long range attacks to mages and archers while the warriors usually melee attacks? 

 

Scenario 1:

 

I paralyze my initial target with Winter's Grasp, Thunderbolt, or a fully upgraded Pitch Grenade. Then I send my warrior to charge at the target using Lunge and Slash or Charging Bull. Follow up with mages and rogue archers. This doesn't work on shadow rogues but if the target is close enough the warrior can follow up in time. 

 

Scenario 2: 

 

I use a fully upgraded Chain Grab on my initial target and follow up with my rogues and mages. This works best when there are fewer enemies around (this won't work on larger foes like giants and certain floating demons like shades and wraiths).



#13
themageguy

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Sera never seems to use flask of frost efficiently. Though she does a great job of fire and especially lightning.

As for the frost flask, let ME bring about that storm and pair it with twin fangs

#14
Katebe94

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I'd avoid grappling chain on Varric, though: for me it was a complete headache, but I sucked so hard at combat anyway. It would be like,  Varric, what are you doing? I'd plonk him safe and sound behind Cass and next thing I knew he'd be heroically hurling himself around the battlefield faceplanting into all the bad guys... once I replaced it he died a LOT less often, lol

 

Also, Rift Mage Pull of the Abyss + immediately cast Fire Mine is SO MUCH FUN, especially when there's loads of enemies. You pull them all into a soupy mess of flailing limbs, deal damage over time, wait three seconds and boom! explosion and they all start running away. *cue evil player laughter*



#15
AnUnculturedLittlePotato

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I find the no cooldown challenge upgrade is trash. The AI won't do anything else even shield wall.



#16
PapaCharlie9

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I'd avoid grappling chain on Varric, though: for me it was a complete headache, but I sucked so hard at combat anyway. It would be like,  Varric, what are you doing? I'd plonk him safe and sound behind Cass and next thing I knew he'd be heroically hurling himself around the battlefield faceplanting into all the bad guys... once I replaced it he died a LOT less often, lol

 

Really? If you mean Hook & Tackle, I have Varric set up for that with Leaping Shot preferred and he does fine. He "Beats Walking" in and then Leaping Shot's back to safety. I haven't had any trouble with him dying more than usual.


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#17
Mordray Darkblood

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I find the no cooldown challenge upgrade is trash. The AI won't do anything else even shield wall.

Yeah the AI is buggy with abilities with no cooldown. I had modded Poison Weapons to have no cool down and varric just stood there racking bianca for the entire battle...



#18
PawsPause

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How well is Combat Roll vs Charging bull for AI? Seems like the AI only uses Charging bull to close in on mobs, then dont use it after that. I wonder if anyone has experience in knowing how well they use combat roll. I want my tanks to stay in the fight for as long as possible. Do they use combat roll to dodge attacks? 



#19
devSin

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How well is Combat Roll vs Charging bull for AI? Seems like the AI only uses Charging bull to close in on mobs, then dont use it after that. I wonder if anyone has experience in knowing how well they use combat roll. I want my tanks to stay in the fight for as long as possible. Do they use combat roll to dodge attacks?

The AI will use Charging Bull in close-quarters. They won't use it to hit multiple targets or anything, but it seems to have about the same priority as other melee talents (and they'll use it more often to close with enemies).

Combat Roll is something the AI doesn't use a lot (this is true of all damage avoidance abilities, like Parry and Block and Slash), even if you set it to preferred. This was done on purpose since the AI has perfect timing and could simply avoid all damage by just using these abilities all the time. But it still uses it occasionally to get out of the way of an attack that would otherwise hit (I'm not sure if they have new AI for the damage upgrade), so it's not a complete waste (and it'll usually be available for manual use when you need it).
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