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Best staff in the game?


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#26
DaiBi

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  - Masterwork: Fade-Touched Hardened Gurn Hide (30% damage bonus if not being hit for 5 seconds) - Recommend not using this for Dorian, AI gets hit a lot.

 

 

Somebody tested this masterwork? Because i just did and saw only bonus to regular attack, there is no bonus to spells damage at all. Looks like it works like effect on skill upgrade "infected wounds" i.e. bonus from masterwork added to bonus of the spell. So 30% added to 1600% bonus of fire mine.



#27
ottffsse

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Yes my experience with that masterwork was the same. No consistwnt bonus even on auto attacks. Just use critical crafting instead or hidden blades x5.

#28
DaiBi

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Fade touched bloodstone (+7.5% damage for each enemy within 8 meters) has the same issue. Or it is not working when there is just one enemy. :)



#29
Evelynne

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WoL is 16% better damage modifier at worst. You can get Encore's buff through a support mage. 

For the most possible damage to get out of a staff, it's the crit build. 

 

x2 Superior rings of crit damage (40% crit damage)
Dexterity focused Superior Battlemage Armor (47 crit damage)
Wrath of the Lovias (56 crit chance , 21 crit damage, 16% attack)
Superb Amulet of Dexterity (10% crit damage) 
Mask of the Grand Duchess (15 crit chance)

This gives you 158 crit damage including your starting bonus, at 76% crit chance. And 16 attack of course. 158 crit damage at 76% crit chance is effectively a 120% modifier on all attacks on average. So basically a %136 modifier.

Encore gives you 82 attack %
Battlemage Cowl gives you 5% attack
Superior Battlemage Armor gives you 11 attack%
Superior Ring of Attack gives you 10% attack
Ring of Assault gives you 5% attack
Superior Amulet of Magic gives you 5% attack
You also have 5% crit chance and 40 crit damage which is effectively a 2% damage increase on all attacks. 

That's only a 120% modifier. Also the crit build gets more out of the cunning and dexterity points you get for free, as well as varric's free 5% but I'm not counting those. But they do weigh in favor of the crit build as well. I don't really count the encore buffs because you can get them with another mage wielding encore as well. 

 

Except you're forgetting that Encore on multiple mages can render multiple effects at once, which still makes it invaluable to take on every mage in your party. Not to mention you do not need 76% critical chance to have a majority of your hits Critical, especially with the emerging Multi-Hit Meta.

 

Also, with Ring of Doubt, you can essentially force a crit when ever you need or like, which further devalues Critical Chance and increases the value of Critical Damage.

 

So, mathematically -- you start wasting your stat allotment on Critical Chance once you pass 35% roughly. You critical often enough to see a crit roughly every other attack. So going over 35% is a waste of stats. 

 

With that out of the way -- lets move on to the number crunching for the staves.

 

Wrath of Lovias and Encore are the same Tier of Schematic, so that means their base damage is the same. They both have openings for Blade and Haft, and they have Offensive Slots for all 3 stats.

 

Lovias has 20 Leather Offensive Stats, and if we're going for as much Crit Damage as we can, this comes out to 70% Critical Damage. But, we have to use our very rare Imbued Ice Tusket Leather in order to get these stats.

 

Encore has 16 Cloth Offensive Stats, and 6 Metal Offensive Stats. Using Dragon Webbing we get 56% Critical Damage. We can get 11% Attack on top of this if we use Everite. 

 

For modifications we're probably going to use the same schematics for both: Thin Staff Haft, and Battlemage Staff Blade.

 

Thin gives us 9 more Cloth Offense stats, and Battlemage gives us 6 (You can also use Dragon Blade, as they're equal of this set up.)

 

These two combined give us 53% more Critical Damage.

 

So the Final stats are...

 

WOL

 

123% Critical Damage

6 Magic

1 Masterwork Slot

 

Encore

 

99% Critical Damage

11% Attack

6 Magic

1 Masterwork Slot

Can't Stop the Music

 

Lets add on the rest of the Gear you threw up.

 

Mask of the Grand Duchess

15% Critical Chance

Superb Amulet of Dexterity

10% Critical Damage

2x Superior Critical Damage Rings (I still think Ring of Doubt is a better selection here).

40% Critical Damage

Superior Prowler Coat

46 Dexterity (46% Critical Damage)

 

Grand total:

15% Critical Chance

96% Critical Damage

 

Wrath of Lovias

15% Critical Chance

216% Critical Damage

6 Magic

1 Masterwork Slot

1 Rune

 

Encore

15% Critical Chance

195% Critical Damage

14% Attack

1 Masterwork Slot

Can't Stop the Music

1 Rune

 

In order to compare Apples to Apples friend, we assume they're solo. So Encore is the only set up that gets Can't Stop the Music, which means the Encore Mage essentially gets, 3 Runes and a flat 8% damage boost (attack speed increase from its buffs). I don't know what equation you used to get that all this measured up to, but I'm fairly sure Encore comes out with a higher number than Lovias.

 

Anyone know if the buffs from Encore stack if you have two mages in the party equipped with one each?

 

:huh:

 

 

As far as I know they do stack when from two different mages.

 

They do stack, I can confirm. You do not get the same effect from both mages, but you can have 2 or 3 of the different buffs that Can't Stop the Music provides.



#30
actionhero112

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Except you're forgetting that Encore on multiple mages can render multiple effects at once, which still makes it invaluable to take on every mage in your party. Not to mention you do not need 76% critical chance to have a majority of your hits Critical, especially with the emerging Multi-Hit Meta.

 

Also, with Ring of Doubt, you can essentially force a crit when ever you need or like, which further devalues Critical Chance and increases the value of Critical Damage.

 

The maximum amount of crit chance in the weapon belongs to the WotL build. For people who don't want to use the ring of doubt, or use the knight enchanter this makes the WoTL the best staff for that. 

 

Tbh, I'm not really super interested in mage dps. In general, they're the worst of all dps classes. I think they're the best tanks/cc'rs but rogue and reaver dps is actually insane with trespasser and is less gear dependant (excluding the artificer). 

 

But it's all really semantics. I can kill the highland ravager with all trials over in less than 5 seconds on my assassin/tempest/artificer (with room to spare). It only really takes me around a minute on my necromancer/riftmage. That's still pretty quick.

 

Also superior battlemage is the best dexterity boosting armor in the game and requires no exploits to get extra ice dragon hide. (unattainable on consoles)


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#31
Evelynne

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http://dragonage.wik...Armor_Schematic

http://dragonage.wik..._Arms_Schematic

 

10 Leather? I think you are mistake sir. Prowler I believe is the armor you're referring to.

 

http://dragonage.wik...Armor_Schematic14 Leather

http://dragonage.wik..._Arms_Schematic8 Leather

http://dragonage.wik..._Legs_Schematic6 Leather

 

Also what does Knight Enchanter have to do with -no one- needing 76% or more Critical Chance? As well, playing Knight Enchanter doesn't prevent you from using Ring of Doubt, especially if you are not playing it as your party's tank. Considering Stealth is an instant aggro drop -- Ring of Doubt is the ring you want to have if you're playing a DPS Mage Anything.



#32
actionhero112

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http://dragonage.wik...Armor_Schematic

http://dragonage.wik..._Arms_Schematic

 

10 Leather? I think you are mistake sir. Prowler I believe is the armor you're referring to.

 

http://dragonage.wik...Armor_Schematic14 Leather

http://dragonage.wik..._Arms_Schematic8 Leather

http://dragonage.wik..._Legs_Schematic6 Leather

 

Also what does Knight Enchanter have to do with -no one- needing 76% or more Critical Chance? As well, playing Knight Enchanter doesn't prevent you from using Ring of Doubt, especially if you are not playing it as your party's tank. Considering Stealth is an instant aggro drop -- Ring of Doubt is the ring you want to have if you're playing a DPS Mage Anything.

 

Considering the only redeeming characteristic of the KE is it's tankyness, and ability to take punishment, and ring of doubt directly conflicts with that, I would say the class prevents you from using the item. 

 

It's like saying you're playing a DPS champion. The concepts just don't match. Sure you can combat roll with the best of them, but you're never going to have the damage passives and synergy with the belt of urgency like a reaver. You're always going to be worse. I don't play classes in roles and builds that they don't exceed in. It's just not how I play the game. In terms of potential damage, the KE is going to play second fiddle to necromancers and riftmages. That's just how it is now. And as I said, I don't play things that are second best. I don't enjoy knowing that I could be doing more damage if I chose a different specialization. I enjoy playing class in a tank/cc capacity because that's what the specialization is good at.

 

also this schematic slotted with this  material is the best dexterity armor in the game. It requires minimal ice dragon hide (while your set up requires an unattainable amount without cheat engine) and even if you had unlimited amounts, beats it out by 1 dexterity. 


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#33
Evelynne

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Considering the only redeeming characteristic of the KE is it's tankyness, and ability to take punishment, and ring of doubt directly conflicts with that, I would say the class prevents you from using the item. 

 

It's like saying you're playing a DPS champion. The concepts just don't match. Sure you can combat roll with the best of them, but you're never going to have the damage passives and synergy with the belt of urgency like a reaver. You're always going to be worse. I don't play classes in roles and builds that they don't exceed in. It's just not how I play the game. In terms of potential damage, the KE is going to play second fiddle to necromancers and riftmages. That's just how it is now. And as I said, I don't play things that are second best. I don't enjoy knowing that I could be doing more damage if I chose a different specialization. I enjoy playing class in a tank/cc capacity because that's what the specialization is good at.

 

also this schematic slotted with this  material is the best dexterity armor in the game. It requires minimal ice dragon hide (while your set up requires an unattainable amount without cheat engine) and even if you had unlimited amounts, beats it out by 1 dexterity. 

You can get unlimited Ice Dragon Hide (and Bone) from the Secret Skull without Cheat Engine. You're welcome :)

 

28 Leather Slots x 2 Dexterity from Materials = 56 

 

Snowfleur Hide in the Armor slot removes the Class Restriction.

 

vs.

 

26 Cloth Slots x 1.75 = 45.5 + 4 x 2 = 53.5 (54)

 

 

 

You. Are. Wrong.

 

"It's like saying you're playing a DPS champion. The concepts just don't match. Sure you can combat roll with the best of them, but you're never going to have the damage passives and synergy with the belt of urgency like a reaver. You're always going to be worse. I don't play classes in roles and builds that they don't exceed in. It's just not how I play the game. In terms of potential damage, the KE is going to play second fiddle to necromancers and riftmages. That's just how it is now. And as I said, I don't play things that are second best. I don't enjoy knowing that I could be doing more damage if I chose a different specialization. I enjoy playing class in a tank/cc capacity because that's what the specialization is good at."

 

Are we counting Necromancers and Walking Bomb Masterwork as a 'class' now? Because last I checked without it they couldn't even make a Nug squeal in terror. I agree on Champion, don't agree on KE. Just like I don't agree that Combat Roll makes any Specialization a viable DPS. Its a gimmick. I don't play Gimmicks like they're the most amazing thing since sliced bread. I'd like to see your Necromancer One phase the Guardian, or the Saarebaas. Can he one shot Hakkon? I did the first two on this list with a Knight Enchanter, Or are we talking about that weak ass Highlander Ravager or for that matter any Dragon from Vanilla?



#34
themikefest

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I use staff of corruption for myself and Dorian. It has about 56% attack and I use the fade touched for hidden blades that give 10% chance of 5 hits



#35
actionhero112

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You can get unlimited Ice Dragon Hide (and Bone) from the Secret Skull without Cheat Engine. You're welcome :)

 

28 Leather Slots x 2 Dexterity from Materials = 56 

 

Snowfleur Hide in the Armor slot removes the Class Restriction.

 

vs.

 

26 Cloth Slots x 1.75 = 45.5 + 4 x 2 = 53.5 (54)

 

 

 

You. Are. Wrong.

 

"It's like saying you're playing a DPS champion. The concepts just don't match. Sure you can combat roll with the best of them, but you're never going to have the damage passives and synergy with the belt of urgency like a reaver. You're always going to be worse. I don't play classes in roles and builds that they don't exceed in. It's just not how I play the game. In terms of potential damage, the KE is going to play second fiddle to necromancers and riftmages. That's just how it is now. And as I said, I don't play things that are second best. I don't enjoy knowing that I could be doing more damage if I chose a different specialization. I enjoy playing class in a tank/cc capacity because that's what the specialization is good at."

 

Are we counting Necromancers and Walking Bomb Masterwork as a 'class' now? Because last I checked without it they couldn't even make a Nug squeal in terror. I agree on Champion, don't agree on KE. Just like I don't agree that Combat Roll makes any Specialization a viable DPS. Its a gimmick. I don't play Gimmicks like they're the most amazing thing since sliced bread. I'd like to see your Necromancer One phase the Guardian, or the Saarebaas. Can he one shot Hakkon? I did the first two on this list with a Knight Enchanter, Or are we talking about that weak ass Highlander Ravager or for that matter any Dragon from Vanilla?

 

Let's actually do the math shall we?

 

Superior Battlemage set up 

22 cloth utility x 1.75 = 38.5

4 leather utility x 2 = 8 dexerity

 

Now remember to carry the one, because that equals, ta da, 46.5. The game rounds up, so that's 47 dexerity. 

 

Aka this 

Spoiler

 

Your set up if we're cheating to get extra Ice Dragon Hide

 

23 Leather Utility x 2 = 46 dexterity

 

Aka this

Spoiler

 

Oh yeah by the secret skull you mean the crap by the waterfall that only has Ice Dragon Bone? Is this what is giving you ice dragon hide? The location that gives you only Ice Dragon Bone

 

As for the point on combat roll, the entire argument is that reaver does more damage without rolling thanks to permanent attack speed boost due to how the belt of urgency works, but ok w/e. Honestly combat roll is a skill in the game. They put it there. They can fix it if they want, but until then, it's a legitimate strategy. I don't use it on anything but my 2h templar, but there you have it. 

 

I'm talking about the necromancer having increase damage on kill, and yes an 600% large aoe nuke/900% single target nuke and yes, its synergy with the best damage masterwork in the game. All of these things make it a better ring of doubt user than the KE, which is just worse at doing damage in every scenario. At least the rift mage has a unique synergy with the belt of winter, it's own more applicable damage steroid and the largest aoe damage spell of specializations which gives the necro a run for it's money. The ke has no differentiating characteristics, it's just worse at using the ring of doubt. However, it's extremely good at tanking and taking hits, so just make it do that. That's where the class excels. 


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#36
PapaCharlie9

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You. Are. Wrong.


When I saw that post, I ran to the kitchen to make popcorn, then sat back to watch the fireworks.

I was not disappointed. :)

I can't decide if the names of actionhero112's test armors or the math corrections were the most entertaining.
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#37
Dabrikishaw

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I'd also love to know how you could get more Iced Dragon Hide without Cheat Engine, because as far as I can tell that's impossible.



#38
Carmen_Willow

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You all talk about a staff called "Encore." I couldn't find it in the Wiki, and I haven't found it in the game. Where do you get it or buy the schematic?



#39
KennedyCZW

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You all talk about a staff called "Encore." I couldn't find it in the Wiki, and I haven't found it in the game. Where do you get it or buy the schematic?

 

http://dragonage.wik...ncore_Schematic



#40
Carmen_Willow

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Thank you so much.



#41
draken-heart

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The best staff is the one that provides the benefits you need. Building a DoT necro? Crit is not that important outside of fire, and even then you do not need that much. A Knight Enchanter? Provide more crit for more damage and charge/barrier.



#42
Cobra's_back

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Depends on your build.

 

I use the following.

 

Lyrium-Infused Staff:
Damage: 26 metal;
Offense: 10 leather;
Offense: 8 cloth;
Utility: 8 cloth. NO grip or blade in the crafted weapon
 
I build my own
 
84 cold
18% critical chance Great Bear tier three
28% critical damage bonus dragon web
16% willpower
 
on hit gain 5 guard fade touch Siverlite
 
Use the belt "the blind that Guides +10 critical chance
Use the ring The hand that cuts +20 critical damage bonus
I use Flashpoint- offers zero cooldown for the next spell if you land a critical hit. I always get a energy Bombardment with zero cool down. 


#43
Cobra's_back

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You all talk about a staff called "Encore." I couldn't find it in the Wiki, and I haven't found it in the game. Where do you get it or buy the schematic?

Trespassers DLC. It offers party buff and high attack or high barrier damage.



#44
Cobra's_back

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I'd also love to know how you could get more Iced Dragon Hide without Cheat Engine, because as far as I can tell that's impossible.

True. There is a mod that supplies a store in Redcliffe village. You can add it in and remove it after you get all the hide you want.



#45
Cobra's_back

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The maximum amount of crit chance in the weapon belongs to the WotL build. For people who don't want to use the ring of doubt, or use the knight enchanter this makes the WoTL the best staff for that. 

 

Tbh, I'm not really super interested in mage dps. In general, they're the worst of all dps classes. I think they're the best tanks/cc'rs but rogue and reaver dps is actually insane with trespasser and is less gear dependant (excluding the artificer). 

 

But it's all really semantics. I can kill the highland ravager with all trials over in less than 5 seconds on my assassin/tempest/artificer (with room to spare). It only really takes me around a minute on my necromancer/riftmage. That's still pretty quick.

 

Also superior battlemage is the best dexterity boosting armor in the game and requires no exploits to get extra ice dragon hide. (unattainable on consoles)

 

No doubt the rogue is the highest damage character. I agree KE is more of a tank build. Sera's focus ability is just awesome!



#46
Dabrikishaw

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True. There is a mod that supplies a store in Redcliffe village. You can add it in and remove it after you get all the hide you want.

That still requires modding, which isn't possible for console users.


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#47
Cobra's_back

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That still requires modding, which isn't possible for console users.

Sorry about that. I agree JOH has very little type 4 crafting materials.



#48
MichaelN7

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I have a Human Knight Enchanter that I took my time leveling with, that's how I found the level cap of 27.

That said, he has 31 ability points, (+1 for race, +3 for Inquisitor Amulets)

 

Basically, I have all the passives from all the ability trees, except for the bottom on the Winter tree, since I don't need it.

Even if you don't have a high level mage, the only Passive that is "necessary" for this is Flashpoint, which you only need 2 points in the Inferno tree to get to.  The Knight Enchanter passives are important to have and go extremely well with this, but even if not, it is still an effective staff.

 

The staff I use is the First Enchanter staff, a Tier 3 schematic.  Not only is it my favorite staff via appearance, but it's crafting slots fit what I'm looking for in a weapon.

 

Damage: 22 Metal

Offense: 6 Cloth

Offense: 6 Leather

Utility: 6 Leather

Masterwork: Yes

Rune: Superb Cleansing Rune (honestly because I think it looks the best) or Superb Spirit Rune.

 

For Damage I use Dragon Bone, which makes it a fire staff

For Offense (cloth) I use either Plush Faustian Velvet or Kings Willow Weave, whichever I have more of, for attack increase

For Offense (leather) I use Dragon Webbing for armor penetration

For Utility I use whatever grants the most Cunning, for critical chance.  Usually Lurker Scales or Imbued Tusket Hide.

The Masterwork is always Fade Touched Silverite, for the guard gain per hit.

 

The Dragon Bone and Webbing is simple enough to get, just find dragons and slay them.

I tend to find more Velvet than Weave simple due to there being more Venatori (velvet) than Darkspawn (weave)

Lurker Scales are easy to get once you can access the Hissing Wastes, since they respawn frequently, but once I get to the Frostback Basin the Imbued Tusket Hide wins out.

The Fade Touched Silverite isn't too hard to find in the Emprise du Lion, since Silverite is EVERYWHERE, so as long as you are diligent with collecting resources, you're bound to stumble upon some soon enough.

 

As for upgrades, that's where I get my boost to Magic/Willpower/Constitution.

The Blunt Staff Edge gives you a total of 9 Cloth Utility slots, so I fill it with as much Magic boosting cloth, either Dales Loden Wool or Royale Sea Silk (+1.75 Magic), but as soon as Silken Nether Cloth (+2 Magic) is available, I use that.

As for staff Grips, I like to use Split Staff Grip, it looks good with the Blunt Staff Edge and the look of the First Enchanter staff, while having a Utility slot for Cloth and an Attack slot for Leather, to further boost armor penetration.

 

--------

 

As a Knight Enchanter, my damage output isn't as great as Solas or Dorian, so the armor penetration is helpful in boosting damage.

The Cunning boost from the leather Utility increases my Critical Chance, improving my chances of activating Flashpoint from the Inferno Tree, which improves the number of spells I can cast, which increases both my Guard and my Barrier due to F.T.Silverite and KE passives.

 

Rejuvenating Barrier and Combat Clarity increase my mana regeneration by a total of 85% when I have barrier active and when enemies are close; and the Strength of Spirits and Knight Protector together give me a stronger Barrier that lasts longer, and Guardian Spirits give me an emergency barrier on the rare occurrence of my health taking damage.

Add in Veiled Riposte (damage returned to attackers) and Fade Shield (gain barrier from damage dealt), and you get someone who only gets tougher and stronger the more he's surrounded, and deals more damage and attacks the tougher he gets.

 

--------

 

All combined, I have a stately-looking gold-colored fire staff, blueish-white corona with upwards of 50% armor penetration, carries a hefty Magic bonus, and grants Guard with every attack I make.

 

Oh, and I call it "Maker's Will" (my Inquisitor is faithful)

 

Anyway, I like it because it looks good, fits the roleplaying aspect, AND has great game mechanic synergy.  I can solo with this no problem.



#49
swk3000

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I'd like to point out that you're wasting materials getting Armor Penetration on a Mage. All Mage abilities deal elemental damage, which doesn't factor in armor, so Armor Penetration is useless on a Mage. You would want it on a Rogue or a Warrior, but it's a waste of materials on a Mage.
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#50
Cobra's_back

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I'd like to point out that you're wasting materials getting Armor Penetration on a Mage. All Mage abilities deal elemental damage, which doesn't factor in armor, so Armor Penetration is useless on a Mage. You would want it on a Rogue or a Warrior, but it's a waste of materials on a Mage.

I agree. Mages should focus on attack, critical chance, critical damage if critical chance is reasonable. There is a belt that gives +10 to critical chance as well.