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#76
Lord_Sarcasmo

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Not sure if anyone suggested this before, but I think it would be cool to have a Tranquil companion. During the Mage-Templar war, he/she could have escaped one of the Circle towers and been taken in by a band of mercenaries, learning to fight as a Rogue. Being devoid of emotions, he/she would be very stoic, practical to a fault, following orders without question. Then, the story could offer an opportunity to cure his/her Tranquil state, a choice that would be influenced by the protagonist. If cured, the companion would regain his/her magical abilities along with his/her emotions, paving the road to a completely new character, and even a potential romance option. The ex-Tranquil could then integrate his/her magical abilities with his newly acquired fighting skills, making a mage-rogue combo class being able to throw winter grasp infused daggers, opening locks with his/her mind, and why not even conjure some sort of "healing arrows" made entirely of magic which he/she could shoot at other companions ?

 

And how about another companion immune to the Darkspawn taint ? The story could take you to an area recently defiled by Darkspawn, in which you'd find a lone survivor (Warrior class) fighting off Ghouls. Throughout the course of the game, you'd get to learn more about his/her past of fighting Darkspawn without being a Grey Warden and the mystery surrounding his/her immunity, along with a possible tie linking him/her to Andraste.

 

I'd also like to see the Hero of Ferelden back in the game, either as a cameo or a guest companion along with the First Warden, leader of the organization which we have never seen as of yet. Also, I think Valta, a character from the Descent DLC, could be an interesting companion considering what happens to her in the DLC (no spoilers).

 

Oh, and instead of a Mabari, why not a Griffon animal companion ? Supposedly, there's a Dragon age novel in which the characters find Griffon eggs in the modern Dragon age world.


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#77
mainarhont

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I would like to in the DA: 4
 
1. Return of the Hero of Ferelden.
 
the choice of the player:
a) if the player does not play in the DAO (A) or left to keep the old character,
the player can create it from scratch, and the history of the Hero / Heroine Ferelden loaded from the service DAK
B) if the player played in DAO (A), and he retains the saves of the game DAO (A) and he wants to continue playing in DA4 his hero, the game should allow the import character.
But the character has partially imported (model (face, hair, makeup, etc.), race, sex, origin, class, the legend of the exploits in DAO and DAO-A ...), are not subject to import money, character level,
the contents of the inventory, equipment and bleeding stats / attributes / skills.
those. imported character "naked" - in a standard armor DA4, with a standard set of skills for level 1 character, as if the players to create a character from scratch.
 
1.1 In the case of the presence of the Grey Wardens, Templars, the Inquisition and the Circle of Magi and perhaps some conflict between them, the opportunity to choose on which side will the Hero of Ferelden, who will come to the aid of the Grey Wardens? And the hero will enter the Order of the Templars or, or Circle of Magi, or the Inquisition in order to support this or that in the fight against the opposing side.
 
2. Bring back tactic slots like the DAO
 
The DAO was much more convenient to adjust tactics companions, than in the DAI. For example, I need to cast the Solas certain skill during spawning demons emerging from the "gap", I for this have to switch to it and do it manually yourself in Tao I was able to customize the menu and not be worried about
Solas that being able to stop the demon spawn will stand and shoot on emerging demons. Which is easier? Fend off emerging? Or give them to appear? Probably the latter. And what is easier - to adjust tactics to Solas skill he used when needed, or spend the extra time to switch to it, picking skill and pointing him where to cast?

 

3. Bring back the Gold/Silver/Copper economic system.

 

4. Bring back healing

 

a) the magician, able to heal themselves and allies;
B) all the characters, so health is restored. And this is complete nonsense turns out - the cans can be worn with just 8x4, ie, 2 banks each, heal in a group have the health, in itself is not compensated ...
c) Increase the number of cans potions 8 to at least 100 and preferably up to 400 (100 for each)
 
5. The old Attribute/Abilities System
 
Like the DAO - pumping attributes (strength, stealth, magic, etc.) and skills (the same slots, battle tactics, skills, influence and so forth.)
 
6. Bring More former combat mechanics - constantly "masturbate" one and the key for the character to beat the mob - is masochism. And if a few mobs and your colleagues also beat someone and all in one heap to you, and sometimes it is not clear - in vain you wielding daggers or poke in the mob? And for the most active skills (both DAO), so it was plenty to choose from, and the skills of which 5 2 jump to the enemy, 1 defensive stand and the remaining 2 only like a normal attack hit ... маразм

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#78
animedreamer

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I think they need to focus on making combat more interesting, story was great in DA:I but actually playing through it in terms of exploration and combat was super boring after awhile, and that just shouldn't happen in a RPG of that caliber. I would love to see the combat in DA games become more like Dark Soul's but party based, maybe even Dragon's Dogma.



#79
Shartoose

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Has anyone wondered if Solas is calling elves to him are we going to see Zevran, Fenris, and Meril again?

I know I would love that,

#80
Andraste_Reborn

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Has anyone wondered if Solas is calling elves to him are we going to see Zevran, Fenris, and Meril again?

I know I would love that,

 

I can't see Zevran or Fenris working with Solas - neither of them identify with other elves particularly strongly, and I can't imagine Fenris following a strange mage who wants to do strange magical things even if he concealed the details of his plan. Merrill might initially go along with him, unless Varric explained the whole 'destroying the Veil and killing people' thing. (Merrill cares about Elven history, but she also cares about her human and dwarven friends too much to want them all to die.)


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#81
animedreamer

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I can't wait for Dragon Age 4 to come out if not only to show that Solas's "Destroy your world" quip was largely taken out of context by some of the playerbase. It'd be a great red herring, in that fans lead themselves down that path because of their own short sightedness or bloodlust whicher.



#82
OutlawJT

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1) Make Scout Harding a companion. A romanceable companion!!

2) New protagonist.

3) Bring different playable origins back for different race/class combinations. That made every playthrough of DA:O so different and refreshing. It gave a lot of perspective and made those minor background details much more important to my character and thus me as a player.

4) Sandal!

5) Let me play a dwarf with magic! You've hinted at this being possible enough now (Sandal and 'all things gone returning' and the Descent dlc). Let us see it in all it's potential glory!

6) A return of large exploreable areas just like DA:I.

7) Better side-quests. They weren't all as MMO fetch-questy as most people claim and complain but slightly deeper or more involved quests would be better.

8) Show the consequences of our decisions in the dang game. You promised this in DA:I but we didn't really get it. Pre-launch you made this whole demo showing we had to choose between saving a village or storming a fortress full force. Never happened in the game. I actually want to see in-game that village cease to exist if I don't save it or my forces diminish for future operations if I assault that fortress without full force. Not saying we never got to see the consequences of our decisions. Just nowhere near as much as you promised us. Fix that in DA4!!

9) Give me a blood mage in multiplayer!!! Huge missed opportunity there!

10) Let me play a dual-wield warrior again! In fact, with the exception of staves being Mage specific make all weapons open to all classes.



#83
United Servo Academy Choir

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1) Make Scout Harding a companion. A romanceable companion!!

2) New protagonist.

3) Bring different playable origins back for different race/class combinations. That made every playthrough of DA:O so different and refreshing. It gave a lot of perspective and made those minor background details much more important to my character and thus me as a player.

4) Sandal!

5) Let me play a dwarf with magic! You've hinted at this being possible enough now (Sandal and 'all things gone returning' and the Descent dlc). Let us see it in all it's potential glory!

6) A return of large exploreable areas just like DA:I.

7) Better side-quests. They weren't all as MMO fetch-questy as most people claim and complain but slightly deeper or more involved quests would be better.

8) Show the consequences of our decisions in the dang game. You promised this in DA:I but we didn't really get it. Pre-launch you made this whole demo showing we had to choose between saving a village or storming a fortress full force. Never happened in the game. I actually want to see in-game that village cease to exist if I don't save it or my forces diminish for future operations if I assault that fortress without full force. Not saying we never got to see the consequences of our decisions. Just nowhere near as much as you promised us. Fix that in DA4!!

9) Give me a blood mage in multiplayer!!! Huge missed opportunity there!

10) Let me play a dual-wield warrior again! In fact, with the exception of staves being Mage specific make all weapons open to all classes.

 

Fully on board with this except for Sandal. I don't miss the little creep. I'm also not sold on dwarves doing magic (though I'm not opposed to dwarves being magical in the past).

 

Otherwise, yeah - alla dat.



#84
nette000

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Several things spring to mind. Some have already been said, like protagonist back story, and (hopefully) others have not.

 

Having two or more antagonists which have been fleshed out would give an immense amount of possibilities. Would you and your party pick sides (like if the Qunari invade Tevinter, or in the case of an Exalted March against - again - the Qunari, rogue Dalish, ot the Black Divine), would your choices affect the attitude of one of these adversaries (which could set one background for games farther into the future). That would also allow for more interesting side quests.

 

What still could be delved into are some of the mysteries surrounding Kirkwall. Why has there always been a disproportionate amount of blood magic involved out there? Would some of the information in the epilogue of Trespasser worry Merrill, who wishes to protect her kind. If there are characters of old to return, I would like to reacquaint with this erratic Elf.

 

If one chooses skill paths, there is more room for interaction with the NPC's (including cut-scenes, quests and mini-games). Depending on the story, guilds might be an option as well as a source for quests and training, or if you need crafting. Having local/national  guilds with inter-guild relationships might make it easier/harder/cheaper/more expensive to acquire of craft equipment or gaining local knowledge.

 

There is enough to wish for...



#85
wicked cool

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I have wuestions/suggestions for da4

1) is there technology that they didnt implement in xbox1 due to the compatability with say the 360. Didthey under utilize the power of these consoles
2) how far fetched is a day/night schedule with all the game nuances such as inns,cooking,resting (technically its in dai with traveling to camps)
3) we got jumping. Any chance for swimming?
4) weight/muscle sliders?
5) a return of revruiting allies like we did in dao such as sten the prisoner or sparing zevran etc
6) could they streamline class choices so a warrior could use a bow or a nage could use a dagger etc or are we at a point of no return
7) could we get mounted combat
8) less star trek phasing in spawning and maybe more unique encounters
9) bring back more classic monsters/enemies from dao and da2
10) bring back traps and wens with stun effects

I truly think they have to look at witcher 3 for inspiration on basic things such as character movement, horses/mounts, side quests, environment, detail level in monsters, personality of enemies including basic ones such as the leader of the hinterlands apostates etc
Bring back more choices in dao quests such as lady in the forest/sacred ashes etc instead of mage or templar/go left or right.
Maybe include some type of game mechanic such as a newspaper that gives u information on events happening and ties in past games such as reports of a golem stomping pidgeons etc
Im really hoping EA pushes them further than they have been pushed before

#86
Asdrubael Vect

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1) atleast elf and dwarf race options for protag, no more human race only, we have enought Shepards / Hawks ... it would be good if we have separeted male / female hairstyles and some body types (if they can not make sliders) for non-dwarves (because they can not be higher), and more dalish tattoes type (mythal style has 4, and the other 2 or 1) for the elf hero if he must to have them

 

2)give us nonhumans and mages, nonandrastians companions / advisors love interest for non-humans and mages heroes(cos human male and female heroes of human and non-human races will have them anyway) characters because it's not funny and slap in the face to have 2 andrastians nonmages human females who are lelianna friends again

 

give nonhumans and mages male heroes, someone like

 

a) Elven mage female (elven laetan magister or dalish / Elf ancient one), which is not andrastian and have a realistic pragmatic viev on magic and   blood magic, and who will not romance humans because it makes no sense .. .personaly i want to see the "hybrid" of the Morrigan, Vellana and Merriil

b)Dwarven female (Dagna or Valta (now I personally think of Valta more that Dagna) .. but I'm sure that we have Harding as our spy / advisor)

C) Tal vashot (real not a secret qun spy., who hates and fight against Qun) sareabas kossith woman

 
3) allow mages to use of real metal swords and heavy armor as blood magic (and not do blood magic  as a kind of a separate specialization where we would have to have the choice of using metal weapons and armor, or blood magic ) because is a damn lore, and we are in the damn Tevinter
 
reaver abilities should be for all classes cos this is a lore, it must be like with Avernus potion where we kill dragon and drink dragon blood and open them
 
4) our organization and our party-our rule ... do this like in DAO with companions, no more forced allies / advisors / "friends", we should be able to kill, get rid of them, if we do not like them (if they are not real musthave like Solas and Alistair (and he was temporaly) was for the inquisitor and gray warden) and have nothing comon, even treat them as our enemies(as Cullen Templar for a grey warden who saved the circle mages, and Hawke who fight with Cullen and Meredith, and the mage nonhuman nonandrastian Inquistor)
 
... no Dorian, Maevaris and Cole, Cassandra, as the hero forced "friends" / companion/advisors, if we do not recruit them ourselfs, as our option to have them with us and to be alliance with them
 
we should be able to have a choice of our advisors (it would be better if they represent our alliances, if we are choose side of the rebel mages, we would have rebel mage(as Fiona could be in Inquistion), and if we would side with Templars we would have Templar and etc.) and companions ... and it is better not to have companons which is make sense only as agents at least(as was Sera, Blackwall, Cole who was noone)
 
5)our choices must matter, and we should have + or - of them ... it's like with the choices of the Templars or mages as our alliances or ruler Orlais who we sided to save South Thedas of breach and coryfeus, this must (and it was bad that it was not, and they were the same for a stupid reason) give us various difficulties(and we might and should sacrifice and lose something-someone) to dealing with breach and coryfeus forces ... or it is like siding with Branka or with caridin, harromount or blehen or werewolves or zathrian
 
give us the opportunity to side or not intervere with something if we believe that it is not good for us, our hero, and for who he is care ... this like with Solas and elf mage inquisitor who did not have the opportunity to side with him or just do not try to stop him....and maybe side with Elgarnan and others who are trying to kick Solas for his actions
 
 
6) If we have our castle and army, it would be better if they return "uprade thing" from Newerwinter 2 and DAO-Awakening, where you can upgrade your soldiers armors and weapons(and we see those improves) and teach them something so that they would be better and not fail with many losses....and If you choose mages you must have more mages mages in your soldiers and ets, if you buy a golem or slaves (and we should be able to choose what slaves(humans, qunari ets) we want, and they can have different statistics), you should have golems and slaves
 
we must be able to call our forces (as was in DAO), at least in some situations, and where it was make sense
 
7)no more things with chests and doors can be opened (bio if you lock something and that things really could not be bashed by magic and sword / hammer make it just a quest thing, where we find the key ... not do chest for only rogues) only with the rogues and walls can be bashed by warriors legs.... and make the combat more realistic and woth of frostbite engine and not like in some stupid Korean MMO ... I'm talking about nonmages combat with those stupid light sprays and teleportations
 
so melee should be more like in Witcher games, or other games (like  in the mount and blade) 


#87
leliana's fan

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I have a idea for DA4. Work only (or better) for GW magi. The GW is dead but become abdomination and return to life (forgotten old magic). Now he have moments when act normal and moments  when act strange. Claim is a result of the cure for tainted blood. GW say " In the last moment Flemeth save me for the second time".

Return to Leliana to help her impose her belifs in chantry (but The GW goal is to control the chantry). Morrigan feels something is wrong. Player option cure GW, kill GW or let GW get power.

I think can be a good side plot in DA4. And he bring some items for defeat Solas.



#88
krishachaos

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  • Playable backgrounds
  • Give me a pet (my dog!)
  • Side quests that add to the story or character dev
  • Larger number of companion quests/interactions
  • Visible companion approval gauge
  • I want to find and not have to slay a griffon
  • If there are mounts, make them useful - able to fight or needed by type to reach certain things
  • Specialized HQ like BG2:SOA - Rogues clear out a theives guild, Fighters take over a barracks, Mages a ... well a tower? and put them at different locations with their own look and specialized quests.
  • Gimme someone to love who isn't a whiny biotch of a man
  • Double weapon sets again like DA:O so I can have melee and ranged equipped to swap between
  • Shapeshifting
  • A villain that gives me a sense of urgency
  • Answer questions set up in the previous 3 games about WTF is happening in Thedas
  • Ability to use all of my skills on a console (bring back the wheel or something like it)
  • Healing would be nice, I can carry around 99 herbs but only like 10 potions? Give my freaking mage back the healing ability, and resurrection
  • Tell me WTF is happening with Flemeth... she better not be dead

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#89
RPGameRPG

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1 Playable origin story.
2 Better hairstyles.
3 Keep the playable races option.
4 More opportunities to choose to be an opportunistic cut-throat.
5 Realize that a large open world game needs a high level and skill
cap. If you max out well before the end of the game it begins to
feel pointless to continue, even if the story is good.
6 More diversity in armor model appearances.
7 Don't shy away from dark and gritty storylines. You do have a M
rating.
8 More urban settings that truly feel like living cities.
9 Fewer fetch quests. Bounty board missions with a decent back story
would feel less like an endless grind.
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#90
RPGameRPG

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1 Playable origin story.
2 Better hairstyles.
3 Keep the playable races option.
4 More opportunities to choose to be an opportunistic cut-throat.
5 Realize that a large open world game needs a high level and skill
cap. If you max out well before the end of the game it begins to
feel pointless to continue, even if the story is good.
6 More diversity in armor model appearances.
7 Don't shy away from dark and gritty storylines. You do have a M
rating.
8 More urban settings that truly feel like living cities.
9 Fewer fetch quests. Bounty board missions with a decent back story
would feel less like an endless grind.
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#91
RPGameRPG

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1 Playable origin story.
2 Better hairstyles.
3 Keep the playable races option.
4 More opportunities to choose to be an opportunistic cut-throat.
5 Realize that a large open world game needs a high level and skill
cap. If you max out well before the end of the game it begins to
feel pointless to continue, even if the story is good.
6 More diversity in armor model appearances.
7 Don't shy away from dark and gritty storylines. You do have a M
rating.
8 More urban settings that truly feel like living cities.
9 Fewer fetch quests. Bounty board missions with a decent back story
would feel less like an endless grind.

#92
Hanjun

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It may work good for you if you'll use more realistic style of interface. For example, there is some joy in picking up codex notes in DAO, but there is nothing like that in DAI. And I found the reason: notes in DAO has been stylised as paper scrolls wich you can drag, drop or even burn if you want in real life - that style makes the game more realistic, while in DAI it's just a text. The similar thing is with Skyrim: there you can "touch" and fumble in your hands almost every object you can interact with, and that is why in The Witcher 3 objects or ingredients have no interest for you - just another burden (unless you're playing on the hardcore difficulty, of course). So, DAI did well on that, displaying selected weapon or armor as if your character already wearing it. But interface is another small feature that you can make much better. Also I would like to see a comparison list with your current weapon/armor in the craft menu.
 
Thing is: Create a naturalistic interface, making the game more immersive.

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#93
cindercatz

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Not sure if anyone suggested this before, but I think it would be cool to have a Tranquil companion. During the Mage-Templar war, he/she could have escaped one of the Circle towers and been taken in by a band of mercenaries, learning to fight as a Rogue. Being devoid of emotions, he/she would be very stoic, practical to a fault, following orders without question. Then, the story could offer an opportunity to cure his/her Tranquil state, a choice that would be influenced by the protagonist. If cured, the companion would regain his/her magical abilities along with his/her emotions, paving the road to a completely new character, and even a potential romance option. The ex-Tranquil could then integrate his/her magical abilities with his newly acquired fighting skills, making a mage-rogue combo class being able to throw winter grasp infused daggers, opening locks with his/her mind, and why not even conjure some sort of "healing arrows" made entirely of magic which he/she could shoot at other companions ?

And how about another companion immune to the Darkspawn taint ? The story could take you to an area recently defiled by Darkspawn, in which you'd find a lone survivor (Warrior class) fighting off Ghouls. Throughout the course of the game, you'd get to learn more about his/her past of fighting Darkspawn without being a Grey Warden and the mystery surrounding his/her immunity, along with a possible tie linking him/her to Andraste.

I'd also like to see the Hero of Ferelden back in the game, either as a cameo or a guest companion along with the First Warden, leader of the organization which we have never seen as of yet. Also, I think Valta, a character from the Descent DLC, could be an interesting companion considering what happens to her in the DLC (no spoilers).

Oh, and instead of a Mabari, why not a Griffon animal companion ? Supposedly, there's a Dragon age novel in which the characters find Griffon eggs in the modern Dragon age world.

I'm for basically all of that. :) Sounds good.

Alright, for my wishlist:
1. Programmable tactics returned and improved.
2. Complete sidequest overhaul, W3/DA:O style.
3. Not anywhere near so much empty space. Yes keep the wide open feel in some areas, but mix it up and fill those areas chock full with quality content. Like has been said 1,000 times, quality over quantity.
4. Tight pacing. Story should flow strongly throughout. No more gating the story behind busy work accumulation. No more lifeless busy work.
5. Origin stories!!! And continue with race selection, etc.
6. More serious tone. Joke items and the occasional codex joke, lighter moments, that's all good. Keep that, but the rest of the game should strike a serious tone, have weight and consequence and feel dangerous. (No real occult crap though. ... Don't let that keep creeping in, don't spring that. That's the only problem I have with W3, and a ton of other otherwise quality stuff out there now.) Keep it dramatic, but keep it RW clean. Same thing goes for social agendas, keep it consistent with the fiction, in that context.
7. Romance was great! Companion interaction hit a new high overall. Mostly don't restrict any of them to pg13 content like it was for some this time, but that's the strongest area of your games by far. So, just more of the good stuff.
8. Sera. I want to see her mystery continue to unfold. And I just like her. :D She'd be awesome in a slave uprising scenario.
9. Warden, Morrigan, and son cameo. Because you missed the boat this time, and that sucked. Morrigan should have more to do here.
10. Merrill, Fenris, Charade, etc. Characters whose appearance makes total sense.
11. New protag with new playable origins.
12. 80% - 90% new companions, excepting returning minor characters like a Finn or a Dagna, etc. No Varric or anybody else that doesn't make sense.
13. Major branching main story, some branching in every side quest for that matter. Choice and consequence we can actually see to whatever extent.
14. Better presentation, cinematic dialogue, more actual cinematics in general, interactive by the wheel and all.
15. Wider range of customization options, from stats to armor to home base to character body build, it's full next gen now.
16. Better hair, long hair, at least simple hair physics, breast physics, more natural skin movement, weapon sheathes and stocks, all sorts of little things like that. Full next gen now. ME3 last gen still looked better, as pretty as the environments could be in DA:I. Procedural and contextual animation. Synched combat movement with visible automatic defense (improve on DA:O/KoTOR style) and things like that. Finishing moves. More immersive and impressive animation systems. Don't waste so much dev time on big superfluous filler stuff.
17. DLC that maintains a certain level of ambition and a high quality consistent with the best parts of the base game. Otherwise, don't charge so much. First two dlcs felt like price gouging.
18. Mounted combat, with its own hp (or guard, whatever), combat skills, etc. And the companions don't disappear.
19. Consistent banter and music. Contributed to the empty feeling.
20. Tavern songs. :-) I loved them. I'd love for a companion to have that role.
21. Keep utilizing the Dragon Age Keep.

Alright, think that covers it.

Editing: All done. :-)
Edit 2: Keep on Keeping on.
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#94
Silversmurf

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Ditch single player and focus completely on the multiplayer.

 

You could still have the story BUT 1-4 players co-op.



#95
Artona

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It's not something I want speficially from DA4, but still: evaluation of non-violent ways of resolving conflicts, or to be more precise: implementing them to mechanics and making them rewarding.
If it comes to fight, DA:O, DA2 and DA:I were rich and interesting: you had lots of abilities and items. If you wanted to by talky one: it all came down to choosing dialogue option. Cool. So, I want to skill tree that would be entirely about, lets say, intimidating. One skill would allow you to use intimidation option, other - make merchants sell you items on lower prices, different one - make thugs less eager to attack you because you have aura of badassery like Clint Eastwood. I want items that aren't just for hitting enemies or protecting myself from being hit - but, lets say, flashy and fashionable clothes that make persuasion more effective, or scary mask to threaten people. I want violence to stop being only and most important way player can communicate and influence world.
Just give me toys to play as diplomat.


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#96
Hanjun

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One skill would allow you to use intimidation option, other - make merchants sell you items on lower prices

 

Always hated discount skills, it's like you're investing yourself into nothing. Could be better if your percent of discount would grow with every skill in the diplomatic tree that you've picked.



#97
BogdanUKR1984

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Hi all!

 

My wish and request would be rather technical one:

I wish that Bioware devs spend additional time on memory optimization usage, such complex games like DAI have some performance issues, when the user machine have only 4 GB ram memory.

 

Especially loading screens, i don't know is that engine issue or something else, but devs need to develop a game where the loading screen time is max 1 minute, i know it is difficult because me myself done a lot of OO programming (database projects) and it's always quite a mess when you start to think about performance,  data structures can have a dependency issue, if something was forgotten then you need to find a reference to it and than free memory and in games as i understand you need to load your world into the memory and than "on the fly" load it in your graphic card , problems appears at the point when you have less memory for storage and your data size is larger than you memory can take.

Its like factory car assembly, you have limitations on how many units you  can produce at a give time, and if something goes wrong then the whole "speed" of procedure decrease.

In most cases users just increase memory size, "factory increase" this of course solve this problem temporarily, but if your data size is variable , then at some point of future it wouldn't matter how much memory you have in your pc, if memory usage is not handled properly than the application will just crash under increasing data storage.

My advise, Bioware needs at least one skilled programmer who's one task will be memory optimization and analysis.

 

Your suggestions? It's a topic for wishes and rumors. Let's talk about the future of DA franchise...



#98
ViolaRay71

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1. Better hairstyles

2. The option to be more ruthless/evil/self-serving

3. The return of multiple playable races

4. Being able to side with the Dalish/Elves in an uprising.

5. Return of the Hero of Ferelden.

6. New Protagonist

Let's put point 5 to first place and cancel the others and i agree with everything :D



#99
Inkvisiittori

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- Cats, dogs and children (DAO had random dogs at alienage, cats in the royal kitchen and many child NPCs)

- More than one specialization (although it was also very nice that in DAI your specialization actually mattered and companions reacted to it)

- Multiple races (at least human and elf, dwarf and qunari not so important to me)

- Origins (if possible, I was okay with the way DAI handled it, but of course it could have been better and I hope DA4 is different)

- Friendship & rivalry system (it wasn't perfect in DA2 but I liked the idea that you didn't have to be everyones best friend to get new conversations and personal quests. But if your Hawke was pro-templar who hated mages then it was a little bit hard to believe that Anders would stick around, so it needs to be improved. But I did also like the way DAI did it, so I don't know...)

 

- Hooded robes (but not like those in SWTOR that makes your character bald)

- No family members (some are okey but it can also easily be too much. I think DAI was better than DAO or DA2 because it didn't force you to have family members. I rather decide myself if my character has any family.)

- Race-gated romance (Solas romance felt really special and personal because of this)

- Crafting (this was one the best things in DAI)

- War dog (maybe not always mabari, but some other dog or animal? Not an companion like in DAO, but more like how it was in DA2)

- Better sidequests

- More reactivity to race/class/romance

- Bring back blood mage specialization

- Protagonist needs personal connection to main story and the villain (like SW/Baras, Inquisitor/Solas, The Exile/Kreia, Agent/Hunter etc.)

- No more big empty desert areas (me after DAI: "I HATE SAND!")

- Story should feel more intense, like time is running out and behind every corner new dangers await (like Trespasser)

- BETTER VILLAIN (Cory didn't make me feel anything. Total apathy. I want to hate and love the villain.)

- More music

- Bring back the Inquisitor (either as a PC or a mentor to your new character. S/he needs to be there when it's time to confront Solas! And I want to be the one to control what they say, not like how it was done with Hawke - not that I really cared about what was done with Hawke because they never really felt like my character anyway, but the Inquisitor is different!)

 

- Val Royeaux was a little bit disappointing. Better cities with interesting NPCs and quests like in Denerim and Kirkwall.

- We need alienages, taverns, Wicked Grace-minigame and a whorehouse (fight in a whorehouse! The game "Thief" had a perfect whorehouse)

- I would rather see a dragon than a human male as cover art (Inquisition has awesome dragons and people love dragons! Solas could also work)

- Slave origin (for warriors/rogues) and Magisters Apprentice origin (for mages) (I hear dwarves can't be slaves in Tevinter... but maybe if there's still some Venatori around they can be responsible for enslaving dwarves?)

 

- Beautiful, interesting characters like Alexius, Felix, Calpernia etc.

- No more singing (especially not Leliana, I dislike her singing voice, it hurts my ears)

- EVIL / MORALLY AMBIGUOUS CHOICES, PLEASE (KOTOR 1-2 and SWTOR allows us to go to the dark side. DA 1-2 had many ruthless, evil or sadistic choices. I wanted to play a neutral evil Inquisitor but unfortunately this was not possible. Nothing is more annoying than to be forced to play the "perfect hero.")

- I liked how religion was approached in DAI. More Chantry scenes. Midnight fight in the Grand Chathedral. Chant of Light. Canticle of Shartan.

- It's time to deal with the qunari for once and for all (especially after what happened in Trespasser)

- Let all elves not be crazy about the Dread Wolf and his plan (I hate killing elves. Except if it involves us using their blood for blood magic)

- Don't force us to side with those who want to completely reform Tevinter. If I like Tevinter as it is - slaves, blood magic, Dark Divine and all that - then I want to be able to protect it from the evil ones.

 

- Golden Statues of the Herald of Andraste everywhere. Also new verses in the Chant of Light about the Herald.

- Better hairstyles for females

- More feminine armor. This was a huge problem in DAI. I don't like being forced to play manly military women (Fem!Shep)

- No more gorilla-like females! It saddens me when animation makes me think it's more natural to play male than female character. I mean almost every cutscene feels more natural if your character is male. This needs to change.


  • Asdrubael Vect aime ceci

#100
Dubya75

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I was a HUGE fan or DAO as well as DA2 (perhaps to a lesser extent) but I was utterly disappointed with the change of direction they took with DAI. I think part of the problem was Mr David "Burnt Out Writer" Gaider. His lack of creativity and enthusiasm for the franchise really was apparent. 

 

Also, EA employed this team of "cowboy" game developers, none of whom appear to be gamers at all, for example Cameron Lee and that bald guy that was the art director - what a joke!

 

So unless EA replaces these clowns, including "liar liar, pants on fire" Mike Laidlaw, they may as well not bother. Because it is since Laidlaw joined and we got the half-arsed DA2, that things started going downhill. I mean, DA2 was such a disaster that they didn't even complete their plans for the expansions.

 

They need to employ developers who have a passion for gaming and those guys need to go back and PLAY DAO and find out what made this such a success, and then build on that!

 

and also stop using Frostbite because it is a **** engine that is completely unsuitable for this type of game. The pathetic tactical camera mechanics in DAI alone is evidence of this.

 

But to be quite honest, I really don't have much hope for the franchise. They are clearly struggling creatively as well as financially. Just look at all the crappy merchandise! Who does that unless you are desperate to find avenues of revenue?

 

I've fallen out of love with Dragon Age. It's all become very mainstream and shallow.


  • animedreamer et kimgoold aiment ceci