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Power levels ruin the flow of the game


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#1
Faust1979

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and I sometimes forget why I was even supposed to go there in the first place without resorting to an online story guide. Why do I have to take the Adment again? oh yea that's right! just let me enjoy the story at my own leisure don't force me to take on a lot of tedious quests just to pad out the game and make it seem longer and bigger than it actually is.  Luckily it didn't take me to much time to get enough power to do wicked eyes and wicked hearts next.  Sometimes these power levels feel like pay walls sorry to say. Sometimes I am really enjoying the game and the story then it just comes to a stop


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#2
Sylvius the Mad

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After the earliest portions of the game, I found that I always had way more power than I needed. Just the occasional rift here and there, small quests I find on my way places, and I got enough power.
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#3
Wulfram

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After the earliest portions of the game, I found that I always had way more power than I needed. Just the occasional rift here and there, small quests I find on my way places, and I got enough power.


Me too. If I'm limited by anything in story progression it's usually experience. But I've seen quite a few other people with the same complaint as the OP, so apparently it is an issue.
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#4
cdizzle2k3

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Well then you could also argue that enemy levels should automatically scale to the player level so you don't have to level up to be able to fight harder enemies in later areas... The only issue I see with it is it prevents you from completely doing a super speed run of the main story, which may be what you are trying to accomplish...

 

The power system is supposed to be the Inquisition gaining reputation throughout the world by doing favorable deeds, which then allows the Inquisition the "power" to take on major tasks, such as getting invited to the party in Wicked Eyes and Wicked Hearts, or getting enough military support to march into the Arbor Wilds, etc... It's a weird implementation(similar to Mass Effect 3's Galactic Readiness), but I see the idea behind it...

 

IIRC, I don't ever recall being short of points. I always seemed to have a ton of extra power to the point I questioned the amount of power you are able to gain since there wasn't nearly enough to spend the excess on. They're pretty easy to gain, even if you don't do every little fetch quest.


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#5
Swordfishtrombone

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The power levels are so low, and power is so easy to gain, that I've never felt them to be any sort of a barrier at all - I always have WAY more power than I need, every time I need it. 


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#6
Realmzmaster

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The amount of power that can gained in DAI shows that it was not created with the completionist in mind. If the player only does the main story line and a few side quests there will be more than enough power to finish the game.

 

Since I tend to be a completionist I always have way more power than needed. The other effect is that my characters always reach main antagonist level or better 3/4 of the way through the main story.  I have yet to end a game with under 300 power left.



#7
Drasanil

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Me too. If I'm limited by anything in story progression it's usually experience. But I've seen quite a few other people with the same complaint as the OP, so apparently it is an issue.

 

Considering you can literally buy a bunch of power from Farris the Representative, I don't see how. And that's before you factor in how easy it is to accumulate a bunch of power just clearing out zones. 



#8
Wulfram

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Considering you can literally buy a bunch of power from Farris the Representative, I don't see how. And that's before you factor in how easy it is to accumulate a bunch of power just clearing out zones.


I assume quite a few people don't know about this guy. I don't think I'd have heard about him without the forums

The issue is that quite a few people don't want to clear out zones, really.

#9
Faust1979

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I assume quite a few people don't know about this guy. I don't think I'd have heard about him without the forums

The issue is that quite a few people don't want to clear out zones, really.

 

Neither do I and I wasn't aware that you could get power from someone.  I just care about enjoying the story, in past Dragon Age games and Mass Effect games I do some side quests maybe like 10-15 or so but I just like to concentrate on the story really and like getting involved with it. 



#10
cdizzle2k3

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The issue is that quite a few people don't want to clear out zones, really.

 

Yeah, but you don't need to do an unreasonable amount of tedious side missions if you're simply trying to get just enough power to do the main quest missions... Unless the player just considers EVERY quest that's not the main questline to be unreasonable... In that case, I'm sure any RPG type game would be unbearable to play since there are usually some sort of "barrier" that limits you from just doing strictly main plot quests... whether they are power, player level, mission completion quantity pre-requisites, etc...


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#11
correctamundo

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I assume quite a few people don't know about this guy. I don't think I'd have heard about him without the forums

The issue is that quite a few people don't want to clear out zones, really.

 

Yes, the power for gold (or money) war table mission is a little mysterious.

 

And you don't have to clear out any zone really, you can be quite picky when it comes to quests but you have to do something apart from the main stories to gain the power. But I mean if it really is such a pain to take the keeps, clear out the crestwood rift etc I don't really see how any DA game can be of interest.

 

Tanj... :ph34r:



#12
The Night Haunter

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Honestly I felt the whole side quest system in DAI was severely lacking. This is the first DA game (and the second Bioware game, the first being ME3) where I did not immediately start a second playthrough after my initial run. KotOR I played for months and months, just run after run because that game was (imo) Bioware's best game to date (sadly I am discounting BG2 and earlier because I didn't find them until I was spoiled by good graphics). DAO I did 3 runs immediately and many more later. DAI on the other hand, well I wanted to do a completionist playthrough, but halfway through Exalted Plains I was like 'wth is the point anymore?'. I had over 100 power (after unlocking all zones), was level 18ish, and had almost no connection to the story.

The story in Exalted Plains is better than most areas, and it is paper thin. Why can't entire armies fight some undead when my Inquisitor + 3 buddies can solo them? There weren't rifts in those camps, just bunches of undead summoned by Cory's minions. Honestly most zones just felt like I was doing them just because they were there, there was never any real connection between the main story/goal and why I was in any particular zone killing things.

 

Power is just a way to force players to play substandard content and 'flesh-out' the game, since the main story quests only last 15ish hours by themselves. They were pretty awesome 15 hours, but greatly outweighed by the 100+ other hours spent doing.... nothing. Tresspasser, thankfully, showed an improvement on this, and I am hopeful that DA4 will not make these same mistakes.


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#13
Wulfram

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Yeah, but you don't need to do an unreasonable amount of tedious side missions if you're simply trying to get just enough power to do the main quest missions... Unless the player just considers EVERY quest that's not the main questline to be unreasonable... In that case, I'm sure any RPG type game would be unbearable to play since there are usually some sort of "barrier" that limits you from just doing strictly main plot quests... whether they are power, player level, mission completion quantity pre-requisites, etc...


I generally agree with that experience. But, I don't know, maybe some people are less good at picking up power on the side while doing other quests? Maybe they skip founding camps or taking Forts, which are relatively easy ways to rack up the power, and instead try and get their power running side quests that don't really deliver so quickly.

I've seen the complaints of power enough that there must be some issue here, something that a segment of the players don't do that leaves them short.

#14
Fiery Phoenix

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After the earliest portions of the game, I found that I always had way more power than I needed. Just the occasional rift here and there, small quests I find on my way places, and I got enough power.

This just proves the system was worthless and ultimately unnecessary, just like ME3's 'Galactic Readiness' mechanic.



#15
Call Me Jord

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Power levels you say?

 

I'd rather have a power level then be a Yamcha.



#16
Sylvius the Mad

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This just proves the system was worthless and ultimately unnecessary, just like ME3's 'Galactic Readiness' mechanic.

I don't disagree.

#17
Faust1979

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Power levels you say?

 

I'd rather have a power level then be a Yamcha.

 

what does that mean?



#18
JeffZero

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what does that mean?


It means Jord is familiar with Dragon Ball Z and you might not be.

#19
Spankatola

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The amount of power that can gained in DAI shows that it was not created with the completionist in mind. If the player only does the main story line and a few side quests there will be more than enough power to finish the game.

 

Yes. A bunch of fat pigs gorged themselves and are now whining that they're so full they can't enjoy the meal. A buffet means choose the meal to suit your taste, not take ten of everything whether you like it or not.



#20
JeffZero

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Are you... literally comparing completionists to people with eating disorders?!



#21
Spankatola

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Are you... literally comparing completionists to people with eating disorders?!

 

...no.



#22
JeffZero

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Okay.

#23
Erstus

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The Power system is alright. I was picky with my quests in the Hinterlands and Storm Coast before Skyhold and racked 40 points, easily

My complaint is the actual quality of the side quests. The majority are very dull and simplistic with hardly any significance. I will say there was one quest in the Hinterlands that really caught me though - Started simple with clearing a outlaw camp and reading a note. You find out they are harassing refugees from their fort. So I cleared the fort out to find out they were being paid by the Carta which were in a Dwarf ruin. As you arrived and went deeper you found out that the Carta was losing and beset by Darkspawn. Interesting and fun side quest. Even saw some Carta fighting the Darkspawn

Though, is every zone mandatory? I was wanting to save some for a 2nd play

#24
Wulfram

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Though, is every zone mandatory? I was wanting to save some for a 2nd play


You can absolutely skip zones. My first playthrough I didn't visit Emerald Forest, Hissing Watstes or Emprise du Lion, and I only went to Exalted plains because of the companion quests.

(Though if you side with Mages there's a main quest related quest that requires you to go to EF and Emprise)

#25
JeffZero

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There is? Could you spoiler tag and tell me what it is? I don't recall that from my first playthrough. Exciting.