There is? Could you spoiler tag and tell me what it is? I don't recall that from my first playthrough. Exciting.
Power levels ruin the flow of the game
#26
Posté 12 septembre 2015 - 02:02
- JeffZero aime ceci
#27
Posté 12 septembre 2015 - 02:05
Considering you can literally buy a bunch of power from Farris the Representative, I don't see how. And that's before you factor in how easy it is to accumulate a bunch of power just clearing out zones.
That guy isn't available from the beginning, your inquisition has to be a certain level to gain access to his wartable mission, many people may not know about said mission, and you also need to grind money from somewhere to buy those points. The power requirements aren't a big deal for people who enjoy dinking around the zones but many of us didn't. For me it was I need 20/30/40 points to continue the story so that means slogging through 20/30/40/etc...random chores to continue. I don't enjoy random chores at all. I think there was something like 124 points in total needed to finish the main story which is nothing for those who like the random tasks but for those who don't it's a total slog that breaks up the pace and story of the game. The kinds of things that gained us power also made no sense. Why would finding a lost goat for someone let us storm Adamant? Why would collecting herbs and find people's lost rings secure us an invite to the Winter Palace?
- Faust1979 aime ceci
#28
Posté 12 septembre 2015 - 02:06
After the earliest portions of the game, I found that I always had way more power than I needed. Just the occasional rift here and there, small quests I find on my way places, and I got enough power.
So do I but personally I don't mind all the extra stuffrally but each to their own I suppose.
#29
Posté 12 septembre 2015 - 02:23
#30
Posté 12 septembre 2015 - 03:55
That guy isn't available from the beginning, your inquisition has to be a certain level to gain access to his wartable mission, many people may not know about said mission, and you also need to grind money from somewhere to buy those points. The power requirements aren't a big deal for people who enjoy dinking around the zones but many of us didn't. For me it was I need 20/30/40 points to continue the story so that means slogging through 20/30/40/etc...random chores to continue. I don't enjoy random chores at all. I think there was something like 124 points in total needed to finish the main story which is nothing for those who like the random tasks but for those who don't it's a total slog that breaks up the pace and story of the game. The kinds of things that gained us power also made no sense. Why would finding a lost goat for someone let us storm Adamant? Why would collecting herbs and find people's lost rings secure us an invite to the Winter Palace?
Then, just maybe, you should focus on breaking the templars of the west, mages in witchwood, lyrium smuggler ring and clearing Valammar, freemen of the dales, taking back the keeps and all those other quests that fit in very well with the reason for getting access to Adamant and invitation to the Winter palace? ![]()
#31
Posté 12 septembre 2015 - 09:45
Then, just maybe, you should focus on breaking the templars of the west, mages in witchwood, lyrium smuggler ring and clearing Valammar, freemen of the dales, taking back the keeps and all those other quests that fit in very well with the reason for getting access to Adamant and invitation to the Winter palace?
Those things may have fit better but they were just as boring (and wouldn't have added up to enough power to finish the game anyway). Rather than reading one note on the ground and going to the place it points, you have to go from one short note to the next. Where are the memorable side characters? The choice and consequence? The emotional connection, drama, tension, sense of adventure and achievement? For me none of the side quests had any of that and they were poorly presented as well.
- JeffZero aime ceci
#32
Posté 13 septembre 2015 - 10:06
Those things may have fit better but they were just as boring (and wouldn't have added up to enough power to finish the game anyway). Rather than reading one note on the ground and going to the place it points, you have to go from one short note to the next. Where are the memorable side characters? The choice and consequence? The emotional connection, drama, tension, sense of adventure and achievement? For me none of the side quests had any of that and they were poorly presented as well.
Well, actually they do rack up a lot of power. Companion quests alone give you some 60 points and then you close some rifts and set-up some camps. In Crestwood you get about 20 for doing the mainstory and finding the warden. I costs you 8 to unlock. Personally I found the all the emotional connection, drama, memorable side characters etc all over. Now I know you don't like any of it but that don't change the fact that it is disingenuous to complain about - "finding a lost goat for someone let us storm Adamant? Why would collecting herbs and find people's lost rings secure us an invite to the Winter Palace?" - since neither Lord Woolsley nor Agrarian apostate give you any power. None of "those" quests do. Requisitions do on the other hand and that seems reasonable at least to me.
#33
Posté 13 septembre 2015 - 10:12
While I ignore minor sidequests and instead found camps, close the occasion rift, take keeps, do the more significant quests and kill the odd dragon, and thus have power coming out of my ears in short order.
#34
Posté 13 septembre 2015 - 01:33
Well, actually they do rack up a lot of power. Companion quests alone give you some 60 points and then you close some rifts and set-up some camps. In Crestwood you get about 20 for doing the mainstory and finding the warden. I costs you 8 to unlock. Personally I found the all the emotional connection, drama, memorable side characters etc all over. Now I know you don't like any of it but that don't change the fact that it is disingenuous to complain about - "finding a lost goat for someone let us storm Adamant? Why would collecting herbs and find people's lost rings secure us an invite to the Winter Palace?" - since neither Lord Woolsley nor Agrarian apostate give you any power. None of "those" quests do. Requisitions do on the other hand and that seems reasonable at least to me.
Don't forget that you also have to spend 8 power every time you unlock a new zone and 4 every time you expand an area. Every silly quest gives you "influence" which supposedly makes your organization stronger and I stick by my statement that it's stupid and makes no sense and the ones that give power aren't any better (but finding lord woolsley does give you power). Collect ram meat, find blankets, clear out wolves, pitch tents, collect herbs and rocks to fix some leaky boats or make some heraldry, etc...aside from being plain boring, why would any of those things affect your ability to storm adamant fortress? Why would any of that cause the empress to think you're important enough for an invitation to the palace? It's boring, repetitive, and forced on the player. The first time it might not be as horrible, but if you want to play the game multiple times to try different things with the companions and main story? It made me want to pull my hair out. The game shouldn't have forced us to do these boring and repetitive chores in order to play the main story. If people like you who like it wanted to do it, nothing would have stopped you. If people like me who find doing the same shallow chores over and over again 50 times in a row to be less than compelling, we could have skipped it. If I knew that a future game had this system it would be an instant dealbreaker for me. I wouldn't buy any game with the "power" system.
- Chii aime ceci
#35
Posté 13 septembre 2015 - 05:07
- Nefla et FireAndBlood aiment ceci
#36
Posté 13 septembre 2015 - 10:59
Does the power requirement increase if you play on a higher difficulty?
#37
Posté 14 septembre 2015 - 08:06
Does the power requirement increase if you play on a higher difficulty?
No. They remain the same.
#38
Posté 15 septembre 2015 - 02:03
The overall structure of the game responds really well to roleplaying, but does seem like it would punish a gamist approach.I think one of the issues with the game is that people don't actually have a good idea what will get you power. So they grind minor sidequests and are frustrated that it takes too long to rack up the necessary stuff.
While I ignore minor sidequests and instead found camps, close the occasion rift, take keeps, do the more significant quests and kill the odd dragon, and thus have power coming out of my ears in short order.
The former is why I like it so much. BioWare's best game of the 21st century.
- Sidani aime ceci
#39
Posté 15 septembre 2015 - 02:37
Still, I do think that the power mechanic wasn't as well used as it could have been. It would have been nice if Power could have been used for more different things, like Skyhold upgrades, turning it into money or crafting mats, etc. just having all this power lying around seems sort of pointless.
- Bhryaen aime ceci
#40
Posté 15 septembre 2015 - 03:53
Blasted power. I finished the game with 271 left over. My problem wasn't having too little, it was having too much. But then I am a compulsive completionist...
Still, I do think that the power mechanic wasn't as well used as it could have been. It would have been nice if Power could have been used for more different things, like Skyhold upgrades, turning it into money or crafting mats, etc. just having all this power lying around seems sort of pointless.
Same here. I have around 460 power right now with "Wicked Hearts" and "Abyss" still on the table, just starting Descent (at Lvl 27). A lot of it was from requisition table completions since you can spam those if you have the supplies, and I wonder if you can get enough power points from those alone to complete the game without doing any side quests, just wandering a bit, collecting and killing stuff. I'd certainly like some mechanic into which to "invest" power other than just opening areas, but I'm sure the devs were concerned that we might spend it all on that other thing and then be unable to open critical areas. But still... 460? I could lose a few. Or at least let it add to my damage or presence or something in an endgame battle. Seems odd to be ineffectually overpowered...
I'm a fan of lots of side areas myself- prefer BG1 over BG2- so DAI is made just the way I'd like it: with some important main mission I'm supposed to do while I procrastinate, productively leveling and accumulating... But even I'm dismayed at the constant traversal difficulties of the topography, forcing me to spend literally hours more of my life just to get from Point A's to Point B's, as well as with the lack of character depth in the execution of otherwise fairly imaginative side quests. My therapist diagnosed me as clinically completionist, so I'm bound to explore thoroughly regardless, but I can now empathize with folks who don't suffer my affliction and find it unappealing in DAI.





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