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Help for my Human 2H Warrior


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#1
Slack83er

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Greetings folks!

 

I got this Quizzy now, and I'm at the point where I must choose the spec. Which one, taking into account the new perks, is most suitable? 

 

I am also unsure of the 2H tree abilities etc.. Because some things changed and maybe some old unused ability may become more useful...I'm thinking for example of the chain... 

 

Some of you more experienced warriors (I used to be mage) got some advices?



#2
zeypher

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Depends on what do you want? Offense then reaver is your best bet, two handed tanking then champion it is, control with a bit of offence and defense then templar it is.



#3
Slack83er

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Maybe an allround kinda knight... I want to take a tank along but not be too squishy so maybe the reaver is out...



#4
zeypher

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A 2 handed reaver is quite strong and can survive quite well and since you are not tanking its not a bad idea to consider it.



#5
Slack83er

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A 2 handed reaver is quite strong and can survive quite well and since you are not tanking its not a bad idea to consider it.

I see your point, but I don't like stereotypes too much... the typical 2H savage warrior opposed to the disciplined s&s knight... I think I'll go templar...:) 



#6
zeypher

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Not bad choice either. Templars are pretty good and the WOH+purge combos is on of the best room cleaners in the game. you could also use the new war horn toggle+purge to do the same thing. 

 

Plus the new toggle for whirlwind is good as well providing terrific control.


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#7
Slack83er

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Ooh that's what i wanted to know! The new abilities! So you talking about the one that attracts foes while you spin?



#8
zeypher

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Ooh that's what i wanted to know! The new abilities! So you talking about the one that attracts foes while you spin?

yes it is excellent as it pulls everything and while they are being sucked in they are pretty much disabled. Infact if you do go templar initially only go in it to get purge and use the war horn to prime. Problem with templars specializations is it has a lot of useless stuff like blessed blades which is a waste of a skill as cooldown reduction can also be achieved via flow of battle passive in 2H tree.



#9
PapaCharlie9

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yes it is excellent as it pulls everything and while they are being sucked in they are pretty much disabled. Infact if you do go templar initially only go in it to get purge and use the war horn to prime. Problem with templars specializations is it has a lot of useless stuff like blessed blades which is a waste of a skill as cooldown reduction can also be achieved via flow of battle passive in 2H tree.

It's a little less useless since you can now leave the circle and still get the buff, but yeah, if you are not fighting demons, a lot of useless skills. They should have extended all Templar buffs to mages, not just Wrath.



#10
Bigdawg13

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yes it is excellent as it pulls everything and while they are being sucked in they are pretty much disabled. Infact if you do go templar initially only go in it to get purge and use the war horn to prime. Problem with templars specializations is it has a lot of useless stuff like blessed blades which is a waste of a skill as cooldown reduction can also be achieved via flow of battle passive in 2H tree.


Lots of specializations have useless skills. Line in the sand didn't stop 2h champ awesomeness. WoH and purge are awesome enough IMHO.

#11
Slack83er

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I know it's a technical thread but, in another thread i started we were talking about templar lore.. Well... with all the Cullen stuff... and with all the lyrium ruckuss... you begin to eat lyrium..and willingly??



#12
Bigdawg13

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And blood is better?

Red lyrium is bad. Cullen is stopping because he's had a bad experience as a Templar and is trying to break free. Plus he just sits around these days.

Is alcohol bad because a few people can't control themselves?

#13
Slack83er

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Yes, alcohol, sex and pleasure are bad!! Repent, oh unfaithful!!! BUAHAHUAHAH!  :lol:

 

Seriously... I'd be more into champion lore-wise. Even if I recognize the usefullness of the templar.. This is a lore thing btw, not a technical one..

 

The templar makes me feel like I'm a "d&d cleric"... holy warrior...with some magic tricks up my sleeve..



#14
Bigdawg13

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Yes, alcohol, sex and pleasure are bad!! Repent, oh unfaithful!!! BUAHAHUAHAH! :lol:

Seriously... I'd be more into champion lore-wise. Even if I recognize the usefullness of the templar.. This is a lore thing btw, not a technical one..

The templar makes me feel like I'm a "d&d cleric"... holy warrior...with some magic tricks up my sleeve..


If the world was invaded by zombies you'd become a zombie slayer. Well that's what Templars are for demons.
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#15
Slack83er

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Yes, sure, I see your point. It's obviously the best class to stay under a rift... And (sorry for OT) would you make it a dwarf?



#16
Bigdawg13

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Yes, sure, I see your point. It's obviously the best class to stay under a rift... And (sorry for OT) would you make it a dwarf?


One of my favorite play throughs was a female dwarf 2h warrior. I tried both reaver and champion. Both had pros and cons. Champ was combo king and unkillable until I hit Descent DLC. Reaver was more fun than I thought it would be, but I missed knockdowns and detonating combos.

#17
Slack83er

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Would champ be the same powerhouse with recent changes?



#18
Bigdawg13

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Would champ be the same powerhouse with recent changes?

 

That's a good question, and I'm still trying to puzzle it through.  Lots of champ threads since 1.10 and Trespasser came out.  First few threads were "ZOMG they ruined 2H champ!!!".  These threads brought up concerns that the guard generation of "to the death" wasn't working properly.  On top of that, Walking Fortress was nerfed (it used to reduce skill cooldowns too).  Those two things were red flags were 2H champs unless they were carrying some high tier axe with amazing critical chance on it. 

 

But now I'm seeing threads that mention insane damage from "to the death".  Couple that with the spin-to-win thread talking about how the whirlwind upgrade (that increases damage) boosts all dot damage (i.e. poisons from rogues, bee grenade damage, burning damage) and now things are not so clear.

 

If you aren't playing on nightmare with trials though, I think 2H champ is great.  I just felt a bit overwhelmed in Descent DLC fire room.  I couldn't survive the damage, protect my group, and kill elites in a reasonable time   But that was on nightmare.

 

Not sure if I said it, but the other specialization updates (i.e. toggles) complicate matters.  Templar was given a really amazing self-heal, and Reaver's heal was made better too.  These two things mean all three specs have some great survival. 

 

My honest opinion is think about the skills they provide.  Ignore the 3rd weak link (every tree has one).  You really have:

 

Walking Fortress (8 sec invulnerability) & To the Death (boss killer)

 

or

 

Wrath of Heaven (AoE damage/stun/self-heal) & Spell Purge (eldritch detonator, remove rifts, destroy barriers, remove electric rings, etc)

 

or

 

Dragon-Rage (insane damage) & Devour (self-heal/damage)

 

From story-line, all three work out.  Hell, if you really want to be honest, the best fit is no specialization from a narrative point-of-view.



#19
Slack83er

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Mmm.. still thinking about a dwarf, even if I got this human.. I find the 2H branch (and some abilities of the specs) really too savage for a Human noble. Anyone ever seen a nobleman spin around with a two handed axe just as long as him like a lumberjack?? I see this more fitting on a rude dwarf! ;)



#20
Bigdawg13

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Mmm.. still thinking about a dwarf, even if I got this human.. I find the 2H branch (and some abilities of the specs) really too savage for a Human noble. Anyone ever seen a nobleman spin around with a two handed axe just as long as him like a lumberjack?? I see this more fitting on a rude dwarf! ;)


Two handed great sword is a common weapon for Templars. The Trevelyan family are expected to support the Chantry and many join as Templars.

Swinging a great sword requires just as much grace as bashing someone's face in with a shield.

#21
rayx

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Would champ be the same powerhouse with recent changes?

 

champion is awesome not only because of TTD and WF, the passive is also the key. The other two specs only can use vanguard tree to get +20% armor and +max guard skills, but champion can get another +20% armor and +max guard. In the end game, a 2H warrior normally can have a 350 original armor and 1000 HP, for a reaver and templar means using vanguard tree they can achieve 430 armor and 500 max guard. However, a champion can get 500 armor and 750 max guard. And 500 armor rating basically makes almost all physical attacks become 1 damage jokes.

 

TTD is nerfed on guard generation, it is 5% of the max guard now, however it can be covered by the new horn of valor. and since the guard pool is larger all the guard generating skills based on % can get more guard points now.

 

As for WF, Hate EA takes cooldown reduction away but still 8 secs god mode is priceless.

 

And damage / control. the new mighty blow is awesome. charging bull then smash, you can control a small group up to 7~8 secs and do a great damage in the same time. Plus the new combat roll now is the 500% damage, ridiculously OP skill. so, combining all the above together, 2H champion is still very powerful. Great defense, decent dps and control. as you request, "an allround kinda knight". 


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