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Heart break viable AW build


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#26
Drasca

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An assertion without any justification, not very useful. I will bite, why?

 

Basically how the damage formula is worked vs scaling. i.e. the math behind it makes it garbage. I'm fairly certain he's only referring to damage reduction debuffs though-- specifically weakness.

 

Player side damage resistence buffs is different depending on the ability. Bodyguard for example is OP.



#27
jerky

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This is the build I've been using since I got that storm belt. My promotes are significantly lower than yours, but I'm perilous viable at 8 and nightmare by 14.

Barrier ring, though? I thought that didn't work on anyone besides Keeper.

#28
Wavebend

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An assertion without any justification, not very useful. I will bite, why?

 

-Ice Armor/ Chilled Defense

-Crippling Blows (stacks)

-Armor buff/Frontal Defense buff

 

??

 

Everything below has been confirmed by Luke in the past.

 

There is confusion between "Damage reduction" and "Damage resistance". They do not refer to the same thing and do not work the same way.

 

"Damage resistance" is a reduction multiplier applied at the (afaik) end of the damage formula. E.g. Say you have a 30% damage resistance. Then it's dmg dealt by enemy = 0.7 * (end value of damage formula). Or something really close to this.

 

"Damage reduction" is a reduction that works by subtracting the preset damage of the targeted enemy at the end of the damage formula. However, keep in mind that this preset value does NOT scale with the difficulty. How this works is a bit ambiguous, so I'll explain in more details.

 

Remember how the damage received by allies and dealt by enemies works like this: Each enemy has a base preset damage, which is then multiplied by the difficulty factor and by the enemy level multiplier, amongst other things (such as armor penetration %).

 

Say you have a Venatori Zealot. Say his base preset damage is 50. On routine, since the difficulty multiplier is low (probably 1.0) and the enemy level is low, the outputted damage by the zealot on a basic attack (which has no ability % multiplier) might be close to 50 (before armor). On perilous, since the difficulty multiplier is higher (say 1.2) and the enemy level is higher as well, then the outputted damage might be close to 400. On Nightmare, since the difficulty multiplier is much higher (say 1.5) and the enemy level is much higher, outputted damage might be close to 700.

 

"Damage reduction" will simply subtract the final output by a % of the base preset damage. What does this mean?

 

Say you have a 30% "damage reduction" at work. You're playing on routine and get hit by a venatori zealot. Then it's 50 - (0.3 * 50) = 35. Works fine, right?

On Nightmare however, it would be 700 - (0.3 * 50) = 685... Not quite the damage reduction you were expecting.

 

And yes, you can go over 100% damage reduction and still receive quite a bit of damage.

 

The way Smothering Veil works is it adds 30% to the initial 15% of Weakened, which adds up to 45% damage reduction. Notice how it ends being ~5-10% damage resistance at most when you actually go ingame in Nightmare and do a received damage data collection


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#29
capn233

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So does AW not suck now?



#30
BreakJohn

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I lol'd.  You'd think you got it months ago and haven't touched it since. 

 

Heart of Pride is nice. You miss the crit damage, though.

 

lol maybe because i was so let down with its performance, i'll be honest though i haven't used it as much as i'd like to come up with a better conclusion for it. anyone with pretty high cunning is gonna find the hakkon staff steadily outperforms the heart of pride at least on the arcane. 



#31
BreakJohn

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Breakjon, I will try it with the hakkon but I think the increased cool downs that heart of pride provide are incredibly important especially on higher difficulty levels. To your point, you dont want to be running low on barrier and not have CL ready.

 

I will let you know what I find out.

 

that's what fade cloak is for, i find the significant higher damage from the hakkon to be more useful that the speed boost from HoP. i'm not saying the HoP is bad fyi, its easily the only staff in the game that can stand toe to toe with the hakkon staff. 



#32
kmeeg

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Everyone knows the best build for HB is:

  1. PotA
  2. Fade cloak
  3. Dispel
  4. Spirit Blade OR Stonefist OR Chain Lightning

With Heart of Pride equipped, do PotA + Fade cloak as often as you can via GS by spamming your basic attack. Spirit Blade once in a while when the counter is up

 

Fun build :-)

 

I like Stone Fist (weaken) with Heart of Pride (shock) for the sleep combo and then Dispel it (nightmare)



#33
JiaJM98

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Fun build :-)

I like Stone Fist (weaken) with Heart of Pride (shock) for the sleep combo and then Dispel it (nightmare)


Assuming you are taking fade cloak as well, how are you going to handle electric resistant mobs? Stone fist and fade cloak isnt going to let you keep your barrier up and kill them quick enough.

#34
Yallegro

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Everything below has been confirmed by Luke in the past.

 

There is confusion between "Damage reduction" and "Damage resistance". They do not refer to the same thing and do not work the same way.

 

"Damage resistance" is a reduction multiplier applied at the (afaik) end of the damage formula. E.g. Say you have a 30% damage resistance. Then it's dmg dealt by enemy = 0.7 * (end value of damage formula). Or something really close to this.

 

"Damage reduction" is a reduction that works by subtracting the preset damage of the targeted enemy at the end of the damage formula. However, keep in mind that this preset value does NOT scale with the difficulty. How this works is a bit ambiguous, so I'll explain in more details.

 

Remember how the damage received by allies and dealt by enemies works like this: Each enemy has a base preset damage, which is then multiplied by the difficulty factor and by the enemy level multiplier, amongst other things (such as armor penetration %).

 

Say you have a Venatori Zealot. Say his base preset damage is 50. On routine, since the difficulty multiplier is low (probably 1.0) and the enemy level is low, the outputted damage by the zealot on a basic attack (which has no ability % multiplier) might be close to 50 (before armor). On perilous, since the difficulty multiplier is higher (say 1.2) and the enemy level is higher as well, then the outputted damage might be close to 400. On Nightmare, since the difficulty multiplier is much higher (say 1.5) and the enemy level is much higher, outputted damage might be close to 700.

 

"Damage reduction" will simply subtract the final output by a % of the base preset damage. What does this mean?

 

Say you have a 30% "damage reduction" at work. You're playing on routine and get hit by a venatori zealot. Then it's 50 - (0.3 * 50) = 35. Works fine, right?

On Nightmare however, it would be 700 - (0.3 * 50) = 685... Not quite the damage reduction you were expecting.

 

And yes, you can go over 100% damage reduction and still receive quite a bit of damage.

 

The way Smothering Veil works is it adds 30% to the initial 15% of Weakened, which adds up to 45% damage reduction. Notice how it ends being ~5-10% damage resistance at most when you actually go ingame in Nightmare and do a received damage data collection

 

Wow, that makes no sense at all


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#35
NeonJerky27

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Need HeartBreaker group!
 
i need a silent sister, Legionairre, and a Reaver
 
Message me (On XBOX ONE) at Gtag: Neonjerky27


#36
kmeeg

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Assuming you are taking fade cloak as well, how are you going to handle electric resistant mobs? Stone fist and fade cloak isnt going to let you keep your barrier up and kill them quick enough.

 

I like Wavebends build which is fun and efficient in a group environment for Heartbreaker.

 

http://da-skills.net...D,010,01A,011,B

 

I know some might prefer the Lightsabre version, but for me stonefist makes it more fun trying to set up combos. If you level up in a pug (none HB) just keep 'Spirit Blade' until level 19-20 and replace it with 'Dispel'. 

 

'Gathering Storm' makes 'Stone Fist' and 'Fade Cloak' often readily available, especially with Heart of Pride (+50% attack speed, enemy within 4m - shocked) also remember that upgraded 'Dispel' gives additional barrier.

 

The above build is not geared towards solo play. It is all about POTA / Sleep / Dispel/ Knockdown for supporting the team (the staff 'Heart of Pride' makes the build much more efficient).

 

I have other builds I prefer for solo play or for when a team do not take advantage of the provided AW's support.



#37
ottffsse

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I use this on HB successfully but use hakkon. If you run storm pact though you need two passives: static charge! (Must) and stormbringer (highly recommended). Odds are than even if you are incapacitated one of those passives will set in and keep some barrier up. HoK is not really needed but I do run with 8% or something like that as that is my default minimum on the staff. Bring electric resist and frost pots and watch out for lightning vent mages. And despair demons. Everything else presents no problems.
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#38
lcneed

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Many months after OP, I finally got the the Heart of Pride and my AW could actually survive NM.  My low level and low promote AW could wreck havoc on Perilous but at NM when surrounded by 10 lightning mages, it was quite funny.  Their lightning glyphs does almost no damage to my barrier (since I have 50% lightning resist from staff and another 35% or so lightning resist and 18% magic resist from armor mods).   They are immune to my chain lightning, and my staff is only doing the spirit damge from the rune.  My spirit blade only does like 1k damage per swing when charged...    I guess I really should have stonefist when going into NM. :P


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#39
JiaJM98

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Many months after OP, I finally got the the Heart of Pride and my AW could actually survive NM.  My low level and low promote AW could wreck havoc on Perilous but at NM when surrounded by 10 lightning mages, it was quite funny.  Their lightning glyphs does almost no damage to my barrier (since I have 50% lightning resist from staff and another 35% or so lightning resist and 18% magic resist from armor mods).   They are immune to my chain lightning, and my staff is only doing the spirit damge from the rune.  My spirit blade only does like 1k damage per swing when charged...    I guess I really should have stonefist when going into NM. :P

Or just ignore them, walk off and kill something else.

 

Same applies to Silent Sister against Shield dudes.



#40
lcneed

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Or just ignore them, walk off and kill something else.

 

Same applies to Silent Sister against Shield dudes.

 

I can't... I was last one left in zone 5... at the basement with all the lightning mages and the commander left.  I couldn't revive anyone because if I stopped attacking I would die.   And even if I could.. the entire ground of the basement was covered in lightning glyphs..so it won't matter much.   Finally I killed enough of the mages with spirit blade and my chain lightning does not generate enough barrier and I was killed by the commander's fireballs :P


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#41
capn233

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 My low level and low promote AW could wreck havoc on Perilous but at NM when surrounded by 10 lightning mages, it was quite funny.  Their lightning glyphs does almost no damage to my barrier

 

I disagree, that wave 3 Venatori **** isn't very funny at all. I was screwing around trying to solo it with my little AW today and that wave took ages.  Lock on a mage, try to do spirit damage a billion times, let stupid stalker hit you in the back for 1 damage (mind over matter), fade cloak over the glyphs covering nearly the entire ground. :wizard:

 

I was somewhat proud of myself with I did demons last week, but similar story with Pride demons.  Took a million wet noodle blades and SF to kill one.  I had an attempt before that with no SB and essentially couldn't kill one in a realistic time period. :)



#42
ThatBruhYouDK

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Pact Belt (for whatever is your best staff)
PI Amulet
Your best staff
Chain Lightning Ring
HOK Ring

Chain Lightning+
Fade Cloak+
Spirit Blade+
Pull Of The Abyys (+ is optional)

I find it works well, may take a while though. You will stay alive and keep enemies concentrated and it will keep your barrier up really well. Chain Lightning will recharge your Spirit Blade+ will do great damage. Fade Cloak will knockdown and do lots of damage and PotA will keep everything in one spot to deal with.

Have fun :)

#43
lcneed

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Pact Belt (for whatever is your best staff)
PI Amulet
Your best staff
Chain Lightning Ring
HOK Ring

Chain Lightning+
Fade Cloak+
Spirit Blade+
Pull Of The Abyys (+ is optional)

I find it works well, may take a while though. You will stay alive and keep enemies concentrated and it will keep your barrier up really well. Chain Lightning will recharge your Spirit Blade+ will do great damage. Fade Cloak will knockdown and do lots of damage and PotA will keep everything in one spot to deal with.

Have fun :)

 

That's pretty much exactly what I have.  I use the Heart of Pride even though it is only 83 damage compares to the 89 damage of the Kingfisher.   I don't have Hakkon's Wisdom.   But even if I have it, I think the HOP would be bettter... the +49 willpower more then doubled my willpower.. and the increase attack speed will fill up my barrier to full in about 3-4 basic attacks.    I think I did about twice as much damage with the HOP over the Kingfisher.

 

The only problem with the HOP is the constant buzzing sound.   It was cool at first.. but then it kinds of annoying.

 

But I probably will need to replace PoTA with Stonefist if I am to play in NM... with their stupid immunities. :P


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#44
capn233

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^ I have Pride and Hakkon's staff.  I think Pride is better on AW, at least it seems to be on my guy without guaranteed crits.



#45
ThatBruhYouDK

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^ I have Pride and Hakkon's staff. I think Pride is better on AW, at least it seems to be on my guy without guaranteed crits.

Hakkon Staff is better for me personally because of the 100% crit chance. Once you Crit more often than not the extra Crit Damage helps immensely with barrier on AW because of the very large increase in damage

#46
GreySpectre

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^ I have Pride and Hakkon's staff.  I think Pride is better on AW, at least it seems to be on my guy without guaranteed crits.

 

I'd say they are equally good since upgraded PotA with Pride puts everyone to sleep. On the other hand Hakkon SB kills RT Horrors in 2 hits so I like it better.

Only thing I have to note is that getting SB's upgrade is basically nerfing the ability. It offers nothing for you, and only robs you of the bonus damage between 99 and 1 charges.



#47
Silversmurf

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Only thing I have to note is that getting SB's upgrade is basically nerfing the ability. It offers nothing for you, and only robs you of the bonus damage between 99 and 1 charges.

 

I feel the same.

 

Strange upgrade indeed considering the damage should "stack" a lot better.



#48
Medallian

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ROFL... I leave come back to these new players coming up who dont have a clue to funny



#49
capn233

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Hakkon Staff is better for me personally because of the 100% crit chance. Once you Crit more often than not the extra Crit Damage helps immensely with barrier on AW because of the very large increase in damage

 

Yeah.  At my crit chance Hakkon is better for ability damage (number of crits for how much better) and burst damage, but HoP gives more consistent damage with faster attack speed / gathering storm, and the willpower buff.  Going back to a regular staff from Pride makes it feel like the game is in slow motion though, which is annoying.

 

My Hakkon is 88 base, Pride 85 fwiw.

 

I'd say they are equally good since upgraded PotA with Pride puts everyone to sleep. On the other hand Hakkon SB kills RT Horrors in 2 hits so I like it better.

Only thing I have to note is that getting SB's upgrade is basically nerfing the ability. It offers nothing for you, and only robs you of the bonus damage between 99 and 1 charges.

 

The only thing I like permashock for is lighting up assassins more clearly, I could actually do without sleep since I would rather just weaken for restorative veil bonus most of the time.



#50
ThatBruhYouDK

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ROFL... I leave come back to these new players coming up who dont have a clue to funny

What is your input then, oh "great one"?