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How could they have stayed in the Milky Way without canonizing an ending or homogenizing the endings?


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#1
Killroy

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I've seen a lot of people complaining about the change of setting, saying that they're throwing away the Milky Way. I've seen some people say that they should "face up" to the divisive endings by addressing them in the next game. And I've seen some (silly) people say that changing the setting nullifies the original trilogy and makes it entirely pointless.
What I don't see are ways that they could have made a sequel in the Milky Way that doesn't require canonizing an ending or homogenizing them all together to erase any ramifications of the separate choices.

Any ideas?

#2
JeffZero

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I dunno how. All I know is I'd be fine with either of those two options, just as I'm fine with the new setting they've chosen.
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#3
AresKeith

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By doing a prequel or a sidequel which some didn't want


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#4
FKA_Servo

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There's really no good way, unless they go with a time skip long enough for things to stabilize back from whatever ending we chose - but that would likely be so huge that it might as well be a different galaxy.



#5
Hanako Ikezawa

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Well, they could retcon the endings. Not what I would want, but it is a way they can stay in the Milky Way without canonizing or homogenizing the endings.


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#6
Killroy

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By doing a prequel or a sidequel which no one wants


ftfy
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#7
Killroy

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Well, they could retcon the endings. Not what I would want, but it is a way they can stay in the Milky Way without canonizing or homogenizing the endings.


But what about artistic integrity™?



#8
Han Shot First

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Those people are deluding themselves. It isn't possible.

 

In order to create a direct sequel to ME3 within the Milky Way, they'd need to either use only one of the ending choices as the sole basis for the sequel (not necessarily the same thing as sole canon), or aim for some sort of weird mashup all of three ending choices.

 

They could also potentially retcon as well I suppose, but I think that is the least likely route Bioware would go with a Milky Way sequel.



#9
Markus

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They could make sequels that are based around the different endings, like one is where Destroy is canon in-universe, while another is made from the perspective of Control being the "true" ending, etc.  It'd definitely make it easy for Bioware to do "stranger in a strange land" kind of story with a stasis-chambered human survivor of the Reaper War waking up in an alien future.

 

I don't mean doing different flavors of the same base game, but doing different games with different storylines, with one of the endings being "canon" in the background just for that one game.

 

I mean, it's just a thought.



#10
Iakus

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But what about artistic integrity™?

I'll take entertainment over art any day of the week.

 

But yes, it would either require retconning the endings or going AU.



#11
Hanako Ikezawa

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But what about artistic integrity™?

The Extended Cut dismissed that claim when it retconned parts of the original endings. 


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#12
Han Shot First

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The Extended Cut dismissed that claim when it retconned parts of the original endings. 

 

That is a good point. As much as Bioware tried to go the damage control route and say that the Extended Cut merely provided 'clarification' for their original intent, it was clearly a retcon in some places. 

 

Still, it only made small changes while not tossing out the endings completely as many of the Retake crowd wanted. I'd be surprised if Bioware made any future changes to ME3's endings, when they avoided large changes during the height of the ending controversy. I think that ship has sailed.



#13
Killroy

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They could make sequels that are based around the different endings, like one is where Destroy is canon in-universe, while another is made from the perspective of Control being the "true" ending, etc.  It'd definitely make it easy for Bioware to do "stranger in a strange land" kind of story with a stasis-chambered human survivor of the Reaper War waking up in an alien future.

 

I mean, it's just a thought.

 

Make three different games? Just to accommodate the divisive and largely unpopular endings of ME3?

 

Yeah, maybe keep your thoughts to yourself...


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#14
Wulfram

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Split the Franchise into Mass Effect Blue, Mass Effect Red and Mass Effect Green. Release new games in each continuity on a rotating basis.

You didn't say it had to be a good idea.
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#15
Hanako Ikezawa

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Split the Franchise into Mass Effect Blue, Mass Effect Red and Mass Effect Green. Release new games in each continuity on a rotating basis.

You didn't say it had to be a good idea.

Hey, the Pokemon franchise has been doing that for decades now and they're doing great. :D



#16
Markus

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Guess I didn't get the edit done in time.  I'm sorry if for the confusion. 

 

Of course I'm not suggesting that they make three different games at the same time.  I'm saying that for each future game, one ending is set as "canon," while the others are ignored.  Similar to the above suggestion of Mass Effect (Color).

 

And thank you for the comment.


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#17
AlanC9

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That is a good point. As much as Bioware tried to go the damage control route and say that the Extended Cut merely provided 'clarification' for their original intent, it was clearly a retcon in some places. 
 


Which parts were actually retcons? The relays were defunct pre-EC, and they're defunct after the EC. Sure, the time to get the network working again is shorter post-EC, but shorter than what? We don't have data on either time-frame.

A bunch of defensible interpretations were ruled out, but that's not quite the same thing as a retcon.

#18
themikefest

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I would ignore the 3 endings the game has and create another ending. Didn't the guy tell the kid the details have changed over time?


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#19
FKA_Servo

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I would ignore the 3 endings the game has and create another ending. Didn't the guy tell the kid the details have changed over time?

 

Maybe they could go with canon refuse. No point in staying in the MW then, boy howdy.

 

Nah, if it's down to ignoring them or inventing some new 5th thing out of whole cloth, ignoring them is the way to go. Far less likely to get them into trouble.

 

That said, of all the things in ME3 worthy of trashing, I think that little Buzz sequence should be one of the first on the chopping block, followed by any and all references to "The Shepard." Ugh.



#20
BatarianBob

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Multiverse theory. All the endings are canon, they're just in a parallel universe. Maybe the one where everyone has a goatee.
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#21
Belial

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By making the Indoctrination Theory canon? (god please no)
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#22
Broganisity

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By canonizing Shepard's death in ME2.

. . .no wait, that's my dream for Andromeda. :U



#23
themikefest

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Nah, if it's down to ignoring them or inventing some new 5th thing out of whole cloth, ignoring them is the way to go. Far less likely to get them into trouble.

That depends on what other ending Bioware comes up with.

 

I would have it where as soon as the arms to the Citadel are fully opened, the crucible fires out a pulse throughout the galaxy. After a few moments, the reapers are seen flying away. Since no one knew what would happen when building the crucible, they would come to the comculsion that the crucible just reprogrammed the reapers to stop. It keeps the mystery of why the reapers were doing what they were doing. The main goal was to stop the reapers and that's what happened



#24
Vertrix

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they ALWAYS canonized endings, so i doubt it would have been a problem


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#25
Han Shot First

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Which parts were actually retcons? The relays were defunct pre-EC, and they're defunct after the EC. Sure, the time to get the network working again is shorter post-EC, but shorter than what? We don't have data on either time-frame.

A bunch of defensible interpretations were ruled out, but that's not quite the same thing as a retcon.

 

Prior to the EC it was heavily implied that galactic civilization collapsed for eons. The EC retcon'd that with the High EMS endings by having the relays repaired within a single lifetime. Hackett, who was at least in his 50s, describes the relays as being repaired in High EMS Destroy. He experiences the repair during his lifetime.

 

There were some changes to the Catalyst's dialogue as well. Prior to the EC for example the Catalyst said that Destroy would wipe out Synthetics, but in the EC he adds that every thing destroyed could potentially be repaired. The EC raised the possibility of a rebuilt Geth or EDI, whereas that wasn't on the table pre-EC.

 

The Normandy crew also no longer remains stranded on the Uncharted World with the Extended Cut.


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