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How could they have stayed in the Milky Way without canonizing an ending or homogenizing the endings?


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#101
AlanC9

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The issue would still be the same. The endings are far too different to incorporate without negating them in some way. They would still have to either pick one as canon or homogenize them in such a way as to make your choice irrelevant.


Well, really, the only problem is Rannoch. A genophage cure could be invented no matter what happens in ME3 -- note the ending slide if Mordin survives -- and a new genophage could be created if the old one gets cured.

#102
Killroy

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Well, really, the only problem is Rannoch. A genophage cure could be invented no matter what happens in ME3 -- note the ending slide if Mordin survives -- and a new genophage could be created if the old one gets cured.


You mean aside from Shepard-Reapers and every living thing being technorganic?

#103
AlanC9

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Sorry, misread you. I thought you were agreeing with Steelcan that the problem is there with or without the endings

#104
Han Shot First

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You mean aside from Shepard-Reapers and every living thing being technorganic?

 

That is the single biggest obstacle to a Milky Way sequel.

 

The Rannoch and Tuchanka arcs can be addressed entirely through codex entries and dialogue, without needing to visit those planets again. The Reapers can be hand waved away by having the Control or Synthesis Reapers sail off into parts unknown. The Geth can be rebuilt. 

 

But how do you address the fact that in one ending every form of life is partially cybernetic, but isn't in the other two endings? There's no way to meet in the middle there.



#105
Former_Fiend

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That is the single biggest obstacle to a Milky Way sequel.

 

The Rannoch and Tuchanka arcs can be addressed entirely through codex entries and dialogue, without needing to visit those planets again. The Reapers can be hand waved away by having the Control or Synthesis Reapers sail off into parts unknown. The Geth can be rebuilt. 

 

But how do you address the fact that in one ending every form of life is partially cybernetic, but isn't in the other two endings? There's no way to meet in the middle there.

 

Two options.  One; have the techno-organic aspect be essentially meaningless in any practical way aside from some vague, offscreen, informed betterness. Two; make two separate games.



#106
Killdren88

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They would need to retcon it to where conventional victory happens. Which would require the Reapers to be slightly more beatable thus the whole united galaxy could have a chance. But that wouldn't * wears sunglasses and a beret* artistic enough.

#107
Han Shot First

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Two options.  One; have the techno-organic aspect be essentially meaningless in any practical way aside from some vague, offscreen, informed betterness. Two; make two separate games.

 

Separate games would never happen. It would be a bad business decision and EA would surely put the kibosh on it. They'd be dividing their fanbase and losing money by going that route, since each game would be a large investment while only appealing to a fraction of the fanbase. Most Destroyers probably aren't going to go out and buy the Synthesis sequel, and vice versa, if they have another game with their own ending choice. The only people who would buy all three games would be the most hardest of hard core Mass Effect fans, and they probably only account for a tiny percentage of overall sales.

 

The only way they could go about addressing it in a one size fits all sequel, would be to either have everyone be partially Synthetic, with the galaxy choosing something like Synthesis on its own at some point after Destroy and Control, or by having the effects of Synthesis be mostly unnoticeable and addressed only in codex entries or a few lines of dialogue. The latter would still be a drastic departure from the EC epilogue for Synthesis however, which implied some sort of utopia, and where even the plants had visible circuits running through them. Having everyone go partially Synthetic would also likely be a very unpopular choice. I can't imagine that going over too well.



#108
themikefest

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The guy did say the details have changed over time.  The green stuff never happened. The only reason why the story mentions the green stuff is to give the people listening to the story a good laugh



#109
AlanC9

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So that works by decanonizing one ending.

#110
themikefest

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The blue ending was only told to people that like hearing about robots policing the galaxy. There you go. Decanonizing both green and blue and make red the canon ending. Simple



#111
AlanC9

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l thought the premise of the thread was that we weren't canonizing anything.

#112
themikefest

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Ok. So don't make an ending canon. Have a different ending that's not red, blue or green


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#113
Annos Basin

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I wouldn't mind homogenizing the endings. I'd like to think that life isn't that much dependent on what Shepard and pals did, as long as the life continues at all. That could even be the point. Depends on if the places we already know about end up being isolated for so long time they evolve into each ending sporting their own galapagos syndrome, after nature being in different kind of contacts with syntetics - but are we even talking about that long time spans. I'd like the differences to be carefully considered and something that creep on you when you finally hear about them, moreso than everything looking different but being the same at heart. Anyway, this shouldn't necessarily be bigger task to pull off than with acknowledging previous games in ME3. Maybe. Milky Way's big, we don't need to visit every place and for example see geth with out own eyes aside few npc in Control and Synthesis. We already saw them enough, now let's head to Dekuuna and other new places.

 

I don't think Refuse needs to be addressed, probably neither do low EMS endings since people knew when playing how important that was. Though of course it's up to the players with low EMS to say how important it was for them! At least ignoring Refuse seems valid, you couldn't continue your game in ME3 either if Shepard didn't survive ME2 mission. (Many games have these optional bad endings.) What I think would be interesting is paragon and renegade differences in Control.

 

Choosing universal "canon" ending would mean erasing Shepard from the story of many players. In that case why should there need to be any connection to original games at all. Why (forced) canon state for one thing but not for everything else?

 

I'm not writing this because I think they should avoid moving to Andromeda. I'm going there full of curiosity. It's just that if there's gonna be references, or eventually a return in future title, it'd be nice to customize those references and hear about some outcomes and consequences.

 

Though I admit it would sound kinda fun if there was three direct sequels, or one with three different world states, for the same group of characters to go through. Story/stories would likely be shorter than in typical ME game, but if they're not that homogenized and new characters are charismatic enough, it sounds like fun to play through them all even if that means hearing about someone else's Shepards, and that game probably being a standalone.

 

I'd vote for homogenizing for time being or just fully moving on. Anything but prequels. Suikoden moved onto prequels after series original creator left... It was such interesting series, and suddenly a peek into the past felt somehow too safe and tired in comparison. In that case at least. Maybe it could work if the time skip was bigger (Suikoden game about ancient sindarin adventures wouldn't sound too boring because we don't know what happened to them, did their culture end for tragic and scary reasons or was it just some mundane progress), or if it's openly more lighthearted game from the start, a story about smaller scale adventurers who can't change the world but have fun and have to fight hard for their personally important reasons. Or The Sims In Citadel!



#114
v0rt3x22

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I've seen a lot of people complaining about the change of setting, saying that they're throwing away the Milky Way. I've seen some people say that they should "face up" to the divisive endings by addressing them in the next game. And I've seen some (silly) people say that changing the setting nullifies the original trilogy and makes it entirely pointless.
What I don't see are ways that they could have made a sequel in the Milky Way that doesn't require canonizing an ending or homogenizing them all together to erase any ramifications of the separate choices.

Any ideas?

 

They could've made it so that whatever ending people chose was 'their' canon ending.

That the galaxy would be affected by the end-game choice you made in ME3.

 

Obviously that would've also probably meant a lot of work but its what I would've liked to see.



#115
Helios969

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The only way I see having a direct sequel, non-canonized ending in the Milky Way is to have it occur in the direct aftermath of the 3 choices when the relay system is still damaged.  There'd be no Shepard and you'd be limited to a cluster that could be traversed with standard FTL.  I suppose in the case of synthesis you'd need an import to overlay IC traces onto everyone...but that would be the only real impact on the story.

 

Another possibility would be locating one of the more isolated relays and disabling it...perhaps as a last ditch effort to hide from the Reapers.  With the relay disabled the blast wave from the next nearest relay is too diffuse to effect those hiding out.  Not sure there's much in the way of an exciting story in that...maybe a few Reapers are trapped in there with you.



#116
Iakus

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l thought the premise of the thread was that we weren't canonizing anything.

 

Synthesis is meaningless green lights.

 

The Reapers and all synthetics disappear after the Crucible fired.  Were they destroyed?  Are they still watching us?  Will they return someday?  Who knows? 

 

Boom, done.



#117
The Hierophant

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The only way i can see the MW being visited again is if it's trilogy remake, a movie, or if the writers ripped off the premise of J.J. Abrams' Star Trek's plot. Complete with dark matter too.



#118
Il Divo

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because the move to a new galaxy was not dictated by the writers looking for an exciting new setting to use for their storyline, it was predicated by the monumental backlash to the ME3 ending.  Non-writers are starting to dictate the course of the franchise, and I doubt it will end well for BioWare is they are so terrified of upsetting their fans that they continuously put out material that shies away from tackling hard plot lines.

 

Wait, I thought the whole point of the ME3 EC ending was that fans were upset that they *weren't* dictating the course of the franchise?

 

That aside, still this strikes me as a contradictory approach to the problem. Even if it is cowardice (which isn't confirmed since any ME4 would have dozens of setting problems for different people), they're the ones who have to recoup the costs for their product. If Bioware honestly thinks fan outrage of ME3's ending was so high that they have to escape the MW, telling them they're cowards doesn't really mean much. The goal is a financially viable product, not to prove how big their cajones are.
 



#119
AlanC9

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Synthesis is meaningless green lights.
 
The Reapers and all synthetics disappear after the Crucible fired.  Were they destroyed?  Are they still watching us?  Will they return someday?  Who knows? 
 
Boom, done.


Sure, if we have zero intellectual integrity we can make almost anything work. Obviously not a problem for you since you've always wanted the endings destroyed, but I'm not sure this approach is really what the OP had in mind
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#120
Iakus

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Sure, if we have zero intellectual integrity we can make almost anything work. Obviously not a problem for you since you've always wanted the endings destroyed, but I'm not sure this approach is really what the OP had in mind

Well, I don't think the endings had much integrity to begin with, so you're not wrong there...



#121
Il Divo

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Sure, if we have zero intellectual integrity we can make almost anything work. Obviously not a problem for you since you've always wanted the endings destroyed, but I'm not sure this approach is really what the OP had in mind

 

I think it's a bad idea too, but we've also had Bioware pull these moves in regards to saving the Council and the Collector Base in the past. I don't think intellectual integrity is all that viable with their approach to game design.

 

Now, if we went back to one entry games as per KotOR, Jade Empire, and ME1 (before sequels), that would be possible.



#122
Sylvius the Mad

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you could tell killroy that water is wet and he would argue with you

Water makes other things wet. Is the water itself wet?

I think that's actually a debatable point.
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#123
Killroy

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Well, I don't think the endings had much integrity to begin with, so you're not wrong there...


Even more reason to spirit away to the Andromeda galaxy.

#124
Puddi III

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#125
Faust1979

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A brand new section and taking place in a new galaxy is much more exciting I don't see the point in staying in the milky way sounds more exciting, more fresh to explore a new galaxy