How does he decide who to follow? Is it who gets to him first? Player with least/most aggro? Do they have random AI based on a set number of presets?
Also, inb4 it doesn't
How does he decide who to follow? Is it who gets to him first? Player with least/most aggro? Do they have random AI based on a set number of presets?
Also, inb4 it doesn't
I think the devs said the escort is supposed to follow the host. I only host and often see him following me around, and other times he just does what he wants, so not 100% on that.
Sorry this took so long. I was on the subway and the connection was BAD.
BioMasika, on 19 May 2015 - 12:44 AM, said:
It's been quite some time since I looked at this script, but I'll see if I can shed some light on who is followed...
When the NPC is spawned there are two invisible triggers that are attached to them. The first is like a sonar pulse that slowly grows larger until it hits any player. At this time, the NPC will run toward the party.
The second trigger does not grow in size but as the NPC approaches the party members it will eventually collide with one of the players. Whichever player collides with the trigger becomes the target for the NPC to follow.
Full thread here: http://forum.bioware...uisition-agent/
So it is whoever gets to the escort first. Got it.
That probably would have been useful information back when the Virtuoso could put barrier on him...
So it is whoever gets to the escort first. Got it.
That probably would have been useful information back when the Virtuoso could put barrier on him...
whoever collides with the trigger which I also take to mean whoever gets to him first but I'm not entirely certain because I've seen behavior that would seem to depart from that -- so I don't know how far from the NPC the trigger floats. I've been a keeper on the upper level of Zone 2 at Ferelden and may have been first in the radius but nowhere near the actual NPC and he's fixated on me.
I have your answer!
He find the biggest enemy and tries to attack. Then complains and then dies.
Thats how it works
He also looks for big patches of fire or lightning to stand in or run through. Just saw him yesterday stand in fire from the dragon until he had a sliver of health left (only because the fire finally burnt out). No one else around him. He just stopped following us so he could stand in fire. Then he runs up the ladder where get gets 1 shot and dies. Please let us just kill him on our own.
I agree with above. Seems like it is set to charge directly at the enemy while shouting lines like "This isn't going well friends!" or "Get them away from me!"
Technically speaking, the escort has no AI because you are the escort. The AI guy is being escorted. ![]()
I agree with above. Seems like it is set to charge directly at the enemy while shouting lines like "This isn't going well friends!" or "Get them away from me!"
I agree with above. Seems like it is set to charge directly at the enemy while shouting lines like "This isn't going well friends!" or "Get them away from me!"
Yeah the "get them away from me" as he charges into a hoard of rage demons ahead of the group is my particular favorite.
Yeah the "get them away from me" as he charges into a hoard of rage demons ahead of the group is my particular favorite.
"Macht eure Arbeit, ihr Narren!" ("Do your job, you fools" ?) is also nice to hear, espcially when I'm occupied with fighting a horde of Bolters and he just stands in the middle of everything. ![]()
What you have to do is spawn in to an area, watch a Venattori Stalker take position and fail your objective. 5 seconds of bliss.
"I'm no warrior! Help me!"
Badly
"So this is how I die."
As he stands directly in front of a Pride Demon's electric whips.
Hopelessness is when you are in zone 4 with dwarves and bolters in FC with fire dragon and doing the escort mission.
LEEEROY JEEENKINS!
pretty sure LJ is the coding template BW had in mind when they created this guy. he really should just say "Leeeeory Jenkins!!" when he rushes into the fight. we all know he's doing it anyway.