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bioware why can't you sell us maps?


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#26
Angelus_de_Mortiel

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While I personally do not have a problem supporting devs with DLC, such as Payday 2's awesome DLC structure, but the maps contained therein is set up in such a way to carefully not divide the player base. Any player in Payday 2 can play any map regardless of DLC status. Instead, you are technically paying to host DLC maps.

 

With Inquisition, it would be significantly more difficult to do such a thing as the foundation is already set up completely opposite from that, as those of us playing during the Key Glitch debacle that removed the Destruction DLC as a workaround can attest.

 

That, and BioWare has set a precedent with ME3 and now DAI to never charge for MP content, instead rolling the costs into the SP DLC, which I have no doubt is the content more players want anyway. While I do enjoy DAIMP and ME3MP, I think it's pretty clear that the SP content is the selling point to most players.


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#27
ruggie

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Most of the sp fans play mp. Either way they charge for platinum. This is stupid because there's no increase in chances to get actual high lvl purps. It's a huge waste.

#28
ruggie

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I just spent 10 doll hairs for the first time to sort of support damp and test it. Yeah I just wasted 10 bucks for my 50th crit chance ring and some runes.. would have much rather just bought some maps. I think my iq just dropped for even buying platnium. I need all the help I can get for those lvl 27s... bullsheet bw you need to do something with that. 10 bucks should hoestly give a high or max loot score player something good at least... I only hace 1409 inquisition points.... smh. Maps.

#29
morphisiusz

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The support has ended. The last dlc the last patch.No more maps or anything.Now we waiting for me:andromeda or next Dragon Age.

 

#30
ruggie

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Then why is there another patch coming out?..

#31
ruggie

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Regardless idc maybe my charity will help for more maps in the next game lol.

#32
orange_apples

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Split the player base? Hail no. It already feels like I'm already playing with the same 20 players in PUGs between Threatening and Perilous. Don't want to see the players I'm playing with reduced in half (or worse).



#33
Angelus_de_Mortiel

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The support has ended. The last dlc the last patch.No more maps or anything.Now we waiting for me:andromeda or next Dragon Age.

 

 

 

Trespasser is the last SP DLC. They have not yet officially announced MP support being dropped.



#34
scene_cachet

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Split the player base? Hail no. It already feels like I'm already playing with the same 20 players in PUGs between Threatening and Perilous. Don't want to see the players I'm playing with reduced in half (or worse).

 

That's because you are playing the same 20 players... However, these players are more likely to buy map packs than ever buy platinum... They are also more likely to migrate to having more maps because they have already invested alot of time into it. 

 

I know most of the people I play with are willing to buy map packs and cosmetics pieces before they'd ever spend a cent on platinum. 

 

It amazes me that people cry about these kinds of micro-transactions yet are totally fine with the anti-consumer casino rng slot machine cash grab.

Not only is it misleading that there is no way to know the odds of getting uniques unless you are in this forum ( and even still it is in shroud of secrecy), it nerfed the entire loot system because the whole game was designed around it. 



#35
Minuos

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I know most of the people I play with are willing to buy map packs and cosmetics pieces before they'd ever spend a cent on platinum. 

 

Pretty much this. All I've wanted since day 1 are more small maps, characters and factions. For example, I'd happily have paid for a pack containing 3 Warden characters, a Deep Roads map and the Darkspawn faction, and I'd even consider buying a pack of Warden armour for the existing characters, but no way am I going to pay for a chance to get something.

 

IMO, maps like FC are unnecessary. The last area of the map spawning waves of enemies until the dragon shows up would have been enough for me.


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#36
TheThirdRace

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Ok i never said they should charge any exact amount i only said that i would pay 14.99
But anything for a troll right?

The fact is some would spend it and others may not. So what spend game gold if such an option would exist.

The players that like the game would buy it and tight wads that think 10 or 15 bucks is a small fortune obviously would not.
That is exactly why the option to buy with gold was added into the idea

C.O.D. made alot of money off maps.... why on earth would bioware want to do that?


You missed the point. Maps divides the player base. This is bad on every level.

They want to increase their Platinum sales a thousand fold? They just need to replace the RNG system by a real store where you can actually buy weapons, armors, accessories, badges, banners, titles, etc. In either Platinum or Gold at a reasonable price (0.50$ to 5$ depending on the type). THAT will skyrocket their sales beyond their imagination without ever dividing the player base.

Here's something I posted a while ago on the subject:

After playing ME3MP and DAMP, I feel like the RNG system is simply wasted.

Give me an in-game store where I can buy specific items with gold. Set the price to something fair and I'll spend a good chunk of real life money on it to save myself some time. And I'm not alone. I'll play the damn game over 500 hours allright, I just don't want to spend my time hoping I get a reward for my efforts...

The current DAMP system is abysmal, the duplicates, the absence of progression and the RNG makes it about the worst combination you can get. No matter how much time you play this game, you're never 100% sure to be rewarded for your efforts. It's like a core mechanic of all games, effort translates to reward... It's amazing they're still supporting this.

The ME3MP system wasn't perfect but much better. The only problem with it was the RNG, but at least duplicates served their purpose and once you maxed a weapon/item you'd never get it again.

There are some noteworthy benefits from using a simple in-game store with no RNG at all:

  • RNG is simply just frustrating. Why would you want to infuriate your customer? How do you expect them to behave themselves on your forums if all they have is anger toward your company?
  • With a fair price (gold per time spent on the game), you'll get a pretty good influx of cash from normal people that wouldn't spend a dime on RNG.
  • When they design an item, they'll have to actually make it worth it, otherwise we'll just skip it in the store.
  • Overall balance on skills and enemies should be much better because if one thing is better/easier than the others, then people will flock to the items associated with it, leaving all the other choices unprofitable.
There are some caveats to using such a store system (non RNG)
  • It will reduce the revenue from "Whales", people that spend thousands of real dollars on the game, but I'm pretty sure that it can be compensated by normal people spending on the game if the price is fair. Whales are just as frustrated as we are with the RNG, they just have more cash to burn than us. Less frustration is always good... especially from what could be argued your most "loyal" fan base.
  • Developers will actually have to work on balance, they'll have to create items that are worth it. In simple words, they'll have to work... which shouldn't be a bad thing if you think about it.
I know it's a pipe dream, EA/Bioware will never allow this, but you can't blame a man to dream :unsure:


Instead of going for a full leveled Sulivan from the start, you could have got it at level 1 and be able to upgrade it to level 2, then 3, up to level 23 if needed. ME3MP had this kind of system in place and it worked for 1 good reason: Most of the weapons were perfectly viable at level 1. This means that the only "required" thing was to actually get the weapon once, after that it was just gravy on top of it...

The real frustration from ME3MP was that sometimes the store wouldn't give you that freaking level 1 weapon you wanted. A store would easily allow you to unlock that elusive level 1, then you could either buy the other levels, grind them in-game or a combination of the two. The good thing would be that it's optional, people that wanna spend hundreds of dollars could, people that don't mind spending 20$ to unlock 20 weapons wouldn't feel so trolled...

The key here is "fair price". You need to make it accessible, something you don't think twice before spending on it. The first thing you mentioned is real money, but I think that's the problem. It has to be in in-game gold. Real money should only reflect a value in gold and that value should be determined by hours played.

Let's say the system is based on maxing your manifest around 200 hours on the highest difficulty and a game last 25 minutes. That means you play an average of 2 matches per hour, about 10 minutes in the menus, loading sessions and such. Let's say we value each hour at 2$. This means each match should net you about 1$ in gold value.

Now all you need to do is to fill those 200 hours with items at 1$ per level (10 to 20 levels each -> 10$ to 20$), 3$ per level for ultra-rares (10 to 20 levels each -> 30$ to 60$) and a flat 5$ for one-time unlocks like characters.

If we keep ultra-rares numbers at a 1:4 ratio (1 UR for every 4 commons = 5 items), launch with a total of 15 items and 10 characters, that means we could unlock everything for either 68$ (10 x 5$/character + 12 x 1$/common + 3 x 2$/ultra-rare) or 34 hours of playtime. To max everything at level 20, you would need to either pay 470$ (10 x 5$/character + 12 x 1$/common x 20 levels + 3 x 2$/ultra-rare x 20 levels) or play 235 hours. Those are far from being unreasonable numbers.

And this is with a very low amount of items. Adding 2 or 3 items a month shouldn't be a problem and would keep a steady stream of revenue while adding new things for players to work toward. Making items cost such a low value is key in getting a lot of people to pay you extra money just because they want to unlock that specific item right now. People will gladly pay 1$ or 2$ to avoid waiting or work for it. The low cost allows you to perceive it as if it was "nothing" but it adds up nicely at the end of the month...

Progression shouldn't be based only on items either. One thing DAMP really failed at is to base its challenge system almost completely on promotions only. When you finish a challenge in DAMP, it's over, there's no do over so all that's left is grinding promotions. In ME3MP, you could redo the challenges, I did the Biotic God challenge 64 times! That kept me going much more than any item. Not so much in DAMP and it's a real shame because the current system only shows how "diversified" you played and how many promotions you got, it has nothing to do with how much you played or excelled at the game.

See, it's possible to have a store and a progression system that doesn't necessarily punish players. It's even easy to do so, yet companies still believe all they need is to shove RNG down our throats and pray the "whales" spend enough money to give them a nice profit margin. I would honestly spend over 50$ in real cash if I was rewarded for it, maybe more if I spent that much time in game...


I would like to add this would also force Bioware to innovate and deliver constantly new content. This would be absolutely a blast for both the players and Bioware because the longer they can keep getting profit, the longer we can keep having fun, win-win if you ask me.
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#37
CremeDelight

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I don't like paying for random loot.

 

I also don't like paying for new maps and characters, since for DAIMP the most substantial part of updates are the new maps, characters and enemies. Suddenly charging for these after Bioware stating that "It's free DLC for everyone" is just a second, lesser disaster after dropping the last gen.

 

Yes, the random loot is bad and exploitative. But at least the player doesn't miss out on anything just because they don't want to pay extra after buying a game.

 

Can we just stick to vanity items and stuff? I don't mind paying for armor tint. Really.



#38
junker1990

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My proposal is to create the additional content using something like Kickstarter. First, it can prolong the MP support. Second, it's a good way to calculate the solvent player base (I suspect that it is nonexistent for DAIMP). Third, it could be an interesting expirience for Bioware.



#39
xxthat guyxx

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I don't like paying for random loot.

 

I also don't like paying for new maps and characters, since for DAIMP the most substantial part of updates are the new maps, characters and enemies. Suddenly charging for these after Bioware stating that "It's free DLC for everyone" is just a second, lesser disaster after dropping the last gen.

 

Yes, the random loot is bad and exploitative. But at least the player doesn't miss out on anything just because they don't want to pay extra after buying a game.

 

Can we just stick to vanity items and stuff? I don't mind paying for armor tint. Really.

 

 

Yea i guess not all players have extra cash.

 

How about maps that could be bought with a large sum of gold or a smaller sum of platinum?

 

This way every 1 could get maps but those with extra cash could get them faster if they wish

 

Idk maybe 2150 platinum or less whatever or 750,000 gold or less whatever bw would decide

 

 

In this way maps are free however you could spend that platinum like with boxes its win win



#40
Jay P

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$9.99 for 4 maps

Deep Roads
Eluvian Teleport challenge
Hissing Wastes
Skyhold Defense

Would buy.


Yes.

As other have said, maps can fracture a community, but I would buy them.

What would even be better is if two of the maps were alt dragon maps, so if you bought the pack, you could choose where you wanted to fight dragons.

Spoiler


What would be even better is if all/some of the maps were free, but they made a paid DLC for Bull's Chargers.

I have a feeling the DAIMP team would love to start working on some of this stuff, but just general resources is the issue.
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#41
Sulaco_7

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Maps are meh. You play them for a day and you get tired of them.

I'd pay $50+ for a new game mode though.