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God Trespasser was the best DLC EVER.


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#51
Rekkampum

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Only CItadel surpasses Tresspaser for me, LOTSB and Legacy while amazing don't come close to Tresspaser.

 

Like Ryzaki said, where LotSB suffers from is the forced relationship with  Liara, which does not exist in Tresspasser. If a companion dislikes you or they are gone, then that stays. If you leave Blackwall in prison he does not show up with some forced bs, he is gone for good.

 

I like this DLC, but I have to say having an entirely new hub, the special operations you could do, and hidden Shadow Broker content - with video recordings and the dossiers on your crewmates - as well as great writing is pretty hard to beat. I never got the idea that there was a forced relationship, especially given the background;

Spoiler
That being said, I think this definitely upstages it as far as character interaction is concerned.



#52
Mr.House

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Just because she saves you does not mean you should be forced into being friends. In the first game you could be extreamly rude and xenophobic to her, this started to decline in every game.


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#53
Rekkampum

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Just because she saves you does not mean you should be forced into being friends. In the first game you could be extreamly rude and xenophobic to her, this started to decline in every game.

 

She doesn't have to be your friend just for the two of you to have shared interests, especially plot-wise.



#54
Toastbrot

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It really is Biowares best DLC, in my opinion.

I didn't care much for Lotsb, even with a romanced Liara, and Legacy was just meh. But I never liked Dragon Age 2 anyway.

Citadel comes close, though.

#55
Linkenski

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Mediocre DLC campaigns and overpriced item packs must have rotted this fanbase's collective brain and lowered our standards. Trespasser is the best DLC EVER? Really? Better than Lair of the Shadow Broker? Better than Legacy?
I think all this fanbase really wants is fanservice.

Get over Lair of The Shadow Broker already. It was a great linear piece of DLC and a great reunion for Liara romancers especially, but it's not like it really mattered that much (what happens in the DLC).

 

I find that this DLC is more crucial to whatever DA4 might become, than what LoTSB ended up being to ME3, and I find the choices in this one were more impactful than basically none in LoTSB.

 

I think Citadel DLC is their best one, though :P

 

Generally I like continuing the story-arc through DLCs though, but I don't find any Bioware DLC other than Citadel to be really replay-worthy in themselves to be honest.


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#56
BadgerladDK

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Trespasser is very, very good, no question. But let's not pretend it's flawless. Stuff like the fireworks minigame, and particularly the harlequins can die in a fire. Fortunately, Golden Nug means only ever having to do the damned things once.

 

Story and character wise, it's certainly right up there with the best BioWare has put out (Citaldel, Legacy). And the skill upgrades are absolutely fantastic, even if a bit late in the game's life cycle.



#57
Mr.House

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I like the vigils too, it's a nice pro and con system for character building, shame you can't craft them tho.


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#58
Steelcan

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I wouldn't say its their best DLC ever, but I found it thoroughly enjoyable



#59
Mr.House

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I wouldn't say its their best DLC ever, but I found it thoroughly enjoyable

I would say it's there best DA one, with Citadel being their best ME one.


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#60
Vixzer

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Best

       Game

                Ever!  - Along with the previous Dragon Age games (DA2 included) and the Mass Effect trilogy

                         Best

                                DLC

                                       Ever!  - Along with the Lair of the Shadow Broker from ME2, Omega and Citadel DLC from Mass Effect 3

 

Bugs aside (and (I know they will be fixed, I am not worried about it), imho they dealt with every thing/issue in a great way, at least the things that mattered and that were left open at the end of Dragon Age Inquisition and created an awesome story for Dragon Age 4!

 

The only bad thing is having to wait for Dragon Age 4 but, I think Mass Effect 4 will be released before it, so I will have another beloved game to play along with DAI (and play, and play again) until Dragon Age 4 is out so I am happy!


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#61
KaiserShep

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While I haven't gotten a chance to actually play Trespasser yet, I've spoiled myself silly to the point where it really does seem to be shaping up to be their best DLC for this series. But then, when I really think about it, it's not like Trespasser has a great deal of competition to contend with. Origins easily has, in my opinion, the worst DLC's for the franchise. Awakening feels well below the quality of Origins proper, Golems is mediocre and Witch Hunt is only marginally worth at least one playthrough just to get a couple of minutes of dialogue with Morrigan, otherwise being totally forgettable. So the only stuff I can really properly weigh against this DLC are Mark of the Assassin and Legacy, both of which I think are much more fun than the slogfests from its predecessor that I basically only do as a formality to complete my game timeline. On the Mass Effect side, only LotSB and Citadel are the ones I'd consider worth a damn, but both of these are basically just big side missions with zero options to change up the way certain things play out. 


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#62
Fiskrens

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just finished the DLC and I am in a way speechless... why wasn't this level of quality in the base game? Why did we have to wait for such a level of quality and detail until it is presented in the final DLC. We have a nicely written and interessting story without any potion that feels like padding, yet in the base game we had to search for the interessting parts between all the pointless leg work and fetch quests.
 
The level of quality seen in this DLC should have been the level of the main game and I really hope that this is something that the developers understand and will try to deliver in the next game of the series. The players of a Dragon Age game play those games for the stories, the characters, the lore and not for endless and pointless fetchquests or to wander through empty areas that have no story, lore or quests attached to them.
 
Don't try to be an Open-World game. Your strengths always were characters, lore and gameworlds. Leave the Open-World to Bethesda. Don't develop your games with checkboxes of content that has to be forced into the games. Make your own games. I know you can't ignore them complettly but please ignore those tie-wearing managers as much as you can.

A whole game designed like this would have felt extremely railroaded, imo. But as a DLC and finale to the inquisition saga, it was perfect.

The companion interaction worked better in Citadel where it was better integrated with the story. It felt more natural walking around at a party checking out how everyone's doing, than just doing "one last talk" with your comrades. Action-wise, it was on par with LoTSB. But the final conversation was... awesome. Replaying the whole game now with "the right" Lavellan just to make it perfect (and because it's a darn good game).

#63
RawThunderHustle

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I think it could have been better as an expansion.



#64
LPain

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I think it really did come close to Citadel, which remains my absolute favourite dlc. I was happy about the happy ending to be honest as my life has enough real-life death and I escape that to games. I appreciate them now making drama by other means than destroying the main characters and their love affairs forcefully without choice or direct reason. I prefer having the option of continuing living (note: option. I happily give others an option of annihilating their main characters if that is what they wish to do). Shepard's pseudo-keep on living- scene was not enough for me, as to headcannon survival required too massive assumptions.

 

Trespasser did drama well. I do not get upset by long distance relationship (I actually loved this as it suits particularly well to characters in question, who have their own aims in life too and the relationship becomes a strength that reinforces that drive to achieve those goals, instead of extinguishing them) or some deserved tragedy (lyrium deaths, warden disappearances etc or even betrayals) resulting from totally ballsed up decisions- causality is great thing and I think slides showed enough of those consequences.

 

After Trespasser I realised that I am more emotionally attached to my Inquisitor now, than to my Wardens or Hawke. This did not used to be the case. To have been forcefully killed off, would have been gutting- and would resemble a cleanup of plot decisions, for the sake of simplicity in the future. I loved losing the arm bit- it was absolutely delightful twist- I was happily departing from it as I just wanted to live.

 

From the future II wish Inquisitor does not experience similar left out hanging - future than HOF (although I have understood that Leliana lovers actually get clarifications, that HOF returns from this quest of curing the taint, but the rest? Not so much). I do not even want HOF back, but slide acknowledging failure or success and returning home would have been nice just to wrap it all up, since her/his closure was ripped wide apart on DA:I wartable - for good and proper (again).

 

I'd happily play as Inquisitor in the future, but if that is not to be, I wish my ending would remain happy- and not getting ravished off screen, like HOF did. Let me have my closure- extend it if you like, but don't demolish it..just because of.. war table and fans needed mentioning of Inquisitor.



#65
Venus_L

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The best DLC ever. I already played Trespasser with both my characters and it was great. Getting the chance to spend time with our companions, the Crossroads were astonishing (Elven ruins are my favorite), seeing Solas again <3. The music was also great (Trevor Morris brings to surface all these feelings). The cinematics, the writing, the voice acting of the female Quizzy and Solas in the last scene, so deep and emotional (Gareth David Lloyd does a fantastic job voicing Solas). And I could go on. It was short, but great! I loved it. 

 

Well done!

giphy.gif



#66
Mr.House

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A whole game designed like this would have felt extremely railroaded, imo. But as a DLC and finale to the inquisition saga, it was perfect.

The companion interaction worked better in Citadel where it was better integrated with the story. It felt more natural walking around at a party checking out how everyone's doing, than just doing "one last talk" with your comrades. Action-wise, it was on par with LoTSB. But the final conversation was... awesome. Replaying the whole game now with "the right" Lavellan just to make it perfect (and because it's a darn good game).

I'll take a railroad with a tighter story and character moments over big empty areas.


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#67
Fiskrens

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I'll take a railroad with a tighter story and character moments over big empty areas.


Put that way - yes, of course. The main game has its flaws, no need to reiterate those. Too bad it takes at least one playthrough to know how much of the "empty spaces" that actually were optional. And each area in main game offered alternative routes and choices, only JoH DLC did that.

#68
solomon.kosin

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The thing I don't understand about Trespasser is that we are able to have Viv and Cass with us in the battle if they become divine. The death of Justinia did so much chaos and they seem not to trouble at all about what happens if they die. I mean, ofc they wont die, but that's stil not logical.

#69
Mr.House

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The thing I don't understand about Trespasser is that we are able to have Viv and Cass with us in the battle if they become divine. The death of Justinia did so much chaos and they seem not to trouble at all about what happens if they die. I mean, ofc they wont die, but that's stil not logical.

Except this fits Cass's personality and is  in-character.



#70
solomon.kosin

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Except this fits Cass's personality and is in-character.


But she perfectly realises how important she and her duty is. It is strange for her to risk her life so the peace will be threatened again

#71
Frikipolleces

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I keep seeing people blame the focus on exploration for the drop in story quality, and I don't thing that's entirely fair.

 

The Witcher used a similar model and it worked out much better because the main quest was, per se, much larger than the one one in DAI, and because the secondary quests were generally interesting and revolved aroung characters you actually cared about.

 

You know a simple thing that could've improved all those zones greatly? Cutscenes. It's difficult to care about an NPC when you can barely see their faces and they just stand still the whole time. They don't feel like people, they're just Questgiver 063 or Interactable 91. If you look at the overall story for those zones, they're GREAT. Take Emprise Du Lion: the Inquisition finally finds out where the red templars are extracting red lyrium from. You go there and find out they're using living people to grow the thing, and that a powerful demon is helping them. You then learn that the village elder was sending them said people in exchange from supplies and food for the village, and are left with the decision of whether/how to punnish her. This alone should've made a great storyline, which would habe been tied to the main plot, but the way it's presented in the game is just... wrong. Boring. A cutscene where the party find a bunch of villagers half-eaten by lyrium and coment on it would've made the situation much more emotive and made the red templars there seem like an actual threat, rather than a bunch of idiots who throw themselves at your blade, allowing you to gain enough virtual power to advance the REAL story.

 

As much as I like this DLC, I wouldn't want a whole game with its structure. I hope they keep at least part of the "exploration" part in DA4 and improve on it.


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#72
Mr.House

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I keep seeing people blame the focus on exploration for the drop in story quality, and I don't thing that's entirely fair.

 

The Witcher used a similar model and it worked out much better because the main quest was, per se, much larger than the one one in DAI, and because the secondary quests were generally interesting and revolved aroung characters you actually cared about.

 

You know a simple thing that could've improved all those zones greatly? Cutscenes. It's difficult to care about an NPC when you can barely see their faces and they just stand still the whole time. They don't feel like people, they're just Questgiver 063 or Interactable 91. If you look at the overall story for those zones, they're GREAT. Take Emprise Du Lion: the Inquisition finally finds out where the red templars are extracting red lyrium from. You go there and find out they're using living people to grow the thing, and that a powerful demon is helping them. You then learn that the village elder was sending them said people in exchange from supplies and food for the village, and are left with the decision of whether/how to punnish her. This alone should've made a great storyline, which would habe been tied to the main plot, but the way it's presented in the game is just... wrong. Boring. A cutscene where the party find a bunch of villagers half-eaten by lyrium and coment on it would've made the situation much more emotive and made the red templars there seem like an actual threat, rather than a bunch of idiots who throw themselves at your blade, allowing you to gain enough virtual power to advance the REAL story.

 

As much as I like this DLC, I wouldn't want a whole game with its structure. I hope they keep at least part of the "exploration" part in DA4 and improve on it.

TW3 has alot of writing issues. Politics, characters going massively OOC like Radovid, Eredin and Avalac'h turning into jokes, several characters being reduced to nothing, continuity from TW2 being small to nothing, act 3 being a complete mess that is on par with DAIs ending, white frost retcon and endings that leaves too many questions despite being the last one. .