One of the best things about ME3:MP was the diversity of movement styles and the different light and heavy melee animations which gave every character a distinctive unique feel or flavor to their gameplay - notable even between different human chars. Returning to singleplayer it's not hard to feel constricted to the same dodge combat roll and handful of static melee anims which make shepard feel like a stock character rather than an extension of ourselves. What I would like to see in ME:A is the option or ability to customize and even upgrade our movement and unarmed fighting styles (e.g. the way we walk, run, dodge, roll, enter cover, block, punch, kick, etc.) which would greatly help to shape the 'feel' of our characters (enhance feeling of self - added emersion) so that you don't get this feeling of detachment as if you were walking in someone else's shoes so to speak. I want to move and fight in my own way, don't you? Wouldn't it be nice if your different player avatar characters felt like different people even down to subtle differences in their movement and combat animations?
Are you quick and nimble like a drell... maybe you could use light melee weapons like the N7 Shadow or Phantom to supplement your powers and side arms or maybe you're a more of a straight up brawler who favors shotgun melee attachments on their vanguards and occasionally heavy melee weapons which would be cool to see. Adepts might for example want to add more points to fitness if it meant they could traverse through walls like the fury. Soldiers might like a lovely pair of jet boots instead of the basic stock combat roll. It would be nice to have more options in your arsenal at your disposal besides guns and biotic/tech powers.





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