Aller au contenu

Photo

To the Death might be a bit too strong :D


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Cydh

Cydh
  • Members
  • 225 messages

Hey, I did some damage tests, and managed to take two pictures illustrating how game-breakingly strong To The Death is.

 

Without To The Death: bees from inky's mace deal ~250 damage a tick (non-crit)

Spoiler

 

With To The Death: bees from inky's mace deal 6k damage a tick (non-crit)

Spoiler

 

Party-wide 2300% (and counting) damage buff. So if you're struggling to deal with stuff, just bring a champion, for arbitrarily high damage!


  • themageguy et PawsPause aiment ceci

#2
capn233

capn233
  • Members
  • 17 385 messages

How long was TTD active when the bees started hitting 6000k?



#3
PapaCharlie9

PapaCharlie9
  • Members
  • 2 987 messages

I'm glad I'm doing a 2H Champ run!



#4
Cydh

Cydh
  • Members
  • 225 messages

How long was TTD active when the bees started hitting 6000k?

 

About a minute. These guys have scary high Barriers.



#5
Rankansen

Rankansen
  • Members
  • 26 messages

Those numbers are insanely high, but I'd hardly call it broken. Trespasser is the only time you'll really be seeing numbers like that - and one of the select few times a TTD target will last over a minute - and for the exact reason that you already stated: their "scary high barriers".

 

The damage we are dealing is equally met by the amount of hp the enemies have in trespasser. My reaver is pulling 6k crits with dragon-rage after stacked combat buffs like TTD, but it's not like I'm not one-shotting anything, and a lot of the Trespasser engagements are still relatively challenging (Librarians) regardless of the damage I can do, because of the hp pool and damage output the enemies have.

 

Besides, with trespasser being practical endgame, crazy numbers and otherwise broken mechanics are par for the course, like the final "upgrade" of anchor discharge.

 

TL;DR Trespasser was built around these huge numbers that TTD and other abilities can bring, so I don't think it is broken.


  • The Baconer aime ceci

#6
Cydh

Cydh
  • Members
  • 225 messages

I agree with what you're saying, just not entirely with the specifics.

 

To The Death is nothing but an "I win in 1 minute" button; every subsequent passing second your damage per second will increase even more. It doesn't matter how broken your other abilities are, this ability is as impossible to defend against as gravity itself. The difference in arbitrarily large health boss killing speed between autoattacking with one character and somehow spamming your highest damaging skill with everyone in a fully optimized party will be... a few seconds, if you use To The Death. A couple hours or more, if you don't.

 

It works everywhere in the game - you don't see those numbers because you generally kill monsters before those numbers have a chance to appear, but the result is the same.

 

For the final DLC, it's fine like you well said. It's just that large Monster HP pools don't matter when your dps is ever-increasing, so if all else fails, just bring Blackwall, wait a minute and loot!



#7
Bigdawg13

Bigdawg13
  • Members
  • 1 205 messages

I'd like to make sure I understand.  Is To the Death behaving like Whirlwind upgrade?  I.E.  it's increasing all dot damage from every source?  And does it apply to just the target that has TTD, or any target as long as one of them has it? 

 

And although I doubt anyone has tested it, does it increase dot damage you take at the same time?  Like if you step in fire from enemy A, but have TTD on enemy B, does the fire from enemy A have massive damage?  Can you insta-gib yourself by using TTD in this fashion?



#8
Rankansen

Rankansen
  • Members
  • 26 messages

TTD gradually and severely lowers the damage resistance of the target goaded by TTD to all damage sources. DoTs and direct damage are both affected by TTD's debuff, which becomes more severe as time passes.

 

It only affects the single target goaded by TTD, no other enemy is hit by the effect. Other targets goaded via other abilities like war cry and challenge while TTD is active on another target does not apply the TTD debuff to those other enemies.

 

As for the last part, TTD increases the damage output of the target goaded by TTD proportionally to the scale of their damage resistance debuff - increasing as time goes by. It is a buff applied to the enemy, and not a debuff applied to the player. If enemy B is the target hit by TTD, enemy A's fire DoT will not do increased damage to you.

 

However, if enemy B hits you with a fire attack, their DoT will be super strong, but only after enough time has passed for TTD to buff their damage output to sufficient levels. Most enemies will be dead by the time this becomes noticeable though, and the DoT will most likely be on the champ of the group who used TTD to goad a foe anyways, who could probably shrug off pretty much anything anyways.



#9
Cydh

Cydh
  • Members
  • 225 messages

Rankansen said it like it is. In the case of this particular screenshot, the enemies were crowd controlled the entire time by bees, staggers on hit, knockdown and Evil Eye, which allowed the enemy damage to increase to such large percentages at very little risk.



#10
Bigdawg13

Bigdawg13
  • Members
  • 1 205 messages

Rankansen said it like it is. In the case of this particular screenshot, the enemies were crowd controlled the entire time by bees, staggers on hit, knockdown and Evil Eye, which allowed the enemy damage to increase to such large percentages at very little risk.

 

Ok, this is gonna sound real dumb, but what is the "Evil Eye"?  Is that a Trespasser thing?



#11
zeypher

zeypher
  • Members
  • 2 910 messages

Ok, this is gonna sound real dumb, but what is the "Evil Eye"?  Is that a Trespasser thing?

Yes a new organic abomination sword which you buy in the dlc.



#12
wicked cool

wicked cool
  • Members
  • 652 messages
Do the changes make a difference pre skyhold for a 2-hand warrior

Should i be using/choosing combat roll as a primary attack

I was going to wait on dlc but now it seems necessary