I can't seem to disengage enough from DA talk myself. I don't want to do it.... but they're closely entwined.
Quit the Dragon Age comparisons
#51
Posté 25 juillet 2016 - 09:26
#52
Posté 25 juillet 2016 - 09:50
I don't see why not, I see people always reference to all kind of old Bioware games (BG, BG2, etc) and ofc witcher serie (most 3). So it is only logical to compare it to the newest of bioware's games. For like it or not, it is the same company and they should learn from the different teams.
(And who thought it a good idea to awaken this thread?) ![]()
- ArcadiaGrey aime ceci
#53
Posté 25 juillet 2016 - 11:12
Well a legitimate concern might be how much of ME:A assets are reused ones from DAI, I mean if it's super obvious and stands out it would be kind of shabby.
<<<<<<<<<<(0)>>>>>>>>>>
I doubt very much there is anything from DA:I.
The scenery, combat level, armours, off-duty clothes, weapons, motion capture for combat and idling, music, aliens, MP... all new.
What will remain the same is long load times (I just fired up DA:I), inability of naming your saves (imo), Denuvo, Origins. Similar are the huge areas for exploration, the Mako replacing the steed, monsters to fight, banter that hopefully triggers correctly, and eye candy.
#54
Posté 25 juillet 2016 - 11:19
I cannot stand DA. After playing the games just to understand the references, I realized that these people must've not played any Mass Effect because the games are in no way similar.
Mass Effect is just so much better of a game.
I actually got into BioWare's games through Mass Effect first, but ended up liking DA more, mainly because I found that more effort was put into character interaction, and for the most part, the world felt a bit richer. On a technical level, Mass Effect is clearly superior, but in terms of writing, DA easily trumps it to me.
- Addictress, Sartoz et Mdizzletr0n aiment ceci
#55
Posté 26 juillet 2016 - 12:59
I think some comparisons can be made but they need to be made with a grain of salt. They might both be made by the same developer but they are made by different teams with different priorities. Thing is DAI was bioware's first crack at the frostbite engine so it would make sense that the ME team would look at some of the feedback that DAI got since a significant part of the ME fanbase overlaps with a part of the DA fanbase. Obviously there are things that work for DA but may not work for ME and vica versa but it doesn't hurt to at least look at what worked and what didn't work for DAI. We already know there will be similarities when it comes to large play spaces with an open world feel. In this case the ME team definitely needs to take the feedback DAI got into account so we don't end up with another Hinterlands like scenario. I don't feel like collecting space pelts for the first few hours.
#56
Posté 26 juillet 2016 - 06:43
I think all of the complaints about some of the aspects of DAI that a lot of gamers didn't like and the hypothetical comparisons to MEA will help make the game a better product in the end. DAI was a well reviewed and AFAIK a financially successful game. If people here and on other hardcore forums like Neogaf didn't ****** up and down about the perceived mistakes of Inquisition then it's likely that Bioware would think that everything is going according to plan and that they've found a formula for success to last them through this generation. Now, unless they've got some of the thickest, rosiest blinders on to ever shade someone's brow while rowing up the Da' Nile, they've got to be re-examining their plans. Not now obviously, but a year ago when the Inquisition fallout was fresh. If they didn't I can nearly guarantee (at least some) reviewers and gamers alike will pan the game. The tolerance for puddle deep collectathon open world games is a lot lower than it was when Inquisition released.
Speaking for myself, I can say that this is one of the first Bioware games released in 20 years that I will not blind buy. Unless I hear the right things from multiple sources I can't bring myself to trust in Bioware's pedigree anymore and from what I'm hearing around the community I think a lot of other fans feel the same way.
- Addictress aime ceci
#57
Posté 26 juillet 2016 - 07:06
Before I say anything against it, I want to say I understand how Inquisition's dev cycle can be seen by some as a prelude or a hint to ME:A's general performance, since they're developed by the same company, but quit the lame comparisons already.
We get multiple threads on a daily basis about "how this from DA:I applies to ME:A" or "can we have this in ME:A because of that in DA:I". I don't believe I'm the only one who couldn't give a flying dung about anything that has to do with DA:I when we're in the Andromeda section. Not everyone here has touched DA:I nor do we know what the hell you're talking about.
Who the hell is Krem anyway? How is he/she/it relevant to ME:A in anyway? Yet 1 out of 5 replies in almost every thread will mention DA:I. Here's a hint: if we wanted to talk Inquisition, we'd be in the Dragon Age section.
I am sick to death of hearing about DA:I in here.
Let's see,
Commonality of design studios with ME and DAI? Check.
Commonality of "new" game engine for MEA, first used in DAI? Check.
Commonality of social interaction issues with human's and other species? Check.
Yeah, definitely nothing here to compare.
#58
Posté 26 juillet 2016 - 08:09
I actually got into BioWare's games through Mass Effect first, but ended up liking DA more, mainly because I found that more effort was put into character interaction, and for the most part, the world felt a bit richer. On a technical level, Mass Effect is clearly superior, but in terms of writing, DA easily trumps it to me.
They're essentially the same story. Run into artifact/become Chosen One.
Except Shepard had more going for them before. And I don't have to care about any of the bombastic stuff. "I'm just a soldier, Anderson."
Nor did it give me a silly option to be a Volus, who saves humanity (I admit, that would have some appeal though
).
#59
Posté 26 juillet 2016 - 08:12
And when my least favorite of their games wins so many awards you can bet I'm going to be worried and make comparisons as to what I expect to be the downfall of my favorite franchise
- Addictress aime ceci
#60
Posté 26 juillet 2016 - 08:28
They're essentially the same story. Run into artifact/become Chosen One.
In the simplified version, sure, but ME's overarching plot is a much bigger hot mess than much of anything in its counterpart's.
Except Shepard had more going for them before. And I don't have to care about any of the bombastic stuff. "I'm just a soldier, Anderson."
I'm not really clear on what it means that Shepard had more going for them. When it comes down to it, Shepard feels more constrained by comparison to me, and said some really silly/dumb things with no ability on the player's part to choose.
Nor did it give me a silly option to be a Volus, who saves humanity (I admit, that would have some appeal though
).
Well, that's sorta untrue, if you count multiplayer, but then rule of cool is pretty much king there, so any random thing goes in that mode (like the stupid Awakened Collectors, which totally undermines Mordin's dialogue in ME2). In any case, DA doesn't have any races that are super vulnerable like Volus, Hanar or Quarians.
#61
Posté 26 juillet 2016 - 08:32
Weee necro. But that said, no. Comparing games the same dev makes is reasonable. Especially when it seems that one either influences the other or, at the very least, they follow similar design goals in parallel. You gonna tell me some of the stuff like outposts and strike forces or whatever from the leak doesn't sound like the war table? Hopefully they build and refine from what DAI did there and wrt the open environments.
- KaiserShep aime ceci
#62
Posté 26 juillet 2016 - 08:34
I'm not really clear on what it means that Shepard had more going for them. When it comes down to it, Shepard feels more constrained by comparison to me, and said some really silly/dumb things with no ability on the player's part to choose.
Shepard is N7 and already has well known history outside human space. Even if you never went to Eden Prime, you'd be a bonafide badass. Barely any soldiers fall in the category as it is.
Compare that to my rogue in DAI, who's basically some shitty mockup of Sebastian. I can make it sound better, but I have to jump through hoops to do it. And even then, they aren't N7s or the equivalent. And none of the others are better, except an elf hunter.. just for being so generic and openended.
#63
Posté 26 juillet 2016 - 08:47
Shepard is N7 and already has well known history outside human space. Even if you never went to Eden Prime, you'd be a bonafide badass. Barely any soldiers fall in the category as it is.
Personally, I don't see this as being all that interesting in and of itself. I'd prefer that my character's renown as a total badass gets built over the course of the game, rather than something that is established beforehand. The only thing we really get to see happen to Shepard is become a Spectre, but all that really took was a stroke of supremely dumb luck in that someone just happened upon an audio file that the Council was suddenly willing to accept over an eyewitness.
It's my hope for our new PC that hardly anyone knows or cares who they are, and their actions throughout the game are what build the fame, rather than some background I chose in character creation.
- Shechinah et Mdizzletr0n aiment ceci
#64
Posté 26 juillet 2016 - 08:50
Personally, I don't see this as being all that interesting in and of itself. I'd prefer that my character's renown as a total badass gets built over the course of the game, rather than something that is established beforehand.
Well, that sucks then. And this may be the first time I vehemently disagree with you. Because I like your posts. ![]()
Because to me, it's the saving grace of Shep vs DAI. The Inquisitor deserves nothing..let alone worship in the first hour of the game. It's made even worse that they are good at absolutely everything. Everything. Even dancing. At least Shepard sucked at that.
- Addictress aime ceci
#65
Posté 26 juillet 2016 - 08:56
Well, that sucks then. And this may be the first time I vehemently disagree with you. Because I like your posts.
Because to me, it's the saving grace of Shep vs DAI. The Inquisitor deserves nothing..let alone worship in the first hour of the game. It's made even worse that they are good at absolutely everything. Everything. Even dancing. At least Shepard sucked at that.
I think it matters though that in the role of the Inquisitor, you can actually agree with this sentiment. Mother Giselle and Cassandra did nothing but bolster the whole Herald business beyond the character's control, and the plot does reveal just how little the character really deserves that title. The fact that it's essentially a lie, or at least a big bit of misinformation, is, to me, what makes it interesting. It exploits the religiousness of the Andrastian Thedosians and shows how things get when something crazy happens.
I think it's about time we got a PC that can dance though. Shepard was killing me.
- Shechinah et Biotic Apostate aiment ceci
#66
Posté 26 juillet 2016 - 09:01
I think it matters though that in the role of the Inquisitor, you can actually agree with this sentiment. Mother Giselle and Cassandra did nothing but bolster the whole Herald business beyond the character's control, and the plot does reveal just how little the character really deserves that title. The fact that it's essentially a lie, or at least a big bit of misinformation, is, to me, what makes it interesting. It exploits the religiousness of the Andrastian Thedosians and shows how things get when something crazy happens.
I think it's about time we got a PC that can dance though. Shepard was killing me.
It's a copout. They're still going to push it relentlessly and make me resent just about everyone in the game for it.
Shepard managed to hold that beacon story without it getting this ridiculous.
#67
Posté 26 juillet 2016 - 09:11
They're made by the same developers, they have the same engine, they both have companions and romances, they both focus on large quests with side missions and open world exploring....it's gonna happen. Ppl mention Liara and Shep and whoever all the time over in the DA threads. And The Witcher. ![]()
But sure, go over there and express yourself whilst I do something else...

- Sarayne et Hammerstorm aiment ceci
#68
Posté 26 juillet 2016 - 09:32
It's a copout. They're still going to push it relentlessly and make me resent just about everyone in the game for it.
Shepard managed to hold that beacon story without it getting this ridiculous.
Actually, with Mass Effect, this was even worse. The beacon aside, the Shepard character itself was elevated to the point where someone decided that it was a good idea to invest billions in resurrecting a single person, whereas any sensible person would probably decide that investing in someone who is already alive would probably yield results that are just as good, if not better. Everyone came down with terminal incompetence, and the fates of entire races rested in that one person's hands.
- Mdizzletr0n aime ceci
#69
Posté 26 juillet 2016 - 09:37
Actually, with Mass Effect, this was even worse. The beacon aside, the Shepard character itself was elevated to the point where someone decided that it was a good idea to invest billions in resurrecting a single person, whereas any sensible person would probably decide that investing in someone who is already alive would probably yield results that are just as good, if not better. Everyone came down with terminal incompetence, and the fates of entire races rested in that one person's hands.
But it turned out to not really be that anyways. TIM experienced similar things as Shep.. they were both on the same path as Saren. All encountered the Reapers, but they had their own take on it. TIM was just using him to get more info and couldn't do it himself. None of them were truly "special". He saw Shep's value as a soldier, first and foremost. When that was over, he was useless to him.. as he pointed out in ME3. He thought Kai Leng was a good enough stooge then.
- Addictress aime ceci
#70
Posté 26 juillet 2016 - 10:10
<<<<<<<<<<()>>>>>>>>>>
LOL
And Bio said there will be no load times entering a DAI zone (ie: the Hinterlands)... Haha....
The conveniently forgot to mention other loading times....such as starting the game......
Again, sorry, but my experience with DAI tells me quite a different story....
PS4/XB1 players, can you pitch in?
They said that ME3 was going to have "seamless" load screens along the lines of we wouldn't even know the game is loading... oh look the normandy is flying through a mass relay.... ooooooooo, this is definitely not a petty excuse for a glorified load screen.
#71
Posté 26 juillet 2016 - 10:47

#72
Posté 26 juillet 2016 - 10:49

- Beerfish et Heathen Oxman aiment ceci
#73
Posté 26 juillet 2016 - 10:54
Ok now serious post. I think it is fair game compare DA and ME after all DA2 was more like Mass effect and Andromeda will be same engine as Inquisition. And they say they focus on exploration same as inquisition
witch personally was worst part of DA:I(big empty levels) I don't want 100 empty desert planets thank you i take 5 tropical planets filed with life and interesting character with story and quests. And development time should be similar again same engine same company.
- Addictress aime ceci
#74
Posté 26 juillet 2016 - 11:01
Well, that's sorta untrue, if you count multiplayer, but then rule of cool is pretty much king there, so any random thing goes in that mode (like the stupid Awakened Collectors, which totally undermines Mordin's dialogue in ME2). In any case, DA doesn't have any races that are super vulnerable like Volus, Hanar or Quarians.
What's wrong with undermining Mordin's dialogue? He's hardly infallible.
#75
Posté 26 juillet 2016 - 11:30
Personally I hope MEA has the same quality of companions that DAI has (Solas and Cassandra are my loves
).





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