Anyways just finished the DLC and I had this thought just starting it, and Tresspassers bore it out. Now in my opinion the 'Open World' nature of DA I was wildly successful. DA I, the base vanilla game, is one of my favorite games of all time. But after just finishing with Tresspassers, and the way I got invested in the story (via cut scenes no less) and then being sneakily sucked into when I was sobbing like a 2 year old who didn't get his favorite toy and screaming/ laughing like a crazy man because of ****** Solas. I have to wonder...is this the best way forward?
After all my other favorite BioWare game is ME 2, and that was about as linear as you can get. And all the story sections in DA I were also linear in nature.
You see there is a thing out there, the idea of which is that sometimes people work better with limited resources and in confinement. Maybe there was literally too much space for them to work with and fill. But with the tight narrative and areas of Tresspassers they didn't have room. They gave us nearly...God I do not even know how long the DLC was...but chalked it nearly till the brim with companon/ character and story content. Which subsequntly made it feel larger then most things in DA I proper.
On the plus side though you do not have to lose the open feeling of the games. The 'skyboxes' in Tresspassers was amazing. The countryside around Halamshiral was gorgeous. So was what was around the tower. You can have the illusion of bigness without necessarily having any of the pitfalls.





Retour en haut







