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The Open World Was Successful, but is it necessary? (Spoilers for Tresspassers)


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#26
Al Foley

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Roach is wonderful? What game did you play? Roach was the single most annoying thing in that game lol.

 

As for the Treasure Hunts....yes those were horrible...I just stopped doing them after awhile. No idea what the Q Marks are actually, so can't comment on those.

Just my shortened version of the Question marks.  :P I feel compelled to do them sorta on the off chance I get a place of power a bandit camp or a abandoned area, my three favorite things about them, but just...ugh.



#27
herkles

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The problem with the Open World in Inquistion is that it lacked life. There were no towns or villages to run into. It was mostly just wilderness. If they keep their region maps like Inquisiton, there needs to be towns and villages and well life. 


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#28
TeaLulu

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Probably 2.  But just DA I already did 3.  That is what DA Is schtick.  Each are had different functions, large exploration areas, (Hinterlands, Emerald Graves), story focused areas (Emprise, Fallow Mire), and some combination of two (EP).  For instance.  We can argue on which area is which but each one of the areas in DA I did have very different feels to them and purposes.  

 

The big thing though is, no matter which one you chose, again I cannot stress this enough, make sure each area you go to has importance to the overall story arc, like in Origins. 

I would disagree that DAI was #3: Mostly because DAI had WAY too many HUUUGEE explorable areas. 

 

But you're right, the main important thing is giving life to the areas. They need to have a purpose that is defined in more than just codex entrances and "Oh noes, tevinter are here. Lets kill em!" My main purpose to going somewhere shouldnt be just because my enemy is doing something shady but ultimately irrelevant there.


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#29
Abyss108

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Eh, I liked the open world. Any issues it had were due to the content in it, not the overall idea of having an open game. 

 

Having said that, I enjoyed Trespasser more than the main game (even though I love the main game a lot), so I don't really mind which way Bioware decides to go with this.


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#30
Rappeldrache

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:wub:  I LOVED THE HUGE AREAS! :) I loved them soooooooooo mutch ... feeling like in Baldurs Gate again. :wub:

 

 

What I don't understand a bit: In Skyrim there are huge maps with a lot of stupid random Quest and Items and enemies and stuff like this. Everybody was like: "This is soooo wonderful, Bethesda, we love you, well done!".

In DAI I see similar Maps (a bit smaller) and the people are like: "They are horrible, to mutch little items, things to collect and side quest, we hate it, we hate you Bioware!"

 

:D


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#31
Enigmatick

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The problem with the Open World in Inquistion is that it lacked life. There were no towns or villages to run into. It was mostly just wilderness. If they keep their region maps like Inquisiton, there needs to be towns and villages and well life. 

This is really one of the bigger problems. I'll never forget going to the biggest city in the game's world and only getting to explore an incredibly small market square.



#32
duckley

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As I recall , when Skyrim came out, a lot of DA fans on the board praised its open world and begged  Bioware to do something similar. Between that and the complaints about the smallness and repetitiveness of DA2 - we got the openness of DA:I. - so I agree be careful what you wish for! I also recall Mike Laidlaw expressing appreciation of Skyrim and indicating that it would/could influence the next DA game - which it did I suppose.

 

Personally I felt Skyrim was empty, soulless and overwhelming, so I was dismayed and worried that DA:I would be the same. My worry was for nothing. Yes, some areas were pretty empty and some of the fetch quests were pretty lame, but overall  DA:I (IMO)  had  soul and interest and depth - I really enjoyed the game. I do think the lack of people, towns and villages, children, buildings etc was  a miss. 

 

TW3, although it had fewer diverse landscapes, and significantly less involvement with companions, had a depth and richness to the game that I haven't experienced since DA:O. The side quests - including the companion quests and witcher contracts - had interesting twists and turns and some of the conversations and characters you met along the way were priceless. Some of the detail was astounding.  You really got a sense of how dark and backwards the culture was....But the cities, towns villages, buildings farms were teeming with life and activity and I appreciated that muchly!

 

So for DA4 I would love to see a bit more meaningful content to the side quests - but overall I think Bioware is on the right path....

 

As an aside - I don't get what the issue was with Roach - my Roach was fabulous and I used him lots. When others were mounted along side of you you could talk to them!  He was easy to ride and you actually felt like you were going faster when riding him. The mount controls on PS4 in DA:I were awful  and the mounts seemed to lumber along. Walking was quicker!  I also loved to be able to swim and dive, and take a boat - BTW.

 

As for the treasure hunts - loved the special armor you get - I have only one last set to complete. The ? were the only think that got a bit tiresome in Skellige - but the places of power were important to build up skills.


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#33
9TailsFox

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:wub:  I LOVED THE HUGE AREAS! :) I loved them soooooooooo mutch ... feeling like in Baldurs Gate again. :wub:

 

 

What I don't understand a bit: In Skyrim there are huge maps with a lot of stupid random Quest and Items and enemies and stuff like this. Everybody was like: "This is soooo wonderful, Bethesda, we love you, well done!".

In DAI I see similar Maps (a bit smaller) and the people are like: "They are horrible, to mutch little items, things to collect and side quest, we hate it, we hate you Bioware!"

 

:D

Because most people play DA not for maps or fetch quests we don't want Dragon age: Skyrim. Yes great quests and world is good but most important is this.

12.jpg.


  • duckley et 10K aiment ceci

#34
kukumburr

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I've never been a fan of open world, really. I like having SOME explorable area, but most of the places in Inquisition felt needlessly big to me. Also there were too many. My favorite zone was probably Emprise, I thought it was a good size and I liked the more linear style of setting up camps to open it up more. Huge areas just make me burn out on a game. I already have a much harder time replaying Inquisition than I do Origins or DA2.


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#35
TheRevanchist

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:wub:  I LOVED THE HUGE AREAS! :) I loved them soooooooooo mutch ... feeling like in Baldurs Gate again. :wub:

 

 

What I don't understand a bit: In Skyrim there are huge maps with a lot of stupid random Quest and Items and enemies and stuff like this. Everybody was like: "This is soooo wonderful, Bethesda, we love you, well done!".

In DAI I see similar Maps (a bit smaller) and the people are like: "They are horrible, to mutch little items, things to collect and side quest, we hate it, we hate you Bioware!"

 

:D

 

Because many of those fans don't play both Series. Bioware fans and TES fans are both very particular. People play those games for VERY different reasons.


  • Ponendus aime ceci

#36
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Is it necessary; no, but if they do it again in future installments I hope they'll add more life to it besides wildlife, demons, and bandits. There were no villages, travelers, traveling merchants or anything of the sort. All non-hostiles just stood in one spot, reacting to nothing. Especially the inquisition guard whom occasionally found items for you, they were the worst. I'd get into a fight, literally right on top of them, and they're not effected by the arrows or magic being slung around. Worst part, they don't help or do anything. Every area felt like either dead wilderness or dead dessert. Personally I'd rather for them to scale it back and focus on detail. I want to see Thedas come to life.
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#37
Al Foley

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Because most people play DA not for maps or fetch quests we don't want Dragon age: Skyrim. Yes great quests and world is good but most important is this.

12.jpg.

Best...cast...ever


  • alschemid et 10K aiment ceci

#38
OdanUrr

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I think being that large and not having fulfilling enough (side) content worked against it certainly but I think I've mentioned this before.

 

Yup, here:

 

http://forum.bioware...1#entry19654734



#39
lyleoffmyspace

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:wub:  I LOVED THE HUGE AREAS! :) I loved them soooooooooo mutch ... feeling like in Baldurs Gate again. :wub:

 

 

What I don't understand a bit: In Skyrim there are huge maps with a lot of stupid random Quest and Items and enemies and stuff like this. Everybody was like: "This is soooo wonderful, Bethesda, we love you, well done!".

In DAI I see similar Maps (a bit smaller) and the people are like: "They are horrible, to mutch little items, things to collect and side quest, we hate it, we hate you Bioware!"

 

:D

 

People liked Skyrim because it was a big continuous open world. It was massive and there was a variety of stuff to do, from building a house, being a merchant, working in a mine, being an adventurer or joining the army. People went to sleep and woke up and did their daily routines. It felt like a living, breathing world which was why it was cool.

 

DAI environments, whilst pretty, were a bunch of static, unmoving landscapes and didn't feel alive in the way Skyrim does.


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#40
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Because most people play DA not for maps or fetch quests we don't want Dragon age: Skyrim. Yes great quests and world is good but most important is this.
12.jpg.


It's a bit disappointing that EAware don't know that this is there strength; the characters. It feels as though their games have been slowly drifting from that sturdy foundation.

#41
Lucrece

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Witcher 3 did open world well. DAI did not.

 

Bioware needs to play to its strengths, and the strengths come in directed storytelling and companion dialogue. Not in fetch quests with little impact on the world.

 

The Astrariums were fun, the puzzles and codex entries were well done. The stupid skulls and requisitions were not. More importantly, the world should not feel devoid of life, which it did. It was way too large empty spaces, with side quests that had little impact and possessed little gameplay value.

 

I want to add that the whole Gears and Gates in Descent were certainly not fun for me. Spent far more hours than I should have on them, and they truly had little story impact. Still to this day I wonder what was the point of even reclaiming those Dwarven Artifacts, all I seem to have gotten were vendor trash.

 

Stick to more stuff like Winter Palace. You got blasted in DAI for copypasting corridors on maps, not for the size of them. Narrow cities and halls are not necessarily a bad thing, it's execution that matters.

 

I also want to point out Jaws of Hakkon. I loved the whole story and lore vibe, but come on. The citizens. They virtually all looked the same. You need to have more visually distinctive populace and you want that populace interacting with your character in meaningful ways not just ambient dialogue.

 

Also, MODDING COMMUNITY. Skyrim would have flopped miserably if it released only on consoles. The base game is actually buggy and an incomplete experience. It is all the additions from the modding community which have allowed the game to flourish and live on past the main story.

 

With your new modding unfriendly game, and no support for a modding community, you've massively decreased the shelf life of your game. Player added content and scenarios is by far the biggest boost to shelf life and community any game maker can hope for.


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#42
Enigmatick

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Also, MODDING COMMUNITY. Skyrim would have flopped miserably if it released only on consoles. The base game is actually buggy and an incomplete experience. It is all the additions from the modding community which have allowed the game to flourish and live on past the main story.

 

With your new modding unfriendly game, and no support for a modding community, you've massively decreased the shelf life of your game. Player added content and scenarios is by far the biggest boost to shelf life and community any game maker can hope for.

I actually do believe Laidlaw wants to make mods happen again. He seems sincere when talking about the modding community.



#43
Korva

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Modding tools would be worth it for fan-made bugfix patches alone.


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#44
MindWeb

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I think the best part of Trespasser was that it was linear. They got to focus on story and character time rather than meaningless busy work.



#45
TheRevanchist

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Because most people play DA not for maps or fetch quests we don't want Dragon age: Skyrim. Yes great quests and world is good but most important is this.

12.jpg.

 

 

btw...I just noticed...Look who is Judas...think about it. 



#46
Al Foley

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btw...I just noticed...Look who is Judas...think about it. 

Remind me again where Judas was standing



#47
wright1978

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Personally feel they need  to pull back a bit from the open world and re-focus on strong story. That doesn't mean abandoning exploration completely but Trespasser clearly shows the way forward imo.



#48
TheRevanchist

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Remind me again where Judas was standing

last_supper_judas_small1.jpg?w=490



#49
Master Race

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Open world was not succesfull for me. Most boring part of the game IMO the only reason i put up with it is because i enjoyed the combat.

 

I'd rather they have smaller, somewhat explorable areas like in Origins and give us more story content. The story in Inquisition was not long at all compared to the rest of the game.



#50
Al Foley

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last_supper_judas_small1.jpg?w=490

Because of course he is.  

 

lol.