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So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)


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#226
Ahriman

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1. I'll really appreciate if Bio don't shove in my face default andrastian protag this time.

    - Andraste ble...

    - Andraste was an impostor! Glory to the Old Gods! *runs away pretending to be dragon*

2. If they are adding race selection please make it more meaningful. And make helmets for qunari.

3. Also would be nice if Bioware remembered that they also make their game for a thing called 'PC'. If I hand-click on something five steps away I expect my character to walk this path on his own.

4. No wastelands. No fetch quests. And don't waste worktime on useless mounts.

5. Combine personal and grand plot. Saving the world is good, but if you don't think about yourself you end up being lackey of some undying lady in silly dress.


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#227
TammieAZ

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I would like to see more of this guy as a LI in the next game (female only ) 

Very interesting background story .

 

 

MichelDeChevin.jpg



#228
adorkable-panda

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I really disagree. Healing was removed for a reason. That reason being to make planning bosses more challenging AND PREDICTABLE.
Before they had to plan for having a healer so that each boss wasn't a complete pushover which meant that you needed a healer. It was inherently restrictive. Now you don't need a high investment for the same purpose which means you can slap barrier on any mage and fill the roll at a cost of 1 point as opposed to a cost of the entire character.
I'd love more support options don't get me wrong. Bring back the rest of creation and entropy. Not healing just because.
Healer spec would be even worse. It would make every encounter need to account for it which would almost require you to slot the one character who has it in ala anders/merill.

Well if not a healing spec at least one healing spell or something. I understand that they'd have to account for every encounter with healing and the possibility but it can easily be balanced like with a long cooldown or something like that. Plus make it accessible to all mage characters including party members. I agree that I hated DA2's organization of spells where Merrill literally couldn't even learn a healing spell and even if she did it would go against her spec so Anders was practically required if you're not playing a healing mage yourself. It's not like healing is that broken anyway since by DAI's mechanics, you can infinitely revive someone just by interacting with them like in a shooter anyway. I just think that they should bring it back in a more convenient although strategic sense. I'm sure the gameplay devs could think of something. In retrospect, I do agree that a healing spec would be bad becuase it would have to account for a possible healer as well but at least an actual Support spec, since all of the mage specs were basically DPS. Rift Mage was basically a glorified Force Mage, which was CC plus some DPS spells while Necromancer was also another CC/DPS spec and KE was DPS and kind of support but the expansions on support were so minimalistic. I just want to be able to play an actual support character again. 

 

Someone suggested a nice system prior to the release of DAI.

 

Two (hidden) meters that would define both how the people like you, and how they respect you...

It may be harder to implement, but it would allow for more nuances...

I really dig this system but it'd be extremely hard to implement. It's very well thought out of however and actually reflects real life relationships since you can respect someone but not like them personally or vice versa. Plus they'd have to implement several types of values on all of your choices including your minor ones which would probably be coding oblivion. But something like this would be extremely choice. 


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#229
thebatmanreborn

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I think your being pretty harsh with some of your points.

We all know Bioware can make a amazing story without having to take inspiration from no one but themselves.

An they don't need to take any influence from the Witcher if you look at the Alpha the it looked much better choice cutscene and consequence wise. Don't know why they didn't stick with it.

I just don't like how you keep saying Learn this Learn that as if they are newbies in the Game industry lol.

This is a false statement. The best Superman writers take inspiration from mythology. Guys like Brandon Sanderson, Brent Weeks, Stephen King, Patrick Rothfus, Robert Ludlum, all took and continue to take inspiration from other writers. That's why the two rulers for us writers (i am an author and a professional editor/writer) are: read and write. You cannot be a writer unless you read. And you read in order to take in inspiration and to build up your vocabulary. Man, can you imagine if doctors didn't pay attention to other practices within their field? They would still be using the same techniques that may have been outdated ages ago! 

 

Storytelling wise, games are way behind novels. The authors I mentioned have written stories that trump dragon age lore by miles. They are the best at what they do. I love dragon age and mass effect and a lot of what Bioware has done. But if they stop thinking they can learn, then they cease to be useful at being creative storytellers. The gaming industry is in the midst of a change. The Witcher 3, and now it appears Fallout 4, are setting new heights for modern day RPGs. Need to keep pressing forward. 



#230
thebatmanreborn

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Everyone wants a million choices but you can't make too many. IF you do you get the good ole retcon/invalidation.
Bioware really shouldn't listen to us tbh. This fandom is never happy with what they get.

All story is tension driven. You don't have to have a million choices. Just make each precious one more fulfilling and meaningful. Tighten the tension. Without tension, there is no story. 



#231
D_Schattenjager

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Doesn't everyone want Sandal back like why the hell didn't we get to see him at the Winter Palace at least.

Definitely want the tactics back.

Emotions I want to cry from the dialogue.

Walk Softly Trail is that a game?

Definitely would love to revisit the Winter Palace and such.

Walk Softly is one of the Trails which have come with Trespasser. Gives new abilities to enemies

E.g ... in Hinterlands ... Prowlers use Knockout Powders on you, Spellbinders use Mind Blast which also hurts us a lot and use Barrier quite frequently, which needs Dispel magic to get rid off. 

It would be good to face off against enemies which adapt to some of our tactics to some extent ...



#232
D_Schattenjager

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I would like to see a better seamless urban environment, especially if we are going to go to Minrathous. We got disconnected areas in Origins, Inquisition and too much repetition in DA2.

Minrathous as a seperate seamless area would be great



#233
Meredydd

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I would like to see a better seamless urban environment, especially if we are going to go to Minrathous. We got disconnected areas in Origins, Inquisition and too much repetition in DA2.

Minrathous as a seperate seamless area would be great

So, like what they do with the cities in Assassin's Creed? I would like that very much  :)  Even if the games were meh, I always loved exploring the cities in Assassin's Creed. And since I absolutely love Tevinter architecture, Minrathous as a large seamless area would be amazing.



#234
thats1evildude

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Tame ghast companion.



#235
Lumix19

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What we really need to see in Minrathous is the Juggernauts.
And if they have the Proving Arena accessible, perhaps for some quest line or something, that would be cool.

#236
Kurogane335

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I would like for the next game to actually have content specific to a faction that the PC could join (either Tevinter or the Qun, if we are going in Tevinter), coming with specific companions as a way to reward the choice. This way we would experience both sides of the war in the North in the same game. We could even see the same events from the other side of the fence in two playthrought, which is think would add a lot of needed depths to both the Tevinter and Qunari.



#237
Fredward

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Just out of curiosity how would people feel if you couldn't pick race but instead had a playable background story?



#238
Kurogane335

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Just out of curiosity how would people feel if you couldn't pick race but instead had a playable background story?

If would feel it rather boring. I would perhaps still buy the game, but only if I can still choose if I support Tevinter or the Qun. A game where you can either support one of the two would be boring, IMHO.


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#239
Shienis

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I want a good story. So far they did well, except few WTF moments in DA2, so I'm not afraid about this.

 

I also want my choices in game to matter appropriately to thir scale - if the choice is about something on a country-scale or world-scale, I want to see the consequences of it. If all choices on some action are about to be converged into one Bioware Approved Choice, then, please, don't give us the illusion of choice on that matter and just tell the story.

 

And Sandal.



#240
AnUnculturedLittlePotato

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Well if not a healing spec at least one healing spell or something. I understand that they'd have to account for every encounter with healing and the possibility but it can easily be balanced like with a long cooldown or something like that. Plus make it accessible to all mage characters including party members. I agree that I hated DA2's organization of spells where Merrill literally couldn't even learn a healing spell and even if she did it would go against her spec so Anders was practically required if you're not playing a healing mage yourself. It's not like healing is that broken anyway since by DAI's mechanics, you can infinitely revive someone just by interacting with them like in a shooter anyway. I just think that they should bring it back in a more convenient although strategic sense. I'm sure the gameplay devs could think of something. In retrospect, I do agree that a healing spec would be bad becuase it would have to account for a possible healer as well but at least an actual Support spec, since all of the mage specs were basically DPS. Rift Mage was basically a glorified Force Mage, which was CC plus some DPS spells while Necromancer was also another CC/DPS spec and KE was DPS and kind of support but the expansions on support were so minimalistic. I just want to be able to play an actual support character again. 

 

You don't need healing to do that. Buffs and displacement would work just as well tbh.
Same with debuffs.

Would you be satisfied with the heroics and glyphs from origins (or the effects at least if they must be merged), haste, force field, and earthquake?

If all choices on some action are about to be converged into one Bioware Approved Choice, then, please, don't give us the illusion of choice on that matter and just tell the story.

 

Glad you kept the tm It's very important. :>



#241
Shienis

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Glad you kept the tm It's very important. :>

 

lol, I just like the sound of it  :lol:


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#242
drberg75

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1. Unequip my weapons like in D.A.O and run around punching people and not have boring default weapons.

2. FemQunari companion thats a LI.

3. Attribute points again.

4. The Humorous/Charming dialog option from D.A. 2 


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#243
Shechinah

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To name a few: I'd like a Saarabas companion like Ketojan, I'd like racial selection and I'd like for the character origin to be that of a slave in Tevinter because it could allow the player to explore Tevinter society and culture from the bottom of the social hierarchy and up.


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#244
Finis Valorum

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1) Better (thought out) PC controls. Including a run/walk toggle for the PC and the ability to access more than 8 of our abilities in combat with an expanded quickbar.

2) Return of the tactics from DA2, I could set up an efficient party and not have to constantly switch back and forth in combat.

3) Better camera and no more horrible tac-cam

4) New protagonist, who can be a mage. Or if the Inquisitor must return let them have some prosthetic that;s actually hand like and useful.

5) One or more of these as party members: Nathaniel Howe, Ser Michel de Chevin, Scout Harding or Carver or Bethany Hawke.

6) Player assignable attribute points and a skill system more like DA2.

7) Sarcastic/snarky dialogue options or personality for the MC.



#245
Thibax

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hahahaha people against healing hahaah

 

Dark Souls games are considered difficult and have a lot of healing spells without problems.

 

Healing spam and easier game? It looks like a poor excuse.

 

But a lot of people here want that all mages have just damage spells, no more diversity.



#246
thebatmanreborn

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Just out of curiosity how would people feel if you couldn't pick race but instead had a playable background story?

I kind of like this idea. But I loved playing an elf in DAO and a Qunari in DAI. 


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#247
Shechinah

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Just out of curiosity how would people feel if you couldn't pick race but instead had a playable background story?

 

I would much prefer playable races over playable backgrounds.
 


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#248
TraiHarder

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This is a false statement. The best Superman writers take inspiration from mythology. Guys like Brandon Sanderson, Brent Weeks, Stephen King, Patrick Rothfus, Robert Ludlum, all took and continue to take inspiration from other writers. That's why the two rulers for us writers (i am an author and a professional editor/writer) are: read and write. You cannot be a writer unless you read. And you read in order to take in inspiration and to build up your vocabulary. Man, can you imagine if doctors didn't pay attention to other practices within their field? They would still be using the same techniques that may have been outdated ages ago!

Storytelling wise, games are way behind novels. The authors I mentioned have written stories that trump dragon age lore by miles. They are the best at what they do. I love dragon age and mass effect and a lot of what Bioware has done. But if they stop thinking they can learn, then they cease to be useful at being creative storytellers. The gaming industry is in the midst of a change. The Witcher 3, and now it appears Fallout 4, are setting new heights for modern day RPGs. Need to keep pressing forward.


For one mister writer you don't need to take from anyone to write something of your own. Who the hell did the first scholars take from with nothing to read Huh? Yea no one. One can get inspiration from themselves. Pretty sure that the medical field and Writer field are two very different things.

Two ITS ITS A VERY HUGE CONSENSUS AMONG THE GAMING COMMUNITY THAT DA:O IS ONE FO THE BEST STORIES EVER TOLD THANK YOU.

As I said they don't need to take any ideas from anyone because they have already established themselves as one of the best story tellers in games standing toe to toe with Developers like Bethesda, CD, and others.

If you look back at the alpha we can see they can go out in a new direction but something obviously stopped them from going in that direction. What that is we don't know because they did not give us any answers as to why they did not give us what was shows and told to us.

Not saying they can't get inspiration here and there from something sure. Alot of writers do. But a lot of established writers don't need to either. They can get inspiration from within themselves and what they have already written. I anything the Alpha looked the witcher 3 before the witches was even out.

#249
Fredward

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I kind of like this idea. But I loved playing an elf in DAO and a Qunari in DAI. 

 

Me too. But I'm trying to figure out what it was that I liked exactly. The different appearances? Kiiinda. But not really, they were nice but could also be supremely frustrating at times when it came to the cinematics and animation. What I really like were the different dialogue options, reactions and the PoV I could inhabit. If DA4 had only one race but you could be: a slave, a wealthy member of the Soporati, a Magister's apprentice or a Qunari spy (doubtful)/recently-turned tal-vasoth with the same level of in-game reaction you get for being an elf/qunari I'd be pretty happy. 'Specially if we had a playable background. But I dunno how the relative costs would stack up, if no race choice would make playable backstories monetarily feasible.. They'd save in animations and cinematics I guess? Not that it seems they always spent too much time fixing those things in DAI.
 



#250
AnUnculturedLittlePotato

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hahahaha people against healing hahaah

 

Dark Souls games are considered difficult and have a lot of healing spells without problems.

 

Healing spam and easier game? It looks like a poor excuse.

 

But a lot of people here want that all mages have just damage spells, no more diversity.

Can you not read or...?
I'm not in a good mood right now. But no. I NEVER said I wanted to remove support options for mages.
Go back an read what we all said. You might learn something.