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So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)


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#251
Giga Drill BREAKER

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So like I said you want them to read your mind and make you a perfect girl to romance, shut up please.

Your not always gonna have great option to some ppl Cassandra was a great choice or Josi and to other they weren't oh well kinda the point of it all.

No its nothing like you said, a woman not looking like a man or acting like a Disney Princess leaves a very wide scope of character types to draw from.



#252
ZoliCs

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Just out of curiosity how would people feel if you couldn't pick race but instead had a playable background story?

 

I wouldn't like that. Playable background is just a few minutes of different content, while a different race is the whole game.


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#253
TommyBoyJoy

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It needs to get rid of the power wall that DAI introduced. Players should not be locked out of story content and forced to endure hours of padding/boring fetch quests in order to progress and experience the content that they actually want to play.

 

Have the PC express more of their personal views/personality/personal history. 

 

 

 

 

 

 



#254
Funkcase

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A conjuration class would be a pretty cool addition, someone who conjures demons and spirits to do their bidding (I think this would have great RP potential too, especially when encountering Solus). Outside of combat, this class could also use spirits and demons, such as using a desire demon to manipulate someone. I had hoped that this would have been the necromancer in DAI, although good, it wasn't what I was expecting


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#255
MisterJB

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Side quests would be nice.



#256
Thibax

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Can you not read or...?
I'm not in a good mood right now. But no. I NEVER said I wanted to remove support options for mages.
Go back an read what we all said. You might learn something.

 

Sweet, it's not directly to you.

I just commented openly to people who complain of healing spells. Many RPGs have and do not make them easier to play.
 
Not in a good mood? Let's party!
We'll give lots of laughs. :)


#257
AnUnculturedLittlePotato

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Sweet, it's not directly to you.

I just commented openly to people who complain of healing spells. Many RPGs have and do not make them easier to play.
 
Not in a good mood? Let's party!
We'll give lots of laughs. :)

 

You implied that people who don't want healing spelled only want makes to be nukes.
I don't want healing spelled for the sake of it. If their back I want them to have a purpose. It's already lore breaking to have them.
You can be a support mage WITHOUT healing you know.



#258
TraiHarder

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No its nothing like you said, a woman not looking like a man or acting like a Disney Princess leaves a very wide scope of character types to draw from.


LMAO no it's exactly like I said. To you one of the hetero love interest may look like a man but not everyone things that bud. Some people love the way Cassandra looks and Josi as well. Sorry you just didn't like the look this time around.

And none of the women in DA:I act like Disney princesses wtf.

Wow this time around you didn't like how they look big whoop dude like I said not everyone gonna have the perfect love interest in the game.

#259
TraiHarder

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It needs to get rid of the power wall that DAI introduced. Players should not be locked out of story content and forced to endure hours of padding/boring fetch quests in order to progress and experience the content that they actually want to play.

Have the PC express more of their personal views/personality/personal history.

What? You don't have to do tons of fetch quest to progress in the game. But there are tons of them to fill-up quest space.

#260
TraiHarder

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You implied that people who don't want healing spelled only want makes to be nukes.
I don't want healing spelled for the sake of it. If their back I want them to have a purpose. It's already lore breaking to have them.
You can be a support mage WITHOUT healing you know.


How is it lore breaking to have healing spells lol what? Tons of mages can heal in the DA universe.

Confused explain plz?
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#261
Shadow_Claw

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I would love to have a story set within the Tevinter Imperium, where your character can shape the history of the Imperium. There is so much potential there, and for some reason they are only made out to be villains. Well except Dorian of course.



#262
AnUnculturedLittlePotato

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How is it lore breaking to have healing spells lol what? Tons of mages can heal in the DA universe.

Confused explain plz?

In combat healing magic is "supposed" to be really hard.



#263
DuskWanderer

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Here's what I want it to have (or, if the case may be, not have): 

 

 

Rich, engaging characters - This is what drew me to BioWARE in the first place. Even DA2, flawed as it, had memorable and different characters. Inquisition was a step backward. While there were a number of good ones, the company's "commitment" to "diversity" leads them to create shallow, uninteresting characters who are supposedly "inspiring" because they are trans or gay romanceable, or some other form of boring. It feels like they were thrown in for no reason then to shovel their personal beliefs upon us. 

 

Let me disagree with people and not be forced to accept them. That's life. 

 

Personality -  The Warden's problem was that I could literally pick anything I wanted. He was a plug and play nobody. Hawke responded to situations based on his personality, and that made him feel more alive. The Inquisitor was more like the Warden: Although I could see a result and the emotion behind it, I could really just pick anything. 

 

No BioWARE nudging - Mass Effect 3's problem was it's ending, and it was by far it's largest problem. But there were other problems not ending related in the plot. During ME1, I killed Wrex. During ME3, I dealt with the consequence of that: That was awesome. Yet the only thing I kept hearing was "Wrex should be here", "Wrex is amazing", "This would be so different and better if you hadn't shot Wrex." It felt like one massive guilt trip, and honestly, Wrex's plotline during that was awful. It was just the old giant "Token Orcs being targeted by bigoted powerful group for no reason and end up being 100% great and better." Whereas Wreav had the refreshing "Both of these people are dangerous, but I need them, what chances should I take?"

 

Inquisition was very similar, it felt like BioWARE desperately wanted you to side with the mages, and the templars were an afterthought. 

 

Meaningful Choices - Not every choice is mind-boggling. Not every choice breaks the game. But let it filter in somewhere down the road. Don't give me the choice between who becomes Divine if the same things are going to happen no matter who it is. If the choice isn't going to matter, then don't give it to us. 

 

Enforced Progression must be Relevant - I hate Liara. In ME1, I thought she was a spy. I never talked to her, never brought her on missions, and the only time we had a forced exchange, I told her I'd throw her in a volcano. Clearly, I'm not interested in being friends with this character. All of a sudden, come ME2, when I meet her, I'm hugging her. My options are to have her be my best friend, or to be boinking her. She's inviting herself up to my cabin, and I can only invite her in for some share fest. 

 

And you know what? It doesn't matter to the game at large my relationship with Liara. She's only giving me data. She doesn't even need to be there. So why must she be my friend. It's one thing to not give a choice to refuse to be Inquisitor, or to work for Corypheus, because there would be no game. But when it doesn't matter one way or the other, don't force only one choice. 



#264
demonicdivas

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I would like a decent end-game boss. I enjoyed the main quest storyline itself but Corypheus himself was imo anyway, a weak boss, recycled from a previous DLC. Unless you played them and read the books/comics it was quite hard to see why everyone was falling over themselves in fear. The only logic was that he was darkspawn but it took ages to get to that information. 

 

Maybe I have an inner sadist, but I also didn't find him mean enough. It all felt a bit too easy in terms of story (I don't mean in-game combat). 

 

I would also like the ability to kick companions. I felt bad that Sera was the only choice we were given and I liked her (would happily have dropped Vivienne over the Skyhold battlements though).



#265
Homeboundcrib

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Animal companions again and with armors
Happy ending for lavellan and Solas please
Longer hair styles
And some more nature based Mage attacks :)


And race selection
More banter too more frequently
And new game+ and higher level cap.

#266
TraiHarder

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In combat healing magic is "supposed" to be really hard.


I believe that would depend on the made and how well versed they are in the school and how they can adapt in situations.

I also want healing over time spells and not just straight bulk healing. Maybe having barriers heal also only while they are active.

#267
AnUnculturedLittlePotato

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I believe that would depend on the made and how well versed they are in the school and how they can adapt in situations.

I also want healing over time spells and not just straight bulk healing. Maybe having barriers heal also only while they are active.

I'm not saying there shouldn't be healing but it should be planned and thought out.
If it's put in just for the sake of putting it in we'll be back at the same problem.
The first is what DA:II did and you saw how that worked out. Merril wasn't well versed, anders was.



#268
TraiHarder

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I'm not saying there shouldn't be healing but it should be planned and thought out.
If it's put in just for the sake of putting it in we'll be back at the same problem.
The first is what DA:II did and you saw how that worked out. Merril wasn't well versed, anders was.


Merill was pretty well versed magic she was the first of the keeper meaning that she was trained by the keeper since her mage became active. I'm sure they taught her healing spells.


An I agree it should be thought out but it shouldn't be like a special class or anything but it should be implemented in a strategic way.

#269
AnUnculturedLittlePotato

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Merill was pretty well versed magic she was the first of the keeper meaning that she was trained by the keeper since her mage became active. I'm sure they taught her healing spells.


An I agree it should be thought out but it shouldn't be like a special class or anything but it should be implemented in a strategic way.

I just don't get why healing is what's so wanted. Buffs/debuffs glyph s force field there's more to support than heal spam.



#270
KocicaK

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- No save limits. Also, allow us to name our saves.

Something as basic as this definitely MUST be there. I need to know from which part of the game/story that save is(in case I want to do something differently for example)


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#271
DreadWolf4

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I would like for backstory like DAO i mean all of them were brilliant i like my character having a life before there world turns upside down and i would love if one of your party member could be from your backstory you know like if gorim could have been apart of your adventures or for the human noble cousland could of had his brother and you could of talk about the good times and the bad one that would have be so cool  :D



#272
jthibeault

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I would just like to have the party banter continue somehow even while traveling on a mount. Give my party members their own horses or something. I don't like to having to sacrifice hearing the party banter (which I feel is actually really important and gives insight into different characters) for the sake of speed, which sometimes I really want in huge open areas.


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#273
TraiHarder

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I just don't get why healing is what's so wanted. Buffs/debuffs glyph s force field there's more to support than heal spam.


Yea like I've always said if they put healing and such I want it to be in a strategic way. I would love the buff and debuffs back. The only class for debuffs we have is rift mage and even then it's only weakening.

I'd love the force glyph and maybe add a healing glyph along with it.

#274
Thibax

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A barrier with a healing upgrade would be a great idea.

A restorative energy that regenerate health over time.

So you want this, you take it. If you don't, just keep the barrier spell.



#275
TraiHarder

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A barrier with a healing upgrade would be a great idea.
A restorative energy that regenerate health over time.
So you want this, you take it. If you don't, just keep the barrier spell.


Yea exactly lol.

If healing comes back it shouldn't just be flat out healing