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So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)


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#301
TraiHarder

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-Proper Tactics

-Zoom in on conversations on everything not just companions

-Return of DAO classes like Ranger, Spirit healer etc

-Good armor design (especially helmets)

-More party member interactions (DA2 and DAI felt sparse compared to DAO)

-Random Banter actually working or just have set points like in previous games (or now they did it in Trespasser)

-Smaller areas with more story based content

-No more genetic fetch quests.

 

 

Also someone needs to work on the hair options I swear Bioware is the only company that struggles to design good hair.

 

I def agree with tactics would love it if there were actual weaknesses to enemies and not just a elemental one. An wish they reacted to big attacks more.

 

Do you mean like cutscene conversations? I like those better because even when it did zoom in sometimes it as a dub angle or the quizzy would be not even facing them.

 

I don't we need classes just more customization with abilities and stats

 

I would love more mage robes that actually move.

 

I would like more interactions for sure but at least da2 seemed to have more banter than inquisition

 

Yea more story based content for sure.

 

Lol yes I mean sure there can be some fetch quest but there comes a point where its just to much.



#302
TraiHarder

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Make it like DA2 with a little more variation in environments and I'll be satisfied:

 

-Fast-paced over-the-top combat

-Quest log and codex actually pleasurable and useful to read and in good font

-All bisexual LIs

-Friendship/Rivalry

-Personal connections for the protagonist

-Bold soundtrack

-Heavy-handed politics

-Pretty hair

-Decent menu

-Full party included in camera shots (aka no more static long-winded lazy "conversations" via isometric over-the-shoulder in the style of DAI)

-Solve or balance inventory issues before launch

-Tons of sexual banter

-Interior settings, city living

-Female leaders/leaders-in-training (DAI's were under-utilized at best. Albeit understandably the upcoming Tevinter's Chantry hierarchy leans male.)

-Mages and magisters not taking a backseat to Chantry bs (DAI's incompetent dowdy runaway mages did not live up to the promise established by their betters in DA2)

-Non-Fereldan atmosphere...that's almost guaranteed this time yet it still needs saying

-Torchwood cast member(s)

-Flemeth! Isabela!

-Qunari criticisms of human dysfunctions

-Addressing slavery

-Human/qunari/dwarf/elf-style opponents instead of darkspawn

-More demons/spirits who chatter, but let there be a point to having them chatter

-Real Grey Wardens like Anders, Stroud and Clarel. No more boring ones like Blackwall if they're going to hang around

-No more half-baked crafting and if it means no crafting at all then so be it

-Black Emporium available at launch

-Emphasis on campaign. Get rid of grinding.

-Companions who proactively opine or even take independent action loudly and often. Or maybe subtly like Kreia yet apparent to gamers.

-Protagonist with actual personality, plus capacity for extreme selflessness and or extreme selfishness and room to follow through on preferences

-Actual main story dominating or at least heavily-coloring the proceedings unlike DAI's scattered lip service mess

 

Also: ffs restore mage heals and buff up its usefulness! Active rogue heals would be fine too via contraptions.

 

New stuff:

 

-Cisgender male human bisexual warrior LI

-Trans party member(s)

-Differently abled party member(s)

-Pet housecat/spirit/demon for the protagonist. Maybe even more than one. A constant non-combat utility familiar? Home-base administrator/butler? Pretty sure golems are a frequent sight in Tevinter. Creatures who snipe and plot against each other, yet tolerated under the protagonist's roof because somebody's a pet-lover. Or slave-lover. These could be more memorable and personally useful than the lieutenants who were foisted upon us in DAI and who made the cast bloated thereby preventing adequate development for all.

-East Asian characters with involvement and story, not just blink-and-you'll-miss cameos...also accessories and architecture wouldn't hurt

-LGBT heads of state or faction chiefs. Canon, unlike Leliana who is only a potential White Divine and only potentially in a F/F relationship. Must have some redeemable qualities and significant presence in the campaign. Celene, Branka and various others who existed only in the codex did not satisfy such criteria. Will accept Dorian for this, will also be pleased if there's more than one. Even better if we experience factions or nations with members and citizens that go farther than the LGBT-friendliness of Orlais by being predominantly LGBT or even gender-queer.

-Portable vendor and Mirabelle (crossover?)

-No more cursed trash loot

-If there must be bards, then let's see and hear some males make an impression. I can do without anymore artless breathy wailing.

-Tevinter's neighbors throughout Northern Thedas. Will accept Val Royeaux and Kirkwall too. No more Fereldan.

-Protagonist can be part spirit or demon. Much like Anders. Not like Cole. Not necessarily at the start, could be more like KOTOR. Have it be identity with emotional story resonance for the campaign instead of just some arbitrary repetitive plot mechanic a la the Anchor.

 

I want to reply but omg that's so much



#303
DeusGoddess5010

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1. Why would u want inquisition 2 2. U have to understand the setting there aren't just tons of Qunari and dwarfs running around everywhere human populate most of thedas so 3.yeanthey were nice could have has more enemy wildlife tho and more interactive environments like they said there would be 4.what none of that made sense 5.eh I like Harding as the info person thing its funny 6.lol Cassandra will be reading pornos next

 

1-Thier story is not yet done which is the impression I got from tresspasser.  Not the inqusition just the inqusitor play as, espy if you disband

 

2-Oblivously but I want female qunari and dwarf characters to appaer more frequent npc or companions

 

3-Hawkes alive so would like to hear what happened and the love interest did stay beside you in my case sera, so seeing her again would not be impossible haha

 

5-Harding loves to flirt haha but I think she will be a companion in next game since she was present at end for the saerch employed or not



#304
AnUnculturedLittlePotato

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-snip-

I guess bioware has 1 less buyer then.

 

 

wait what?

The problem with healing is that all encounters are based around you having it. Not having any healing makes the game much harder because all of the fights were based around you having something you don't.


Modifié par AnUnculturedLittlePotato, 24 septembre 2015 - 05:08 .


#305
TraiHarder

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.

 

 

The problem with healing is that all encounters are based around you having it. Not having any healing makes the game much harder because all of the fights were based around you having something you don't.

 

 

Its not like you can't have healing spells and still have the game be hard to play. Like I said they can add strategic healing where maybe barriers heal only while they are active on the person. Maybe only tick healing. Reduced healing in or out of combat. Magic this time around wasn't all that  



#306
AnUnculturedLittlePotato

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Its not like you can't have healing spells and still have the game be hard to play. Like I said they can add strategic healing where maybe barriers heal only while they are active on the person. Maybe only tick healing. Reduced healing in or out of combat. Magic this time around wasn't all that  

It's a balance I'm not sure can be made tbh.



#307
Erstus

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Most of my opinions have already been stated but I want specifically reiterate two -

Cinamatic Dialogue - Not Skyrim's form of dialogue.
Real Choice and Consquence that is not "white vs black". More akin to some of the moral choices that had to be made in Mass Effect 1. Those were solid

Personal Requests -
Inon Zur on board for the soundtrack

#308
Erstus

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I would love to have a story set within the Tevinter Imperium, where your character can shape the history of the Imperium. There is so much potential there, and for some reason they are only made out to be villains. Well except Dorian of course.


No. I don't want another protagonist that shapes world events on the scale that the Inquisitor did.

#309
TraiHarder

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It's a balance I'm not sure can be made tbh.

 

I def can be made lol.



#310
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I truly enjoyed all three Dragon Age games and the story keeps getting better. I'm glad they decided to go to Tevinter in the next game. Tevinter and Antiva are the locations I'm most curious about. I trust Bioware on this.

 

So for now I only wish for three companions:

 

- Scout Harding

- An Avvar (maybe a mage)

- A Male Human Warrior Gay LI



#311
TraiHarder

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I truly enjoyed all three Dragon Age games and the story keeps getting better. I'm glad they decided to go to Tevinter in the next game. Tevinter and Antiva are the locations I'm most curious about. I trust Bioware on this.

 

So for now I only wish for three companions:

 

- Scout Harding

- An Avvar (maybe a mage)

- A Male Human Warrior Gay LI

 

We had Carver gesh
 


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#312
themikefest

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Have the warrior be able to use a bow or dual daggers/swords like in DAO. The same with rogue. Swap weapons like in DAO



#313
Obsidian

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We had Carver gesh
 

 

I don't know if he is gay but he wasn't a LI. And he was Hawke's brother, so a big no for me.. 



#314
IRON SKORPIQN

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Here is my list of things i'd love to see in the next Dragon Age:  (Please feel free to +1 or criticize)

 

Overall plot aside...

 

RELATIONSHIPS / CHARACTER DEVELOPMENT.

 

1. Sex: Continue pushing the boundaries in regards to adult content & sex scenes but keep them varied, character specific and unique. Example: Iron Bull is into BDSM where as Cassandra is an old school Romantic. Bull is indoors, Cassandra outdoors. Others could be in Rivers after washing (Shower scenes). Foot fetishes? Others could be right after a battle or even on a battlefield. Also, more than 1 engagement. Passion should be a huge deal when facing the end of the world, emotions and adrenaline/endorphins run high.

 

2. Children & Pregnancy. More Pregnancy situations, nothing more fragile than a pregnant woman and thus few quests more dire or important than saving a romanced companion who's carrying your child. I know i'm looking forward to the reunion of my Warden and his son Keiran. 

 

3. Inter-party relationships or cross-party relationships. Like Tali Zorah & Garris if you didn't romance either, they start a relationship together within your party. More of this. Also the potential to start relationships with party members from Hawke's troupe or The Hero of Fereldans. Mix it up and make things interesting.

 

4. Non relationship sex. One of the things that first blew my mind playing the original DAO was playing the Human High Born Warrior and being able to sleep with an elven maid... RIGHT AT THE START OF THE GAME! That's amazing, please more NPC sex options. More Polyandrous/Polyamory relationships, lets get real BioWare.

 

5. Hard Hitting Sexual Themes. Such as child abuse, rape, domestic violence etc. Similar to JACK in Mass Effect... a character that has been mistreated can evoke many powerful emotions for a player, from compassion, pity and vengeance etc. More hard hitting themes such as these for greater feels and connections to characters.

 

6. Sex appeal & Beauty. Granted these themes lay in the eyes of the beholder. It's subjective but i noticed a distinct even unanimous reduction in breast sizes on female characters in the game and a complete lack of any sexualised characters, even tavern wenches or ladies of the night? (Just generally speaking). I understand the USA has a problem with Political Correctness atm but id have thought BioWare would be above most of that nonsense. Every female character was an A cup and only Iron Bull was a sexualised character having his top off most of the time and being into BDSM? I would like more balance in this regard. Bards, Whores & Pirate Queens should be sexualised by nature of their nature. 

 

WORLD INTERACTION & GAMEPLAY.

 

1. Camping. I'd love to be able to chose where i set up camp, start a fire, wash clothes in a river, bathe under a waterfall with companions, develop romances.

 

2. Mounts. The entire squad should be on horseback not disapear and as you travel, chat to you or each other. Also, no weird mounts ever again. (Nugs, Cheap Dracolisks) but Griffons, Dragons, Brontos etc.

 

GAMEPLAY MECHANICS

 

1. Race Specific Abilities. I personally found that being a Qunari Mage, i wasn't able to use any Dragon Blood or Qunari Saarebas type magics sucked major ass. But Iron Bull had a unique warrior set of skills "Dragon Rage". The Magic in the game was generic across the board pretty much, even specialisations were a bit of a bore fest. Bring back "Shape Shifting" "Blood Magic" "Elven Nature Magic" etc etc

 

2. The enemy Rogue A.I was so awesome, it was a major let down when my own rogue couldn't fight in a similar fashion. More rogue acrobatics. 

 

3. 2 handed weapon style was utterly dull. Earthshat strike looked as boring as it's overall effect in battle was. Whirlwind is also cheap. 2 Handed style also statistically should be about shear brute force and knockdown potential. -critical chance but high +Attack% example; 800-1000% weapon damage with reduced critical hit because it lacks finesse. 

 

4. Death. Death isn't punishing, you don't fear it... you don't care if your companions are hurt or about to die. That has to change. When i'm in a fight i want to be made to give a **** about my companions health, status etc. Battles will be that much more intense. Not sure on how best to improve it... 

 

MORE CHARACTER DIALOGUE.

 

Especially during combat, with cursing, shouting and when companions are close to death or in serious trouble... screaming, pain etc. Make us care.

 

 

 

Anyway, just a few of my thoughts. I love your work BioWare and have played all your games since you began, so please continue to move forward, not step backward.


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#315
Emerald Rift

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I def agree with tactics would love it if there were actual weaknesses to enemies and not just a elemental one. An wish they reacted to big attacks more.

 

Do you mean like cutscene conversations? I like those better because even when it did zoom in sometimes it as a dub angle or the quizzy would be not even facing them.

 

 

Yeah I did, it just felt hollow when talking to npcs and it felt very MMO.



#316
DWareFan

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1) better character looks, customization etc, and get rid of the shine.  The PCs in this game are really ugly no matter what you do.  Thank goodness the modders are there and fixed all of Bioware's problems. 

 

2) Limit the fetch quests.  If they want to make the world large, then go the way of skyrim and make dungeons to explore and not have us do fetch quests at all.  I spent close to 1000 hrs in Skyrim and barely did any quests (I of course did the Dark Brotherhood quest line, that armor was so damned cool).  There was so much to look at, kill and loot, and lore galore (ie the Falmer).  I'd love to see more deep roads instead of fetch quests.

 

3) One map, one level...meaning don't make me go back to a map I've already been at unless I want to.  And don't make me spend hours in an area unless I want to.

 

4) Real open world.  If I want to climb a mountain, let me.  Also horses work in Skyrim but not Dragon Age.

 

5) Don't put banter on a timer that never triggers.  I love DAO, took my companions through Ozammar several times to get all the dialogue.  I don't care if it repeats, it was hilarious.  Also, banter, bring back the funny.  DAI banter wasn't funny.

 

6) Love interests as companions and not as an advisor.  I don't know about anyone else, but I prefer running with my LI in every game I play. 

 

I have more, but those are the most glaring to me.  BW of course will fix none of them, lol. 



#317
InfinitePaths

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1.) More of the awesome story and characters the writers at Bioware create.

 

I would like more conversations that are made with the cinematic camera, and more visible concequences for my decisions. (In DA:I, I would have loved to have in person diplomatic negotiations with Empress Celene, for example, after I had put her on the throne)

 

 

2.) The zones in DA:I were effin' stunningly beautiful, and the quests in them were also extremely interesting. It would be lovely if the stories in those open world quests were told by the cinematic dialouge camera, instead of mostly by codexes and the akward zoomed out camera. It made the side quests feel a bit lifeless from time to time.

 

Also, decisions in such side quests would be cool too!

 

3.)  A cool idea that popped into my mind today. What if we had a companion in DA:4 whose personality is different based on the different world state you created with your actions in the previous games.

 

For instance: A mage who, if you supported rebel mages, grew up carefree and accepted, and if you supported the circle, grew bitter and angry in a very restrictive circle with unkind templars?

 

He would still have the same core traits and perhaps inner values, but would have some alterations in his attitude and views depending on a decision you made in a previous game, maybe he would even be part of different faction and have a slightly different look and feel to him than in the different world state? Just a thought, it's probably just development time wasted, but I would enjoy it greatly.

 

EDIT: I edited in a bunch of additional ideas I had, as I did not want to clog up the thread with multiple messages.



#318
TraiHarder

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I don't know if he is gay but he wasn't a LI. And he was Hawke's brother, so a big no for me.. 

 

Lmao very true he is your bro but he's hot at least right riiiiiigggghhht



#319
AnUnculturedLittlePotato

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We had Carver gesh
 

Be he wasn't gay or an LI so he's irrelevant, riiight?

1.) More of the awesome story and characters the writers at Bioware create.

 

I would like more conversations that are made with the cinematic camera, and more visible concequences for my decisions. (In DA:I, I would have loved to have in person diplomatic negotiations with Empress Celene, for example, after I had put her on the throne)

 

 

2.) The zones in DA:I were effin' stunningly beautiful, and the quests in them were also extremely interesting. It would be lovely if the stories in those open world quests were told by the cinematic dialouge camera, instead of mostly by codexes and the akward zoomed out camera. It made the side quests feel a bit lifeless from time to time.

 

Also, decisions in such side quests would be cool too!

 

3.)  A cool idea that popped into my mind today. What if we had a companion in DA:4 whose personality is different based on the different world state you created with your actions in the previous games.

 

For instance: A mage who, if you supported rebel mages, grew up carefree and accepted, and if you supported the circle, grew bitter and angry in a very restrictive circle with unkind templars?

 

He would still have the same core traits and perhaps inner values, but would have some alterations in his attitude and views depending on a decision you made in a previous game, maybe he would even be part of different faction and have a slightly different look and feel to him than in the different world state? Just a thought, it's probably just development time wasted, but I would enjoy it greatly.

 

2. Chasing a goat was interesting?
3. Could you be any less black and white? IT would help a game about morality if morality had a place, ya know.



#320
TraiHarder

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Here is my list of things i'd love to see in the next Dragon Age:  (Please feel free to +1 or criticize)

 

Overall plot aside...

 

RELATIONSHIPS / CHARACTER DEVELOPMENT.

 

1. Sex: Continue pushing the boundaries in regards to adult content & sex scenes but keep them varied, character specific and unique. Example: Iron Bull is into BDSM where as Cassandra is an old school Romantic. Bull is indoors, Cassandra outdoors. Others could be in Rivers after washing (Shower scenes). Foot fetishes? Others could be right after a battle or even on a battlefield. Also, more than 1 engagement. Passion should be a huge deal when facing the end of the world, emotions and adrenaline/endorphins run high.

 

2. Children & Pregnancy. More Pregnancy situations, nothing more fragile than a pregnant woman and thus few quests more dire or important than saving a romanced companion who's carrying your child. I know i'm looking forward to the reunion of my Warden and his son Keiran. 

 

3. Inter-party relationships or cross-party relationships. Like Tali Zorah & Garris if you didn't romance either, they start a relationship together within your party. More of this. Also the potential to start relationships with party members from Hawke's troupe or The Hero of Fereldans. Mix it up and make things interesting.

 

4. Non relationship sex. One of the things that first blew my mind playing the original DAO was playing the Human High Born Warrior and being able to sleep with an elven maid... RIGHT AT THE START OF THE GAME! That's amazing, please more NPC sex options. More Polyandrous/Polyamory relationships, lets get real BioWare.

 

5. Hard Hitting Sexual Themes. Such as child abuse, rape, domestic violence etc. Similar to JACK in Mass Effect... a character that has been mistreated can evoke many powerful emotions for a player, from compassion, pity and vengeance etc. More hard hitting themes such as these for greater feels and connections to characters.

 

6. Sex appeal & Beauty. Granted these themes lay in the eyes of the beholder. It's subjective but i noticed a distinct even unanimous reduction in breast sizes on female characters in the game and a complete lack of any sexualised characters, even tavern wenches or ladies of the night? (Just generally speaking). I understand the USA has a problem with Political Correctness atm but id have thought BioWare would be above most of that nonsense. Every female character was an A cup and only Iron Bull was a sexualised character having his top off most of the time and being into BDSM? I would like more balance in this regard. Bards, Whores & Pirate Queens should be sexualised by nature of their nature. 

 

WORLD INTERACTION & GAMEPLAY.

 

1. Camping. I'd love to be able to chose where i set up camp, start a fire, wash clothes in a river, bathe under a waterfall with companions, develop romances.

 

2. Mounts. The entire squad should be on horseback not disapear and as you travel, chat to you or each other. Also, no weird mounts ever again. (Nugs, Cheap Dracolisks) but Griffons, Dragons, Brontos etc.

 

GAMEPLAY MECHANICS

 

1. Race Specific Abilities. I personally found that being a Qunari Mage, i wasn't able to use any Dragon Blood or Qunari Saarebas type magics sucked major ass. But Iron Bull had a unique warrior set of skills "Dragon Rage". The Magic in the game was generic across the board pretty much, even specialisations were a bit of a bore fest. Bring back "Shape Shifting" "Blood Magic" "Elven Nature Magic" etc etc

 

2. The enemy Rogue A.I was so awesome, it was a major let down when my own rogue couldn't fight in a similar fashion. More rogue acrobatics. 

 

3. 2 handed weapon style was utterly dull. Earthshat strike looked as boring as it's overall effect in battle was. Whirlwind is also cheap. 2 Handed style also statistically should be about shear brute force and knockdown potential. -critical chance but high +Attack% example; 800-1000% weapon damage with reduced critical hit because it lacks finesse. 

 

4. Death. Death isn't punishing, you don't fear it... you don't care if your companions are hurt or about to die. That has to change. When i'm in a fight i want to be made to give a **** about my companions health, status etc. Battles will be that much more intense. Not sure on how best to improve it... 

 

MORE CHARACTER DIALOGUE.

 

Especially during combat, with cursing, shouting and when companions are close to death or in serious trouble... screaming, pain etc. Make us care.

 

 

 

Anyway, just a few of my thoughts. I love your work BioWare and have played all your games since you began, so please continue to move forward, not step backward.

 

1.Sex: lmao foot fetish ew. Sure they should push a little more. A battlefield sex scene would be hilarious but awesome at the same time.

 

2.Childern & Pregnancy: I wouldn't mind more stuff like this but idk if id want to get a companion Prego like mid story and have them taken out of being a companion unless I actually get the choice to get them pregnant. I don't want it to be like a random chance to get them Prego every time we knock the boots.

 

3.Inter-Party relationships: I definitely loved this. Like if you had Dorian and Bull together a lot in your party they would start a relationship with each other. An that was really awesome. More things like that would be awesome maybe add some Jealousy in there if you intentionally hit on one of them when we can clearly see they are trying to start something. That would be awesome.

 

 4.Non-Relationship Sex: For sure. This can add a sense of realism in the game maybe have random people come on to us form time to time Like in DA2 where you can just have sex with one of the guys in the Rosebud place and leave your team to go have sex right in front of them. lmao

 

5. Hard Hitting Sex Themes: For sure this would also create another dynamic to the games world and immerse us even more into the story if something like a rape would have happened in the inquisition and we had to find the person then judge them would have been freaking awesome.

 

6.Sex Appeal: I don't think there was a sex appeal problem with the companions Vivienne was hot to me lol. An you have to put it in terms of what companions we had. I mean Sera would talk about sex stuff with Bull if You and Bull had something then went to Sera in some banter. I don't think there always needs to be like a sluty companion lol.

 

World Inter Action Stuff

 

1. Camping: I agree I would love to set up camp where ever we are for sure. But I think maybe there should be a 24 hour cycle then. An maybe add some dangers to  camping out in the open an such.

 

2. Mounts: Whoa like fuc you My Battle Nug was amazing an so were Halla mounts. So you can go shove it buddy.

 

Gameplay Mechanics.

 

1.Race Specific Abilities: I wouldn't have any problem with them bringing stuff like this in for sure. An even just companion specific abilities I think they missed a big opportunity with not allowing Cassandra to use her Seeker ability like really. There could have been more abilities in general to be honest. I agree about magic for sure. I didn't feel as if I was a force to be reckoned with. There def weren't as many Aeo spells as I wish there would have been.

 

2.Enemy Rouge: Yea I mean all the AI was just horrible for our companions I have no Idea why they didn't add in a tactics menu like it was in the past 2 games yet you decide to take it out of the game with more combos and such.

 

3. 2 handed weapon: I don't think it was dull.  At least this time around it felt as if there was some weight behind the swings. I honestly agree with most ppl in that abilities with warriors of two handed should be more realistic and they shouldn't like be causing the earth to shoot up with a slam to the ground. As for the Whirlwind that's like to much damage like wow XD I mean I get what you mean it should have more damage and should knock down and back ppl and have more damage and less Cait.

 

4. Death: As for death it would defiantly be a cool feature to try out. If I were to implement it I would bring back healing and give our companions more defense potentials So that when or if they actually die in combat they are fully taken out of combat and sent back to your base an they have to recover for a set time period and if they die to many times in combat they will actually die. This would cause you to actually worry about place meant and who protects who. What do you think?

 

YES MORE DIALOGUE  FOR SURE in and out of combat.


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#321
Thibax

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what DA4 need to be truly amazing?

 

Us

 

Because we are truly, truly, truly outrageous. :)



#322
Mr_Q

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The return of playable origin stories



#323
Andxel

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Seriously, after finishing Trespasser (and that was today) with my first Inquisitor, I don't really know how they're gonna top that. They can try, but Inquisition + Trespasser probably outdo even Origins at this point. And that's saying something.

 

What I DO know I want in DA4, is to have my disbanded Inquisition play a LARGE, important role.

I definetely don't want to see my Inquisitor just "fade away" like the Hero of Ferelden in some war table mission. If the Inquisitor literally pierced a damn map with a knife pointing at damned Tevinter, I expect him to do some **** in Dragon Age 4 and actually a lot of it!

 

The way I see it, the Inquisitor and his remaining inner circle's members are a must for the next chapter. At the very least, they've got to be the guys behind the new heroes in 4 or their major allies.



#324
AnUnculturedLittlePotato

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Seriously, after finishing Trespasser (and that was today) with my first Inquisitor, I don't really know how they're gonna top that. They can try, but Inquisition + Trespasser probably outdo even Origins at this point. And that's saying something.

 

What I DO know I want in DA4, is to have my disbanded Inquisition play a LARGE, important role.

I definetely don't want to see my Inquisitor just "fade away" like the Hero of Ferelden in some war table mission. If the Inquisitor literally pierced a damn map with a knife pointing at damned Tevinter, I expect him to do some **** in Dragon Age 4 and actually a lot of it!

 

The way I see it, the Inquisitor and his remaining inner circle's members are a must for the next chapter. At the very least, they've got to be the guys behind the new heroes in 4 or their major allies.

I wholeheartedly disagree.
And if quizzy shows up everyone is going to complain when a literal blank slate is given a personality trait they don't want.



#325
Andxel

Andxel
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I wholeheartedly disagree.
And if quizzy shows up everyone is going to complain when a literal blank slate is given a personality trait they don't want.

That would be dumb behaviour, from dumb fans. And I tend to ignore things like that.

Besides, it's not like Bioware did a poor job with Hawke in Inquisition.