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So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)


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#376
Blood Mage Reaver

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Bring back companion unique specializations and tie them to personal quests rather than rivalry or friendship.

 

One of the coolest things about DAII was that each companion had a unique playstyle whereas Inquisition had only player clones to fill in for roles you didn't chose for yourself. It also breaks immesion:

 

Cassandra in story had unique Seeker abilities but the game basically made her a Templar without Lyrium, Iron Bull having in story abilities close to that of a Reaver despite not being the same thing and Solas having unique dreamer abilities but only using Rift magic.

 

Those guys should have had each some crazy powers of their own instead of serving as alternate Inquisitors.

 

In DAII Fenris story was based on his markings and so was his specialization, Merril had some blood magic but also focused on her past as First to the Keeper, Anders had his healer persona and his Justice persona and Isabela was a troll in both story and specialization.

 

Another thing, we should get alignment exclusive companions.

 

In KotORII you had alignment exclusive companions for both light side and dark side so it's not something dificult to apply.

 

I WANT AN EVIL CHAR WITH A WEREWOLF, A GOLEM AND A REVENANT COMPANION!

 

 


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#377
TraiHarder

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Bring back companion unique specializations and tie them to personal quests rather than rivalry or friendship.

 

One of the coolest things about DAII was that each companion had a unique playstyle whereas Inquisition had only player clones to fill in for roles you didn't chose for yourself. It also breaks immesion:

 

Cassandra in story had unique Seeker abilities but the game basically made her a Templar without Lyrium, Iron Bull having in story abilities close to that of a Reaver despite not being the same thing and Solas having unique dreamer abilities but only using Rift magic.

 

Those guys should have had each some crazy powers of their own instead of serving as alternate Inquisitors.

 

In DAII Fenris story was based on his markings and so was his specialization, Merril had some blood magic but also focused on her past as First to the Keeper, Anders had his healer persona and his Justice persona and Isabela was a troll in both story and specialization.

 

Another thing, we should get alignment exclusive companions.

 

In KotORII you had alignment exclusive companions for both light side and dark side so it's not something dificult to apply.

 

I WANT AN EVIL CHAR WITH A WEREWOLF, A GOLEM AND A REVENANT COMPANION!

 

I agree with on your point about Cassandra. She should have been more special. She had a amazing ability to cause the lyrium in the veins of her enemies to burn like fire yet they didn't add that why lol.

 

Iron bull is ok since Qunari are mostly mixed with dragon blood so being a reaver would be ok. Same for Solas don't know how much his dreamer abilities would help him in combat an all an he already knew tons about the fade an had a connection to it so its also ok for him to be a rift mage. But it would make since if each had a abilities that was special to them an no not the focus abilities.

 

 

An I would love a Warewolf companion that would be very interesting if we have a elf companion to or if you choice to be a elf yourself.



#378
SunburnedPenguin

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* Romance-able Dwarfs - Varric and Harding for a start.

 

* Bring all 3 heroes together, HoF, Hawke and Inquisitor plus their LI's for an epic quest adventure (not the whole game) I would pay for DLC for this.


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#379
DarkNova50

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For starters, I'd love to be able to play as my Inquisitor again...though she'd likely need a different title, seeing as she disbanded the whole mess.

Better cosmetic options would be nice, too. If BioWare could take a note from CD Projekt Red and get some longer hairstyles going, that would be fantastic. And a redesign on the female Qunari would be nice, too. I was expecting something closer to what we saw of the statues in the Qunari fortress in Trespasser, as opposed to what actually showed up in the game.

 

I'd also prefer fewer zones, but with deeper, more engaging storylines. Something closer to Origins, or Mass Effect 1 or 3, only with more zones than those games. Your choices in those smaller areas should have a greater impact on how the story develops as a whole.

 

The option to kick out party members at will would be nice. Seriously, Vivienne...just leave. Please.

 

No more pajamas. The clothes Hawke wore (Female Hawke, at any rate) around the house in Dragon Age 2 were way better than that ridiculous getup the Inquisitor had by default.

 

Blood magic.

 

Friend/Rivalry system.

 

Guitars that are double guitars.

 

I'm sure there's more but that's what comes off the top of my head.


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#380
Derrame

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complex, meaningful  missions/quests, not so many exploration focused fetch uests, i mean the maps are huge and beautiful, so why not use them to do something more interesting than gather herbs or leather or chores, and more cinematics during missions, more battles, and to participate in the battles or at least see them through cinematics or cutscenes, i mean there is war, which we never get to see, 

it'd be also good if the modifications and equipment chosen in skyhold modify the gameplay or the cutscenes, or something

and more female romance options for male inquisitor  :)



#381
Fearsome1

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Bring back companion unique specializations and tie them to personal quests rather than rivalry or friendship.

 

One of the coolest things about DAII was that each companion had a unique play-style whereas Inquisition had only player clones to fill in for roles you didn't chose for yourself. It also breaks immersion:

 

Cassandra in story had unique Seeker abilities but the game basically made her a Templar without Lyrium, Iron Bull having in story abilities close to that of a Reaver despite not being the same thing and Solas having unique dreamer abilities but only using Rift magic.

 

Those guys should have had each some crazy powers of their own instead of serving as alternate Inquisitors.

 

In DA2 Fenris story was based on his markings and so was his specialization, Merrill had some blood magic but also focused on her past as First to the Keeper, Anders had his healer persona and his Justice persona and Isabela was a troll in both story and specialization.

 

Inquisition was an enjoyable game, but eliminating this aspect is one of several nonsensical decisions made by the dev's prior to release that defy explanation!



#382
TheOrangeProject

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Inquisition was an enjoyable game, but eliminating this aspect is one of several nonsensical decisions made by the dev's prior to release that defy explanation!

 

I am glad I am not alone with this feeling.

 

After getting the third warrior I was kinda clueless how to spec them lol



#383
arelenriel

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The return of origin stories for the player character- it is one of the things I loved about both DAO and DA2 that was lacking in DAI. In DA2 and DAO we got both the backstory on their codex entry and a opening scene in which we say the player characters beginnings in DAI we only got a codex entry. We learned why Tabris was Tabris, and why Cousland was Cousland, and how growing up in the Circle and Jowan's betrayal affected Amell and Surana, we learned how Carver's/Bethany's death affected Hawke and their relationship with their mother. The opening origin scenes explained why our characters behaved in the way we chose for them. It would have been nice to see how a friendly or hostile relationship with their clan influenced Lavellan's willingness to stay with the Inquisition, their romance choices, and how they reacted to Solas gripes about the Dalish being wrong- or the back story of Adaar as a vashoth/Tal Vashoth and how they influenced how they acted on missions related to the Quanari or how they interacted with Bull.

 

We really need Origins back in the next game. Friendship/Rivalry would also be nice as would some of the older ability trees- I want my Spirit Healer back darn it- Arcane Warrior/Knight Enchanter is nice but only one healing spell and the ability to only carry 12 healing potions and 5 other healer/restorative type potions like the regen potion or the lyrium potions is pretty limiting.


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#384
Vegeta 77

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Friend/Rivalry system

 

Better banter triggers

 

Female Qunari squad mate

 

Bring back Hawke but this is not gonna happen

 

DA2 personality system

 

More casual outfits not just some pajamas

 

Female Dwarf or Qunari romance option

 

less fetch quest


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#385
jedidotflow

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No RNG loot.

More integration between exploration areas and main story, or at least have solid storylines for each area.

Robust sidequests. 



#386
Sealaria

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More romance cutscenes.   :wub:


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#387
Former_Fiend

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A new protagonist, with full race options.

 

I like the Inquisitor, and I enjoyed the hell out of DAI, but I never want to play as them again.


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#388
Googleness

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they should just stop making dragon age games until they decide how they want to make them.

 

ME series > story oriented shooter game.

 

NWN series > DND based game.

 

Dragon age?

I have no effin idea.


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#389
DanAxe

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- I would like a bigger actionbar like in Origins.

 

- And spells and skills that can be used for other things other than combat-only. I want to see my spells and skills as a learned mage being used to overcome situations in different ways than a cunning rogue or a brutish warrior would.

 

- Less Open World / More Reactive World/npcs (to complement previous point)

 

Ideally an Open World game with meaningful sidequests and full of reactive buildings, environments and npcs. Unfortunatly that's too much to ask i know, resources/time and all that stuff. But maybe downgrade on the size, upgrade on the content.



#390
Blood Mage Reaver

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We should get hybrids aswell, not just the current races.

 

Inquisition gave a character from every civilized faction in Thedas but there is room for at least two more characters who are either human/dwarf or human/elf.

 

These two hybrids have been confirmed at least since Origins and they should come with their own advantages and weaknesses.



#391
Eromenos

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No more war table.

 

Clickfests are "ok" for grindy MMOs where we should be at least a little competitive against other humans. Not ok for a modern single-player AAA RPG. If there needs to be a war table then have it be like the one in ME3 that served as optional flavor text. Ironically the flavor text in ME3's felt more relevant and easier to read than the overly-whimsical crap in DAI. The war table in ME3 was also used frequently to advance the main story via cinematic cutscene conversations which, surprise, were very sorely needed yet absent all throughout DAI.

 

No more lieutenants, no more bloat.

 

Leliana could've easily been one of our combat rogues while still contributing to the whole spymaster narrative. Cullen could've easily replaced Blackwall, and supplanted Blackwall's presence and story altogether. Gods know the Wardens barely figured into this game anyway. Josephine didn't seem capable of anything that Vivienne couldn't also handle. Get creative with the resulting LI logistics and boom, you'd have fewer characters all wearing more hats which translates into all of them feeling better fleshed-out. Didn't happen this time.


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#392
TraiHarder

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No more war table.

 

Clickfests are "ok" for grindy MMOs where we should be at least a little competitive against other humans. Not ok for a modern single-player AAA RPG. If there needs to be a war table then have it be like the one in ME3 that served as optional flavor text. Ironically the flavor text in ME3's felt more relevant and easier to read than the overly-whimsical crap in DAI.

 

No more lieutenants, no more bloat.

 

Leliana could've easily been one of our combat rogues while still contributing to the whole spymaster narrative. Cullen could've easily replaced Blackwall, and supplanted Blackwall's presence and story altogether. Gods know the Wardens barely figured into this game anyway. Josephine didn't seem capable of anything that Vivienne couldn't also handle. Get creative with the resulting LI logistics and boom, you'd have fewer characters all wearing more hats which translates into all of them feeling better fleshed-out. Didn't happen this time.

 

The war table was not a click fest did you actually ever read anything or did you just pick the shortest time?

 

Because each had a different or well at least most had a different outcome depending on who you chose an what approach they took to it all. Some were actual mysteries you had to solve with the information given to you.

 

Sure I would have loved to see more of the outcomes physically I would love it they would implement that for sure but they were interesting once you start to read them.

 

 

As for your Advisors's they each had a very important job. Leliana ran a spy network a entire spy network. Cullen ran your army an trained them. Josi more than likely had more connections than Vivienne an also diplomacy takes up a lot of time. None of these people could have just got up an left to go out on a adventure with you when ever you wanted them to. They had their own duties back at Haven/Skyhold an where ever else. Sure from time to time they would be able to but not often. That why we had dedicated ppl in the for front of each of those stations.



#393
leaguer of one

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Here's my prediction/ hopes and dreams for da4.

 

 

me2_da2_go_pirate_by_epantiras-d31m1fm.j

 

-Pc becomes a pirate and gets their own ship. They become this due to becoming an outlaw of tevinter some how.(Fallen noble, escape slave,framed for murder, etc.)

-Pc  becomes involved in the war in the north on the surface,(tevinter/qunari) and in the shadows(Inquistion/dread wold) and can pick sides as more info is known.

-Tevinter involse supporting nobles,the Lucerni, slaves, or the Soporati the commoner class and influences who rule tevinter or side with the qunari.

- Pc can becomes a corsair and play sides or support sides if they want.

-Areas covered would be from Tevinter to Rivain.


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#394
Eromenos

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Leliana and Varric were both spymasters. Cassandra and Cullen are both human soldiers in human lands with backgrounds in Chantry leadership. Vivienne and Dorian are technically VIPs with textual political experience albeit differing approaches. Shared responsibility isn't a stretch. Boil it down: more interactions with a smaller cast. Instead of having everybody's RP responsibilities being so arbitrarily regimented and separated. It'd be more validating for people to have plausible chances to contribute more and speak up more.

 

War table and lieutenants were good ideas on paper but the resulting implementation was unsatisfying. Yes, I did read all the deploy options and I did read all the mission results and combined with the inappropriate attempts to copy EVE and SWTOR (both of them clickfest MMOs) for this single-player RPG I came away disgusted by this experience. Campaigns that get reduced down to abstract notes while possibly serving as sole cameos for important past characters? Just more suface-level bloat in place of actual content.



#395
Cute Nug

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More women wearing really big hats!



#396
TraiHarder

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Leliana and Varric were both spymasters. Cassandra and Cullen are both human soldiers in human lands with backgrounds in Chantry leadership. Vivienne and Dorian are technically VIPs with textual political experience albeit differing approaches. Shared responsibility isn't a stretch. Boil it down: more interactions with a smaller cast. Instead of having everybody's RP responsibilities being so arbitrarily regimented and separated. It'd be more validating for people to have plausible chances to contribute more and speak up more.

 

War table and lieutenants were good ideas on paper but the resulting implementation was unsatisfying. Yes, I did read all the deploy options and I did read all the mission results and combined with the inappropriate attempts to copy EVE and SWTOR (both of them clickfest MMOs) for this single-player RPG I came away disgusted by this experience. Campaigns that get reduced down to abstract notes while possibly serving as sole cameos for important past characters? Just more suface-level bloat in place of actual content.

You make no sense. Why would you not allow someone to give there full attention to something such as this. That's like going an being a campaign manager for the next president but then turning around an going on vacations every other day or working on your thesis for a doctoral degree, no one wants that with something as important of a position as that. They want them to give their full time an effort to such a thing.  

 

Neither Dorian or Vivienne could handle diplomacy for the Inquisition the way Josi could seeing as one is from Tevinter yea not good in the slightest when talking to nobles who think every person from there is going to kill them. An the other well both are mages who at this time are not in a good light AT ALL if u didn't notice. So they could handle um nothing other than Vivienne outside of Orlais Which she does at the war table.  

 

What is seems to boil down to is you not getting Leliana an Cullen as companions so your mad.

 

As for the War table it was there first time doing something such as that in Dragon age an plz don't go an start with the Copy like really? Just no

 

As I said sure I would have loved for some of the bigger quest be more interactive as in us actually doing them physically but they didn't do that. If you want the pre-alpha gameplay u an see they had missions more so like that but took them out. They also made it so that you wouldn't be able to do all the mission so you actually had to think about your actions an how they could aid the inquisition. But I wouldn't expect us to do all the missions physically seeing as that's kinda the point of agents an soldiers.



#397
TraiHarder

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More women wearing really big hats!

I like the way you think Ugly Nug



#398
GoldenGail3

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Hmm... The actions I did in the past has impacts.

New PC, Tevinter origin, or etc

The Inquitor is the PC's boss. We'll never see them again, just on Codex or something.

Decent LI's, about 4 of them. Two straight, two bi.

The CC will be less advanced (to prevent dumb people like me form messing up on making a fabulous character.)

More hairstyles (that aren't bald hairstyles. Ugh.)

Origin stories will actually reboot, no more lies about such things

#399
AnUnculturedLittlePotato

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More women wearing really big hats!

Pfft why would I want

hqdefault.jpg

Wow wait you're totally right.



#400
Menethra

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A couple of things and yes I will mention TW3.

Choices that matter
Mostly when you carry over a save from a previous DA game and throughout the current game, the choices you make have barely no impact at all apart from a brief cameo from the previous game. Now take a look at TW3 the choices you make in that game can bring ruin to entire communities, the blood baron questline and the choices you make during it being a notable example.

I can't speak for anyone else but I personally am tired of brief cameo's being the only real thing that happens. I want to see the world quake at my choices, real impacts being seen as they do in TW3.

Better Villains
I can't be the only one who thought Corypehus came off as some annoying mustache twirling disney villain can I? I want the bad guy to be the type of person you hate with a passion like the crones in TW3 or Imlerith/Eredin. I've kinda grown bored of the villain's BioWare breeds, the reapers from ME were good but DA seems to suffer in the villain's department.

Zones that mean something.
If they'll follow a similar layout to DAI I sure as hell want the zones to matter, some zones such as the hissing wastes seem to exist for practically no reason other than existing. My favourite zone in DAI was Crestwood because it actually felt like I accomplished something. The zone has a story and a pretty decent one, on my first playthrough I never suspected the mayor. Every zone could have it's own story.

Music
The music in trespasser and the descent was great but music practically did not exist in the game at all when you were questing through zones and the lack of ambience did effect the immersion for me, the first time I felt immersed was during in hushed whispers and you had the music playing as you explored how things went to hell during your absence. Music that matches the situation, the enviroment is what helps me feel immersed but DAI fell short, I hope DA4 can learn from that.