Bring back companion unique specializations and tie them to personal quests rather than rivalry or friendship.
One of the coolest things about DAII was that each companion had a unique playstyle whereas Inquisition had only player clones to fill in for roles you didn't chose for yourself. It also breaks immesion:
Cassandra in story had unique Seeker abilities but the game basically made her a Templar without Lyrium, Iron Bull having in story abilities close to that of a Reaver despite not being the same thing and Solas having unique dreamer abilities but only using Rift magic.
Those guys should have had each some crazy powers of their own instead of serving as alternate Inquisitors.
In DAII Fenris story was based on his markings and so was his specialization, Merril had some blood magic but also focused on her past as First to the Keeper, Anders had his healer persona and his Justice persona and Isabela was a troll in both story and specialization.
Another thing, we should get alignment exclusive companions.
In KotORII you had alignment exclusive companions for both light side and dark side so it's not something dificult to apply.
I WANT AN EVIL CHAR WITH A WEREWOLF, A GOLEM AND A REVENANT COMPANION!





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