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So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)


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#401
TraiHarder

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Hmm... The actions I did in the past has impacts.

New PC, Tevinter origin, or etc

The Inquitor is the PC's boss. We'll never see them again, just on Codex or something.

Decent LI's, about 4 of them. Two straight, two bi.

The CC will be less advanced (to prevent dumb people like me form messing up on making a fabulous character.)

More hairstyles (that aren't bald hairstyles. Ugh.)

Origin stories will actually reboot, no more lies about such things

 

lol why do the straight ppl get 4 LI? XD



#402
leaguer of one

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lol why do the straight ppl get 4 LI? XD

They get 2 per their gender.



#403
TraiHarder

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They get 2 per their gender.

No any straight PC would get four. They said 2 straight an 2 bi

 

So its possible they could get 4 while gay PC's could only possibly get 1



#404
leaguer of one

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No any straight PC would get four. They said 2 straight an 2 bi

 

So its possible they could get 4 while gay PC's could only possibly get 1

2 straight npc romance... One male, one female.

 A straight male pc would get a female straight companion to romance but can't romance the straight male companion and vise versa.

A straight male pc would also be able to romance the bi female companion but would not romance the bi male companion being that the male pc is straight.

 

That would mean out of the 4(one straight female, one bi female, one straight male and on bi male) a straight male pc can only romance 2, same with a female pc.

 

 

So that means straight people have 2 romances per gender.


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#405
Warden of Silence

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Okay. 

 

Better animations. They are still pretty poor in comparison to other games. Cut scenes can be quite awkward to watch (there are exceptions of course).

 

No empty space. What I mean is no huge areas with nothing in them. A lot of locations in Inquisition were large, but didn't have much in them. It felt like a hassle to explore. That being said, some of the smaller dungeons were fantastic. 

 

Places that matter. In Inquisition, I felt a lot of the locations we could go to felt unimportant. Sure, there was fun to be had everywhere, but not everyplace felt necessary. I had no reason for going to the Hissing Wastes. It was just there and I felt like I had to. I want locations that give me a reason for exploring.

 

Good boss fights. The Archdemon was amazing. The Dragons were a joy to fight. The Arishok was a cool fight. I want more of this.

 

Good final boss. Corypheus was kinda dull, in my honest opinion. The fight didn't feel challenging. It just sort of happened. The last boss in Trespasser was great though. Something that is challenging and feels different from just tough enemies. 

 

Enemy talents. In Origins, the enemies we fought were a lot like us. They could do the same things as us. This has slowly gone away though the series, but it made each fight feel more complex. 

 

Varied enemies. You know what would be cool? Fighting a Knight Enchanter. Inquisition had a lot of stuff to fight, but I want it to branch off more.

 

Strong central story. Inquisition almost got it right, but missed a bit. A strong story that is always in our mind. This goes back to the locations point. Everything I do should feel like it is serving a greater purpose. I want the story to be strong and vast, filled with lore and amazing character interactions. 

 

Good villains. I want a Villain that is a good character. With Solas being the (likely) next antagonist, we already have an established character. But we shouldn't just leave it at that. I felt Corypheus could have been great, but was given little development. With Solas or whoever the next big bad is, I hope they feel important. 

 

Not feeling like I'm always going to win. In Inquisition, you are this unstoppable force that doesn't really struggle too much. Sure, we start off slow and are attack at Haven. But after that, you are constantly winning every major battle you are in. Corypheus doesn't even feel like a threat anymore. I don't like this. Even when I accomplish a goal, I want to feel like I could fail at any moment, that in the end we could lose. 

 

Return of the Warden. I know this is likely not going to happen, but I would love to see the Warden (or the Warden Commander if your Warden dies). I know it would be difficult with the voice thing, but it isn't impossible. We could have a character customization screen like for Hawke. Even better would be a sigment (or DLC) where we get to play as them in the West looking for the cure to the Calling. It wouldn't even require a voice. But it is something I want and many others want (if the character survey on Facebook is anything to go off of).

 

This is all I can think of right now, but I'm sure I have more. 


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#406
AnUnculturedLittlePotato

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No any straight PC would get four. They said 2 straight an 2 bi

 

So its possible they could get 4 while gay PC's could only possibly get 1

Good lord just make everyone bi so we can stop complaining.
We still will but this is getting old. We need to argue about something new.


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#407
Helio

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1.Less collecting-shards-like tasks, it's kind of exhausting to force myself to collect all of them in every new game

2.When party members'approval come to a certain point, you can interact with them even outside the town just like in the DAO

3.Make some former pary members controlabe when you need to finish your tasks with them, like Morigan in  Arbor Wilds and Hawke/Alister in the fade

4.Please bring back tactics menu in DAO

5.Please bring back blood magic

6.I really want to know what the creepy pink egg in the trespasser and the omenous pyramid can do in DA 4, will the pop up some creatures attached to you to randomly lock some of your abilities, or the pyrimid can constantly drain your mana/stamina.

1738059472015101115384002.jpg

 

17380594720151011153924073.jpg

 

 

7.As a DAI Player in China, I hope there is a better way to upload my game-choice-data to Dragon Age Keep, like uploading your gamesavings to DAK web directly if you have bought the game in Origin and authorized in DAK. I have build 8 different inquisitors in the game and play through(including 3DLCs) some of them, but in the DAK I can only see 4 of them( two inquisitors are the same) and the DLCs choices part still show "Hidden".



#408
AnUnculturedLittlePotato

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-snip-

7.As a DAI Player in China, I hope there is a better way to upload my game-choice-data to Dragon Age Keep, like uploading your gamesavings to DAK web directly if you have bought the game in Origin and authorized in DAK. I have build 8 different inquisitors in the game and play through(including 3DLCs) some of them, but in the DAK I can only see 4 of them( two inquisitors are the same) and the DLCs choices part still show "Hidden".

I'm curious why does being in china make using the keep hard?



#409
Helio

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I'm curious why does being in china make using the keep hard?

I wish I could know

hdk.gif


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#410
TraiHarder

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2 straight npc romance... One male, one female.

 A straight male pc would get a female straight companion to romance but can't romance the straight male companion and vise versa.

A straight male pc would also be able to romance the bi female companion but would not romance the bi male companion being that the male pc is straight.

 

That would mean out of the 4(one straight female, one bi female, one straight male and on bi male) a straight male pc can only romance 2, same with a female pc.

 

 

So that means straight people have 2 romances per gender.

omg do u not get that the 2 straight LI could be the same gender? An if there are 2 bi LI then they automatically? Do u get it now?  



#411
TraiHarder

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Okay. 

 

Better animations. They are still pretty poor in comparison to other games. Cut scenes can be quite awkward to watch (there are exceptions of course).

 

 

Just to tell you. You cant compare inquisition to other actual next gen games such as the Witcher because unlike them Inquisition was also made for the ps3 an xbox 360 which brought the graphics down. Now I def could have looked better than what it was but eh the Xbox 360 wasn't a master of graphics. But their cutscenes for sure should have been a bit better.



#412
Guitar-Hero

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I just dont wanna play postman again. 



#413
Menethra

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I just dont wanna play postman again. 

Ikr the very least they could of done was give us a red van and a black and white cat.

Damn it BioWare, damn it!



#414
Crimson Vanguard

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All romances are bisexual in option (and allows the players to determine whether he/she is straight, ******, or pansexual)

 

No weapons and armor class restrictions (stats is ok but not class)

 

More new specializations and return of old ones (Berserker, Bloodmage, Spirit Warrior, Duelist,...)

 

More enemies variety and more high dragons to kill (this part I must admit Inquisition did well compared to DA:O and DA2)

 

More hotkeys for all versions

 

No expansion or DLC like Awakening please. Even though its great I don't want to lose all my companions and start from scratch again.

 

Customizable NPCs (maybe Hawke, maybe HoF/CoG, maybe a sibling or relative of your protagonist as a companion)


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#415
SomeoneStoleMyName

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Being able to play an anti-Dorian Tevinter mage. 

 

My biggest beef with DA;I is the overly moralistic Inquisitor. The end of DA:I hints at it being in Tevinter, and that Dorian and some other guy has established a "reform" party. My worst fear is having to play another "knight in shining armor" protagonist. The best case scenario for DA4 will be playing a Tevinter altus mage that brings down Dorian's reformation party, stops the Solas threat, annihilates the Qunari race and re-establishes communication with Dumat to usher in a new era of conquest and glory. 

 

All hail the Tevinter Imperium! May Dumat's silent shadow watch over you all.


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#416
isabandeira

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I agree with the "long hair" suggestion. And more "feminine" body movements for female inquisitors, maybe?


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#417
Former_Fiend

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A completely new party with no returning characters taking up slots, and any characters returning to the game serving in NPC roles, ala Leliana or Morrigan. 



#418
Eromenos

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You make no sense. Why would you not allow someone to give there full attention to something such as this. That's like going an being a campaign manager for the next president but then turning around an going on vacations every other day or working on your thesis for a doctoral degree, no one wants that with something as important of a position as that. They want them to give their full time an effort to such a thing.  

 

Neither Dorian or Vivienne could handle diplomacy for the Inquisition the way Josi could seeing as one is from Tevinter yea not good in the slightest when talking to nobles who think every person from there is going to kill them. An the other well both are mages who at this time are not in a good light AT ALL if u didn't notice. So they could handle um nothing other than Vivienne outside of Orlais Which she does at the war table.  

 

What is seems to boil down to is you not getting Leliana an Cullen as companions so your mad.

 

As for the War table it was there first time doing something such as that in Dragon age an plz don't go an start with the Copy like really? Just no

 

As I said sure I would have loved for some of the bigger quest be more interactive as in us actually doing them physically but they didn't do that. If you want the pre-alpha gameplay u an see they had missions more so like that but took them out. They also made it so that you wouldn't be able to do all the mission so you actually had to think about your actions an how they could aid the inquisition. But I wouldn't expect us to do all the missions physically seeing as that's kinda the point of agents an soldiers.

 

Why the hostility?

 

The companions here don't seem to have meaningful jobs around Haven or Skyhold as far as major longstanding contributions towards the Inquisition. Cassandra seems to be an exception but none of the others do anything but layabout and offer us sparse "personal missions" that are often fetch garbage. Vaguely-referenced connections/unfinished businesses and one-off short missions. The rest of the time? Waiting to get picked for the team while being spread all over hell to justify another unreasonably large zone we have to run or port around in. Add to that all of them can even be dismissed instead of recruited from the get-go aside for 6 evenly split between lieutenants and companions. That should tell you just how unfavorably BioWare weighted the companion factors in DAI, and it's worth keeping in mind when looking ahead to the next one. And it's a terrible thing. Other recent BioWare RPGs have done much to make adviser and companion contributions to the main stories actually worthwhile and persistent unlike DAI. ME2's methods were a inelegantly on-the-nose at times but better to have too much of a preferred thing than to have too little like DAI. ME3 went about it differently yet also refused to let any of its advisers or companions fade into the background and...guess what, whenever temporary campaign lieutenants such as Legion or Mordin appeared they were in the action away from the table despite sometimes chatting around it. Dynamics! Not staid. And of course DA2 spoke well enough for itself, I can't find anything new to add to the awesome show put on by its companion system. :)

 

The lieutenants specifically in DAI have persistent responsibilities but...why, exactly? To justify the war table that was probably a good concept but badly implemented and to have romanceable (2/3) advisers for marketing. More bodies! More stuff! And trading away their combat-presence in exchange is not so much a clever balance as it is mishandled bloat. ME3's cast arguably was bloated but everybody still got to have their due and almost none of them annoyed me. DAI's cast is bloated, on top of being underdeveloped, and there are plenty of them who do annoy me. That's a matter of personal taste and disgust to some extent but it is also a fault of the resources being overly committed to the open-world aspects of DAI, including the war table and its attendant mechanics such as the advisers.

 

I may enjoy Leliana and Cullen "more" than I do the five known as Blackwall, Josephine and those three rogues we got, but all things are merely relative. It has little to do with me wanting those two around me all the time; it's more to do with me hating the other five characters. I.E., my distaste for there being too many unflattering NPCs in the cast being both cause and symptom for the character underdevelopment all around.

 

Was there something that demanded Josephine to personally travel out for all her missions and RP face-to-face with multitudes of mostly faceless text-based NPCs? I'm thinking not; i.e. someone in her position has deputies to delegate to. In a scenario where there never is any Josephine and instead the responsibilities nominally fall to Vivienne or Dorian then ofc it would be Vivienne or her deputies and agents in the lead and Dorian more likely to tackle Venatori-based missions if any for example. Do not forget that in Trespasser we have a bona fide diplomat in Dorian. And while I forgot to mention earlier the presence of Varric and his ties to the Carta can and should've been exploited more on top of his ability to summon Hawke. All of these I would've preferred to have in the form of cinematic/cutscene spoken conversations and quests instead of that trumped-up mechanical war table. In such scenario, the arbitrarily delineated responsibilities of Forces, Secrets and Connections would be nonexistent. Instead there would be actual companion interactions to trigger such content and there'd be fewer restrictions as to who feeds us with what or vice-versa. More role-playing, (hopefully)less fetch work. Obviously there then wouldn't be half as many side missions as there were provided by that map but the ones that do get approved would likely have to boast some actual good writing and programmed interactive characters. Let's have content instead of minigame chores.

 

We should be able to do all the missions ourselves. There'd be fewer, but they'd be worth doing. If there's so much as a hint of active gameplay on our part that affects the outcome of missions that end up being on a ME3 or DAI war table then we should be sent in there to negotiate, stealth, do battle etc. and they should provide factors to prod our physical senses more so than just the bland text and timer that we got here. ME3's war map was good because we usually affected its better-written text contents indirectly through the course of actual gamplay, and ME3's war map was frequently brought up to advance the main campaign via a cinematic shifting cast of guests and advisers who were fully voiced, animated, and open to a lot of chatter relevant to the points of the story they were involved in, plus a measure of personal interaction depending on variables. Occasionally we yielded direct-contributions to the war map through a handful of side-missions (or MP?) that even still often demanded our active input towards voiced dialogue or combat. DAI's war table was terrible because it did the exact opposite of these things; it was a mechanic through and through and its repetitiveness stank as much as any of the other MMO fetch elements polluting this title. Active efforts on our part to this war table 95% of the time incurred wait periods for results and minigame filler with minigame-level "rewards."

 

Thus for the fourth installment in DA I'd really really hope for more companion-responsibilities and vignettes, better persistent music and smaller all-around environments with actual useful spaces. The Winter Palace base we got in Trespasser was pretty good, but far too late. Just wish there'd been a way to kill off that bard.

 

I've also said this before but I want there to be more mage-presence. That should be a no-brainer in a setting like Tevinter but most of us also assumed DAI was going to tackle the Mage Rebellion instead of having the majority of it spun off into book merchandise thus neutering the actual DAI. I want there to be no Josephine-type taking up a spot that should go to mages. No more suggestion that common mages are solely the terrified, dowdy incompetent types we saw in DAI, but rather the ones who were scared yet defiantly sticking their necks out in much of DA2. More magic. Obviously more Flemeth and Morrigan! Title-screen that doesn't place emphasis on idealized Templars over stooped Mages. I don't mind if Josephine herself reappears but if she becomes a persistent member of the campaign she'd best have better things to do than be tied to a war table while vaguely referring to VIPs who are little more than unseen arbitrary names. Real content this time.


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#419
Former_Fiend

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The one thing that would truly ruin the game for me is that no matter what, if we stop/kill Solas, he goes out with dignity and accepts his defeat gracefully. 

 

I would want there to be an option you could take that would have Solas go out like Rendon Howe in DAO: crawling on the ground in a pool of his own blood, spitting curses at us with impotent anger. 

 

If there is an option for that then the game will have been worth it.



#420
The Baconer

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Rasaan: She-Cow of the Ben-Hassrath



#421
Morry

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base it in Tevinter and give me good long hair styles, that's all I need to make me happy.

 

....And if in Tevinter, i would hope to see Dorian...even just like one scene.



#422
Amirit

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It's very simple for me - it needs to keep the good things from previous games (things we were taken for granted) like PC UI and "hand-made" quests with cut-scenes for each, add to this other things we loved like ability to talk to companions in any place, healing and support classes (with returned active heal), modding ability - and the game will look as innovative and attractive to me, as one can be.



#423
TraiHarder

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Why the hostility?

 

The companions here don't seem to have meaningful jobs around Haven or Skyhold as far as major longstanding contributions towards the Inquisition. Cassandra seems to be an exception but none of the others do anything but layabout and offer us sparse "personal missions" that are often fetch garbage. Vaguely-referenced connections/unfinished businesses and one-off short missions. The rest of the time? Waiting to get picked for the team while being spread all over hell to justify another unreasonably large zone we have to run or port around in. Add to that all of them can even be dismissed instead of recruited from the get-go aside for 6 evenly split between lieutenants and companions. That should tell you just how unfavorably BioWare weighted the companion factors in DAI, and it's worth keeping in mind when looking ahead to the next one. And it's a terrible thing. Other recent BioWare RPGs have done much to make adviser and companion contributions to the main stories actually worthwhile and persistent unlike DAI. ME2's methods were a inelegantly on-the-nose at times but better to have too much of a preferred thing than to have too little like DAI. ME3 went about it differently yet also refused to let any of its advisers or companions fade into the background and...guess what, whenever temporary campaign lieutenants such as Legion or Mordin appeared they were in the action away from the table despite sometimes chatting around it. Dynamics! Not staid. And of course DA2 spoke well enough for itself, I can't find anything new to add to the awesome show put on by its companion system. :)

 

The lieutenants specifically in DAI have persistent responsibilities but...why, exactly? To justify the war table that was probably a good concept but badly implemented and to have romanceable (2/3) advisers for marketing. More bodies! More stuff! And trading away their combat-presence in exchange is not so much a clever balance as it is mishandled bloat. ME3's cast arguably was bloated but everybody still got to have their due and almost none of them annoyed me. DAI's cast is bloated, on top of being underdeveloped, and there are plenty of them who do annoy me. That's a matter of personal taste and disgust to some extent but it is also a fault of the resources being overly committed to the open-world aspects of DAI, including the war table and its attendant mechanics such as the advisers.

 

I may enjoy Leliana and Cullen "more" than I do the five known as Blackwall, Josephine and those three rogues we got, but all things are merely relative. It has little to do with me wanting those two around me all the time; it's more to do with me hating the other five characters. I.E., my distaste for there being too many unflattering NPCs in the cast being both cause and symptom for the character underdevelopment all around.

 

Was there something that demanded Josephine to personally travel out for all her missions and RP face-to-face with multitudes of mostly faceless text-based NPCs? I'm thinking not; i.e. someone in her position has deputies to delegate to. In a scenario where there never is any Josephine and instead the responsibilities nominally fall to Vivienne or Dorian then ofc it would be Vivienne or her deputies and agents in the lead and Dorian more likely to tackle Venatori-based missions if any for example. Do not forget that in Trespasser we have a bona fide diplomat in Dorian. And while I forgot to mention earlier the presence of Varric and his ties to the Carta can and should've been exploited more on top of his ability to summon Hawke. All of these I would've preferred to have in the form of cinematic/cutscene spoken conversations and quests instead of that trumped-up mechanical war table. In such scenario, the arbitrarily delineated responsibilities of Forces, Secrets and Connections would be nonexistent. Instead there would be actual companion interactions to trigger such content and there'd be fewer restrictions as to who feeds us with what or vice-versa. More role-playing, (hopefully)less fetch work. Obviously there then wouldn't be half as many side missions as there were provided by that map but the ones that do get approved would likely have to boast some actual good writing and programmed interactive characters. Let's have content instead of minigame chores.

 

We should be able to do all the missions ourselves. There'd be fewer, but they'd be worth doing. If there's so much as a hint of active gameplay on our part that affects the outcome of missions that end up being on a ME3 or DAI war table then we should be sent in there to negotiate, stealth, do battle etc. and they should provide factors to prod our physical senses more so than just the bland text and timer that we got here. ME3's war map was good because we usually affected its better-written text contents indirectly through the course of actual gamplay, and ME3's war map was frequently brought up to advance the main campaign via a cinematic shifting cast of guests and advisers who were fully voiced, animated, and open to a lot of chatter relevant to the points of the story they were involved in, plus a measure of personal interaction depending on variables. Occasionally we yielded direct-contributions to the war map through a handful of side-missions (or MP?) that even still often demanded our active input towards voiced dialogue or combat. DAI's war table was terrible because it did the exact opposite of these things; it was a mechanic through and through and its repetitiveness stank as much as any of the other MMO fetch elements polluting this title. Active efforts on our part to this war table 95% of the time incurred wait periods for results and minigame filler with minigame-level "rewards."

 

Thus for the fourth installment in DA I'd really really hope for more companion-responsibilities and vignettes, better persistent music and smaller all-around environments with actual useful spaces. The Winter Palace base we got in Trespasser was pretty good, but far too late. Just wish there'd been a way to kill off that bard.

 

I've also said this before but I want there to be more mage-presence. That should be a no-brainer in a setting like Tevinter but most of us also assumed DAI was going to tackle the Mage Rebellion instead of having the majority of it spun off into book merchandise thus neutering the actual DAI. I want there to be no Josephine-type taking up a spot that should go to mages. No more suggestion that common mages are solely the terrified, dowdy incompetent types we saw in DAI, but rather the ones who were scared yet defiantly sticking their necks out in much of DA2. More magic. Obviously more Flemeth and Morrigan! Title-screen that doesn't place emphasis on idealized Templars over stooped Mages. I don't mind if Josephine herself reappears but if she becomes a persistent member of the campaign she'd best have better things to do than be tied to a war table while vaguely referring to VIPs who are little more than unseen arbitrary names. Real content this time.

 

This is way to much to read.

 

An no one was hostile just said it made no sense same as this.

 

Because if you didn't read the wartable missions From time to time each companion would have their own missions to give information to the Inquisition to handle a lot of them did multiple times you also have to remember what kinda of character they were before the inquisition an what they even had to offer you had a choice to deny them. Vivienne brought things form Orlais that were being talked about by the nobles an such, Sera mainly wanted to increase her reach with her friends, varric brought the champion, Dorian helped with the time magic after that he did some research on Cory, Blackwall brought conscripting stuff but offer nothing more, Cole was just Cole he didn't have much to offer from the very beginning but if you go the Templar route he give something at least before he joins, Solas obviously helps with your understanding of the Anchor an the Fade, Iron Bull brought extra soldiers other than that he brought some Ben Has info.

 

An as I said before each of the Advisors had full time jobs that required all of their attention unlike your companions that offered to give you their time to adventure with you on your physical quest.



#424
Gwydden

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Well, off the top of my head...

  1. The game should either aim for fun, interesting content or abandon the open world format. Don't make more space than you know what to do with.
  2. The Solas storyline should be minimized as much as possible. Either make it a secondary storyline that doesn't take up too much space or, if it has to be the main plot, make it more like DAO than DAI e.g. something that's easy to ignore while you do stuff that's way more interesting.
  3. The game should keep away from saving the world nonsense and stick to a more political and/or personal story.
  4. The protagonist should be more down-to-earth, closer to Hawke than to the Inquisitor or even the Warden. No unique powers, no intrinsic specialness.
  5. The protagonist shouldn't be part of any major official organization. We should have the opportunity to make selfish decisions instead of being forced to play the perfect hero.
  6. More personal decisions in general would be good. An overabundance of world-changing ones is both implausible and difficult to carry over into future games.
  7. Companions shouldn't worship the protagonist, not even romanced ones. Especially not romanced ones.
  8. Origin stories should return. At the very least, the game should begin with a sequence taking place during the protagonist's everyday life before the plot kicks in. Starting in media res makes it difficult for me to give a damn about my avatar.
  9. The game should be set in Northern Thedas, ideally across several countries.

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#425
GoldenGail3

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lol why do the straight ppl get 4 LI? XD

No any straight PC would get four. They said 2 straight an 2 bi
 
So its possible they could get 4 while gay PC's could only possibly get 1


No, I said 2 girls and 2 boys.
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