I really need funny male Hawke and Fenris back.
More banters. And please do something about the archery already.
And the dream of my life: 4(!) companions.
I really need funny male Hawke and Fenris back.
More banters. And please do something about the archery already.
And the dream of my life: 4(!) companions.
And please do something about the archery already.
I think Archery is the best spec in DAI ![]()
1. Better combat.
If I'm doing it a lot during the game, it's better good. Implement better hitboxes. Give mages more spell variety. Dial down the overall flashiness a bit. And please, I want the old tactic system back.
Greater variety of weapons and their properties. Swords better for fencing and parrying, hammers for piercing armor, flails harder to parry, etc.
Minor quibbles: a flatter power curve for items would be nice. Character skill and experience should trump weapon quality (unless it's an extreme difference from rusty iron garbage to sacred blade of ultimate armageddon or some such)
No legendary weapons on merchants. They should be acquired by completing an epic quest, not by dumping a ton of gold at the local bazaar. Pretty sure the bad guys don't buy their stuff either.
2. Story and writing
Give me fewer but more fleshed out companions. Do not compartmentalize romance content. Make sure the story has a satisfactory conclusion (not necessarily a happy end, mind you)
Make sure the world feels alive and lived in. NPCs with daily routines and such would be nice.
No forced drama, no companions with an overabundance of "baggage". I'm not good at being a therapist.
Overhaul the approval system if there really needs to be one. People who have known me for a year generally won't like me less because I vote for a different party or made a joke they didn't like.
3. Miscellaneous
Less collectibles, please. Less MMO gimmicks.
I think Archery is the best spec in DAI
... lol
I always play as an archer in all games, but in DA I always feel like a weak link.
You shoot and shoot, and then Iron Bull comes and kills the enemy in 2 seconds.
... lol
I always play as an archer in all games, but in DA I always feel like a weak link.
You shoot and shoot, and then Iron Bull comes and kills the enemy in 2 seconds.
https://youtu.be/vdkmRx201PU?t=26s
I want it to have a bigger, looming threat. Why oh why do we have time to lead a druffalo back to it's owner, place flowers on a grave or return a phylactery when the world is in danger? People complained that Hawke ran around doing peoples crap and you know it didn't bother me with Hawke but here we are as an even more important person, the Inquisitor, doing the same damn thing. And the interesting quests that the Inquisitor could actually be needed for? War Table operations.
Please BioWare, no more.
Because this way Bioware will give player a choice to play as the Inquisitor or new PC. I didn't say I would like that, but this way will satisfy both types of players, the ones who want new PC and the others that want to play as the Quizzy. I, for example, would like the play as the Inquisitor, and if possible, without switching.
For me it's:
- getting to play as the hero of ferelden again.
-Revealing what's up with Sandal.( he prophesized DAI and although he didn't make an appearance in the trespassers DLC you can find his journal in the crossovers which makes him more of a mystery on how he always survives encounters with darkspawn, prophesied DAI and how he got to the crossroads.
- A better companionship relations. Make us immersed that we cared for them with thought out and unique interactions with them like DAO did and Mass effect with their citadel DLC. DAI felt a bit linear especially with the romance.
-Tie up lose ends and end the series. Not that I hate DA but it has to end eventually before it just feels dragged on. I mean maybe they can make another game considering there is so many lose ends with the hero of ferelden and all that has happened in DAI (Guess the whole hawke at wheissup or whatever and not hearing from him ended up being nothing) but it's gotta end since you can tell they are changing things and contradictions are happening which is bad for the game.
-Bring back the tactics option from DAO. This lazy companions tactic suck. Only being able to pick whether your companion does this move more frequent sucks.
-Stick with their 3 DLC plan they usually do for these games that feel like expansion like trespassers was. The one before trespasser was too short and no story. please don't make DLC like that anymore. If you want to leave us in a cliffhanger that's fine but do it more interestingly and less boring. It was pretty much, 'we're getting closer to tremors' fight darkspawn, rinse and repeat till you get to the end.
-No new protagonist. It's going to blow up in Biowares face with the way they are going. Everyone is getting attached to one or the other of the protagonist and eventually one will take the spotlight while the others are left in the dust with fans being upset and rightfully so. Mass effect was great because you were shepard througout the trilogy so the closure between companions was felt throughout the journey to end the reapers. DA has no closure just some nice interactions but then the next game comes and a new set of companions are made and you have to start all over again with new protagonist. It seems they made it so now the inquisitor will act like a behind the scene general giving orders so it might be safe to say he won't be playable in the next DA game so hopefully they pick between HoF or Hawke or heck why not both telling two stories and connecting them together at the end.
That could be amazing. I really hope Bioware gives a serious thought about giving players the chance to choose a protagonist between the HoF and Hawke and even play some parts of the game as inquisitor (though I'm not too crazy about playing Inquisitor again).
1. Bring back tactics
2. Get rid of 8 ability limit
3. Either expand skill trees again to something approaching the way they were in DA2 or expand the number of classes
4. Main story needs to be given a greater focus if they want to continue with open world plus better zone stories for every zone
5. Get rid of mmoish RNG in rewards it has no place in a single player game.
6. If you want to bring in strategic aspects ie the acquisition of power points, actually make them strategic
I really need funny male Hawke and Fenris back.
More banters. And please do something about the archery already.
And the dream of my life: 4(!) companions.
Playable origins,
1. Better combat.
If I'm doing it a lot during the game, it's better good. Implement better hitboxes. Give mages more spell variety. Dial down the overall flashiness a bit. And please, I want the old tactic system back.
Greater variety of weapons and their properties. Swords better for fencing and parrying, hammers for piercing armor, flails harder to parry, etc.
Minor quibbles: a flatter power curve for items would be nice. Character skill and experience should trump weapon quality (unless it's an extreme difference from rusty iron garbage to sacred blade of ultimate armageddon or some such)
No legendary weapons on merchants. They should be acquired by completing an epic quest, not by dumping a ton of gold at the local bazaar. Pretty sure the bad guys don't buy their stuff either.
2. Story and writing
Give me fewer but more fleshed out companions. Do not compartmentalize romance content. Make sure the story has a satisfactory conclusion (not necessarily a happy end, mind you)
Make sure the world feels alive and lived in. NPCs with daily routines and such would be nice.
No forced drama, no companions with an overabundance of "baggage". I'm not good at being a therapist.
Overhaul the approval system if there really needs to be one. People who have known me for a year generally won't like me less because I vote for a different party or made a joke they didn't like.
3. Miscellaneous
Less collectibles, please. Less MMO gimmicks.
Duh, let me return to the past and choose artificer)) Though my cool down was never this fast.
But still I would prefer normal shots to be stronger, without specialization cheats, when a characters suddenly goes from super weak to super strong.
I think having 5 people would be to much honestly I believe taking 3 with us is enough.
What's wrong with archery? I believe it's has seen it's best update when compared to all the game thus far. What do u want to be done to it?
For battle yes, but when I listen to the banters like this (www.youtube.com/watch?v=b0zNyv_WdH0), I really regret that I cannot bring all those people together.
3 mages + Sera would be hilarious
Yeah, in the past it was even worse than now, definitely ![]()
Normal shots. Stronger.
And maybe more flashy skills (why does it always have to be mages with the most beautiful technics)
And maybe more flashy skills (why does it always have to be mages with the most beautiful technics)
You can only get to a certain awesomeness while shooting arrows compared to summoning fire and lightning. I guess you could shoot behind your back and between your legs, or something ![]()
- Better mage spells/trees
- Interesting mage/battlemage combat
- Blood magic
- Race choice affecting gameplay in a meaningful way
- Good looking armor
- A focus on story
- Meaningful choices
- The option to exterminate elves
- No deserts
- Interesting companions
You can only get to a certain awesomeness while shooting arrows compared to summoning fire and lightning. I guess you could shoot behind your back and between your legs, or something
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Well, magic bows + additional animation should do the trick.
Not the best example, but at least lights like in this video below would be nice, pentagrams in the air or something.
In other words, to add animation around the archer at the moment of shooting, not around a far-far away enemy.
www.youtube.com/watch?v=0xh7hQoqlWY
There isn't even a point in sharing my opinion because it's clear to me now that Bioware isn't listening to reason any longer.
They have their fanboys/girls to cater to.
DA4 has to be free-to-play for me to even consider it at this point.
- I would recommend Bioware to design its next DA game based on the time/budget they have. It seems they got totally lost midway and run out of time/resources to be able to put content in the game after its first 1/4. Some players can defend DAI as much as they want but the reality is that 3/4 of the game (or more), was just running around with a total absence of meaningful quests. That was, in my opinion, the main failure of DAI. A world that looked so beautiful, yet felt so empty and boring because other than putting flowers on some unknown grave or pulling a cow back to some farm, the rest was endless running around closing green holes (and yes, tons of players had to do that in complete silence because of the banter bug).
- The beauty of the environments was proportionally inverse to the quality of the animations. The hair was a joke and it looked like some thick dry coat of shiny plastic paint on top of people's heads. I don't even expect to have long hair because I think the problem is the devs didn't mastered this infamous Frostbite engine and didn't know how to avoid those type of hair clipping on the character's necks, shoulders, cloth, armors but at least walk the extra mile and make the hair looks like hair.
- I would expect a new DA game that it won't be a console game haphazardly ported to the PC.I find it offensive that BioWare has released Inquisition onto the PC without making an effort to harmonize its controls with what PC gamers expect and are used to. The PC is a fantastic platform for gaming. I’m not going to go all ‘PC master-race’, because consoles play their part too. But a PC has the potential to be a much more powerful platform, with many more options available to gamers. As far as I’m concerned, the release on the PC was a Beta version, and it shouldn’t have been sold.
- I would like a DA game with a story to flow with the game, opposed to DAI's story that was either too slow, too clunky to ended up so shamefully rushed that Bioware had to sell a DLC with the end on it.
- I would also like to have the next DA game with thousand more cut scenes, cinematic scenes than I experienced in DAI. The lack of it took a lot of quality from quests that otherwise, could have been much more immersive and less repetitive or tedious.
- Then, comes the most subjective of my expectations which is, I hope Bioware rethink carefully about implementing more than 2 races again if doing so will cost them (and us) to get a game where those races means nothing more than cosmetic changes and/or worse, it will take so much time and resources to implement them, that will diminish the quality of the story and quests.
- I would also like a next DA game with way less flashiness during combat. To me, the amount of fx during combat was way too cartoonish and over the top. There were times I felt I was watching a Japanese cartoon or playing some sort of Dragon Ball Z: Inquisition.
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There isn't even a point in sharing my opinion because it's clear to me now that Bioware isn't listening to reason any longer.
They have their fanboys/girls to cater to.
DA4 has to be free-to-play for me to even consider it at this point.
There isn't even a point in sharing my opinion because it's clear to me now that Bioware isn't listening to reason any longer.
They have their fanboys/girls to cater to.
DA4 has to be free-to-play for me to even consider it at this point.

Cool story.
Duh, let me return to the past and choose artificer)) Though my cool down was never this fast.
But still I would prefer normal shots to be stronger, without specialization cheats, when a characters suddenly goes from super weak to super strong.
For battle yes, but when I listen to the banters like this (www.youtube.com/watch?v=b0zNyv_WdH0), I really regret that I cannot bring all those people together.
3 mages + Sera would be hilarious
Yeah, in the past it was even worse than now, definitely
Normal shots. Stronger.
And maybe more flashy skills (why does it always have to be mages with the most beautiful technics)
I prefer
seeing "what's gonna happen next" rather than "what is new" in DA4
not giving up easily what has already existed in the previous episodes (not even sure whether it is justified to call them the episodes given their tiny relevance to each other)
And time needed for development could be shorter so that we don't need a long slumber for it
A new graphic engine isn't that necessary because most hardwares nowadays still unable to run its maximum potential smoothly