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So tell me what does DA4 need to have to make it truly amazing for you? Please Share (*^o^*)


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#151
KumoriYami

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I wish for...

  • Solavellan (seriously im still crying on the inside)
  • More elvhen armour
  • DAO tactics
  • not 8 slots for skills
  • NOt having limited pots/grenades/tonics
  • Not having a tactical camera that doesn't let you look up
  • More magic like in DA:O (loved arcane warrior and battlemage)
  • More magic like in DA2 (raining fireballs and lightning storm ftw!)
  • murder knife
  • Sandal... and enchantment!
  • Oh and a char like Flemeth or Sandal or Flemeth or Sandal, giving another prophetic line which causes all the forums to go crazy over

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#152
TraiHarder

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So. Bioware. Take a good long look at Witcher 3. That's the kind of quality you want in DA4. The storytelling, the script, the set-building. This is stuff you need to look long and hard at. Because while I love DA: I, Witcher 3 was a couple steps above in the quality of the game(also, all the free DLC was a nice boon).

That being said, here's some things I'll point out that I think the next game needs.


* Either make a new character or continue with the Inquisitor and make his left arm being his special 'thing', whatever that 'thing' may be. Even if it's as something as cheesy as Ashe's mechanical arm from Army of Darkness.

* If not a new character or the Inquisitor, bring back the Warden. I want to know what has become of the Warden. What he's doing, what his goals are since he obviously has an agenda of his/her own.

* I loved DA:I's combat. And while I thought that DA:O's combat was too boring for my taste(I'm just not that into tactical combat #sorrynotsorry), the options for tactics in DA:I was lacking. For all of the complaint that DA2 was too button-mashy, it did give a lot of options for tactics, which I liked. I liked being able to program my companions tactics while still being able to beat away at an enemy. Which is why I think if DA:I had the combat it already had, while having the tactical options of DA:O or DA2, it would've been worlds better. But again, not options for those of us that just want to kill things.

* Make Solas the villain. I know that this seems like a forgone conclusion considering Trespasser, but this needs to be a thing. Former companion turned bad guy(even if it's more anti-hero than anything else)? I've been waiting for that in a Bioware game in years.

* Get your **** with the Dwarves sorted out. Considering Descent, there's a lot of 'wtf' going on and things were possibly not as well thought out at first. The intention is interesting, but this is slowly turning into a 'too many cooks in the kitchen' sort of situation. It's going to have to tie up sooner or later, or you're going to suffer the Christ Carter Effect(go watch the last two seasons of X-Files and you'll understand what I mean).

* Bring back Sandal. I still maintain that he's the Maker in a human guise.

* Bring it all together. Since I'm fresh off Trespasser, right now, I don't know if there should be a DA5. I feel like DA4 should wrap up this entire storyline, and it really does feel like it's building towards...well, /something/. I feel like every single plot thread that's been left lingering in the last three games should be all tied up and everyone(and I do mean /everyone/, covering companions and major players from the last three games)get their proper ending(based on whatever decisions you've made).

* Please don't start catering to fan service shipping. You've avoided this so far in DA, while ME was sorta cringy in it. I'm glad DA:I was not the relationship simulator that ME sorta was(and I say even though I like ME over DA).

* Keep the gold glitch in. Seriously, this has started to become a staple of DA games. There's always been something that's kinda been regarded as a gold dupe or gold glitch. I think it's a trend that Bioware should keep going. Almost like it's an inside joke at this point.

* Get rid of resource mining. I have wasted far too much time scouring for resources(especially after the resource dupe was fixed). It's not fun, it's grinding, it's time-consuming, and it's just a way to extend the game's length more than what it needs to be. Now, I do like crafting, but just let us buy straight out or simply gain the resource itself allowing us to make whatever once we've earned, either via level progress, story progress, quest reward, or gold purchase. But don't make us look around for those three pieces of silverite I need to make a damn sword. Or, if you want, just go back to DA:O's material quality. THe more you level up, you find better quality items. That worked well, for me anyways.

* Let us be a dick. No, really, in past DA games you could be just the biggest jerk in the world. You could drive companions away, hell, you could even kill them if you felt you needed to. None of that in DA:I. If that means some kind of Paragon/Renegade scale, whatever. Or Friend/Rival.

* Not so many filler quests. Seriously, how many quests were there in the Hinterlands, alone? A lot, far too many to count, and eventually, I just stopped caring, because they really didn't mean ****. Or if you're going to do, and I'm going to point to Witcher 3 here again, give it's own story. Make it relevant. Many, or a lot of the quests there, a lot of them felt like they were important. Hell, many of them could make you /care/ about actually doing it, instead of just looking at it like just another box to check off.

* Let us kill Anders if you let him live in DA2. I may be the sadistic type, but I'd want Anders to see exactly what he did, the results of his actions before I killed him(that's sorta why I let him live). Or magically tore Justice from him and /then/ killed him. Either/or, I'm not picky.

* Skyhold. Keep it., but maybe give a bit more in customization options.

That's all I can think of off the top of my head, I'm sure there's more if I sat down and thought about it.



First of all if you look back at the Alpha it looks like the Witcher took from Dragon Age of they would have keep going many people would have probably said the witcher copied off Dragon Age Inquisition.

They can't really give away free stuff. The witches gave away contracts small stories we don't really have that in Dragon Age in terms of DLC it has usually been small expansions.

* 1 one big reason everyone forgets about bringing back old protagonist is that if you didn't play the old game you have no real connection to the protagonist like you should. That's the main reason I believe they won't bring back previous protagonist as the main PC

* DA:I's combat Wat better the best I think of the three. But would have preferred the first auto attacks they had for the mage in the alpha the awesome hand auto attack that allowed them to move OMG plz for DA4.
As for tactics it was very lack luster. I don't really understand it at all. They has the perfect tactics menu from DA2 yet did not implement it in DA:I

* I'm sure it's not the last of Solas for sure obviously don't know of he'll a boss or anything but Eh

* yes dwarfs are in a weird place lol. A lot of mystery now surrounds them I'm sure we'll get answers soon enough.

* sandal has to come.back once he believe we are ready to see his maker form lol. I'm very mad we didn't see him and Bodan at the palace like wtf

* I don't think there's anything wrong with having to get your own materials. Just don't make us search for them for tons of stupid fetch quest. And you can buy just about all the materials straight out.

*I do agree with giving side quest more relevance a d even having some bigger aide quest like the witcher 3 with quest such as the Bloody Baron one. Quest that have a new entire story that really grab you and immerse you into the world.

* lol I would like to see Anders again it would be nice and interesting.


As for DA4 being the last game um no. There's way to.much to for into one game. The rest of the Magisters. The Maker. The elves. The dwarfs now. The rest of the old gods we have more blights coming. Flemeth. Solas. The Qunari. Tevinter. Yea no all of that isnt fitting into one game an I would hate it if they tried.
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#153
Fredward

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DA2 with DAIs budget. A tighter story, characters you get to know over time and hang out with and stuff. No chosen oneness. Although that will probably be the case. You'd need to be special to get the Magisters attention, specially if you're not magical. The return of actual side quests. Imagine Minrathous the size of the Hissing Wastes. With smaller hubs with more specific things too. Like. My body is so ready for that.


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#154
Girtuoklis

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Actual main story. Current one is shallow, predictable and short.

Side quests that matters instead of endless mmo grind/fetch

Decent combat mechanic, that you need to think a little. 

Interesting companions. DAI has worst that bioware ever created

Interactive Skyhold. Few improvement that doesnt even matter

Crafting system what actually affect gameplay. Crafted armor looks the same,you get better weapons from dead mobs.

Wartable missions with real conceqences. I played as elf, my clan get killed - no one cares and that is only one example

Skill system - 3 skill trees with minimal difference as mage and only few useful spells,

 

List can go forever like this



#155
themageguy

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In addition to the creation and entropy.spells for mages, i really REALLY want to see the return of the Tempest specialisation for rogues.
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#156
san/

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Yet archers are not mages so they shouldn't be able to do anything super flashy.


And your surprised a dwarf can do a back flip yet you want a dwarf a race cut off from the fade and magic to make or pentagrams in the air and have flashy bow attacks u make no sense

Super flashy - no. Much more flashy than now - yes.

And I repeat. Magic. Bows. Enchanted weapon doesn't need its user to be a mage.



#157
themageguy

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Do Reavers exist in Tevinter?

Cause id very much like the option to unleash draconic fury in the next game!

#158
Fearsome1

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Return of the dual wielding warrior option; return of the blood mage specialization (but it is time to make that choice have adverse ramifications with companions); return of the great unique beards that the dwarves previously had available and much more hair style diversity in place of the dozen short hair variations we got this time??

 

I think that it is time for us all to fully let the Warden and Hawke go, and the Inquisitors involvement should not be too grandiose in DA4. We need to focus on the new area of Thedas that we are headed towards! That means new faces too.


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#159
Darkly Tranquil

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A return to the old (DAO/DA2) style of combat. That's all I want. I trust them to do a good story and characters, but the current combat system is atrocious and needs to change back.

#160
SetecAstronomy

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Dog.


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#161
Iakus

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And I repeat. Magic. Bows. Enchanted weapon doesn't need its user to be a mage.

Yeah, but atm even a nonmage archer can turn their nonmagical bow into a grenade launcher!


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#162
Pallando

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Sandal as the protagonist.

 

Edit: 

A lot of what I'd expect has been said already, but if we can have more than 8 ability slots, the tactics menu from DAO/DA2, and a less abrupt ending, I'm all for it. 

 

And maybe hubs. I think you could sacrifice 1 big area from DAI for a smaller, but more dense, city hub.


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#163
TraiHarder

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A return to the old (DAO/DA2) style of combat. That's all I want. I trust them to do a good story and characters, but the current combat system is atrocious and needs to change back.


Wtf well for one both DAO and DA2 had two very different combat styles.

I'm guessing you mean the tactics system?

#164
ohnotherancor

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- No save limits. Also, allow us to name our saves.

- Return of tactics menu from DA2.

- More than 8 abilities available on the hotbar. This got particularly restrictive after playing all the DLC.

- Better banter triggers. I'd take set triggers like DA:O over the unreliable system in DA:I any day.

- Don't gate the main story behind requirements to do side content.

- Fewer simple fetch/kill quests in the future.

- A story that doesn't mainly focus on saving the world.

- Protagonist race selection

- Return of the emotions wheel. I loved how different Inquisitors could have different emotional reactions to events.

- Zones that have more connection to the main plot or a more involved regional story. I liked Crestwood and Emprise du Lion. I'm less thrilled with the Storm Coast.

 

This won't necessarily make or break the game for me, but I'd like to see the entirety of a large city (Minrathous?) like Amn in BG2 or Vizima in TW1.


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#165
TraiHarder

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- No save limits. Also, allow us to name our saves.
- Return of tactics menu from DA2.
- More than 8 abilities available on the hotbar. This got particularly restrictive after playing all the DLC.
- Better banter triggers. I'd take set triggers like DA:O over the unreliable system in DA:I any day.
- Don't gate the main story behind requirements to do side content.
- Fewer simple fetch/kill quests in the future.
- A story that doesn't mainly focus on saving the world.
- Protagonist race selection
- Return of the emotions wheel. I loved how different Inquisitors could have different emotional reactions to events.
- Zones that have more connection to the main plot or a more involved regional story. I liked Crestwood and Emprise du Lion. I'm less thrilled with the Storm Coast.

This won't necessarily make or break the game for me, but I'd like to see the entirety of a large city (Minrathous?) like Amn in BG2 or Vizima in TW1.


Who doesn't like to save the world? But other than that I could see us trying to unravel the mysteries of maybe the dwarf or elves instead but we still have the Dark spawn Magisters the other Old God's and Qunari out there

#166
Darkly Tranquil

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Wtf well for one both DAO and DA2 had two very different combat styles.
I'm guessing you mean the tactics system?


No, they were fundamental the same, just aesthetically different; they both ran on a system of stat and dice rolls, not the physical action combat of DAI. In DAO/DA2, combat was resolved like a pen and paper RPG, with character stats determining hit chance, defences, etc. In this design, your stats, abilities, and gear (as well as your tactics) play a major role in your success in combat. In DAI, combat is resolved like a videogame - if the characters weapon model physically collides with the enemy mode, a hit occurs. In this design the players skill in game combat matters more than their characters skill.

I want to go back to a system than is more like the old school CRPGs (which were representations of pen and paper RPGs) and less like a typical videogame. If I want to play a standard fantasy action videogame, there are other games that do that style combat much better than DA can. Basically, I want a game that looks like contemporary DA, but plays more like the Infinity engine.
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#167
TraiHarder

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No, they were fundamental the same, just aesthetically different; they both ran on a system of stat and dice rolls, not the physical action combat of DAI. In DAO/DA2, combat was resolved like a pen and paper RPG, with character stats determining hit chance, defences, etc. In this design, your stats, abilities, and gear (as well as your tactics) play a major role in your success in combat. In DAI, combat is resolved like a videogame - if the characters weapon model physically collides with the enemy mode, a hit occurs. In this design the players skill in game combat matters more than their characters skill.

I want to go back to a system than is more like the old school CRPGs (which were representations of pen and paper RPGs) and less like a typical videogame. If I want to play a standard fantasy action videogame, there are other games that do that style combat much better than DA can. Basically, I want a game that looks like contemporary DA, but plays more like the Infinity engine.


What?

Sure DA2 wasn't based more off what weapon you had and more so what points you put into your attributes ok I get that. Just say that lol.

I totally agree strategy does need to come back into DA for sure but that doesn't mean action has to suffer along with that.

I would love for the environments to be based more around strategy because spells like ice wall AMD such became useless.

I believe they need to give bigger enemies and most in general more weaknesses. And not just elemental ones.

I would have loved to be able to target certain body parts with spells and they actually react to them.

Maybe if my magic attribute was strong enough my ice spells could actually freeze the dragons leg to the ground.

Using spells to interrupt enemies mid attack.


I definitely agree that we need to go back to a strategic approach but there still needs to be a action element in the game.

#168
Rhidor

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Not sure if it was said already, but please:

 

Playable origin stories.


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#169
TraiHarder

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Not sure if it was said already, but please:

Playable origin stories.

.

Lol tons of people have kinda seems like a consensus.

#170
MrMrPendragon

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1. No grinding or crafting - those two almost always go hand in hand, so they both have to go because I absolutely HATE grinding for anything.

 

2. Long storyline with different types of missions. No gather _______ plot please. Those are the worst.

 

3. Great companions and romances - pretty AND interesting, not pretty OR interesting.

 

4. Big skill trees with lots and lots of abilties.

 

5. Great enviroments (Bioware already got this one covered I'm sure) - mixture of both wilderness, the fade,  and cities this time. I was excited for Val Royeaux in DAI, but turns out I only get the bazaar.

 

 

That's it really. I'm sure no one important will read this anyway, but on the small chance that someone important and part of the game-making process actually does read this, then there ya go.



#171
TraiHarder

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1. No grinding or crafting - those two almost always go hand in hand, so they both have to go because I absolutely HATE grinding for anything.

2. Long storyline with different types of missions. No gather _______ plot please. Those are the worst.

3. Great companions and romances - pretty AND interesting, not pretty OR interesting.

4. Big skill trees with lots and lots of abilties.

5. Great enviroments (Bioware already got this one covered I'm sure) - mixture of both wilderness, the fade, and cities this time. I was excited for Val Royeaux in DAI, but turns out I only get the bazaar.


That's it really. I'm sure no one important will read this anyway, but on the small chance that someone important and part of the game-making process actually does read this, then there ya go.


Hey I'm important when I make a thread I try to read every comment and reply to most.

1. I liked crafting but Yea material grinding was ugh annoying for sure.

2. Let hope our next game is a bit long this one's wasn't really short but most quest were not bringing anything interesting. So real back stories or cool side missions.

3. I loved our companions Vivienne is my favorite so far from all put companions. Romances could be enhanced more sure.

4 . I of course agree with more skills for sure. Or at least more skill for each tree. Or more trees

5. I loved the environments we had but wish they gave us more aggressive wild life and more strategic ways to make spell like ice wall more useful. And more interactive environments.


And remember I'm important

#172
AppalachianAxis

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More moments like the "The Dawn will Come/Finding Skyhold" sequence. That entire segment had me watery-eyed from the sheer drama and epicness of the moment.

And sadly, I feel like Inquisition never 'quite' reached those same heights again in it's story.

So basically, a more powerful narrative/more of a tight narrative structure.

 

Apart form that, the other big thing I'd like to see is more in-depth customization options. More/better options for the character creator (specifically the hair), more armor/appearance customization options, and deeper customization options for our home base, whatever that may be.

 

 

Bonus: Take me to Nevarra. Please. I've wanted to go to Nevarra for 3 games now :P


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#173
Sealaria

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I'm hoping the main character is completely unknown to the Inquisition/Inquisitor, as it would fit in with the "We need people who Solas doesn't know.", as well as alienating them from the Inquisitor him/her self.. If Dorian appears, we could learn about the Inquisition from him;

 

"You know -New character's name-, you remind me of something I was once part of...someone I once knew."

 

He obviously wouldn't mention this to the Inquisitor/Inquisition, and our character would probably not think too much of it, but it would set up the inevitability of their paths crossing, and then continuing together to Solas.

 

But another day, another post in what I want from DA4 :P!

 

Just give me this.

 

The camp fire, the tents, the companions. How after each event I would always head back to Camp, at first to interact with everyone in a rush to go back out, but then later soak it all in and take my time. That in a current gen only frostbite engine game would be bliss.

Yes, going back to camp and just chatting with your friends was always nice.  Also being able to chat with your companions while running around would be nice again.  Heck even if the chat had to do with the area you are in with possibly a story or two from your companion if they might have been there before would be icing on top.

 

Annd....just wouldn't mind if we end up going to Tevinter that Fenris is available as a companion and a LI (if your Hawke didn't romance him, or if she did and you let her stay in the Fade, or just a new available LI period).  



#174
TraiHarder

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More moments like the "The Dawn will Come/Finding Skyhold" sequence. That entire segment had me watery-eyed from the sheer drama and epicness of the moment.
And sadly, I feel like Inquisition never 'quite' reached those same heights again in it's story.
So basically, a more powerful narrative/more of a tight narrative structure.

Apart form that, the other big thing I'd like to see is more in-depth customization options. More/better options for the character creator (specifically the hair), more armor/appearance customization options, and deeper customization options for our home base, whatever that may be.


Bonus: Take me to Nevarra. Please. I've wanted to go to Nevarra for 3 games now :P


Why Nevarra so bad?
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#175
AppalachianAxis

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Why Nevarra so bad?

 

To me, it sounds like the most interesting nation. They're a culture of Dragon Hunters, this is Dragon Age. The Mortalitasi sound really cool and the Grand Necropolis sounds like an amazing place to explore. Just everything we've heard about it makes me really want to go there.

 

Maybe Dragon Age V :P