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Why is the rogue the only one that can open locks?


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60 réponses à ce sujet

#1
Cyr8

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I haven't gotten the game yet, but i read a review that said the rogue is the only one that can open locked boxes. Why in that? In other RPGs, no matter what your class you could open boxes.

#2
FlintlockJazz

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Um, not true, in Baldur's Gate only the Thief class and it's kits could open locked boxes too. If you really need to open these locks and you're not playing a thief then drag Leiliana or Zevran along...

#3
StingingVelvet

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There's rarely anything in them worthwhile, I wouldn't worry about it too much.

#4
the_red_queen

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FlintlockJazz wrote...



in Baldur's Gate only the Thief class and it's kits could open locked boxes




Except that there was the knock spell, for which there doesn't seem to be an equivalent. And of course use of brute force. I guess the latter may be an option in DA:O but won't find out until I get to play it - tomorrow, hopefully!

#5
Taltherion

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A mage is the only one who can heal ...

A warrior is the only one who can taunt if I'm not mistaken ...



I agree that in other RPGs you could bash open the box, but most of the things inside were destroyed.

#6
Magneticskull

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a better question--- why do both of the NPC rogues SUCK at unlocking things when you first get them (Zev, despite his dialogue, has NO skill points in lockpicking)

#7
Krisenherd

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I'm not that worried about rogues being the only ones that are able to lockpick ...

rather about the sheer mass of locked chests all across the game.



It's out of the situation.

Being ambushed by 10 Darkspawn and 1 elite in a dead end, and when you finally get them all down, there are 2 huge LOCKED chests and ... a pile of trash to search through.



Come on now.

I know that there will be nothing worthwhile in these epic looking chests, but ... please. Give me some sense of .... reward here.

Is that too much to ask?

#8
Enoch VG

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It is a little odd that, of the traditionally thiefy skills in fantasy RPGs, only 2-- lockpicking and stealth-- are restricted to the rogue class only. Non-rogues have no problems mixing poisons, and making/laying traps, even if they had been raised at Hogwarts since they were a toddler.

#9
Sylvius the Mad

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It is odd that Traps aren't limited to Rogues, but poisons make sense being unlimited because they're just like potions, and Mages should be able to make those.

#10
Zibon

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Pickpocketing - something that requires subterfuge and dexterity - is available to everyone while lockpicking - something that only really requires mechanical knowledge - is only available to rogues.  How can anyone not see this as a problem?

A mage is the only one who can heal ...

A warrior is the only one who can taunt if I'm not mistaken ...

Everyone can heal with potions. Taunt is obviated by good aggro management and positioning.

Modifié par Zibon, 30 novembre 2009 - 10:17 .


#11
Atmosfear3

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What I hate the most about lockpicking is that unless you are the kind who can forgo locked chests and dont care about the loot in them, your party is fairly limited on which teammates you can bring.



You need to have a warrior to tank.

You need to have a healer.

You need a rogue for lockpicking.



That leaves you with one free slot and we all know if you want the most optimal group for combat, you would take the mage.

#12
thegreateski

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*The warrior uses his battle axe to hack off the lock* :mellow:

#13
DaeFaron

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Funny, I only took one mage on both of my playthroughs currently.



Besides Wynne healing for my warrior, my rogue has 0 healers with him. You do not need a warrior to tank, you do not have to have a healer, you don't have to take along a rogue for lockpicking.



Will the game be easier if you do? probably, but you don't need to freak out about making the perfect tank.

#14
Sinfulvannila

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Atmosfear3 wrote...

What I hate the most about lockpicking is that unless you are the kind who can forgo locked chests and dont care about the loot in them, your party is fairly limited on which teammates you can bring.

You need to have a warrior to tank.
You need to have a healer.
You need a rogue for lockpicking.

That leaves you with one free slot and we all know if you want the most optimal group for combat, you would take the mage.


You do not need a healer...

#15
Darpaek

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I saw another thread earlier that answered why the rogue is the only lock opener.



Try the search function. =D

#16
Exploding8

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I found it easy enough to play without a dedicated healer. Of course now that I'm doing a playthrough with a dedicated healer I'm finding it many times easier than before, but still, it can be done.

#17
ByblosHex

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You need to be a Rogue to pick locks, but not to steal use poisons or make traps? It just doesn't make sense. Either Lockpicking should be a skill and not a talent, or the others should be talents and not skills.

#18
Kalcalan

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Warriors and Mages don't have the proper tools. ;-)

#19
Palathas

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Jimmy bars and Cold Chisels don't exist in this universe apparently. :P

Modifié par Palathas, 01 décembre 2009 - 02:33 .


#20
GHL_Soul_Reaver

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Cyr8 wrote...

I haven't gotten the game yet, but i read a review that said the rogue is the only one that can open locked boxes. Why in that? In other RPGs, no matter what your class you could open boxes.


Explanation is simple Rogue is what in the old days was known as a thief in the DnD universe, the role for the rogue is to be able to be stealthy, available to open locks and ot be able to backstab opponents, stealing and what more.

The class would be rendered useless or lesser used if a warrior or mage could do it as well as in how I look upon it all and would enforce group play with more professions creating a better diversity, it is a roleplaying game whenever it get to it.

Hopefully that answer the question in a clear way. :)

#21
ponsau

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Lock picking is in the rogues background, but not for a warrior. They don't spend any time learning that trade. A fix would be multiclassing, or maybe having an option to bash open chests, at the chance of destroying what was in it.

#22
DaeFaron

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Thats the problem, people seem to want to be able to bash the chest without the risk of destroying or damaging the item inside. I'd say have a damaged weapon thing, so you'd have to get it repaired.



I'd also say whenever you bash a door or chest open, it makes noise like it would, and that attracts some enemies in the area.

#23
telephasic

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Note that there are no game critical items in locked chests, nor are there any locked doors barring your path you need a key to open. If you really don't want to adventure with a rogue, just come back through with a "cleanup crew" who'll open all those pesky chests and disarm traps for you. It's a bit more time consuming, but considering virtually everything is open between Ostergar and Landsmeet, it's a totally valid strategy.

#24
Darpaek

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ROGUES WOULD NOT BE USELESS WITHOUT DEDICATED LOCKPICKING!!!



I have done 4 playthrus - two rogues, a mage, and a warrior. A rogue is a glass cannon. A rogue is exceptionally useful beyond simple utility.

#25
DragoonKain3

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Devs have stated that class balance comes first before the system accurately portraying reality (or as much reality can be incorporated into a fantasy setting).



As such, you have ranged weapons influenced by STR scores in regards to attack rating, warriors the only ones to be able to manage aggro, and yes, Rogues the only ones able to lockpick,stealing available as a skill rather than a talent.