Why is the rogue the only one that can open locks?
#26
Posté 01 décembre 2009 - 05:05
As such, you have ranged weapons influenced by STR scores in regards to attack rating, warriors the only ones to be able to manage aggro, and yes, Rogues the only ones able to lockpick and stealing available as a skill rather than a talent (though Rogues still have the best chances to steal due to stealth giving a bonus).
#27
Posté 01 décembre 2009 - 01:04
ponsau wrote...
Lock picking is in the rogues background, but not for a warrior. They don't spend any time learning that trade. A fix would be multiclassing, or maybe having an option to bash open chests, at the chance of destroying what was in it.
The way I see it for a Warrior to spend points in stealing, trap making or poison is a lot like taking a Rogue level in D&D.
#28
Posté 01 décembre 2009 - 01:57
Its a mechanical flaw of the game, nothing less... an oversight... a booboo.. Im certain we will see a fix either official from Bioware or unofficial from a frustrated player.
Modifié par xguild, 01 décembre 2009 - 01:57 .
#29
Posté 01 décembre 2009 - 02:13
#30
Posté 01 décembre 2009 - 02:18
xguild wrote...
Strictly speaking its silly to have "classes" at all when it comes right down to it. I mean is it really so far fetched that a Mage learns to pick locks or a Rogue learns to make potions? I mean there are dragons, demon spawn and magic spells in the game world and a lock picking warrior is screwing up people's sense of disbelief?
Its a mechanical flaw of the game, nothing less... an oversight... a booboo.. Im certain we will see a fix either official from Bioware or unofficial from a frustrated player.
I think it has to do with Rogues playing a fairly weak role in the game as it is, utility wise, distributing their ability to lock pick only makes them even more undesirable compared to warriors and makes mages better than them in every possible way.
#31
Posté 01 décembre 2009 - 02:19
Modifié par Dom_, 01 décembre 2009 - 02:20 .
#32
Posté 01 décembre 2009 - 02:21
I am against having rogues be necessary for lock picking, that should not be the only reason to bring a rogue. Bashing should work (with a chance to ruin the item) and you should be able to buy lock picks that are consumed on trying, but will work for any character. Although I'm concerned then that locks would become even MORE pervasive and they might start to put GOOD things in those chests too!
#33
Posté 01 décembre 2009 - 02:21
Really, the only reason I can see for there to be more than 2 classes (Magic-User and Non-Magic-User) is to prevent the player from having too many options at character creation (and thus too many opportunities to stumble into gimped builds (light armor and Taunt?) and get frustrated with the game). It's a legit reason-- game designers need to protect players from themselves, both in their tendency to screw up and make the game too hard and to get all min-maxxy and make the game too easy-- but in this case it's a pretty weak one.xguild wrote...
Strictly speaking its silly to have "classes" at all when it comes right down to it. I mean is it really so far fetched that a Mage learns to pick locks or a Rogue learns to make potions? I mean there are dragons, demon spawn and magic spells in the game world and a lock picking warrior is screwing up people's sense of disbelief?
Its a mechanical flaw of the game, nothing less... an oversight... a booboo.. Im certain we will see a fix either official from Bioware or unofficial from a frustrated player.
#34
Posté 01 décembre 2009 - 02:27
#35
Posté 01 décembre 2009 - 02:38
Kimberly Shaw wrote...
Cuiva, is that true? That actually does make sense in a good way, although my mage on my first walk through had fairly high cunning (mage tower quest helped) due to his persuasion requirements and I was never able to open any locks, even with cunning about 26 or so? I always needed a rogue.
I am against having rogues be necessary for lock picking, that should not be the only reason to bring a rogue. Bashing should work (with a chance to ruin the item) and you should be able to buy lock picks that are consumed on trying, but will work for any character. Although I'm concerned then that locks would become even MORE pervasive and they might start to put GOOD things in those chests too!
IIRC your "Lock picking rank" (I'm just going to dub it that for now) is determined by:
LPR = Cunning - 10 + [Rank of Lock picking abilities (i.e 0-4) * 10]
The highest chest in the game has a LPR of 60.
SO with 26 Cunning and 0 Lock picking skill you have a LPR of 16..
I don't know if other classes are capable having a LPR, and I doubt there are any chests near middle-end game that you could unlock with a LPR of 16.
#36
Posté 01 décembre 2009 - 02:55
#37
Posté 07 décembre 2009 - 08:51
I started another warrior character, and now I find myself taking advantage of Leilana and Zev more. Now I see that they have other uses besides lockpicking, and can make some difficult encounters more easy with the right poison and traps. If you haven't given the rogue class a try you should. It changed my opinion. Not sure about the Leiliana rogue route i.e. archer, because it drops the backstab. I started an origin w/ dalish elf rogue archer/ranger, so might see how that may be different. The animal companion deals damage keeping you out of melee, while you shoot them down from afar? Starting out it wasn't as fun as the stealthy dual wield made.
#38
Posté 07 décembre 2009 - 08:59
and when i was a warrior i tried it when i was lvl 14 and i still could not kill her.
#39
Posté 07 décembre 2009 - 09:05
EDIT: Hell when you get shale at one point, you can persuade Alistair that shale's purpose is to do this VERY THING haha
Modifié par SharpneI, 07 décembre 2009 - 09:10 .
#40
Posté 07 décembre 2009 - 09:14
#41
Posté 07 décembre 2009 - 09:21
Dom_ wrote...
Kimberly Shaw wrote...
Cuiva, is that true? That actually does make sense in a good way, although my mage on my first walk through had fairly high cunning (mage tower quest helped) due to his persuasion requirements and I was never able to open any locks, even with cunning about 26 or so? I always needed a rogue.
I am against having rogues be necessary for lock picking, that should not be the only reason to bring a rogue. Bashing should work (with a chance to ruin the item) and you should be able to buy lock picks that are consumed on trying, but will work for any character. Although I'm concerned then that locks would become even MORE pervasive and they might start to put GOOD things in those chests too!
IIRC your "Lock picking rank" (I'm just going to dub it that for now) is determined by:
LPR = Cunning - 10 + [Rank of Lock picking abilities (i.e 0-4) * 10]
The highest chest in the game has a LPR of 60.
SO with 26 Cunning and 0 Lock picking skill you have a LPR of 16..
I don't know if other classes are capable having a LPR, and I doubt there are any chests near middle-end game that you could unlock with a LPR of 16.
Your math is correct but you still need at least 1 rank in lock-picking (used a respec mod to give a point to Daveth in Ostagar - with 1 rank he could open the chests but without it he couldn't no matter his cunning)
There is a mod available on Dragon Age Nexus www.dragonagenexus.com/downloads/file.php that gives Mages an extra spell line for unlocking. Use at your discretion (I got it because I want to try soloing as an AW)
There is a disadvantage in this as you will not get the XP if you use the spell rather than picking.
EDIT: Your not You're gah!
Modifié par Copyright Theft, 07 décembre 2009 - 09:24 .
#42
Posté 07 décembre 2009 - 09:37
#43
Posté 07 décembre 2009 - 09:40
#44
Posté 07 décembre 2009 - 09:41
#45
Posté 07 décembre 2009 - 09:45
#46
Posté 07 décembre 2009 - 09:45
+Ughh that dwarf guy whose name eludes me also in Redcliffe. Why the hell did Devs stop rolling with this idea stop in Redcliffe?ponsau wrote...
Reading SharpneI's post... It would be cool if you could at least kick most doors down, based on strength maybe? You right. My warrior at 50 strength should be able to kick down a door in a house. The only place they give the option is on the blacksmith's door in Redcliffe. I am assuming there are some mechanics they did not get to add for some reason or another. Maybe they will do stuff like this in DLC?
Edit: Dwyn I think
Modifié par SharpneI, 07 décembre 2009 - 09:45 .
#47
Posté 07 décembre 2009 - 09:45
#48
Posté 07 décembre 2009 - 09:46
http://dragonagemodding.wordpress.com/
edit: oops, it was already posted. I need to read threads more thoroughly.
Modifié par siguho, 07 décembre 2009 - 09:48 .
#49
Posté 07 décembre 2009 - 09:47
#50
Posté 07 décembre 2009 - 09:49
repivemag wrote...
yeah Dwyn's home.They should have done what they did in Kotor with being able to smash a chest.
What the eff, they use this widely in another game but not their newest and most bold title?!
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Modifié par SharpneI, 07 décembre 2009 - 09:51 .





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