Aller au contenu

Photo

Class armor and weapons or free equip?


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#1
Celtic Latino

Celtic Latino
  • Members
  • 1 347 messages

Which would you prefer for Andromeda? 

 

Class armor and weapons (Mass Effect 1, somewhat for Mass Effect 2)

 

Soldier- starts with Medium armor, can upgrade to Heavy Armor, can use all weapons except SMGs

Infiltrator- starts with Light armor, can upgrade to Medium Armor, can use Heavy Pistols, SMGs and Sniper Rifles

Vanguard- starts with Light armor, can upgrade to Medium Armor, can use Heavy Pistols, SMGs and Shotguns 

Engineer- can only equip Light armor, uses Heavy Pistols and SMGs  (as a trade-off, more Tech abilities) 

Adept- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, more Biotic abilities) 

Vanguard- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, mix of Tech/Biotic abilities) 

 

OR 

 

Free Equip (any class can equip any weapon and/or armor, but there is a weight limit depending on the class ala Mass Effect 3) 

 

To me I can see some of the benefits of Free Equip. You can use the weapons and armor YOU want. But I also feel that having armor categories and weapon specializations for different classes made each class unique. Engineers and Infiltrators were the rogues who can unlock (hack/decrypt) while Adepts (and to a lesser degree, Vanguards) were mages who traded physical (firearm) power for biotic ('spells'). Plus, each of the 'class equippable' weapons made the classes feel more unique. If you choose a soldier, you know you're going to be focusing on pure firepower. If you choose an Engineer or Adept, you have to be light on your feet and be smart with your abilities. 

 

With an upgraded system I could also see unique class armor. Soldiers could have more durable, 'tank' like armor while Infiltrators might get a hood (similar to the Hunter from Destiny). I realize Adepts/Vanguards aren't necessarily space-mages in terms of lore but maybe something with an Asari-oriented design? And if you really want to use another class' armor, they could always take the Inquisition route and let you craft one by using certain materials. 

 

What are your thoughts and suggestions? 



#2
Mirrman70

Mirrman70
  • Members
  • 1 263 messages
I don't think armor should have multiple classes. The different bonuses should be what defines the armor.
  • LordSwagley aime ceci

#3
SetecAstronomy

SetecAstronomy
  • Members
  • 598 messages

Class armors could mean 6 different designs for every armor set.. I'd prefer those development costs used elsewhere. If anything, use modular greaves/arms/helmets that are class based.


  • Killroy aime ceci

#4
Zekka

Zekka
  • Members
  • 1 186 messages

I'd like a mix or something like Gothic 2. No classes but You would have skill in everything (except Biotic's) but you would have to play the game with a chosen specialization. If you want to play like a soldier then put points into things that would make sense for a soldier. Being Biotic breaks all of this though so your character would have to be Biotic before hand and you wouldn't be able to choose Biotic skills later on.

 

If our character isn't a blank state and we do get to choose a backstory then I would rather have classes.

 

 

 

I don't think armor should have multiple classes. The different bonuses should be what defines the armor.

I greatly disagree, armor should have classes like ME1 and that in itself should provide its own bonuses. Light armor should make you move fast and do combat rolls easy, it would also provide the least armor protection. Heavy armor would provide great armor protection while having slower movement, slower sprinting, and make the combat roll less effective because you wouldn't be able to do it as frequently. Power armor would provide the best armor protection while bring bulky, having slower movement and sprinting, and no combat roll. Medium armor would provide better protection than light armor and less protection than heavy armor and basically be a compromise between both.

 

All armor types would also have their own armor bonuses based on the armor manufacturer, which armor parts are equipped and what armor upgrades and modifications you have installed.

 

 

 

 

Class armors could mean 6 different designs for every armor set.. I'd prefer those development costs used elsewhere. If anything, use modular greaves/arms/helmets that are class based.

No because every armor set wouldn't need a light, medium, heavy and power armor variant. This goes back to the issue of armor variation. Let's take ME1 for example, it didn't need a light, medium and heavy variant of the Colossus armor, it should have only had one type of Colossus armor and that would be Heavy.



#5
Cyonan

Cyonan
  • Members
  • 19 373 messages

I would go with class armour. Although Vanguards should have more than light armour. They're more of a front line fighter than the Infiltrator is.

 

However, if the last 2 Mass Effect games are any indication we'll get free equip and most of the armours for some reason wont have any defensive stats.

 

For weapons I'd go with the class restrictions and defense modifiers that Mass Effect 2 used. Mass Effect 3 ended up with a situation where taking a heavy weapon was more effective than actually using your abilities in a lot of cases.


  • sjsharp2011 aime ceci

#6
Malleficae

Malleficae
  • Members
  • 342 messages

I love to play adept and use shotguns + snipe people so I'm against. But armors are good idea. I can understand why mage can't wear as heavy armors as tank. :3



#7
SpaceLobster

SpaceLobster
  • Members
  • 262 messages

I would go with class armour. Although Vanguards should have more than light armour. They're more of a front line fighter than the Infiltrator is.

 

Soldier- starts with Medium armor, can upgrade to Heavy Armor, can use all weapons except SMGs

Infiltrator- starts with Light armor, can upgrade to Medium Armor, can use Heavy Pistols, SMGs and Sniper Rifles

Vanguard- starts with Light armor, can upgrade to Medium Armor, can use Heavy Pistols, SMGs and Shotguns 

Engineer- can only equip Light armor, uses Heavy Pistols and SMGs  (as a trade-off, more Tech abilities) 

Adept- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, more Biotic abilities) 

Vanguard- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, mix of Tech/Biotic abilities) 

I think OP ment Sentinel with the last ''Vanguard''.



#8
LordSwagley

LordSwagley
  • Members
  • 178 messages

Free Equip Plz...



#9
SpaceLobster

SpaceLobster
  • Members
  • 262 messages

For weapons, I'd prefer free equip. For armor, both ME1 and ME3 styles were good, as long as you are capable of not wearing a helmet.



#10
Han Shot First

Han Shot First
  • Members
  • 21 206 messages

I'd rather armor in Andromeda was dealt with similar to how ME3 handled it. Rather than different sets for different classes, I'd rather you just mixed and matched and customized the pieces you like best. 

 

For weapons, I'm probably in the minority but I liked the weight restrictions. An adept shouldn't have access to the same loadout as a soldier without some penalities.


  • Silcron, Dar'Nara, LordSwagley et 1 autre aiment ceci

#11
MGW7

MGW7
  • Members
  • 1 086 messages

I prefer letting all classes use all armor, and weapons.

 

But not as efficiently.

 

Heavy armor improves your survival, and makes you far more effective as a weapons wielder, but cripples your power cooldowns. While light armor buffs up your power damage and cooldowns, while limiting your durability. Medium being a mixed bag.

 

You can have a heavy armor adept who runs in and tears apart people, but has to manage themselves a lot more carefully than one in light armor. While a soldier can go for light armor, but has to be much more diligent about avoiding enemy attacks.

 

While weapons are overall much more burdening, less controllable, and inaccurate,(think argus and spitfire) but the soldier has many passive boosts to stability, damage, and reload/ recharge, so can more effectively use the most potent and unstable guns, but the adept can go for them, if they don't mind losing their cooldowns, mobility, and range.

 

Restricted only in you have to make trade offs, and can go for conservative, and well balanced builds, or less conventional, more potentially capable builds, at much higher risk.

 

No reason you can't go for the minigun adept in titanic power armor, other than the fact you can't really react quickly to mobile enemies, and are a dead man if you get caught in the open.



#12
Cyonan

Cyonan
  • Members
  • 19 373 messages

I think OP ment Sentinel with the last ''Vanguard''.

 

I skimmed that part and didn't see the first Vanguard =P

 

Although to be honest, both Sentinels and Vanguards should have at least medium armour. There's an argument to be had for Sentinels even having heavy armour because they're the "tanky" class of Mass Effect.


  • Kalas Magnus aime ceci

#13
Swaggerjking

Swaggerjking
  • Members
  • 527 messages

I think Weapons should be free to all with something along the weight system

I would personally like if they mixed the two armor systems by giving more custom mod slots to armor and maybe have the armor adapt to the person and have each class/character always be one type or we get specializations and get a more specialize set of skills like in the past but it should impact armor too for example the infiltrator  should have light armor then you go agent or sniper agent being like Kasumi get medium armor increased cloak while moving silently close range where as sniper keeps light armor and be  fire silently and other stuff encouraging range

Also engineers should get in general should get medium armor  because I always felt like the were the real close range troops and they should keep shot guns with them



#14
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

Similar to ME2 (in a sense) and ME3.  Where you can select certain armor pieces, and the armor should be able to affect your mobility. And free equip for all classes.



#15
SpaceLobster

SpaceLobster
  • Members
  • 262 messages

Although to be honest, both Sentinels and Vanguards should have at least medium armour. There's an argument to be had for Sentinels even having heavy armour because they're the "tanky" class of Mass Effect.

They should both have access to medium (and light) armor, even if I believe heavy armor is a step too far, since they already have tech-armor. If they for reasons unknown decided to remove Tech-armor, or anything similar, they better make them capable of wearing heavy armor.



#16
Zekka

Zekka
  • Members
  • 1 186 messages

the power cooldown crap shouldn't return. There are better ways to limit how many times a class can use their power than applying it to the weapon or armor weight.


  • Kalas Magnus aime ceci

#17
capn233

capn233
  • Members
  • 17 388 messages

Although to be honest, both Sentinels and Vanguards should have at least medium armour. There's an argument to be had for Sentinels even having heavy armour because they're the "tanky" class of Mass Effect.

 

What class gets what armor should partly depend on what the armor actually does in MEA.

 

In ME1, armor applies damage protection and shields (different makes having different balances), but on the whole it is the damage protection that is the important gain for the heavier armors.  The classes in light armor usually had ways to boost their shields.  Light armor offered better Tech and Biotic protection, but that wasn't typically very important.

 

If we had a situation like that, then Sentinel may be able to retain light armor, but obtain extra shields from active powers or passives.  If they retain Tech Armor, returning it to a large shield bonus, for instance, would work.  Or even if they stuck with DR, it would be like wearing heavier armor.

 

If we get an ME2 or ME3 system where armor is just a disjointed series of buffs based on each individual piece, it won't matter.



#18
Ahglock

Ahglock
  • Members
  • 3 660 messages

I want ME1 armor back but with more pieces to augment like ME2/3.  Damage protection, sheilds, resistance to biotics and tech is the base.  Mods can improve those features and other features.  Better armor has a higher base.  Classes like light medium and heavy don't need to make a comeback but I'm not opposed. I also want a dedicated set to equal or exceed random DLC item.  So if I put all my mods to recharge speed and power bonuses it equals or exceeds that lame inferno armor set.  God the DLC armor is ugly. 



#19
Kalas Magnus

Kalas Magnus
  • Members
  • 10 371 messages

free equip



#20
Statichands

Statichands
  • Members
  • 379 messages

Free equip. Classes are kind of unrealistic, no soldier would limit them self to one weapon and one style of attack. 



#21
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

I would go with class armour. Although Vanguards should have more than light armour. They're more of a front line fighter than the Infiltrator is.

 

However, if the last 2 Mass Effect games are any indication we'll get free equip and most of the armours for some reason wont have any defensive stats.

 

For weapons I'd go with the class restrictions and defense modifiers that Mass Effect 2 used. Mass Effect 3 ended up with a situation where taking a heavy weapon was more effective than actually using your abilities in a lot of cases.

 

 

Yeah I'd prefer class armour too. I think that both light and meduim armour would be OK for Vanguards I wouldn't go heavy with them moastly because of their Biotic Charge ability would be screwed up.



#22
PhroXenGold

PhroXenGold
  • Members
  • 1 855 messages

Free equip but with different classes being more suited to different armour/weapon types.



#23
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages
Definitely free equip. Gear should be stat-limited, not class-limited.

And if there are no relevant stats, then no restrictions.

Class divisions are hard enough to justify as it is without having them prevent me from firing a specific kind of gun.

#24
Sanunes

Sanunes
  • Members
  • 4 392 messages

I don't like the idea of any restrictions for gear in the game and leave the choice of what to use to the player themselves.  To me it allows many different ways to approach the game.  I think there is  enough of a restriction based on the mods you find for the weapons for a Sniping focused character is going to be disappointed enough with power or shield based bonuses and adding another random level of "you can't use this" just doesn't seem like it benefits players.



#25
Cyonan

Cyonan
  • Members
  • 19 373 messages

Definitely free equip. Gear should be stat-limited, not class-limited.

And if there are no relevant stats, then no restrictions.

Class divisions are hard enough to justify as it is without having them prevent me from firing a specific kind of gun.

 

I could get behind this provided they designed a system were it was actually viable to build into more stats for each class.

 

Most RPGs just take the route of "heavy armour requires strength, which is a completely pointless stat for casters to have so if you go this route you'll be both a terrible fighter and a terrible caster because you weren't spamming intellect".

 

Or the Mass Effect 1 style of "We'll give you the Sniper Rifle even without training for it, but the targeting circle will be the size of the screen and wont be able to use the scope". That thing was pointless if you didn't have the training skill for it.


  • sjsharp2011 aime ceci