Which would you prefer for Andromeda?
Class armor and weapons (Mass Effect 1, somewhat for Mass Effect 2)
Soldier- starts with Medium armor, can upgrade to Heavy Armor, can use all weapons except SMGs
Infiltrator- starts with Light armor, can upgrade to Medium Armor, can use Heavy Pistols, SMGs and Sniper Rifles
Vanguard- starts with Light armor, can upgrade to Medium Armor, can use Heavy Pistols, SMGs and Shotguns
Engineer- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, more Tech abilities)
Adept- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, more Biotic abilities)
Vanguard- can only equip Light armor, uses Heavy Pistols and SMGs (as a trade-off, mix of Tech/Biotic abilities)
OR
Free Equip (any class can equip any weapon and/or armor, but there is a weight limit depending on the class ala Mass Effect 3)
To me I can see some of the benefits of Free Equip. You can use the weapons and armor YOU want. But I also feel that having armor categories and weapon specializations for different classes made each class unique. Engineers and Infiltrators were the rogues who can unlock (hack/decrypt) while Adepts (and to a lesser degree, Vanguards) were mages who traded physical (firearm) power for biotic ('spells'). Plus, each of the 'class equippable' weapons made the classes feel more unique. If you choose a soldier, you know you're going to be focusing on pure firepower. If you choose an Engineer or Adept, you have to be light on your feet and be smart with your abilities.
With an upgraded system I could also see unique class armor. Soldiers could have more durable, 'tank' like armor while Infiltrators might get a hood (similar to the Hunter from Destiny). I realize Adepts/Vanguards aren't necessarily space-mages in terms of lore but maybe something with an Asari-oriented design? And if you really want to use another class' armor, they could always take the Inquisition route and let you craft one by using certain materials.
What are your thoughts and suggestions?





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