Definitely free equip. Gear should be stat-limited, not class-limited.
And if there are no relevant stats, then no restrictions.
Class divisions are hard enough to justify as it is without having them prevent me from firing a specific kind of gun.
The problem I have with a attribute based system is how BioWare has handled attributes in the past. They seem to be afraid of giving us accurate numbers in Mass Effect 2 and 3, in Dragon Age 2 they really didn't mean anything for the numbers changed so little, and with Dragon Age: Inquisition they never explained them enough and the overall impact was never fully shown to us either.
If BioWare drastically improves how attributes are handled I wouldn't mind them in Mass Effect because it would add another layer of customization, but I have little faith that it would be implemented in a way that I would enjoy.





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