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Necromancers, boring?


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#1
Incantrix

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Anyone else find this spec, kind of...boring? 

 

I created a new game with the sole intention of creating a necromancing bad-ass with the buffs that came from the last patch. All in all, I was thoroughly disappointed. 

 

KE can jump right into the middle of the fight and you get a rush through it

 

Rift mages can control the whole entire battle field

 

Necro's...well. They cast DoTs that may or may not cause a huge explosion. And the Dots while good on high HP targets...like dragons. On regular fights they're not really that exciting. 

 

I absolutely tried to enjoy the specialty as a pyro-necromancer. In the end, I enjoyed being a pyromancer than actually using the spec. What do you find interesting about the class? Or maybe it just isn't me?



#2
Bigdawg13

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I loved necromamcers. All the bodies exploding and enemies running in terror. All too often trapped and doomed. I was immortal and nothing could kill me.
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#3
actionhero112

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Casters in general are pretty boring to me. Even the ever criticized AI in this game can play a caster.

 

I'd much rather play a more active class.



#4
PapaCharlie9

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Pyro/Necro is working well for me. And I'm using the alternate upgrade for Walking Bomb, Concentrated Detonation. It's works similarly to MoD except that you get a flat 900% damage instead of stored damage.



#5
Dabrikishaw

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I didn't have a ton of fun playing Necromancer, and I'm on PS3. Even with the improvements made for next gen, I don't see myself making another Necromancer in the future after I upgrade.



#6
Bigdawg13

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Try the free walking bomb trick. Get in the habit of detonating WB early for knockdown.

#7
themageguy

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Walking bomb is a blast :D

But im having a bit of trouble getting the most out of wisps of the fallen with Dorian

#8
Incantrix

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My new ring of doubt has added some interesting flavor. I don't have the new dlc, so the cool toggles are off the table for now. 



#9
TevinterMagister

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I'm still on my second playthrough since last year. What I remember is I made a save before choosing and played each spec for days before landing on Necro. KE was my first choice and of course strong but the spirit blade gameplay bored me to to tears and ended up with a ranged build that exploited the barrier generation on damage. So what's the point if I'm not going to use what sets this spec apart from the rest? I thought Rift Mage was great but every fight was always the same rotation, and the boredom set in fast. Necro was more of a challenge and the carnage from WB combined with Static cage was glorious, which is what I ended up with back then. I am not using Static cage atm since the new morph toggles, Ice mine (Icy array) is great for holding my ground and combined with Horror and WB explosions provides my need for control both at range and in melee. Ice armor and Barrier takes care of my defense and for offense I currently use Immolation, Chain lightning and of course WB.



#10
ottffsse

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Necro now is better than ever. As walking bomb now does huge damage . 500/900%. With enhanced ring at least 30% on top

But best IMO is a mobile nuker with ring of doubt. Enemies won't know what hit them. Fade step upgrade totally restores your mana supply now. I can double fire mines with flashpoint and still use free walking bomb energy barrage combo for massive damage. With upgrades that's six total mines, two walking bombs and an energy barrage. You can calculate the damage 1600%x6 aoe, 720 single target, 260x2 single target and 500x2 aoe. In like 15 sec.

Wisps of the fallen is good in team based play as you want to have stuff die fast to make most use of it.

If soloing on nm with those trials on it is too slow in its effectiveness.

BTW, with suberb belt of Frost pact and the undying heal on hit build there is argument you can make a very great cryomancer now. Or pyromancer with the firemine build. With self res necro it is a character that can actually use those belts which at least double your choice elemental damage but lower your hp by 70%.

An aw focused in lightning can use the storm belt to very great effect too. So these two mages are awesome DPS wise now.

Not sure a rift mage can handle having 200hp with a supreme belt of x on. Maybe with very high hok and guardian spirit.
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#11
Bayonet Hipshot

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What do the wisps do anyway ?



#12
Shevy

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I get what you mean. Necromancer doesn't offer something special. KE is based around Fade Shield and brings a melee component into the mage class. Riftmage is easily the best cc-spec in the game and relies heavily on weakening. Necro only brings a dot with now good damage and cheat death method. Summonend spirits should've been his trademark, maybe even with a permanent spirit "pet". Something that makes this specialisation more special.


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#13
Incantrix

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eh. In the end I went back to my Rift mage. The walking bombs were fun butI didn't feel like the specialty added anything to the class like RMs and KEs do. Everything a Necro can do, Rift mages do better (ok, Necro's can be immortal with clever crafting, they have that).