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Some of those new SP toggle abilities would be so useful in MP...


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#1
Wavebend

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Barrier

  • Energetic Defense:  Barrier stays at full strength for 5 sec before decaying

Lightning Bolt

  • Lightning Cascade:  All targets near main target are paralyzed.  More targets = shorter duration

Immolate

  • Consuming Fire:  No more cooldown on Immolate, casting multiple times in succession costs extra mana (10 mana), duration 8 seconds

Wall of Fire

  • Wave of Flame:  Wall of flame created at feet and moves away from you, 15 meters

Fire Mine

  • Flaming Array:  3 mines created in front of user

Winter's Grasp

  • Winter's Ruin:  Damage 1000% weapon damage if target is chilled or frozen

Ice Mine

  • Chilling Array:  multiple mines in front of you

Blizzard

  • Winter Winds:  No longer sustainable, lasts 10 seconds, costs 40 mana

Veilstrike

  • Wounded Veil:  Cooldown reduction of 50% when you take damage, and now targeted at your location

Horror

  • Terror:  Enemies struck do not run, and do not react until below 25% health

Spirit Mark

  • Wisps of the Fallen:  Multiple marked targets now allowed.  When a marked target dies, a wisp appears and fights for you.  100% weapon damage, charm duration 30 seconds, cooldown reduction 5 sec

Payback Strike

  • Cruel Revenge:  Taunts all enemies 8 sec

Shield Wall

  • Immovable Object:  Blocking costs less stamina and generates more guard but you cannot move

Shield Bash

  • Crippling Smash:  Enemy struck by shield bash does no damage with next attack (dur. 10 sec)

Block and Slash

  • Spinning Defense:  200% damage bonus and hits full circle

Whirlwind

  • Vortex of Steel:  Sucks in nearby enemies

Earthshaking Strike

  • Tremor: Second blast immobilizes targets for 4 seconds

Grappling Chain

  • Chains for Days:  Pulls in all enemies, 5 meter area of effect

Horn of Valor

  • Fortifying Blast: Alies gain 10% guard each time they deal damage

War Horn

  • Seize the Moment: War horn no longer has a cooldown, instead its effects grow more powerful the longer you wait to use it

Warcry

  • Battle Roar:  Area of effect is now 10 meters, 4 sec bonus duration

Challenge

  • Call them Out:  No cooldown

Charging Bull

  • Light on your Feet:  faster and more control

Ring of Pain

  • Painbringer:  Ring of Pain now moves with you

Line in the Sand

  • Everlasting Barricade:  no more cost or cooldown, and lasts until until you cancel it

Spell Purge

  • Annulment: All of your templar abilities now afect magic-using enemies as well as demons

Wrath of Heaven

  • Breath of Light:  You are healed by 10% for each enemy you strike with Wrath of Heaven

Parry

  • Patient Riposte:  cost is 5 stamina per second as you wait to parry

Long Shot

  • Eagle Eye:  Damage Bonus 900% at 25 meters

Explosive Shot

  • Shockwave:  knocks main target back even further (10 meters)

Full Draw

  • Pinning Shot:  Immobilize duration: 5 seconds

Caltrops

  • Barbed Spikes: Immobilize duration 3 seconds

Hook and Tackle

  • No Escape:  Enemy cannot escape you.  Free yourself by using ability again

Throwing Knives

  • Fistful of Daggers:  larger range for enemies to be hit (15 m radius) and increased duration of sundered armor

Toxic Cloud

  • Lost in the Mist:  gain a stack of elusive while in the cloud making it harder for your enemies to find you

Stealth

  • Clinging Shadows:  Remain in stealth for 3 seconds after attacking or taking damage

Evade

  • Shadow Step:  You now move directly through the shadows to attack or retreat as needed.

Shadow Strike

  • Long Shadows:  Shadow strike now can be used at range

Flask of Frost

  • Frostbite:  Shattered enemies while flask of frost is active deals damage to other nearby enemies (5 meter area)

Spike Trap

  • Pyrotechnics:  larger spike trap (area 4 meters)

Fallback Plan

  • Clear the Board:  resets all cooldowns of your abilities

Elemental Mines

  • You now only throw one elemental mine at a time to greater effect.  Each throw changes the element of the next time

Hidden Blades

  • No Witnesses:  damages enemies nearby primary target

  • Chocobofangirl, Bayonet Hipshot, KalGerion_Beast et 2 autres aiment ceci

#2
KalGerion_Beast

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Dat fire mine.  

I dont need to read the rest.

 

Bluke!  Make it Happen!  PLEASE!



#3
Shiratori

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And the Templar already have that ability as a passive and I don't recall it being changed or removed.

Otherwise yes those would be great.

#4
kmeeg

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Need a run speed/sprint toggle more than anything!


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#5
Jay P

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Need a run speed/sprint toggle more than anything!


This.

I was thinking about making a thread.

Why hasn't this been done yet? This would be such a huge quality of life improvement.

#6
LackLuster

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Fallback plan upgrade on assassin & Hidden blades upgrade ;)



#7
JiaJM98

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Agreed. This would bring so much variety to the builds and we love that.